Difference between revisions of "Terminology"
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=== Deployable Equipment === | === Deployable Equipment === | ||
− | Game element with | + | Game element with [[Attributes]], which belongs to the [[Army List]] of any of the players, and is capable of performing a [[Special Skill]] or Trait. This element may also be designated as a target and receive [[Attacks]]. |
=== Deployable Weapon === | === Deployable Weapon === | ||
− | Game element with | + | Game element with [[Attributes]] that may belong to the Army List of a player, and is capable of performing and receiving Attacks. |
=== Marker === | === Marker === | ||
− | Game element with | + | Game element with [[Attributes]] represented on the table with a Marker as specified by a [[Special Skill]], [[Weapon]] or [[Equipment]]. |
=== Model === | === Model === | ||
− | Game element with | + | Game element with [[Attributes]] represented on the table by a miniature. |
=== Peripheral === | === Peripheral === | ||
− | Special category of Trooper that is unable to contribute or spend Orders by itself and, therefore, takes no space in the | + | Special category of Trooper that is unable to contribute or spend Orders by itself and, therefore, takes no space in the [[Army List]]. It is activated when its [[Controller]], the Trooper on which it depends, spends an Order, replicating their actions. |
The Cost of a Peripheral is shown in its own Troop Profile but is also added to its Controller's Cost. | The Cost of a Peripheral is shown in its own Troop Profile but is also added to its Controller's Cost. | ||
=== Scenery Element === | === Scenery Element === | ||
− | Game element that recreates the scenarios and serves as a prop on the game table. On certain occasions, they may have | + | Game element that recreates the scenarios and serves as a prop on the game table. On certain occasions, they may have [[Attributes]] or become a valid target. |
=== State Token === | === State Token === | ||
− | Game element that indicates the effect of a rule, | + | Game element that indicates the effect of a rule, [[Skill]], or [[State]], as a reminder for the player. |
=== Target === | === Target === | ||
− | Game element capable of being targeted by Attacks, and effects from | + | Game element capable of being targeted by Attacks, and effects from [[Skills]] or [[Equipment]]. |
=== Token === | === Token === | ||
− | Game element that represents a piece of | + | Game element that represents a piece of [[#Deployable_Equipment | Deployable Equipment]] or a [[#Deployable_Weapon | Deployable Weapon]]. |
=== Trooper === | === Trooper === | ||
− | Game element with | + | Game element with [[Attributes]] which belongs to the [[Army List]] of any player, able to contribute and spend Orders, as well as declaring and receiving [[Attacks]]. |
=== Unit Profile === | === Unit Profile === | ||
− | Represents the set of | + | Represents the set of [[#Trooper|Troopers]] that form each Unit in Infinity CodeOne. Indicates the numerical values that determine each [[#Trooper|Trooper]]'s [[Attributes]]. The Unit Profile also indicates the [[Characteristics]], [[Special Skills]], [[Equipment]], and [[Armor]] of each [[#Trooper|Trooper]]. |
=== Victory Points === | === Victory Points === | ||
− | The combined [[Cost]] of the player's Troopers who are in a non- | + | The combined [[Cost]] of the player's Troopers who are in a non-[[Null]] state. |
Revision as of 13:55, 13 October 2020
This set of rules features a collection of terms which refer to very specific game elements that help to clarify the extent of the rules.
Attributes
Attributes are a series of numeric values that describe a Trooper’s or game element’s basic capabilities. In game terms, these are used to make Rolls and calculate the success or failure of attempted actions.
Deployable Equipment
Game element with Attributes, which belongs to the Army List of any of the players, and is capable of performing a Special Skill or Trait. This element may also be designated as a target and receive Attacks.
Deployable Weapon
Game element with Attributes that may belong to the Army List of a player, and is capable of performing and receiving Attacks.
Marker
Game element with Attributes represented on the table with a Marker as specified by a Special Skill, Weapon or Equipment.
Model
Game element with Attributes represented on the table by a miniature.
Peripheral
Special category of Trooper that is unable to contribute or spend Orders by itself and, therefore, takes no space in the Army List. It is activated when its Controller, the Trooper on which it depends, spends an Order, replicating their actions.
The Cost of a Peripheral is shown in its own Troop Profile but is also added to its Controller's Cost.
Scenery Element
Game element that recreates the scenarios and serves as a prop on the game table. On certain occasions, they may have Attributes or become a valid target.
State Token
Game element that indicates the effect of a rule, Skill, or State, as a reminder for the player.
Target
Game element capable of being targeted by Attacks, and effects from Skills or Equipment.
Token
Game element that represents a piece of Deployable Equipment or a Deployable Weapon.
Trooper
Game element with Attributes which belongs to the Army List of any player, able to contribute and spend Orders, as well as declaring and receiving Attacks.
Unit Profile
Represents the set of Troopers that form each Unit in Infinity CodeOne. Indicates the numerical values that determine each Trooper's Attributes. The Unit Profile also indicates the Characteristics, Special Skills, Equipment, and Armor of each Trooper.
Victory Points
The combined Cost of the player's Troopers who are in a non-Null state.