Difference between revisions of "Scenery Structures"

From Infinity
Jump to: navigation, search
m
(N5 first version.)
 
Line 1: Line 1:
{{section-terrain-and-scenery-section}}
+
{{n5-section-terrain-and-scenery-section}}
  
  
Line 7: Line 7:
  
 
This section describes the different types of access points regarding their size and which Troopers are allowed to pass through them. There are two possible Access Widths:
 
This section describes the different types of access points regarding their size and which Troopers are allowed to pass through them. There are two possible Access Widths:
* '''Narrow'''. This access point is only big enough for Troopers with a [[Silhouette]] Attribute of '''2 or lower'''. It is marked by a Narrow Gate Token (NARROW GATE).
+
* Narrow. This access point is only big enough for Troopers with a [[Silhouette]] Attribute of 2 or lower. It is marked by a Narrow Gate Token (NARROW GATE).
* '''Wide'''. This access point allows all Troopers to pass through, regardless of their [[Silhouette]] value. It is marked by a Wide Gate Token (WIDE GATE).
+
* Wide. This access point allows all Troopers to pass through, regardless of their Silhouette value. It is marked by a Wide Gate Token (WIDE GATE).
  
 
Both players must agree on the Access Width the pieces of scenery could have before the game starts, marking them accordingly.
 
Both players must agree on the Access Width the pieces of scenery could have before the game starts, marking them accordingly.
Line 14: Line 14:
  
 
{{Remember-start}}
 
{{Remember-start}}
Troopers in [[Prone State]], with Silhouette X, must apply the Silhouette Attribute value shown on their [[Unit Profile]] when considering restrictions for access points.
+
Troopers in [[Prone State]], with [[Silhouette]] X, must apply the Silhouette Attribute value shown on their [[Unit Profile]] when considering restrictions for access points.
 
{{remember-end}}
 
{{remember-end}}
  
  
 
{{Important-start}}
 
{{Important-start}}
The Access Width rule always takes priority over the [[General Movement Rules]] and the Requirements of Skills with the [[Movement Label]]. If a Trooper does not have the Silhouette Attribute a specific access requires, the Trooper will not be able to go through it.
+
The Access Width rule always takes priority over the [[General Movement Rules]] and the Requirements of Skills with the [[Movement Label]]. If a Trooper does not have the [[Silhouette]] Attribute a specific access requires, the Trooper will not be able to go through it.
 +
 
 +
In Infinity, gates and accesses are always considered to be open, not blocking [[Line of Fire]], unless a special rule or scenario condition says otherwise.
 
{{important-end}}
 
{{important-end}}
  
 
{{greybox-start}}
 
In Infinity, gates and accesses are always considered to be open, not blocking Line of Fire, unless a special rule or scenario condition says otherwise.
 
{{greybox-end}}
 
  
  
 +
{{n5-section-terrain-and-scenery-section}}
  
  
  
 
[[Category: Terrain and Scenery Structures]]
 
[[Category: Terrain and Scenery Structures]]

Latest revision as of 15:44, 11 April 2025


Access Width (AW)

In Infinity, the scenery used on the table to simulate the game and mission settings is usually made up of buildings with different kinds of access points, such as a doorway, a window, etc.

This section describes the different types of access points regarding their size and which Troopers are allowed to pass through them. There are two possible Access Widths:

  • Narrow. This access point is only big enough for Troopers with a Silhouette Attribute of 2 or lower. It is marked by a Narrow Gate Token (NARROW GATE).
  • Wide. This access point allows all Troopers to pass through, regardless of their Silhouette value. It is marked by a Wide Gate Token (WIDE GATE).

Both players must agree on the Access Width the pieces of scenery could have before the game starts, marking them accordingly.


REMEMBER

Troopers in Prone State, with Silhouette X, must apply the Silhouette Attribute value shown on their Unit Profile when considering restrictions for access points.


IMPORTANT

The Access Width rule always takes priority over the General Movement Rules and the Requirements of Skills with the Movement Label. If a Trooper does not have the Silhouette Attribute a specific access requires, the Trooper will not be able to go through it.

In Infinity, gates and accesses are always considered to be open, not blocking Line of Fire, unless a special rule or scenario condition says otherwise.