NOTICE: Infinity N5.2 and N5 FAQ 0.0.0

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Difference between pages "Unconscious State" and "Triumph and Defeat Module"

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If a target receives '''as many [[Wounds]]''' as the value of its [[VITA]]/[[STR]] Attribute, it enters [[Unconscious State]].
 
  
On the other hand, if the target receives '''more Wounds''' than the value of its VITA/STR Attribute, it enters [[Dead State]].
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Once the game is over, it is time to determine the victor. The player who fulfills all victory conditions wins the game, but the conditions that govern victory—or defeat—depend on the type of game played.
  
{{image | name=eng-unconscious.jpg | style=128 }}
 
  
{{css_skillbox |red| UNCONSCIOUS STATE }}
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== Standard Game ==
{{skill-label | Null }}
 
{{activation}}
 
* A Trooper or game element ("Trooper" from now on) receives as many [[Wounds]] as their [[VITA]]/[[STR]] Attribute value.
 
  
{{effects}}
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In a Standard Game, the players meet on the battlefield with the goal of eliminating the opponent's forces. There is no specific objective, except destroying the enemy while suffering as few casualties as possible.
* '''Restriction:''' Troopers in this state cannot declare [[Trooper Activation | Orders]] or [[ARO]]s.
 
* Unconscious Troopers automatically enter '''[[Prone State]]''' unless they are a Troop Type unable to do so.
 
* Troopers in this state do not contribute [[Orders]] during the [[Tactical Phase]].
 
* Automatic Special Skills and Automatic Equipment have no effect while in this state.
 
* The Trooper does not count towards the Player's [[Victory Points]].
 
  
{{cancellation}}
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A Standard Game has 3 [[Game Round]]s, and, at the end of the third Game Round, the players will compare their '''[[Victory Points]]'''. Remember that, in Infinity, your Victory Points are the sum of all the Costs of those '''Troopers''' from your Army List who are '''not in a [[Null]] state'''.
* A [[Wound]] is removed from the Trooper, leaving them with less Wounds than their [[VITA]]/[[STR]] Attribute value.
 
* [[Doctors]] can remove Wounds from Troopers with the VITA Attribute, while [[Engineers]] can remove Wounds from Troopers with the STR Attribute. In both cases, the Wound is removed by performing the Doctor/Engineer Special Skill while in [[Silhouette contact]] with the affected Trooper, and passing a [[Normal]] [[WIP]] Roll (or the Roll specified by the Special Skill or Scenario).
 
* Other Special Skills and pieces of Equipment allow the removal of Wounds as indicated in their rules.
 
* Canceling '''Unconscious''' State automatically cancels '''[[Prone]]''' State as well.
 
{{css_skillbox-end}}
 
  
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The player with the '''most''' Victory Points wins the game.
  
{{see-also}}
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In the event that both players end the game with the same number of Victory Points, the battle will be considered to have ended in a tie. Neither of the two armies has managed to prevail!
'''[[Dogged]]'''
 
* The Unconscious State of Troopers using the Dogged Special Skill has the following special rules: <br>[...]
 
* Allows the Trooper to ignore the effects and [[Null]] Label of Unconscious State, treating it as [[Normal State]] instead, but only for the rest of that Player Turn.
 
  
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In a Standard Game, if one of the players starts his Active Turn in a [[Retreat Situation | Retreat! situation]], the game will end at the end of that Turn.
  
'''[[No Wound Incapacitation]]'''
 
* The Unconscious State of Troopers using the No Wound Incapacitation Special Skill has the following special rules: <br>[...]
 
* Allows the Trooper to ignore the effects and [[Null]] Label of Unconscious State, treating it as [[Normal State]] instead.
 
  
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== Mission or Scenario ==
  
'''[[Shasvastii]]'''
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The tactical flexibility and troop variety of Infinity allow for games that go beyond simply destroying the opponent’s forces.
* The Unconscious State of Troopers using the Shasvastii Special Skill (usually referred to as 'Shasvastii-Embryo') has the following special rules: <br>[...]
 
* '''During the game''', the Trooper is counted when calculating [[Victory Points]] for the [[Retreat Situation | Retreat! situation]], and for any other rules or conditions required by the scenario.
 
  
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In order to spice things up, or to recreate wartime special operations or high-stakes espionage missions, you can play games with a series of objectives that transcend mere carnage or that add unusual game conditions. Each scenario or mission must specify the objectives that players will strive to complete. During the mission, achieving objectives gives players [[Objective Points]], at a rate determined beforehand by the mission rules. When a game has goals beyond wholesale elimination of the enemy, it becomes a mission, or a scenario.
  
'''[[Remote Presence]]'''
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The number of [[Victory Points]] each player has is always used as a tiebreaker if both players earn the same number of Objective Points in a scenario.
* Troopers with Remote Presence and the [[STR]] Attribute have two distinct levels of [[Unconscious State]].
 
* When the Trooper receives as many [[Wounds]] as their STR Attribute value, they enter Unconscious State like any other Trooper. However, if the Trooper receives one Wound more than its STR value, they do not enter [[Dead State]] as usual, but instead enter a second level of Unconscious State, signified by a second Unconscious Token (UNCONSCIOUS)...
 
  
  
'''[[MediKit]]'''
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{{greybox | Playing Scenarios }}
* The target of a MediKit must be an [[Allied]] Model with the [[VITA]] Attribute. <br>[...]
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This Core Book includes a number of scenarios so you can try exciting new game modes, but don't forget to take a look at the Downloads section of the official Infinity website. [http://www.infinitytheuniverse.com www.infinitytheuniverse.com]
* In both cases, by passing the PH Roll, the target may remove one [[Wound]] and cancel their [[Unconscious State]]. If the PH Roll is failed, the target automatically enters [[Dead State]] and is removed from the game table.
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{{boxend}}
  
  
'''[[GizmoKit]]'''
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== Free Game ==
* The target of a GizmoKit must be an [[Allied]] Model with the [[STR]] Attribute. <br>[...]
 
* In both cases, by passing the PH Roll, the target removes a [[Wound]]. This cancels [[Unconscious State]] if applicable. If the PH Roll is failed, the target receives a Wound instead of removing it, entering Unconscious or [[Dead State]] if applicable.
 
  
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This ruleset establishes a series of [[Basic_Rules#Game_Modes|Game Modes]] with preset features—like table size, number of [[Army Points]] and [[Game Rounds]], maximum number of Troopers allowed, and so on—that are considered to be the most suitable to fully enjoy this game. However, the flexibility of Infinity allows players to play games that modify these parameters, without altering the essence of the game.
  
'''[[Regeneration]]'''
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Players are considered to be playing a Free Game when they agree beforehand on different features than the ones listed in the Game Modes.
* During the States Phase, the user makes a [[Normal]] [[PH]] Roll:
 
** If the Roll is a success, the Trooper removes 1 [[Wound]], cancelling the [[Unconscious State]] if applicable.
 
** If the Roll fails, the Trooper receives 1 additional [[Wound]].
 
  
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An example of a Free Game would be a game with the table and [[Deployment Zone]] sizes of a Raid Match, but played with 250 points instead of 200, without a cap on the number of Troopers and with a duration of four Game Rounds instead of the usual three of a Standard Game.
  
'''[[Shock Ammunition]]'''
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Free Games are a good resource for experienced players to test different game combinations and to keep exploring the possibilities of Infinity’s gaming system.
* If the target has the '''[[VITA]] Attribute, with a value of 1''', any failed Saving Rolls against Shock Ammunition will also cancel any type of [[Unconscious State]] the target is in, or has entered during this Order, and the target passes directly to [[Dead State]].
 
{{see-also-end}}
 
  
  
  
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[[Category: Game States]]
 
  
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Latest revision as of 13:30, 8 July 2025


Once the game is over, it is time to determine the victor. The player who fulfills all victory conditions wins the game, but the conditions that govern victory—or defeat—depend on the type of game played.


Standard Game

In a Standard Game, the players meet on the battlefield with the goal of eliminating the opponent's forces. There is no specific objective, except destroying the enemy while suffering as few casualties as possible.

A Standard Game has 3 Game Rounds, and, at the end of the third Game Round, the players will compare their Victory Points. Remember that, in Infinity, your Victory Points are the sum of all the Costs of those Troopers from your Army List who are not in a Null state.

The player with the most Victory Points wins the game.

In the event that both players end the game with the same number of Victory Points, the battle will be considered to have ended in a tie. Neither of the two armies has managed to prevail!

In a Standard Game, if one of the players starts his Active Turn in a Retreat! situation, the game will end at the end of that Turn.


Mission or Scenario

The tactical flexibility and troop variety of Infinity allow for games that go beyond simply destroying the opponent’s forces.

In order to spice things up, or to recreate wartime special operations or high-stakes espionage missions, you can play games with a series of objectives that transcend mere carnage or that add unusual game conditions. Each scenario or mission must specify the objectives that players will strive to complete. During the mission, achieving objectives gives players Objective Points, at a rate determined beforehand by the mission rules. When a game has goals beyond wholesale elimination of the enemy, it becomes a mission, or a scenario.

The number of Victory Points each player has is always used as a tiebreaker if both players earn the same number of Objective Points in a scenario.


Playing Scenarios

This Core Book includes a number of scenarios so you can try exciting new game modes, but don't forget to take a look at the Downloads section of the official Infinity website. www.infinitytheuniverse.com


Free Game

This ruleset establishes a series of Game Modes with preset features—like table size, number of Army Points and Game Rounds, maximum number of Troopers allowed, and so on—that are considered to be the most suitable to fully enjoy this game. However, the flexibility of Infinity allows players to play games that modify these parameters, without altering the essence of the game.

Players are considered to be playing a Free Game when they agree beforehand on different features than the ones listed in the Game Modes.

An example of a Free Game would be a game with the table and Deployment Zone sizes of a Raid Match, but played with 250 points instead of 200, without a cap on the number of Troopers and with a duration of four Game Rounds instead of the usual three of a Standard Game.

Free Games are a good resource for experienced players to test different game combinations and to keep exploring the possibilities of Infinity’s gaming system.