Diferencia entre revisiones de «Habilidades Especiales»
De Infinity
Línea 14: | Línea 14: | ||
|} | |} | ||
+ | |||
+ | {{important-start}} | ||
+ | *CC Special Skills can be combined. | ||
+ | *CC Special Skill ''[[MODs]]'' can be applied during both the ''[[Active Turn]]'' and the ''[[Reactive Turn]]''. | ||
+ | {{important-end}} | ||
Línea 48: | Línea 53: | ||
− | + | ||
− | |||
− | |||
− | |||
[[Category:Skills and Equipment]] | [[Category:Skills and Equipment]] |
Revisión del 14:14 15 abr 2020
This type of Skills cannot be performed by every Trooper, only by those with it listed in their Unit Profile. Troopers belonging to that Unit have received special training or have pieces of Equipment or natural skills that allows them to perform the Special Skill.
CC Special Skills Charts Legend
Some CC Special Skills give a Trooper a series of MODs and advantages that are displayed in Charts with the following elements:
- Attack MOD: A MOD to the CC Attribute of the user when making a CC Attack.
- Opponent MOD: A MOD applied to the Attribute of an enemy when making a Face to Face Roll.
- Damage MOD: A MOD to the PH Attribute of the user to determine the Damage of a successful CC Attack.
- Burst MOD: A MOD to the B value of the user's CC Weapon when making a CC Attack.
Martial Arts | ||||
---|---|---|---|---|
Nivel | MOD Ataque | MOD Adversario | MOD Daño (FIS) | MOD Ráfaga |
IMPORTANTE
- CC Special Skills can be combined.
- CC Special Skill MODs can be applied during both the Active Turn and the Reactive Turn.
CC Special Skills Charts LegendCamouflageCamouflaged StateClimbing PlusCombat JumpDoctorEngineerForward DeploymentHackerInfiltrateLieutenantMartial ArtsMimetismNon-HackableParachutistParamedicPeripheralProtheionRegenerationRemdriverShasvastiiShasvastii-Embryo StateSpecialist OperativeSurprise AttackSuper-JumpTotal Reaction