User contributions
- 11:43, 27 March 2020 diff hist +29 N Zones of Control Redirected page to Zone of Control current Tag: New redirect
- 11:43, 27 March 2020 diff hist +26 N Lines of Fire Redirected page to Line of Fire current Tag: New redirect
- 11:42, 27 March 2020 diff hist +26 N LoF Redirected page to Line of Fire current Tag: New redirect
- 11:42, 27 March 2020 diff hist +42 N Private Information Redirected page to Open and Private Information current Tag: New redirect
- 11:41, 27 March 2020 diff hist +61 N Tactical Phase Redirected page to Game Sequence#Start of the Turn: Tactical Phase current Tag: New redirect
- 11:41, 27 March 2020 diff hist +38 N Active Turns Redirected page to Game Sequence#Game Round current Tag: New redirect
- 11:40, 27 March 2020 diff hist +36 N Combat Group Redirected page to Army List#Combat Group current Tag: New redirect
- 11:39, 27 March 2020 diff hist +50 N Order Pool Redirected page to Orders and the Order Pool#Order Pool current Tag: New redirect
- 11:39, 27 March 2020 diff hist -38 Unit Profile →Trooper Characteristics
- 11:38, 27 March 2020 diff hist +57 N SWC Redirected page to Unit Profile#Support Weapons Cost .28SWC.29 current Tag: New redirect
- 11:38, 27 March 2020 diff hist +39 N Cost Redirected page to Unit Profile#Cost .28C.29 current Tag: New redirect
- 11:37, 27 March 2020 diff hist +56 N Deployment Phase Redirected page to Initiative and Deployment#Deployment Phase current Tag: New redirect
- 11:36, 27 March 2020 diff hist -7 Basic Rules →Game Elements: Terminology and Alignment
- 11:35, 27 March 2020 diff hist +42 N Interaction Between Zones, Bases and Silhouettes Redirected page to Zones, Bases and Silhouettes current Tag: New redirect
- 11:35, 27 March 2020 diff hist +29 N Zone of Control (ZoC) Redirected page to Zone of Control current Tag: New redirect
- 11:35, 27 March 2020 diff hist +26 N Line of Fire (LoF) Redirected page to Line of Fire current Tag: New redirect
- 11:34, 27 March 2020 diff hist +25 N Silhouette Redirected page to Silhouettes current Tag: New redirect
- 11:32, 27 March 2020 diff hist +5,311 Rolls
- 15:59, 26 March 2020 diff hist +6,576 N Rolls Created page with "{{Section-basic-rules}} Infinity CodeOne uses 20-sided dice (commonly known as d20) to determine whether specific actions are successful. For example, players roll dice to f..."
- 15:37, 26 March 2020 diff hist +7 Distances and Measurements
- 15:34, 26 March 2020 diff hist +1,037 N Distances and Measurements Created page with "{{Section-basic-rules}} Distances in the game table are measured in inches, using a tape measure or ruler. When measuring the distance between two Troopers, players must me..."
- 15:33, 26 March 2020 diff hist +35 N Template:Advice Start Ian moved page Template:Advice Start to Template:Advice-start current Tag: New redirect
- 15:33, 26 March 2020 diff hist 0 m Template:Advice-start Ian moved page Template:Advice Start to Template:Advice-start
- 15:33, 26 March 2020 diff hist +33 N Template:Advice End Ian moved page Template:Advice End to Template:Advice-end current Tag: New redirect
- 15:33, 26 March 2020 diff hist 0 m Template:Advice-end Ian moved page Template:Advice End to Template:Advice-end current
- 11:48, 26 March 2020 diff hist +1,025 N Zones, Bases and Silhouettes Created page with "{{Section-basic-rules}} This ruleset frequently uses terms that define the interaction between Troopers and other game elements. == Base Contact/Silhouette Contact == The..."
- 11:43, 26 March 2020 diff hist +755 N Zone of Control Created page with "{{Section-basic-rules}} Troopers have an awareness of their surroundings. '''Zone of Control''' (ZoC) is defined as an imaginary cylinder with a radius of 8 inches from the..."
- 11:43, 26 March 2020 diff hist +3 Basic Rules →Armies
- 11:40, 26 March 2020 diff hist +2,401 N Line of Fire Created page with "{{Section-basic-rules}} In Infinity CodeOne, Troopers have a Line of Fire ''(LoF)'' angle of 180º, that is, they can see with the front half of their base, as shown on the..."
- 11:35, 26 March 2020 diff hist +35 Template:Section-basic-rules
- 11:34, 26 March 2020 diff hist -4 Basic Rules →Silhouette Templates, Line of Fire And Zone Of Control
- 11:34, 26 March 2020 diff hist +1,371 N Silhouettes Created page with "{{Section-basic-rules}} In game terms, all Troopers occupy an unvarying volume on the table. This volume is cylinder-shaped, with its width determined by the base size and i..."
- 11:26, 26 March 2020 diff hist +24 Game Sequence →End of the Turn
- 11:25, 26 March 2020 diff hist +25 Initiative and Deployment →Deployment Rules
- 11:25, 26 March 2020 diff hist +27 Army List →Infinity Army
- 11:25, 26 March 2020 diff hist +26 Unit Profile →Weaponry
- 11:24, 26 March 2020 diff hist +25 Trooper Activation →Order Expenditure Sequence
- 11:24, 26 March 2020 diff hist +27 Orders and the Order Pool
- 11:23, 26 March 2020 diff hist -8,084 Orders and the Order Pool
- 11:23, 26 March 2020 diff hist +8,103 N Trooper Activation Created page with "{{Section-basic-rules}} == Structure of an Order == Players use Orders to activate Troopers and have them perform actions in the form of Skills (Move, Jump, CC Attack…). D..."
- 11:22, 26 March 2020 diff hist +23 Template:Section-basic-rules
- 11:14, 26 March 2020 diff hist +3,015 N Game Sequence Created page with "{{Section-basic-rules}} == Game Round == Infinity CodeOne games are divided into ''Game Rounds'', or ''Rounds'', during which both players have the chance to take an active..."
- 16:07, 25 March 2020 diff hist +3,314 N Initiative and Deployment Created page with "{{Section-basic-rules}} == Initiative Roll == Before the game begins, players make a Face to Face Roll using their respective Lieutenant's ''WIP'' Attri..."
- 15:59, 25 March 2020 diff hist +42 N Open Information Redirected page to Open and Private Information current Tag: New redirect
- 15:54, 25 March 2020 diff hist +1,736 Orders and the Order Pool
- 15:54, 25 March 2020 diff hist +37 N Template:Remember Start Ian moved page Template:Remember Start to Template:Remember-start current Tag: New redirect
- 15:54, 25 March 2020 diff hist 0 m Template:Remember-start Ian moved page Template:Remember Start to Template:Remember-start
- 15:54, 25 March 2020 diff hist +35 N Template:Remember End Ian moved page Template:Remember End to Template:Remember-end current Tag: New redirect
- 15:54, 25 March 2020 diff hist 0 m Template:Remember-end Ian moved page Template:Remember End to Template:Remember-end current
- 15:53, 25 March 2020 diff hist +38 N Template:Important Start Ian moved page Template:Important Start to Template:Important-start current Tag: New redirect
- 15:53, 25 March 2020 diff hist 0 m Template:Important-start Ian moved page Template:Important Start to Template:Important-start
- 15:53, 25 March 2020 diff hist +36 N Template:Important End Ian moved page Template:Important End to Template:Important-end current Tag: New redirect
- 15:53, 25 March 2020 diff hist 0 m Template:Important-end Ian moved page Template:Important End to Template:Important-end current
- 15:53, 25 March 2020 diff hist +36 N Template:Greybox Start Ian moved page Template:Greybox Start to Template:Greybox-start current Tag: New redirect
- 15:53, 25 March 2020 diff hist 0 m Template:Greybox-start Ian moved page Template:Greybox Start to Template:Greybox-start
- 15:52, 25 March 2020 diff hist +34 N Template:Greybox End Ian moved page Template:Greybox End to Template:Greybox-end current Tag: New redirect
- 15:52, 25 March 2020 diff hist 0 m Template:Greybox-end Ian moved page Template:Greybox End to Template:Greybox-end current
- 12:10, 25 March 2020 diff hist +4,049 Orders and the Order Pool
- 11:49, 25 March 2020 diff hist +34 Army List
- 11:44, 25 March 2020 diff hist +234 Unit Profile
- 11:39, 25 March 2020 diff hist +6 Open and Private Information
- 11:36, 25 March 2020 diff hist 0 Skills and Equipment in Infinity
- 15:14, 24 March 2020 diff hist +2,319 Orders and the Order Pool
- 15:08, 24 March 2020 diff hist +3,949 N Orders and the Order Pool Created page with "{{Section-basic-rules}} In Infinity CodeOne, the capacity of an army to maneuver and take actions is measured in Orders. An Order is a game concept, a sort of currency spent..."
- 14:55, 24 March 2020 diff hist +669 Basic Rules →Army List
- 14:54, 24 March 2020 diff hist -5 m Army List →Support Weapons Cost (SWC)
- 14:54, 24 March 2020 diff hist +45 N Army Points Redirected page to Army List#Army Points and Value current Tag: New redirect
- 14:53, 24 March 2020 diff hist +49 N Availability Redirected page to Unit Profile#Availability .28AVA.29 current Tag: New redirect
- 14:53, 24 March 2020 diff hist -8 Unit Profile
- 14:51, 24 March 2020 diff hist +2,247 Army List
- 14:45, 24 March 2020 diff hist +1,418 N Army List Created page with "{{Section-basic-rules}} == Army List == The Army List is the list of troops that make up the combat forces the player will be using during the game. In order to play a gam..."
- 14:44, 24 March 2020 diff hist +231 MediaWiki:Breadcrumbs
- 14:43, 24 March 2020 diff hist +400 N Game States Created page with "{{Section-basic-rules}} ‘State’ is a game term for each of the altered conditions, beneficial or not, that a Trooper or game element might find itself in. Each state..."
- 14:43, 24 March 2020 diff hist +5,585 N Unit Profile Created page with "{{Section-basic-rules}} “Soldiers” in Infinity CodeOne are called Troopers and are grouped into Units belonging to each Army. All members of a Unit have received the sam..."
- 14:42, 24 March 2020 diff hist +257 N Armies Created page with "{{Section-basic-rules}} In Infinity CodeOne there are several Factions that represent the different Armies of the Human Sphere and the alien forces of the Combined Army. ht..."
- 14:42, 24 March 2020 diff hist +668 N Labels and Traits Created page with "{{Section-basic-rules}} The function of Labels and Traits is to quickly indicate details and to group common features. === Labels === Labels indicate a series of defini..."
- 14:42, 24 March 2020 diff hist +275 N Game Elements Created page with "{{Section-basic-rules}} This rules set uses precise terminology throughout to refer to key elements of the game that players have at their disposal. You can find all Infin..."
- 14:42, 24 March 2020 diff hist +1,130 N Open and Private Information Created page with "{{Section-basic-rules}} Information in an Infinity CodeOne game can be either Open or Private. Consider any piece of information on a player's Army List that is not explici..."
- 14:41, 24 March 2020 diff hist +404 N Template:Section-basic-rules Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner">Game Elements | Open and Private Information | Labels and Traits | Armies | Unit Profile | Ga..."
- 14:40, 24 March 2020 diff hist +6,735 N Basic Rules Created page with "The basic rules are one of the pillars of the general game mechanics; these are the rules all players must know in order to play. This chapter creates the game engine that est..."
- 14:38, 24 March 2020 diff hist +6,213 MediaWiki:Common.css
- 14:37, 24 March 2020 diff hist +4 Introduction
- 14:35, 24 March 2020 diff hist +2,126 N Introduction Created page with "== Infinity, a Miniatures Combat Game == Infinity CodeOne is a 28 mm metal miniatures game simulating special operations and skirmishes in a high technology sci-fi universe...."
- 14:34, 24 March 2020 diff hist +76 Main Sections
- 11:42, 13 March 2020 diff hist +111 Skills and Equipment
- 11:32, 13 March 2020 diff hist +1,693 N Skills and Equipment Created page with "== Skills and Equipment in Infinity == Infinity CodeOne possesses a series of Skills and pieces of Equipment which allows a Trooper to act during the game. Moreover, in t..."
- 11:32, 13 March 2020 diff hist 0 m Template:Remember-end Ian moved page Template:End Remember to Template:Remember End without leaving a redirect
- 11:15, 13 March 2020 diff hist -18 Skills and Equipment in Infinity
- 11:15, 13 March 2020 diff hist +4,463 N Skills and Equipment in Infinity Created page with "== SKILLS AND EQUIPMENT IN INFINITY CODEONE == Infinity CodeOne possesses a series of Skills and pieces of Equipment which allows a Trooper to act during the game. Moreover,..."
- 11:11, 13 March 2020 diff hist +12 N Template:Advice-end Created page with "</div></div>"
- 11:09, 13 March 2020 diff hist +187 N Template:Advice-start Created page with "<div class="n4-advice"><div class="n4-advice-inner"><div class="n4-advice-img">https://assets.infinitythegame.net/wiki/Sibylla.jpg</div><div class="n4-advice-title">Sibylla's..."
- 11:09, 13 March 2020 diff hist +12 N Template:Remember-end Created page with "</div></div>"
- 11:09, 13 March 2020 diff hist +12 N Template:Greybox-end Created page with "</div></div>"
- 11:08, 13 March 2020 diff hist +54 N Template:Greybox-start Created page with "<div class="n4-greybox"><div class="n4-greybox-inner">"
- 11:08, 13 March 2020 diff hist +12 N Template:Important-end Created page with "</div></div>"
- 11:08, 13 March 2020 diff hist +105 N Template:Important-start Created page with "<div class="n4-important"><div class="n4-important-inner"><div class="n4-important-title">IMPORTANT</div>"
- 11:08, 13 March 2020 diff hist +101 N Template:Remember-start Created page with "<div class="n4-remember"><div class="n4-remember-inner"><div class="n4-remember-title">REMEMBER</div>"
- 11:08, 13 March 2020 diff hist +35 N Template:Skill ARO Created page with "{| class="n4-skillbox n4-skill-aro"" current
- 11:07, 13 March 2020 diff hist +36 N Template:Skill Auto Created page with "{| class="n4-skillbox n4-skill-auto"" current
- 11:07, 13 March 2020 diff hist +38 N Template:Skill Deploy Created page with "{| class="n4-skillbox n4-skill-deploy"" current