Close Combat
MULTI Rifle
Template:N4-weapon-header |- | class="n3w-weapon-name" | MULTI Rifle (Burst Mode) | class="n4-range-dark+3" | +3 | class="n4-range-dark+3" | +3 | class="n4-range-dark-3" | -3 | class="n4-range-dark-3" | -3 | class="n4-range-dark-6" | -6 | class="n4-range-dark-6" | -6 | class="n4-range-dark--" | -- | 13 || 3 || AP || ARM | class="n3w-weapon-traits" | |- | class="n3w-weapon-name" | MULTI Rifle (Anti-materiel Mode) | class="n4-range-dark+3" | +3 | class="n4-range-dark+3" | +3 | class="n4-range-dark-3" | -3 | class="n4-range-dark-3" | -3 | class="n4-range-dark-6" | -6 | class="n4-range-dark-6" | -6 | class="n4-range-dark--" | -- | 13 || 1 || DA || ARM | class="n3w-weapon-traits" | |- | class="n3w-weapon-name" | MediKit | class="n4-range-dark+3" | +3 | class="n4-range-dark0" | 0 | class="n4-range-dark-6" | -6 | class="n4-range-dark--" | -- | class="n4-range-dark--" | -- | class="n4-range-dark--" | -- | class="n4-range-dark--" | -- | - || - || - || - | class="n3w-weapon-traits" | Non-Lethal* |- | class="n3w-weapon-name" | Breaker Combi Rifle | class="n4-range-dark+3" | +3 | class="n4-range-dark+3" | +3 | class="n4-range-dark-3" | -3 | class="n4-range-dark-3" | -3 | class="n4-range-dark-6" | -6 | class="n4-range-dark-6" | -6 | class="n4-range-dark--" | -- | 13 || 3 || AP || BTS | class="n3w-weapon-traits" | |- | class="n3w-weapon-name" | MULTI Rifle (Burst Mode) | class="n4-range-dark+3" | +3 | class="n4-range-dark+3" | +3 | class="n4-range-dark-3" | -3 | class="n4-range-dark-3" | -3 | class="n4-range-dark-6" | -6 | class="n4-range-dark-6" | -6 | class="n4-range-dark--" | -- | 13 || 3 || AP || ARM | class="n3w-weapon-traits" | |- | class="n3w-weapon-name" | MULTI Rifle (Anti-materiel Mode) | class="n4-range-dark+3" | +3 | class="n4-range-dark+3" | +3 | class="n4-range-dark-3" | -3 | class="n4-range-dark-3" | -3 | class="n4-range-dark-6" | -6 | class="n4-range-dark-6" | -6 | class="n4-range-dark--" | -- | 13 || 1 || DA || ARM | class="n3w-weapon-traits" | |- | class="n3w-weapon-name" | MediKit | class="n4-range-dark+3" | +3 | class="n4-range-dark0" | 0 | class="n4-range-dark-6" | -6 | class="n4-range-dark--" | -- | class="n4-range-dark--" | -- | class="n4-range-dark--" | -- | class="n4-range-dark--" | -- | - || - || - || - | class="n3w-weapon-traits" | Non-Lethal* |- | class="n3w-weapon-name" | Breaker Combi Rifle | class="n4-range-dark+3" | +3 | class="n4-range-dark+3" | +3 | class="n4-range-dark-3" | -3 | class="n4-range-dark-3" | -3 | class="n4-range-dark-6" | -6 | class="n4-range-dark-6" | -6 | class="n4-range-dark--" | -- | 13 || 3 || AP || BTS | class="n3w-weapon-traits" | |- | class="n3w-weapon-name" | MULTI Rifle (Burst Mode) | class="n4-range-dark+3" | +3 | class="n4-range-dark+3" | +3 | class="n4-range-dark-3" | -3 | class="n4-range-dark-3" | -3 | class="n4-range-dark-6" | -6 | class="n4-range-dark-6" | -6 | class="n4-range-dark--" | -- | 13 || 3 || AP || ARM | class="n3w-weapon-traits" | |- | class="n3w-weapon-name" | MULTI Rifle (Anti-materiel Mode) | class="n4-range-dark+3" | +3 | class="n4-range-dark+3" | +3 | class="n4-range-dark-3" | -3 | class="n4-range-dark-3" | -3 | class="n4-range-dark-6" | -6 | class="n4-range-dark-6" | -6 | class="n4-range-dark--" | -- | 13 || 1 || DA || ARM | class="n3w-weapon-traits" | |- | class="n3w-weapon-name" | MediKit | class="n4-range-dark+3" | +3 | class="n4-range-dark0" | 0 | class="n4-range-dark-6" | -6 | class="n4-range-dark--" | -- | class="n4-range-dark--" | -- | class="n4-range-dark--" | -- | class="n4-range-dark--" | -- | - || - || - || - | class="n3w-weapon-traits" | Non-Lethal* |- | class="n3w-weapon-name" | Breaker Combi Rifle | class="n4-range-dark+3" | +3 | class="n4-range-dark+3" | +3 | class="n4-range-dark-3" | -3 | class="n4-range-dark-3" | -3 | class="n4-range-dark-6" | -6 | class="n4-range-dark-6" | -6 | class="n4-range-dark--" | -- | 13 || 3 || AP || BTS | class="n3w-weapon-traits" | |- | class="n3w-weapon-name" | MULTI Rifle (Burst Mode) | class="n4-range-dark+3" | +3 | class="n4-range-dark+3" | +3 | class="n4-range-dark-3" | -3 | class="n4-range-dark-3" | -3 | class="n4-range-dark-6" | -6 | class="n4-range-dark-6" | -6 | class="n4-range-dark--" | -- | 13 || 3 || AP || ARM | class="n3w-weapon-traits" | |- | class="n3w-weapon-name" | MULTI Rifle (Anti-materiel Mode) | class="n4-range-dark+3" | +3 | class="n4-range-dark+3" | +3 | class="n4-range-dark-3" | -3 | class="n4-range-dark-3" | -3 | class="n4-range-dark-6" | -6 | class="n4-range-dark-6" | -6 | class="n4-range-dark--" | -- | 13 || 1 || DA || ARM | class="n3w-weapon-traits" | |- | class="n3w-weapon-name" | MediKit | class="n4-range-dark+3" | +3 | class="n4-range-dark0" | 0 | class="n4-range-dark-6" | -6 | class="n4-range-dark--" | -- | class="n4-range-dark--" | -- | class="n4-range-dark--" | -- | class="n4-range-dark--" | -- | - || - || - || - | class="n3w-weapon-traits" | Non-Lethal* |- | class="n3w-weapon-name" | Breaker Combi Rifle | class="n4-range-dark+3" | +3 | class="n4-range-dark+3" | +3 | class="n4-range-dark-3" | -3 | class="n4-range-dark-3" | -3 | class="n4-range-dark-6" | -6 | class="n4-range-dark-6" | -6 | class="n4-range-dark--" | -- | 13 || 3 || AP || BTS | class="n3w-weapon-traits" | |- | class="n3w-weapon-name" | MULTI Rifle (Burst Mode) | class="n4-range-dark+3" | +3 | class="n4-range-dark+3" | +3 | class="n4-range-dark-3" | -3 | class="n4-range-dark-3" | -3 | class="n4-range-dark-6" | -6 | class="n4-range-dark-6" | -6 | class="n4-range-dark--" | -- | 13 || 3 || AP || ARM | class="n3w-weapon-traits" | |- | class="n3w-weapon-name" | MULTI Rifle (Anti-materiel Mode) | class="n4-range-dark+3" | +3 | class="n4-range-dark+3" | +3 | class="n4-range-dark-3" | -3 | class="n4-range-dark-3" | -3 | class="n4-range-dark-6" | -6 | class="n4-range-dark-6" | -6 | class="n4-range-dark--" | -- | 13 || 1 || DA || ARM | class="n3w-weapon-traits" | |- | class="n3w-weapon-name" | MediKit | class="n4-range-dark+3" | +3 | class="n4-range-dark0" | 0 | class="n4-range-dark-6" | -6 | class="n4-range-dark--" | -- | class="n4-range-dark--" | -- | class="n4-range-dark--" | -- | class="n4-range-dark--" | -- | - || - || - || - | class="n3w-weapon-traits" | Non-Lethal* |- | class="n3w-weapon-name" | Breaker Combi Rifle | class="n4-range-dark+3" | +3 | class="n4-range-dark+3" | +3 | class="n4-range-dark-3" | -3 | class="n4-range-dark-3" | -3 | class="n4-range-dark-6" | -6 | class="n4-range-dark-6" | -6 | class="n4-range-dark--" | -- | 13 || 3 || AP || BTS | class="n3w-weapon-traits" | |- | class="n3w-weapon-name" | MULTI Rifle (Burst Mode) | class="n4-range-dark+3" | +3 | class="n4-range-dark+3" | +3 | class="n4-range-dark-3" | -3 | class="n4-range-dark-3" | -3 | class="n4-range-dark-6" | -6 | class="n4-range-dark-6" | -6 | class="n4-range-dark--" | -- | 13 || 3 || AP || ARM | class="n3w-weapon-traits" | |- | class="n3w-weapon-name" | MULTI Rifle (Anti-materiel Mode) | class="n4-range-dark+3" | +3 | class="n4-range-dark+3" | +3 | class="n4-range-dark-3" | -3 | class="n4-range-dark-3" | -3 | class="n4-range-dark-6" | -6 | class="n4-range-dark-6" | -6 | class="n4-range-dark--" | -- | 13 || 1 || DA || ARM | class="n3w-weapon-traits" | |- | class="n3w-weapon-name" | MediKit | class="n4-range-dark+3" | +3 | class="n4-range-dark0" | 0 | class="n4-range-dark-6" | -6 | class="n4-range-dark--" | -- | class="n4-range-dark--" | -- | class="n4-range-dark--" | -- | class="n4-range-dark--" | -- | - || - || - || - | class="n3w-weapon-traits" | Non-Lethal* |- | class="n3w-weapon-name" | Breaker Combi Rifle | class="n4-range-dark+3" | +3 | class="n4-range-dark+3" | +3 | class="n4-range-dark-3" | -3 | class="n4-range-dark-3" | -3 | class="n4-range-dark-6" | -6 | class="n4-range-dark-6" | -6 | class="n4-range-dark--" | -- | 13 || 3 || AP || BTS | class="n3w-weapon-traits" | |- | class="n3w-weapon-name" | MULTI Rifle (Burst Mode) | class="n4-range-dark+3" | +3 | class="n4-range-dark+3" | +3 | class="n4-range-dark-3" | -3 | class="n4-range-dark-3" | -3 | class="n4-range-dark-6" | -6 | class="n4-range-dark-6" | -6 | class="n4-range-dark--" | -- | 13 || 3 || AP || ARM | class="n3w-weapon-traits" | |- | class="n3w-weapon-name" | MULTI Rifle (Anti-materiel Mode) | class="n4-range-dark+3" | +3 | class="n4-range-dark+3" | +3 | class="n4-range-dark-3" | -3 | class="n4-range-dark-3" | -3 | class="n4-range-dark-6" | -6 | class="n4-range-dark-6" | -6 | class="n4-range-dark--" | -- | 13 || 1 || DA || ARM | class="n3w-weapon-traits" | |- | class="n3w-weapon-name" | MediKit | class="n4-range-dark+3" | +3 | class="n4-range-dark0" | 0 | class="n4-range-dark-6" | -6 | class="n4-range-dark--" | -- | class="n4-range-dark--" | -- | class="n4-range-dark--" | -- | class="n4-range-dark--" | -- | - || - || - || - | class="n3w-weapon-traits" | Non-Lethal* |- | class="n3w-weapon-name" | Breaker Combi Rifle | class="n4-range-dark+3" | +3 | class="n4-range-dark+3" | +3 | class="n4-range-dark-3" | -3 | class="n4-range-dark-3" | -3 | class="n4-range-dark-6" | -6 | class="n4-range-dark-6" | -6 | class="n4-range-dark--" | -- | 13 || 3 || AP || BTS | class="n3w-weapon-traits" |
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