Basic Rules
The basic rules are one of the pillars of the general game mechanics; these are the rules all players must know in order to play. This chapter creates the game engine that establishes Infinity as an excellent modern tactical combat simulator.
Basic Rules establish the characteristics of Infinity Troopers and the way in which they behave inside the game environment. They also determine how to create combat forces and the rules needed to begin playing, as well as the game structure. The fundamental section of this chapter is the explanation of the Orders system, the central core of the game model that players will be using constantly. It is the system that enables players to participate during the entire game, without having to stop playing at any point.
To play Infinity you will need the following things:
- A measuring tape of at least 48 inches.
- Some 20-sided dice (d20).
- Corvus Belli miniatures to represent the Troopers of both players.
- Scenery. At least 4 big elements and 10 small items. As it will be soon become apparent, scenery and terrain are a very important part of Infinity.
- A 24 x 32 inches gaming table. Although the game can be played on surfaces of other sizes, this is the ideal gaming table size to start playing Infinity CodeOne.
- A 48 x 48-inch gaming table. Although the game can be played on smaller surfaces, this is the ideal gaming table size to player larger games of Infinity N4.
- Markers, Tokens and templates. All of them are included in the Infinity CodeOne Battle Packs and are also all available for free on the Download section of the official Infinity website at www.infinitytheuniverse.com.
Game Modes
Type of Game | Table Size | Deployment Zone | Army Points | SWC | Game Duration |
---|---|---|---|---|---|
Initial Matches | 24 x 32 inches | 8 x 24 inches | 15 | 3 | 40 min |
Intermediate Matches | 32 x 48 inches | 8 x 32 inches | 25 | 5 | 60 min |
Standard Matches | 48 x 48 inches | 12 x 48 inches | 30 | 6 | 90 min |
Type of Game | Table Size | Deployment Zone | Army Points | SWC | Game Duration |
---|---|---|---|---|---|
Initial Matches | 24 x 32 inches | 8 x 24 inches | 150 | 3 | 40 min |
Raid Matches | 32 x 48 inches | 8 x 32 inches | 200 | 4 | 50 min |
Intermediate Matches | 32 x 48 inches | 8 x 32 inches | 250 | 5 | 60 min |
Standard Matches | 48 x 48 inches | 12 x 48 inches | 300 | 6 | 90 min |
Large Matches | 48 x 48 inches | 12 x 48 inches | 400 | 8 | 120 min |
Game Elements: Terminology and Alignment
This rules set uses precise terminology throughout to refer to key elements of the game that players have at their disposal.
You can find all Infinity Terminology and Alignment in the Glossary.
Open and Private Information
Information in an Infinity game can be either Open or Private. [continued...]
Labels and Traits in Infinity
The function of Labels and Traits is to quickly indicate details and to group common features.
Labels
Labels indicate a series of defining aspects of a Skill, Special Skill or piece of Equipment for quick reference. You can find all Infinity Labels in the Glossary.
Traits
Most weapons and Equipment have special features, called Traits. Traits usually relate to Common Skills or Special Skills, or to specific effects that make these items special. Some of them are self-explanatory. You can find all Infinity Traits in the Glossary.
Basic Concepts in Infinity
Armies
In Infinity there are several Factions that represent the different Armies of the Human Sphere and the alien forces of the Combined Army.
The Armies: Yu Jing | PanOceania | Combined Army | O-12
Unit Profile
“Soldiers” in Infinity are called Troopers and are grouped into Units belonging to each Army. [continued...]