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− | {{section-fireteams}}
| + | #redirect [[Fireteam Integrity]] |
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− | {{n4only}}
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− | {{n4list}}
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− | In the Active and Reactive Turn, a Fireteam is automatically cancelled in the following cases:
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− | * The Team Leader enters [[Isolated State]] or any [[Null]] State. The cancellation occurs automatically at the end of the Order in which the Team Leader entered the State.
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− | * The Team Leader declares an ARO different from the '''Fireteam's ARO''', the one declared by the rest of the Fireteam members. The cancellation occurs automatically at the end of that Order.
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− | * The Fireteam is reduced to one member, because other members have broken [[Coherency]] with the Team Leader, entered Isolated State or any Null State, or any other gaming condition has reduced the number of Fireteam members.
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− | * If a [[Retreat! situation]] occurs.
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− | * If the player uses a [[Command Token]] to create another Fireteam of the same type, if that type of Fireteam is exclusive.
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− | * The Fireteam can be cancelled voluntarily by the player, with no expenditure of Orders or Command Tokens.
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− | {{section-fireteams}}
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− | {{n4end}}
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− | [[Category:Fireteams]]
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