Zone of Control
Game Elements | Open and Private Information | Labels and Traits | Armies | Unit Profile | Game States | Army List | Orders and the Order Pool | Trooper Activation | Initiative and Deployment | Game Sequence | Loss of Lieutenant | Silhouettes | Line of Fire | Zone of Control | Zones, Bases and Silhouettes | Coherency | Distances and Measurements | Replacing Models and Markers | Rolls
Troopers have an awareness of their surroundings. Zone of Control (ZoC) is defined as an imaginary cylinder with a radius of 8 inches from the outer edge of the Trooper's Silhouette, extending 8 inches up from the top of the Silhouette and 8 inches down from the bottom of the Silhouette.
Zone of Control and AROs
Update 1.1.1, Dec 2021
Enemies entering or acting inside the Zone of Control of a Trooper while remaining outside that Trooper’s LoF can be reacted to.
Players can check the Zone of Control (ZoC). Measurements must always be made from the Active Trooper, checking a maximum of 8 inches from any point along their path. If there are Reactive Troopers or Game Elements within the Zone of Control (ZoC) of the Active Trooper, they can declare an ARO.
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Enemies entering or acting inside the Zone of Control of a Trooper while remaining outside that Trooper’s LoF can be reacted to, but only by using the Common Skills Dodge or Reset, unless the Trooper has a Special Skill, weapon, or piece of Equipment that can be used without LoF. (See FAQs & Errata.)
FAQs & Errata
Q: How do LoF and ZoC Skill Requirements work?
A: LoF Requirements must be fulfilled when declaring Skills. ZoC Requirements must be fulfilled during the Resolution step.
Game Elements | Open and Private Information | Labels and Traits | Armies | Unit Profile | Game States | Army List | Orders and the Order Pool | Trooper Activation | Initiative and Deployment | Game Sequence | Loss of Lieutenant | Silhouettes | Line of Fire | Zone of Control | Zones, Bases and Silhouettes | Coherency | Distances and Measurements | Replacing Models and Markers | Rolls