Fireteams: Reglas Básicas

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Esta regla N4 no se utiliza en CodeOne.

Anexo de Reglas

Esta regla procede del anexo al reglamento de Infinity N4 que contiene una serie de reglas, habilidades especiales, armas y equipo que han sido adaptadas al sistema N4, pero con carácter provisional. Las reglas aquí incluidas se consideran completamente oficiales, aunque son susceptibles de ser modificadas en próximas expansiones del reglamento N4.


Requisitos Comunes

  • Para poder aplicar esta regla, el jugador debe emplear una Lista de Ejército Sectorial, o una Lista de Ejército que especifique que permite emplear Fireteams, o disponer de alguna Habilidad Especial, pieza de Equipo o Programa de Hacker que autorice su uso.
  • Un Fireteam sólo puede estar compuesto por Tropas que indiquen específicamente que pueden formar parte de un Fireteam.
  • Un Fireteam debe estar formado por Tropas pertenecientes a la misma Unidad o por aquellas que así lo especifiquen en la Lista de Ejército Sectorial. Algunos Fireteams especiales pueden ignorar este Requisito, tal y como se indicará en su descripción o en la Lista de Ejército Sectorial.
  • Los miembros de un Fireteam deberán cumplir con la regla de Coherencia respecto al Líder de Equipo.
  • Una Tropa no puede formar parte de manera simultánea de más de un Fireteam.
  • Es obligatorio que todos los miembros de un Fireteam pertenezcan al mismo Grupo de Combate.
  • El jugador debe designar a uno de los miembros del Fireteam como Líder de Equipo, señalándolo con un Token de Líder de Equipo (F: TEAM LEADER).


Team Leader

fireteam0.jpg

The Team Leader is the acting Trooper of a Fireteam with access to certain added bonuses. As we will see later on, the Team Leader determines the Order that all Fireteam members will declare, is the Reference Trooper for the Coherency rule the rest of the Fireteam members must observe, and is the Trooper whose elimination causes the cancellation of the Fireteam, etc.

The Team Leader is not a fixed model, but can change from Order to Order as the player desires.

The Team Leader is identified by a Team Leader Token (F: TEAM LEADER) or equivalent, depending on the type of Fireteam.


Creation of a Fireteam

  • During the Deployment Phase, placing a Team Leader Token (F: TEAM LEADER), or equivalent, beside one of the Troopers that meet the Requirements of this rule.
In that moment, the player can make a Coherency Check relative to the chosen Team Leader.
  • During the game, spending a Command Token and placing a Team Leader Token (F: TEAM LEADER) beside one of the Troopers that meet the Requirements of this rule.
  • When a Fireteam is created, the player must declare which Troopers are members of it.


IMPORTANTE

When creating a Fireteam that includes Wildcard Troopers, the player must include at least one Trooper from the Units listed for that Fireteam in the Sectorial chart, or a Trooper that counts as a member of one of those Units.


Changing the Team Leader

Players nominate the Team Leader during the Deployment Phase, when the Fireteam is created. However, players can change the Team Leader during the game.

Changing the Team Leader allows any Fireteam member to take over when their Special Skills, weaponry, or Equipment are most required.

In the Active Turn, a player can change the Team Leader by placing the Team Leader Token beside the Fireteam member he wishes to take over as Team Leader, when declaring the first Skill of an Order.


Fireteams and CC

  • In Close Combat, whether in the Active or Reactive Turn, when several members are engaged in the same CC, only the Team Leader Trooper can be chosen to perform the CC Roll, applying the Close Combat with Multiple Troopers rule.
  • In the Reactive Turn, if the Team Leader is not engaged in that CC, the player must choose one of the Fireteam members who are engaged in that CC to perform the CC Roll, applying the Close Combat with Multiple Troopers rule.
  • In ARO, the enemy will be able to target any Fireteam member engaged in the CC, but only one of them.


Fireteams, Frenzy and Impetuous

  • While in a Fireteam, the Frenzy and Impetuous Special Skills of a Trooper are not applied.
  • If the Trooper leaves the Fireteam, any Frenzy and Impetuous Special Skills will apply again, in whatever state they were in when the Trooper joined the Fireteam.
  • Any Fireteam that is an exception to this rule will specify this in its description.


Fireteam and Suppressive Fire State

  • A Trooper stops being part of a Fireteam if they enter Suppressive Fire State.
  • In addition, a Trooper's Suppressive Fire State is cancelled when joining a Fireteam.