Main Sections

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Infinity CodeOne is a 28 mm metal miniatures game simulating special operations and skirmishes in a high technology sci-fi universe. [...]

Basic Rules

The basic rules are one of the pillars of the general game mechanics; these are the rules all players must know in order to play. This chapter creates the game engine that establishes Infinity CodeOne as an excellent modern tactical combat simulator. [...]

Movement Module

In Infinity CodeOne, movement allows troopers to get around the game board. This section details all necessary rules to perform such movements. [...]

Combat Module

In Infinity CodeOne, combat allows Troopers to perform Attacks. There are three kinds of Attacks: Ballistic Skills (BS), Close Combat (CC) and Quantronic Combat (Hacking). This section details every rule necessary to resolve Attacks. [...]

Ammunition and Weaponry

In the trade of war, weapons are a soldier's tools. The world of Infinity has an enormous variety of fighting implements, from the futuristic and sophisticated to the basic and rudimentary. In the right hands, any of them can be absolutely lethal. [...]

Skills and Equipment

Infinity CodeOne possesses a series of Skills and pieces of Equipment which allows a Trooper to act during the game. [...]

Scenery Structures

In Infinity CodeOne, the scenery used on the table to simulate the game and mission settings is usually made up of buildings with different kinds of access points, such as a doorway, a window, etc. [...]

Victory Conditions

Once the game is over, it is time to determine the victor. The player who fulfills all victory conditions wins the game, but the conditions that govern victory—or defeat—depend on the type of game played. [...]

Setting up the Gaming Table

As in a real combat scenario, in Infinity the terrain, the combat environment, has a special relevance determining both the strategy and the tactical options available to the players. [...]


The tactical flexibility inherent in Infinity CodeOne allows games to be much more interesting than a typical exterminate the enemy scenario. This section includes a small set of missions that serve as an introduction to this new level of gaming. [...]


This rulebook uses a series of terms that describe and refer to certain concepts that are important for understanding the game mechanics and the way specific rules, skills, weapons, and pieces of Equipment work. [...]

Reference Charts