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| − | {{section-special-skills}}
| + | #redirect [[Shasvastii]] |
| − | {{section-game-states}}
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| − | {{image | name=eng-shasvastii-embryo.jpg | style=128 }}
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| − | {{skillbox |red| SHASVASTII-EMBRYO | NULL}}
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| − | {{activation}}
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| − | * The Trooper with the [[Shasvastii]] Special Skill enters [[Unconscious]] State.
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| − | {{effects}}
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| − | In game terms, this State works like [[Unconscious]] State with the following features:
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| − | * Rather than placing an Unconscious State Token besides the Trooper, a Shasvastii Embryo State Token is placed instead.
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| − | {{c1}}
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| − | * The Trooper counts as being in a non-[[Null]] state when computing [[Victory Points]], and they do not count as Troopers eliminated by the enemy.
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| − | {{c1end}}{{n4list}}
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| − | * '''During the game''', Troopers in this State are counted when calculating [[Victory Points]] for the [[Retreat! situation]], and for any other rules or conditions required by the scenario.
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| − | * '''At the end of the game''', Troopers in this State are treated like Unconscious Troopers, so they are '''not''' counted when calculating Victory Points.
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| − | {{n4end}}
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| − | [[Category:Special Skills]]
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