Difference between revisions of "Combat Module"
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(Created page with "== Combat Module Intro == In Infinity CodeOne, combat allows Troopers to perform Attacks. There are three kinds of ''Attacks'': Ballistic Skills (BS), Close Combat (C...") |
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''[[Ballistic Skills|BS]]'', ''[[Close Combat|CC]]'', or ''[[Hacking]]'' combat takes place within the normal [[Order Expenditure Sequence]] and it is based on the different Rolls in Infinity CodeOne.[[Combat Module Intro|[...]]] | ''[[Ballistic Skills|BS]]'', ''[[Close Combat|CC]]'', or ''[[Hacking]]'' combat takes place within the normal [[Order Expenditure Sequence]] and it is based on the different Rolls in Infinity CodeOne.[[Combat Module Intro|[...]]] | ||
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+ | == [[Damage]] == | ||
+ | In Infinity, Damage is the capacity of a weapon, Attack, Special Skill, piece of Equipment, Hacking Program, etc. to harm or impair its target. The Damage value, represented by a number, is indicated on the weapon's profile or in the rules for the specific Special Skill, Equipment, etc.[[Damage|[...]]] | ||
Revision as of 08:31, 1 April 2020
Combat Module Intro
In Infinity CodeOne, combat allows Troopers to perform Attacks. There are three kinds of Attacks: Ballistic Skills (BS), Close Combat (CC) and Quantronic Combat (Hacking). This section details every rule necessary to resolve Attacks.
BS, CC, or Hacking combat takes place within the normal Order Expenditure Sequence and it is based on the different Rolls in Infinity CodeOne.[...]
Damage
In Infinity, Damage is the capacity of a weapon, Attack, Special Skill, piece of Equipment, Hacking Program, etc. to harm or impair its target. The Damage value, represented by a number, is indicated on the weapon's profile or in the rules for the specific Special Skill, Equipment, etc.[...]