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− | {{section-equipment}}
| + | #redirect [[Transmutation#Transmutation_.28Escape_System-X.29]] |
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− | {{n4only}}
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− | {{n4list}}
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− | This piece of Equipment encompasses all systems designed to prolong the life of TAG and Vehicle Pilots by evacuating them in case of mortal danger.
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− | {{skillbox |black| ESCAPE SYSTEM | AUTOMATIC EQUIPMENT }}
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− | {{skill-label | Obligatory }}
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− | {{requirements}}
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− | * In the Active or Reactive Turn, the Escape System activates automatically at the end of any [[Order]] during which the [[TAG]] lost its last [[STR]] point.
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− | {{effects}}
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− | {{update | PDF 2.1, July 2023}}
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− | * The activation process of an Escape System has two steps:
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− | ** At the end of the Order during which the TAG lost its last STR point, place the TAG {{erratahighlight}}Operator{{erratahighlight-end}} [[Model]] in [[Silhouette contact]] with the TAG Model.
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− | ** Then, remove the TAG Model and replace it with a [[Smoke]] Circular Template.
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− | * If the TAG lost more STR points than it had remaining, the excess points are subtracted from the {{erratahighlight}}Operator's{{erratahighlight-end}} profile.
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− | * The activation process must always be completed, even if the {{erratahighlight}}Operator{{erratahighlight-end}} is already [[Unconscious]] or [[Dead]], and even if the TAG is Immobilized (due to Hacking, Ammunition Effects or any other reason).
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− | * A TAG equipped with an Escape System provides its Order to the player who fielded it until its {{erratahighlight}}Operator{{erratahighlight-end}} enters a [[Null]] State (Unconscious, Dead, [[Sepsitorized]]...).
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− | * If the {{erratahighlight}}Operator{{erratahighlight-end}} would be vulnerable to [[Hacking]] or [[E/M Ammunition]], he cannot be Hacked, or affected by E/M, while its Model is not on the game table.
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− | {{update-end}}
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− | {{original}}
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− | * The activation process of an Escape System has two steps:
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− | ** At the end of the Order during which the TAG lost its last STR point, place the TAG {{originalhighlight}}Pilot{{originalhighlight-end}} [[Model]] in [[Silhouette contact]] with the TAG Model.
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− | ** Then, remove the TAG Model and replace it with a [[Smoke]] Circular Template.
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− | * If the TAG lost more STR points than it had remaining, the excess points are subtracted from the {{originalhighlight}}Pilot's{{originalhighlight-end}} profile.
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− | * The activation process must always be completed, even if the {{originalhighlight}}Pilot{{originalhighlight-end}} is already [[Unconscious]] or [[Dead]], and even if the TAG is Immobilized (due to Hacking, Ammunition Effects or any other reason).
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− | * A TAG equipped with an Escape System provides its Order to the player who fielded it until its {{originalhighlight}}Pilot{{originalhighlight-end}} enters a [[Null]] State (Unconscious, Dead, [[Sepsitorized]]...).
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− | * If the {{originalhighlight}}Pilot{{originalhighlight-end}} would be vulnerable to [[Hacking]] or [[E/M Ammunition]], he cannot be Hacked, or affected by E/M, while its Model is not on the game table.
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− | {{original-end}}
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− | {{Remember-start}}
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− | The ARM and BTS values of the TAG are always used to make Saving Rolls, until the Pilot Model is placed on the game table.
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− | Activating the Escape System does not require the expenditure of any Orders, and therefore Enemies cannot react in any way to the ejection of the Pilot.
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− | Always place the Smoke Circular Template, even if the Pilot lost all his Wounds and was ejected Dead.
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− | {{remember-end}}
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− | == FAQs & Errata ==
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− | {{faqbox |
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− | type = faq |
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− | title = N4 FAQ |
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− | version = 1.0, Jan 2021 |
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− | q = Q: How does the Possessed State interact with Pilots, Dismounting, and Escape Systems? |
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− | a = A: When a TAG is in Possessed State, its Pilot cannot Mount or Dismount. If a TAG's Escape System takes effect while the TAG is in Possessed State, the operator profile will not be in Possessed State. |
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− | related = [[Escape System]], [[General Movement Rules]], [[Pilot]], [[Possessed State]] }}
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− | {{faqbox |
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− | type = faq |
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− | title = N4 FAQ |
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− | version = 1.2, Jan 2022 |
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− | q = Q: How do Iguana and Anaconda Operators interact with Army Points, Victory Points, and Dominating ZOs? |
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− | a = A: If the Operator profile is on the game table:
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− | * They are worth the Victory Points of their TAG profile.
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− | * In scenarios with the Killing rule, the unit does not count as Killed until the Operator profile is Killed. |
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− | related = [[Escape System]] }}
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− | {{n4end}}
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− | [[Category:Equipment]]
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