Difference between revisions of "Saturation"
From Infinity
m |
(N5 first version.) |
||
Line 1: | Line 1: | ||
− | {{section-terrain-and-scenery-section}} | + | {{n5-section-terrain-and-scenery-section}} |
− | {{ | + | {{css_skillbox |black| SATURATION | }} |
− | |||
This characteristic describes the existence of solid obstacles that can limit the effectiveness of projectiles that traverse the area. | This characteristic describes the existence of solid obstacles that can limit the effectiveness of projectiles that traverse the area. | ||
− | |||
{{Effects}} | {{Effects}} | ||
* Any [[BS Attack]] from, into, or through a Saturation Zone suffers a -1 [[Burst]] MOD. | * Any [[BS Attack]] from, into, or through a Saturation Zone suffers a -1 [[Burst]] MOD. | ||
− | ** This MOD is applied | + | ** This MOD is applied after dividing the Burst between one or more targets, and is applied to the Burst value assigned to each target. |
** The Burst value assigned to a target cannot be reduced below 1. | ** The Burst value assigned to a target cannot be reduced below 1. | ||
− | * The Burst MODs for Saturation Zones | + | * The Burst MODs for Saturation Zones never stack with MODs for other Saturation Zones. For example, if the [[LoF]] of a BS Attack is draw through several Saturation Zones, the player will apply only a -1 Burst MOD. |
− | + | {{css_skillbox-end}} | |
− | |||
− | {{ | ||
[[Category: Terrain and Scenery Structures]] | [[Category: Terrain and Scenery Structures]] |
Latest revision as of 15:25, 11 April 2025
SATURATION
This characteristic describes the existence of solid obstacles that can limit the effectiveness of projectiles that traverse the area.
EFFECTS
- Any BS Attack from, into, or through a Saturation Zone suffers a -1 Burst MOD.
- This MOD is applied after dividing the Burst between one or more targets, and is applied to the Burst value assigned to each target.
- The Burst value assigned to a target cannot be reduced below 1.
- The Burst MODs for Saturation Zones never stack with MODs for other Saturation Zones. For example, if the LoF of a BS Attack is draw through several Saturation Zones, the player will apply only a -1 Burst MOD.