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Difference between revisions of "Visibility Conditions"
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(See Also Smoke and Eclipse Ammunition, White Noise Program.) |
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| − | {{section-terrain-and-scenery-section}} | + | {{n5-section-terrain-and-scenery-section}} |
| − | {{ | + | {{css_skillbox |black| VISIBILITY CONDITIONS | }} |
| − | + | Due to thick vegetation, jagged rocks, snow, sandstorms and any number of other reasons, some areas obscure a soldier’s vision and his ability to aim accurately. This is represented by the following game rules. Vision-obscuring areas are divided into four categories: | |
| − | Due to thick vegetation, jagged rocks, snow, sandstorms and any number of other reasons, some areas obscure a | ||
* Low Visibility Zone | * Low Visibility Zone | ||
* Poor Visibility Zone | * Poor Visibility Zone | ||
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* White Noise Zone | * White Noise Zone | ||
| + | {{effects}} | ||
| + | * Any Skill, Special Skill or piece of Equipment that requires [[LoF]], except [[Dodge]], and is performed from, into, or through a Visibility Zone suffers a MOD to the relevant Attribute in the required Roll. | ||
| + | * This MOD for Visibility stacks with other MODs for Special Skills, Equipment, [[Partial Cover]], [[Range]]... but never with other Zone of Visibility MODs. | ||
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| − | ===Low Visibility Zone=== | + | === Low Visibility Zone === |
* Low Visibility Zones apply a MOD of -3. | * Low Visibility Zones apply a MOD of -3. | ||
| − | ===Poor Visibility Zone=== | + | |
| + | === Poor Visibility Zone === | ||
* Poor Visibility Zones apply a MOD of -6. | * Poor Visibility Zones apply a MOD of -6. | ||
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| − | === | + | === Zero Visibility Zone === |
| − | * | + | * [[LoF]] cannot be drawn into, through, or out of a Zero Visibility Zone. |
| − | + | * Any Trooper who is the target of a [[BS Attack]] into, through, or out of a Zero Visibility Zone treats the Zero Visibility Zone as a Poor Visibility Zone when drawing LoF to the attacker. {{seefaq}} | |
| − | * | ||
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| + | {{see-also-start}} | ||
| + | '''[[Smoke Ammunition]]''' | ||
| + | * Smoke Ammunition generates a [[Zero Visibility Zone]] (see: Special Terrain, [[Visibility Conditions]]) the size of a Circular Template and with infinite height. | ||
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| + | '''[[Eclipse Ammunition]]''' | ||
| + | * Eclipse Ammunition works in exactly the same way as [[Smoke Ammunition]], but the [[Zero Visibility Zone]] it generates also affects [[Multispectral Visor]]s, preventing them from drawing [[LoF]] {{erratahighlight}}through the Zone{{erratahighlight-end}}, regardless of their Level. | ||
| + | {{see-also-end}} | ||
| − | For example, if a BS Attack | + | |
| + | === White Noise Zone === | ||
| + | * A White Noise Zone acts as a Zero Visibility Zone, but only for Troopers with the [[Marksmanship]] Special Skill or equipped with a [[Multispectral Visor]] of any Level, or any other piece of Equipment that specifies the same. | ||
| + | * If a Trooper with a Multispectral Visor is the target of a [[BS Attack]] into, through, or out of a White Noise Zone, their Multispectral Visor cannot reduce the MODs of the resulting Poor Visibility Zone. | ||
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| + | {{see-also-start}} | ||
| + | '''[[White Noise]] Hacking Program''' | ||
| + | * The White Noise Hacking Program generates a [[White Noise Zone]] the size of a Circular Template and with infinite height. | ||
| + | {{see-also-end}} | ||
| + | {{css_skillbox-end}} | ||
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| + | {{important}} | ||
| + | Visibility Zone MODs never stack with other Visibility Zone MODs. If any Roll would be affected by two or more Visibility Zones of whatever type, players will apply only one MOD, that must be always the most restrictive one. | ||
| + | |||
| + | For example, if a [[BS Attack]]’s [[LoF]] passes through a Low Visibility Zone (-3 MOD) and a Poor Visibility Zone (-6 MOD), apply only one single -6 MOD. | ||
{{important-end}} | {{important-end}} | ||
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| − | == FAQs | + | == FAQs == |
{{faqbox | | {{faqbox | | ||
type = faq | | type = faq | | ||
| − | title = | + | title = N5 FAQ | |
| − | version = | + | version = 0.0.0, Oct 2025 | |
q = Q: How do Sixth Sense, Zero Visibility Zones and Multipectral Visor Level 1 interact? | | q = Q: How do Sixth Sense, Zero Visibility Zones and Multipectral Visor Level 1 interact? | | ||
a = A: If the Trooper with Multispectral Visor Level 1 and Sixth Sense is the target of a BS Attack through a Zero Visibility Zone, they ignore the -6 MOD for drawing LoF through the Zero Visibility Zone. | | a = A: If the Trooper with Multispectral Visor Level 1 and Sixth Sense is the target of a BS Attack through a Zero Visibility Zone, they ignore the -6 MOD for drawing LoF through the Zero Visibility Zone. | | ||
related = [[Multispectral Visor]], [[Sixth Sense]], [[Visibility Conditions]] }} | related = [[Multispectral Visor]], [[Sixth Sense]], [[Visibility Conditions]] }} | ||
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| + | {{n5-section-terrain-and-scenery-section}} | ||
| − | [[Category: Terrain | + | [[Category: Terrain and Scenery Structures]] |
Latest revision as of 11:06, 31 October 2025
Due to thick vegetation, jagged rocks, snow, sandstorms and any number of other reasons, some areas obscure a soldier’s vision and his ability to aim accurately. This is represented by the following game rules. Vision-obscuring areas are divided into four categories:
- Low Visibility Zone
- Poor Visibility Zone
- Zero Visibility Zone
- White Noise Zone
- Any Skill, Special Skill or piece of Equipment that requires LoF, except Dodge, and is performed from, into, or through a Visibility Zone suffers a MOD to the relevant Attribute in the required Roll.
- This MOD for Visibility stacks with other MODs for Special Skills, Equipment, Partial Cover, Range... but never with other Zone of Visibility MODs.
Low Visibility Zone
- Low Visibility Zones apply a MOD of -3.
Poor Visibility Zone
- Poor Visibility Zones apply a MOD of -6.
Zero Visibility Zone
- LoF cannot be drawn into, through, or out of a Zero Visibility Zone.
- Any Trooper who is the target of a BS Attack into, through, or out of a Zero Visibility Zone treats the Zero Visibility Zone as a Poor Visibility Zone when drawing LoF to the attacker. (See FAQs.)
- Smoke Ammunition generates a Zero Visibility Zone (see: Special Terrain, Visibility Conditions) the size of a Circular Template and with infinite height.
- Eclipse Ammunition works in exactly the same way as Smoke Ammunition, but the Zero Visibility Zone it generates also affects Multispectral Visors, preventing them from drawing LoF through the Zone, regardless of their Level.
White Noise Zone
- A White Noise Zone acts as a Zero Visibility Zone, but only for Troopers with the Marksmanship Special Skill or equipped with a Multispectral Visor of any Level, or any other piece of Equipment that specifies the same.
- If a Trooper with a Multispectral Visor is the target of a BS Attack into, through, or out of a White Noise Zone, their Multispectral Visor cannot reduce the MODs of the resulting Poor Visibility Zone.
White Noise Hacking Program
- The White Noise Hacking Program generates a White Noise Zone the size of a Circular Template and with infinite height.
Visibility Zone MODs never stack with other Visibility Zone MODs. If any Roll would be affected by two or more Visibility Zones of whatever type, players will apply only one MOD, that must be always the most restrictive one.
For example, if a BS Attack’s LoF passes through a Low Visibility Zone (-3 MOD) and a Poor Visibility Zone (-6 MOD), apply only one single -6 MOD.
Visibility Zones and Speculative Attack
Speculative Attacks do not require LoF, so do not apply any negative MODs for Visibility Zones, only the -6 MOD for Speculative Attack.
Visibility Conditions and Combat Jump
You cannot use Combat Jump inside of, or in contact with, an area with Low, Poor, or Zero Visibility Conditions.
FAQs
Q: How do Sixth Sense, Zero Visibility Zones and Multipectral Visor Level 1 interact?
A: If the Trooper with Multispectral Visor Level 1 and Sixth Sense is the target of a BS Attack through a Zero Visibility Zone, they ignore the -6 MOD for drawing LoF through the Zero Visibility Zone.
Related Pages: Multispectral Visor, Sixth Sense, Visibility Conditions