Difference between revisions of "Terrain and Scenery Structures"

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This chapter makes reference to additional rules that players may use to make their matches more realistic and complete, thus increasing and improving the game experience of Infinity. These rules are optional and must be agreed by players beforehand.  
This chapter makes reference to additional rules that players may use to make their matches more realistic and complete, thus increasing and improving the game experience of Infinity N4. These rules are optional and must be agreed by players beforehand.  
 
  
 
== Special Terrain ==
 
== Special Terrain ==
 
Special Terrain zones are areas of the battlefield with special game rules. Players can situate them freely and mark their perimeter in a number of different ways, up to and including building their own thematic scenery.
 
Special Terrain zones are areas of the battlefield with special game rules. Players can situate them freely and mark their perimeter in a number of different ways, up to and including building their own thematic scenery.
  
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Special Terrain rules are an easy way to spice up your Infinity games with new tactical challenges, and create interesting, asymmetrical battlegrounds.
  
Special Terrain rules are an easy way to spice up your Infinity games with new tactical challenges, and create interesting, asymmetrical battlegrounds.
 
  
{{skillbox |black| SPECIAL TERRAIN | }}
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{{css_skillbox |black| SPECIAL TERRAIN }}
 
{{requirements}}
 
{{requirements}}
 
* Mark Special Terrain areas when you set up the game table, before the game starts.
 
* Mark Special Terrain areas when you set up the game table, before the game starts.
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* In game terms, Special Terrain areas have infinite height unless otherwise specified.
 
* In game terms, Special Terrain areas have infinite height unless otherwise specified.
 
* Players must discuss and agree on the specific characteristics of each Special Terrain area.
 
* Players must discuss and agree on the specific characteristics of each Special Terrain area.
* When preparing the game table, the players must assign the characteristics that define each Special Terrain area: [[Difficult Movement]], [[Saturation]], [[Visibility Conditions]] and [[Types of Terrain|Type of Terrain]].
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* When preparing the game table, the players must assign the characteristics that define each Special Terrain area: [[Difficult Movement]], [[Saturation]], [[Visibility Conditions]] and [[Types of Terrain | Type of Terrain]].
 
* Each Special Terrain must have the Type of Terrain characteristic and at least one other characteristic.
 
* Each Special Terrain must have the Type of Terrain characteristic and at least one other characteristic.
  
'''Area of Effect of Special Terrain Zones'''
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<div class="n5-req-eff n5-effects"><div class="n5-effects-inner">AREA OF EFFECT OF SPECIAL TERRAIN ZONES</div></div>
* In Infinity N4, the [[Area of Effect]] of a Special Terrain zone is the area in where its special effects are applied. Any Trooper in [[Silhouette contact]] with a Special Terrain zone, or whose base or Silhouette Template is covered at least partially by a Special Terrain zone, is equally affected by the Effects of the zone.
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* In Infinity, the [[Area of Effect]] of a Special Terrain zone is the area in where its special effects are applied. Any Trooper in [[Silhouette contact]] with a Special Terrain zone, or whose base or [[Silhouette Template]] is covered at least partially by a Special Terrain zone, is equally affected by the Effects of the zone.
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{{css_skillbox-end}}
  
  
 
== Characteristics of the Terrain ==
 
== Characteristics of the Terrain ==
Terrain can be used to improve the game experience and has a series of combined characteristics that allow for multiple gaming options.
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Terrain can be used to improve the game experience and has a series of combined characteristics that allow for multiple gaming options.
 
 
=== [[Types of Terrain]] ===
 
This characteristic describes the type of environment that dominates the area. [[Types of Terrain | Read more...]]
 
 
 
=== [[Difficult Terrain]] ===
 
Some of the battlefield’s zones may feature certain advantages or impairments to the Movement of Troopers attempting to cross them. [[Difficult Terrain | Read more...]]
 
 
 
=== [[Saturation]] ===
 
This characteristic describes the existence of solid obstacles that can limit the effectiveness of projectiles that traverse the area. [[Saturation n | Read more...]]
 
  
=== [[Visibility Conditions]] ===
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See [[Types of Terrain]], [[Difficult Terrain]], [[Saturation]] , and [[Visibility Conditions]].
Due to thick vegetation, jagged rocks, snow, sandstorms and any number of other reasons, some areas obscure a soldier's vision and his ability to aim accurately. [[Visibility Conditions | Read more...]]
 
  
  
 
== Special Terrain Suggestions and Examples ==
 
== Special Terrain Suggestions and Examples ==
  
{| class="wikitable-dark"
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{| class="n5table-dark
 
|-
 
|-
! EXAMPLE !! TYPE OF TERRAIN !! DIFFICULT TERRAIN !! VISIBILITY CONDITIONS !! SATURATION
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! colspan="5"| Special Terrain Suggestions and Examples
 
|-
 
|-
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! EXAMPLE !! TYPE OF TERRAIN !! DIFFICULT TERRAIN !! VISIBILITY CONDITIONS !! SATURATION ZONE
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|-
 
| Beach || Aquatic || Yes || -- || No
 
| Beach || Aquatic || Yes || -- || No
|-
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|-  
| Open sea || Aquatic || Yes || -- || No
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| Open Sea || Aquatic || Yes || -- || No
|-
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|-  
| Swamp || Aquatic || Yes || -- || Saturation Zone
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| Swamp || Aquatic || Yes || -- || Yes
|-
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|-  
| Rocky ground || Desert || Optional || -- || Saturation Zone
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| Rocky Ground || Desert || Optional || -- || Yes
|-
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|-  
| Sand dunes || Desert || Yes || -- || No
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| Sand Dunes || Desert || Yes || -- || No
|-
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|-  
| Low mountain or steep hills || Mountain || -- || -- || No
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| Low Mountain or Steep Hills || Mountain || -- || -- || No
|-
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|-  
| Arctic plains || Mountain || Optional || -- || No
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| Artic Plains || Mountain || Optional || -- || No
|-
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|-  
| Mid-mountain || Mountain || Yes || -- || No
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| Mid-Mountain || Mountain || Yes || Low Visibility || No
|-
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|-  
| High mountain || Mountain || Yes || Low Visibility || Saturation Zone
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| High Mountain || Mountain || Yes || Low Visibility || Yes
|-
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|-  
| Woods || Jungle || Optional || Low Visibility || Saturation Zone
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| Woods || Jungle || Optional || Low Visibility || Yes
|-
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|-  
| Jungle || Jungle || Yes || Low Visibility || Saturation Zone
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| Jungle || Jungle || Yes || Poor Visibility || Yes
|-
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|-  
| Dense jungle || Jungle || Yes || Poor Visibility || Saturation Zone
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| Dense Jungle || Jungle || Yes || Poor Visibility || Yes
|-
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|-  
| Primeval forest || Jungle || Yes || Zero Visibility || Saturation Zone
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| Primeval Forest || Jungle || Yes || Zero Visibility || Yes
|-
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|-  
 
| Zero-G || Zero-G || Yes || -- || No
 
| Zero-G || Zero-G || Yes || -- || No
|-
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|-  
| Storm || Aquatic /Desert/ Mountain /Jungle || -- || Increases Visibility Conditions by one level || --
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| Storm || Aquatic/ Desert/ Mountain/ Jungle || -- || Increases Visibility Conditions by one level || --
|-
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|-  
| Engine Room || Optional Zero-G || Yes if Zero-G || Low Visibility || Saturation Zone
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| Engine Room || Optional Zero-G || Yes if Zero-G || Low Visibility || Yes
|-
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|-  
| Generator Room || Optional Zero-G || Yes if Zero-G || White Noise || Saturation Zone
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| Generator Room || Optional Zero-G || Yes if Zero-G || White Noise || Yes
|-
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|-  
| Energy Core Room || Optional Zero-G || Yes if Zero-G || Low Visibility + White Noise || --
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| Energy Core Room || Optional Zero-G || Yes if Zero-G || Low Visibility + White Noise || --
 
|}
 
|}
  
  
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[[Category: Terrain & Scenery Structures]]
 
[[Category: Terrain & Scenery Structures]]

Latest revision as of 13:20, 22 May 2025


This chapter makes reference to additional rules that players may use to make their matches more realistic and complete, thus increasing and improving the game experience of Infinity. These rules are optional and must be agreed by players beforehand.

Special Terrain

Special Terrain zones are areas of the battlefield with special game rules. Players can situate them freely and mark their perimeter in a number of different ways, up to and including building their own thematic scenery.

Special Terrain rules are an easy way to spice up your Infinity games with new tactical challenges, and create interesting, asymmetrical battlegrounds.


SPECIAL TERRAIN
REQUIREMENTS
  • Mark Special Terrain areas when you set up the game table, before the game starts.
  • These areas must have well-defined, recognizable limits whether they are represented by templates, pieces of scenery, or any other means.
  • In game terms, Special Terrain areas have infinite height unless otherwise specified.
  • Players must discuss and agree on the specific characteristics of each Special Terrain area.
  • When preparing the game table, the players must assign the characteristics that define each Special Terrain area: Difficult Movement, Saturation, Visibility Conditions and Type of Terrain.
  • Each Special Terrain must have the Type of Terrain characteristic and at least one other characteristic.
AREA OF EFFECT OF SPECIAL TERRAIN ZONES
  • In Infinity, the Area of Effect of a Special Terrain zone is the area in where its special effects are applied. Any Trooper in Silhouette contact with a Special Terrain zone, or whose base or Silhouette Template is covered at least partially by a Special Terrain zone, is equally affected by the Effects of the zone.


Characteristics of the Terrain

Terrain can be used to improve the game experience and has a series of combined characteristics that allow for multiple gaming options.

See Types of Terrain, Difficult Terrain, Saturation , and Visibility Conditions.


Special Terrain Suggestions and Examples

Special Terrain Suggestions and Examples
EXAMPLE TYPE OF TERRAIN DIFFICULT TERRAIN VISIBILITY CONDITIONS SATURATION ZONE
Beach Aquatic Yes -- No
Open Sea Aquatic Yes -- No
Swamp Aquatic Yes -- Yes
Rocky Ground Desert Optional -- Yes
Sand Dunes Desert Yes -- No
Low Mountain or Steep Hills Mountain -- -- No
Artic Plains Mountain Optional -- No
Mid-Mountain Mountain Yes Low Visibility No
High Mountain Mountain Yes Low Visibility Yes
Woods Jungle Optional Low Visibility Yes
Jungle Jungle Yes Poor Visibility Yes
Dense Jungle Jungle Yes Poor Visibility Yes
Primeval Forest Jungle Yes Zero Visibility Yes
Zero-G Zero-G Yes -- No
Storm Aquatic/ Desert/ Mountain/ Jungle -- Increases Visibility Conditions by one level --
Engine Room Optional Zero-G Yes if Zero-G Low Visibility Yes
Generator Room Optional Zero-G Yes if Zero-G White Noise Yes
Energy Core Room Optional Zero-G Yes if Zero-G Low Visibility + White Noise --