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| − | {{section-main-sections}}
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| − | {{n5-section-basic-rules}}
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| − | These basic rules are one of the pillars of the general game mechanics; these are the rules all players must know in order to play. This chapter creates the game engine that establishes Infinity as an excellent modern tactical combat simulator.
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| − | Basic rules establish the characteristics of Infinity Troopers and the way in which they behave inside the game environment. They also determine how to create combat forces and the rules needed to begin playing, as well as the game structure. The fundamental section of this chapter is the explanation of the Orders system, the central core of the game model that players will be using constantly. It is the system that enables players to participate during the entire game, without having to stop playing at any point.
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| − | {{Greybox_Start | WHAT YOU NEED}}
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| − | To play Infinity you will need the following things:
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| − | * A measuring tape of at least 48 inches.
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| − | * Some 20-sided dice (d20).
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| − | * Corvus Belli miniatures to represent the Troopers of both players.
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| − | * Scenery. At least 4 big elements and 10 small items. As it will be soon become apparent, scenery and terrain are a very important part of Infinity.
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| − | * A 48 x 48-inch gaming table. Although the game can be played on smaller surfaces, this is the ideal gaming table size to player larger games of Infinity.
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| − | * Markers, Tokens and templates. All of them available for free on the Download section of the official Infinity website at [https://www.infinitytheuniverse.com www.infinitytheuniverse.com].
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| − | {{Greybox_End}}
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| − | == Game Modes==
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| − | During a game of Infinity N4, depending on how familiar you are with the game, we recommend the following Game Modes:
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| − | {| class="n5table-dark
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| − | ! Type of Game !! Table Size !! Deployment Zone !! Army Points !! SWC !! Game Duration
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| − | | Beginner games || 24 x 32 inches || 8 x 24 inches || 150 || 3 || 40 min
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| − | | Raid games || 32 x 48 inches || 8 x 32 inches || 200 || 4 || 50 min
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| − | | Intermediate games || 32 x 48 inches || 8 x 32 inches || 250 || 5 || 60 min
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| − | | Standard games || 48 x 48 inches || 12 x 48 inches || 300 || 6 || 90 min
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| − | | Magnum games, and games with Reinforcements || 48 x 48 inches || 12 x 48 inches || 350 || 7 || 100 min
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| − | | Large-scale games || 48 x 48 inches || 12 x 48 inches || 400 || 8 || 120 min
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| − | == Game Elements: Terminology and Alignment ==
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| − | This rules set uses precise terminology throughout to refer to key elements of the game that players have at their disposal.
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| − | You can find all Infinity [[Terminology]] and [[Alignment]] in the [[Glossary]].
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| − | {{advice-start}}
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| − | I'll give you the definitions of Troopers and Peripherals, because they are the main terms that you will find mentioned in the rules.
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| − | '''Trooper.''' Game element with Attributes which belongs to the Army List of any player, '''able to contribute and spend Orders''', as well as declaring and receiving Attacks.
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| − | {{image | name=eng-peripheral-256.png | style= 2eminline }} '''Peripheral. Special''' category of Trooper that is '''unable to contribute or spend Orders by itself''' and, therefore, takes no space in the Army List. It is activated when its Controller, the Trooper on which it depends, spends an Order, replicating their actions.
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| − | {{advice-end}}
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| − | == [[Open and Private Information]] ==
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| − | [[Open and Private Information | [read more...] ]]
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| − | == Labels and Traits in Infinity ==
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| − | The function of Labels and Traits is to quickly indicate details and to group common features.
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| − | === [[Labels]] ===
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| − | [[Labels]] indicate a series of defining aspects of a Skill, Special Skill or piece of Equipment for quick reference. You can find all Infinity Labels in the [[Glossary]].
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| − | === [[Traits]] ===
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| − | Most weapons and Equipment have special features, called [[Traits]].
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| − | Traits usually relate to Common Skills or Special Skills, or to specific effects that make these items special. Some of them are self-explanatory. You can find all Infinity Traits in the [[Glossary]].
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| − | == Basic Concepts in Infinity ==
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| − | === Armies ===
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| − | In Infinity there are several Factions that represent the different Armies of the Human Sphere and the alien forces of the Combined Army.
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| − | {{image | name=n5/eng-armies-n5.jpg | style= fullborder }}
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| − | === [[Unit Profile]] ===
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| − | [[Unit Profile | [read more...] ]]
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| − | === [[Army List]] ===
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| − | [[Army List | [read more...] ]]
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| − | == [[Orders and the Order Pool]] ==
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| − | [[Orders and the Order Pool | [read more...] ]]
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| − | === [[Trooper Activation]] ===
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| − | [[Trooper Activation | [read more...] ]]
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| − | === [[ARO: Automatic Reaction Order]] ===
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| − | [[ARO: Automatic Reaction Order | [read more...] ]]
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| − | === [[Order Expenditure Sequence]] ===
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| − | [[Order Expenditure Sequence | [read more...] ]]
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| − | == [[Initiative and Deployment]] ==
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| − | [[Initiative and Deployment | [read more...] ]]
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| − | == [[Game Sequence]] ==
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| − | [[Game Sequence | [read more...] ]]
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| − | == [[Loss of Lieutenant]] ==
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| − | [[Loss of Lieutenant | [read more...] ]]
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| − | == Silhouette Templates, Line of Fire And Zone Of Control ==
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| − | === [[Silhouettes]] ===
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| − | [[Silhouette | [read more...] ]]
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| − | === [[Line of Fire (LoF)]] ===
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| − | [[Line of Fire (LoF) | [read more...] ]]
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| − | === [[Zone of Control (ZoC)]] ===
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| − | [[Zone of Control (ZoC) | [read more...] ]]
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| − | === [[Zones, Bases and Silhouettes]] ===
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| − | [[Zones, Bases and Silhouettes | [read more...] ]]
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| − | == [[Coherency]] ==
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| − | [[Coherency | [read more...] ]]
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| − | == [[Distances and Measurements]] ==
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| − | [[Distances and Measurements | [read more...] ]]
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| − | == [[Replacing Game Elements]] ==
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| − | [[Replacing Game Elements | [read more...] ]]
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| − | == [[Rolls]] ==
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| − | [[Rolls | [read more...] ]]
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| − | === [[Face to Face Rolls]] ===
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| − | [[Face to Face Rolls | [read more...] ]]
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| − | {{section-main-sections}}
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| − | {{n5-section-basic-rules}}
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| − | [[Category:Main Sections]]
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