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Difference between revisions of "Saturation"
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This characteristic describes the existence of solid obstacles that can limit the effectiveness of projectiles that traverse the area. | This characteristic describes the existence of solid obstacles that can limit the effectiveness of projectiles that traverse the area. | ||
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{{Effects}} | {{Effects}} | ||
* Any [[BS Attack]] from, into, or through a Saturation Zone suffers a -1 [[Burst]] MOD. | * Any [[BS Attack]] from, into, or through a Saturation Zone suffers a -1 [[Burst]] MOD. | ||
| − | ** This MOD is applied | + | ** This MOD is applied after dividing the Burst between one or more targets, and is applied to the Burst value assigned to each target. |
** The Burst value assigned to a target cannot be reduced below 1. | ** The Burst value assigned to a target cannot be reduced below 1. | ||
| − | * The Burst MODs for Saturation Zones | + | * The Burst MODs for Saturation Zones never stack with MODs for other Saturation Zones. For example, if the [[LoF]] of a BS Attack is draw through several Saturation Zones, the player will apply only a -1 Burst MOD. |
| − | + | {{css_skillbox-end}} | |
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[[Category: Terrain and Scenery Structures]] | [[Category: Terrain and Scenery Structures]] | ||
Latest revision as of 15:25, 11 April 2025
SATURATION
This characteristic describes the existence of solid obstacles that can limit the effectiveness of projectiles that traverse the area.
EFFECTS
- Any BS Attack from, into, or through a Saturation Zone suffers a -1 Burst MOD.
- This MOD is applied after dividing the Burst between one or more targets, and is applied to the Burst value assigned to each target.
- The Burst value assigned to a target cannot be reduced below 1.
- The Burst MODs for Saturation Zones never stack with MODs for other Saturation Zones. For example, if the LoF of a BS Attack is draw through several Saturation Zones, the player will apply only a -1 Burst MOD.