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| − | {{section-skills-and-equipment}}
 | + | #redirect [[Skills and Equipment Module]] | 
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| − | == SKILLS AND EQUIPMENT IN INFINITY CODEONE ==
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| − | Infinity CodeOne possesses a series of Skills and pieces of Equipment which allows a Trooper to act during the game. Moreover, in this section we will explain how ''[[Unit Profiles]]'' are notated, for a simpler and quicker understanding of the information about Skills and pieces of Equipment. 
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| − | === MODIFIERS (MODS) ===
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| − | First and foremost is identifying the Modifiers or ''[[MODs]]'', (+) bonus or (-) penalties that appear in ''[[Unit Profiles]]'':
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| − | {{Remember_Start}}
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| − | * A positive MOD (+) in round brackets next to a Special Skill, Weapon, or Equipment will be applied only to the user of that Special Skill, Weapon, or Equipment. 
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| − | * A negative MOD (-) in round brackets next to a Special Skill, Weapon, or Equipment will be applied only to enemies. 
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| − | * The value of an ''[[Attribute]], [[Burst]], [[Damage]]'', etc. in round brackets next to a Special Skill, Weapon, or Equipment will be applied only when using that Special Skill, Weapon or Equipment.
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| − | {{Remember_End}}
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| − | {{Important_Start}}
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| − | Those MODs modifying the Burst (B) value are only applied in the Active Turn. 
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| − | {{Important_End}}
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| − | {{Greybox_Start}}
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| − | ''[[MODs]]'' imposed by Skills, Special Skills, or pieces of Equipment may be applied to their users, or to those enemy Troopers acting against them, in several different ways. For example:
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| − | * ''[[BS Attack]] (+1B)'' means that, when its user declares a ''[[BS Attack]]'' in their Active Turn, they must apply a +1 MOD to their ''[[BS Weapon]]’s [[Burst]]''. They may not, however, apply this ''[[MOD]]'' during their Reactive Turn if they declare a ''[[BS Attack]]'' ARO. 
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| − | * ''[[Mimetism]] (-3)'' means that a Trooper declaring ''[[BS Attack]]'' or ''[[Discover]]'' against the user must apply an additional -3 MOD to their Roll. 
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| − | * ''[[Combat Jump]] (PH=10)'' means that, when performing the ''[[PH]]'' Roll required by this Skill, a ''[[PH]]'' value of 10 must be applied instead of the user’s PH Attribute.
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| − | {{Greybox_End}}
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| − | === LEVELS, LABELS AND TRAITS ===
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| − | If a Special Skill or piece of Equipment has '''different Levels''' and only one of them is listed, it means the Trooper may only use the listed Level.  
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| − | If “Total” is used, the player may choose which Level to use in each Order or ARO they declare.
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| − | The Labels, Traits and Effects of Skills and pieces of Equipment a Trooper has can be combined with each other, as long as the ''[[NFB]]'' Label is respected. 
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| − | {{Important_Start}}
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| − | Negative Feedback (NFB). The use of a Special Skill, Equipment, Hacking Program, etc., with the NFB Label is incompatible with any other Special Skill, Equipment, Hacking Program, etc., with the same Label or Trait. See [[Labels and Traits]].
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| − | {{Important_End}}
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| − | === COMMON AND SPECIAL SKILLS IN INFINITY CODEONE ===
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| − | Different actions a Trooper may declare are called Skills. There are two types of Skills: Common Skills, that any Trooper can declare, and Special Skills, that can only be declared by those units which list the Special Skill in their ''[[Unit Profile]]''.
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| − | Both Common and Special Skills have labels that indicate defining characteristics, for quick reference. You can check all ''[[Labels and Traits]]''. 
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| − | Both Common and Special Skills can also be divided into:
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| − | {{skillbox |black| AUTOMATIC SKILLS | }}
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| − | Automatic Skills are those that can be employed without expending an Order or ARO. Consequently, these Skills do not require a Roll.
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| − | {{skillbox |purple| DEPLOYMENT SKILLS | }}
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| − | Deployment Skills are those used during the Deployment Phase or during the game, when the Troopers are deployed. These Skills must observe the usual Deployment rules except when otherwise stated. 
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| − | {{skillbox |green| SHORT SKILLS | }}
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| − | To declare one of these Skills, the user must expend one Short Skill.
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| − | {{skillbox |blue| SHORT MOVEMENT SKILLS | }}
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| − | To declare one of these Skills, the user must expend one Short Movement Skill.
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| − | {{skillbox |red| ENTIRE ORDER SKILLS | }}
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| − | To declare one of these Skills, the user must expend one Entire Order. These Skills can only be declared in the ''[[Active Turn]]''.
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| − | {{skillbox |yellow| ARO SKILLS | }}
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| − | ARO Skills are those that Troopers may perform as an ARO.
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| − | {{Advice_Start}}
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| − | Want to know more? You may find all the additional info to further explore the Infinity Universe in background books, articles and appendices.
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| − | {{Advice_End}}
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| − | {{section-skills-and-equipment}}
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| − | [[Category:Skills and Equipment]] |  |