|  |     | 
| (4 intermediate revisions by the same user not shown) | 
| Line 1: | Line 1: | 
| − | {{section-combat-module}}
 | + | #redirect [[Wounds]] | 
| − |   |  | 
| − |   |  | 
| − | Unless otherwise specified, each successful hit reduces the ''[[Wounds]]/[[STR]]'' Attribute of the target of the ''[[Attack]]'' by 1 point. When this happens, place a Wound Token (WOUND) next to the Trooper. Use the numbers on the Tokens to indicate the number of ''[[Wounds]]/[[STR]]'' points the Trooper has lost so far. If the Trooper has lost enough ''[[Wounds]]/[[STR]]'' points to fall ''[[Unconscious]]'', use an ''[[Unconscious]]'' State Token (UNCONSCIOUS) instead.
 |  | 
| − |   |  | 
| − | {{remember-start}}
 |  | 
| − | Certain types of Ammunition, ''[[Attacks]]'', Equipment, Hacking Programs, etc. force the target to make more than one ''[[Saving Roll]]'' for each success in the ''Attack Roll'' (for example, ''[[DA]]'' ammunition forces the target to perform 2 ''[[Saving Rolls]]'' for each successful ''[[Attack]]''). Others cause the target to lose more than 1 point of ''[[Wounds]]/[[STR]]'' when a ''[[Saving]]'' Roll is failed, or cause a change in the state of the target.
 |  | 
| − |   |  | 
| − | In these cases, the special effects are explained in the rule, or in the [[Weapon Chart]] itself.
 |  | 
| − | {{remember-end]]
 |  | 
| − |   |  | 
| − | [[Category: Combat Module]]
 |  |