Difference between revisions of "Victory Conditions"
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In a Standard Game, the players meet on the battlefield with the goal of eliminating the opponent's forces. There is no specific objective, except destroying the enemy while suffering as few casualties as possible. | In a Standard Game, the players meet on the battlefield with the goal of eliminating the opponent's forces. There is no specific objective, except destroying the enemy while suffering as few casualties as possible. | ||
− | A Standard Game has 3 | + | A Standard Game has 3 [[Game Rounds]], and, at the end of the third Game Round, the players will compare their '''Victory Points'''. Remember that, in Infinity, your [[Victory Points]] are the sum of all the Costs of those Troopers from your [[Army List]] who are not in a [[Null]] state. |
− | The player with the most | + | The player with the most [[Victory Points]] wins the game. |
In the event that both players end the game with the same number of Victory Points, the battle will be considered to have ended in a tie. Neither of the two armies has managed to prevail! | In the event that both players end the game with the same number of Victory Points, the battle will be considered to have ended in a tie. Neither of the two armies has managed to prevail! | ||
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+ | In a Standard Game, if one of the players starts his Active Turn in a [[Retreat! situation]], the game will end at the end of that Turn. | ||
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== Mission or Scenario == | == Mission or Scenario == | ||
− | The tactical flexibility and troop variety of Infinity | + | The tactical flexibility and troop variety of Infinity allow for games that go beyond simply destroying the opponent's forces. |
− | In order to spice things up, or to recreate wartime special operations or high-stakes espionage missions, you can play games with a series of objectives that transcend mere carnage or that add unusual game conditions. Each scenario or mission must specify the objectives that players will strive to complete. During the mission, achieving objectives gives players | + | In order to spice things up, or to recreate wartime special operations or high-stakes espionage missions, you can play games with a series of objectives that transcend mere carnage or that add unusual game conditions. Each scenario or mission must specify the objectives that players will strive to complete. During the mission, achieving objectives gives players '''[[Objective Points]]''''', at a rate determined beforehand by the mission rules. When a game has goals beyond wholesale elimination of the enemy, it becomes a mission, or a scenario. |
− | The number of | + | The number of [[Victory Points]] each player has is always used as a '''tiebreaker''' if both players earn the same number of [[Objective Points]] in a scenario. |
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Revision as of 15:06, 12 October 2020
Once the game is over, it is time to determine the victor. The player who fulfills all victory conditions wins the game, but the conditions that govern victory—or defeat—depend on the type of game played.
Standard Game
In a Standard Game, the players meet on the battlefield with the goal of eliminating the opponent's forces. There is no specific objective, except destroying the enemy while suffering as few casualties as possible.
A Standard Game has 3 Game Rounds, and, at the end of the third Game Round, the players will compare their Victory Points. Remember that, in Infinity, your Victory Points are the sum of all the Costs of those Troopers from your Army List who are not in a Null state.
The player with the most Victory Points wins the game.
In the event that both players end the game with the same number of Victory Points, the battle will be considered to have ended in a tie. Neither of the two armies has managed to prevail!
In a Standard Game, if one of the players starts his Active Turn in a Retreat! situation, the game will end at the end of that Turn.
Mission or Scenario
The tactical flexibility and troop variety of Infinity allow for games that go beyond simply destroying the opponent's forces.
In order to spice things up, or to recreate wartime special operations or high-stakes espionage missions, you can play games with a series of objectives that transcend mere carnage or that add unusual game conditions. Each scenario or mission must specify the objectives that players will strive to complete. During the mission, achieving objectives gives players Objective Points, at a rate determined beforehand by the mission rules. When a game has goals beyond wholesale elimination of the enemy, it becomes a mission, or a scenario.
The number of Victory Points each player has is always used as a tiebreaker if both players earn the same number of Objective Points in a scenario.
Playing Scenarios
This Core Book includes a number of scenarios so you can try exciting new game modes, but don't forget to take a look at the Downloads section of the official Infinity website. www.infinitytheuniverse.com