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  • {{section-terrain-and-scenery-section}} {{skillbox |black| DIFFICULT TERRAIN | }}
    1 KB (154 words) - 16:41, 13 January 2023
  • {{section-terrain-and-scenery-section}} ...ain before deploying, so that both players know whether they can use the [[Terrain]] Special Skills.
    2 KB (287 words) - 16:41, 13 January 2023
  • {{section-terrain-and-scenery-section}} ...MOD is applied '''after''' dividing the Burst between one or more targets, and is applied to the Burst value assigned to each target.
    827 bytes (123 words) - 16:41, 13 January 2023
  • {{section-terrain-and-scenery-section}} '''[[Scenery Structures]]'''
    4 KB (596 words) - 10:34, 15 October 2020
  • {{section-terrain-and-scenery-section}} In Infinity, the scenery used on the table to simulate the game and mission settings is usually made up of buildings with different kinds of ac
    2 KB (243 words) - 16:42, 13 January 2023
  • Infinity is a 28 mm metal miniatures game simulating special operations and skirmishes in a high technology sci-fi universe. [[Introduction|[read more. ...There are three kinds of Attacks: Ballistic Skills (BS), Close Combat (CC) and Quantronic Combat (Hacking). This section details every rule necessary to r
    4 KB (557 words) - 15:26, 5 October 2023
  • ...combat environment, has a special relevance determining both the strategy and the tactical options available to the players. ...setting up the gaming table, alternating between one another to place the terrain elements, or simply placing them by mutual agreement.
    5 KB (827 words) - 08:42, 13 October 2020
  • {{section-ammo-and-weaponry}} ...s a weapon, they have been designed to demolish structures, objectives and terrain alike, but they can also be used in Close Combat.
    2 KB (215 words) - 11:40, 4 January 2021
  • {{section-terrain-and-scenery-section}} ...rms and any number of other reasons, some areas obscure a soldier's vision and his ability to aim accurately. This is represented by the following game ru
    5 KB (744 words) - 13:49, 16 August 2023