Módulo de Combate

De Infinity
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Módulo de Combate Intro

En Infinity CodeOne, el combate permite a las Tropa efectuar Ataques. Existen tres tipos de Ataques: A Distancia (CD), Cuerpo a Cuerpo (CC) y los Ciberataques (Hackeo). Esta sección contiene todas las reglas necesarias para resolver Ataques.

La mecánica del Combate ya sea CC, CD o Hackeo, se estructura dentro de la secuencia del gasto de una Orden u ORA y se basa en los diferentes tipos de Tiradas de Infinity CodeOne. [...]


Daño

En Infinity CodeOne, el Daño es la capacidad de un Arma, Ataque, Habilidad Especial, pieza de Equipo, Programa de Hackeo... para causar algún tipo de detrimento o perjuicio a su objetivo. Este valor de Daño, expresado de forma numérica, se indica en el perfil del arma o en la propia explicación de dicha Habilidad Especial, Equipo, etc. [...]


Saving Rolls

Saving Rolls work like any other Roll in the Infinity CodeOne game mechanics.

Impacts generally cause the target to lose one Wound/STR Attribute point when the result of the Saving Roll is equal or less than the Attack Damage. In these cases, the Trooper suffers Damage, and their Attribute profile and States may be affected. [continued...]


Wounds and Structure

Unless otherwise specified, each successful hit reduces the Wounds/STR Attribute of the target of the Attack by 1 point. When this happens, place a Wound Token (WOUND) next to the Trooper. Use the numbers on the Tokens to indicate the number of Wounds/STR points the Trooper has lost so far. If the Trooper has lost enough Wounds/STR points to fall Unconscious, use an Unconscious State Token (UNCONSCIOUS) instead. [continued...]


Unconsciousness and Death

If the value of the Wounds/STR Attribute of a Trooper reaches 0, then that Trooper enters the Unconscious state.

However, if the Wounds/STR Attribute falls below 0, the Trooper enters the Dead state.


Ballistic Skills (BS)

Ranged combat and firefights are the foundation of modern warfare and play an equally pivotal role in Infinity CodeOne. [continued...]


BS Attack

Common Skill employed to attack in ranged combat using a BS Weapon or another suitable weapon or piece of Equipment. [continued...]


Template Weapons and Equipment

BS Weapons and Equipment that use a Template have an Area of Effect that affects not only the main target, but also an area of the game table determined by the size of the Template. [continued...]


Ranged Weapon Profile (BS Weapons and Template Weapons)

In Infinity, every Weapon has its own game profile and some of them even have special usage rules. This chapter describes how to read such a profile, and each Weapon is detailed individually in the Weapons Chart. The MULTI Rifle will be used as an example to explain how to read a BS Weapon profile. [continued...]


Close Combat (CC)

Urban combat, attempting to take a building, or ship to ship space-boarding often occur in reduced spaces, which favors close combat with bladed weapons (knives, machetes, sabers, swords, claws, etc.) which we generically call Melee Weapons. [continued...]


CC Attack

Skill that allows Close Combat fighting, striking an adversary in Silhouette contact. [continued...]


Engaged State

The Trooper is in Silhouette contact with an Enemy Trooper, and neither are in a Null or Immobilized State. [continued...]


Melee Weapon Profile

In Infinity, every Weapon has its own game profile and some of them even have special usage rules. This chapter describes how to read such a profile and details each Weapon individually. The CC Weapon will be used as an example to explain how to read a Melee Weapon profile. [continued...]


Quantronic Combat (Hacking)

In Infinity CodeOne, infowar and cyberwarfare tasks, defined as Hacking, falls upon the Hackers’ shoulders, those Troopers equipped with Hacking Devices. [continued...]


Hacker

Hackers are equipped with a Hacking Device that allows them to use Hacking Programs, according to the type of Hacking Device they carry. [continued...]


Carbonite

The target may only be an enemy Trooper with the Hackable Characteristic (HI, TAG, REM... or an enemy Hacker). In the Active Turn, this Program's Burst of 2 allows the user to perform two WIP Rolls, which can be distributed among one or more targets as usual. [continued...]


Immobilized-B State

The Trooper suffered a successful Attack or Effect using an Ammunition, Hacking Program or a game condition or Scenario Special Rule, capable of causing this state. Troopers in Immobilized-B State cannot declare any Skill, Attack or ARO, except Reset applying a -3 WIP MOD. [continued...]


Spotlight

The target of this Hacking Program does not need to have the Hackable Characteristic. This Program has a Burst of 1, allowing the user to perform one WIP Roll against the target, in the Active and Reactive Turns. [continued...]


Targeted State

The Trooper suffered a successful Attack or Effect using an Ammunition, or a game condition or Scenario Special Rule, capable of causing this state. Any Trooper declaring a BS Attack, Hacking Program or Comms Attack against a Trooper in the Targeted State gains a +3 MOD to the Attribute used to perform that Attack. [continued...]