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== [[Melee Weapon Profile]] ==
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In Infinity, every Weapon has its own game profile and some of them even have special usage rules. This chapter describes how to read such a profile and details each Weapon individually. The CC Weapon will be used as an example to explain how to read a Melee Weapon profile. [[Melee Weapon Profile|[...]]]
  
  

Revisión del 15:30 7 abr 2020

Combat Module Intro

In Infinity CodeOne, combat allows Troopers to perform Attacks. There are three kinds of Attacks: Ballistic Skills (BS), Close Combat (CC) and Quantronic Combat (Hacking). This section details every rule necessary to resolve Attacks.

BS, CC, or Hacking combat takes place within the normal Order Expenditure Sequence and it is based on the different Rolls in Infinity CodeOne. [...]


Damage

In Infinity, Damage is the capacity of a weapon, Attack, Special Skill, piece of Equipment, Hacking Program, etc. to harm or impair its target. The Damage value, represented by a number, is indicated on the weapon's profile or in the rules for the specific Special Skill, Equipment, etc. [...]


Saving Rolls

Saving Rolls work like any other Roll in the Infinity CodeOne game mechanics.

Impacts generally cause the target to lose one Wound/STR Attribute point when the result of the Saving Roll is equal or less than the Attack Damage. In these cases, the Trooper suffers Damage, and their Attribute profile and States may be affected. [...]


Wounds and Structure

Unless otherwise specified, each successful hit reduces the Wounds/STR Attribute of the target of the Attack by 1 point. When this happens, place a Wound Token (WOUND) next to the Trooper. Use the numbers on the Tokens to indicate the number of Wounds/STR points the Trooper has lost so far. If the Trooper has lost enough Wounds/STR points to fall Unconscious, use an Unconscious State Token (UNCONSCIOUS) instead. [...]


Unconsciousness and Death

If the value of the Wounds/STR Attribute of a Trooper reaches 0, then that Trooper enters the Unconscious state.

However, if the Wounds/STR Attribute falls below 0, the Trooper enters the Dead state.


Ballistic Skills (BS)

Ranged combat and firefights are the foundation of modern warfare and play an equally pivotal role in Infinity CodeOne. [...]


BS Attack

Common Skill employed to attack in ranged combat using a BS Weapon or another suitable weapon or piece of Equipment. [...]


Template Weapons and Equipment

BS Weapons and Equipment that use a Template have an Area of Effect that affects not only the main target, but also an area of the game table determined by the size of the Template. [...]


Ranged Weapon Profile (BS Weapons and Template Weapons)

In Infinity, every Weapon has its own game profile and some of them even have special usage rules. This chapter describes how to read such a profile, and each Weapon is detailed individually in the Weapons Chart. The MULTI Rifle will be used as an example to explain how to read a BS Weapon profile. [...]


Close Combat (CC)

Urban combat, attempting to take a building, or ship to ship space-boarding often occur in reduced spaces, which favors close combat with bladed weapons (knives, machetes, sabers, swords, claws, etc.) which we generically call Melee Weapons. [...]


CC Attack

Skill that allows Close Combat fighting, striking an adversary in Silhouette contact. [...]


Engaged State

The Trooper is in Silhouette contact with an Enemy Trooper, and neither are in a Null or Immobilized State. [...]


Melee Weapon Profile

In Infinity, every Weapon has its own game profile and some of them even have special usage rules. This chapter describes how to read such a profile and details each Weapon individually. The CC Weapon will be used as an example to explain how to read a Melee Weapon profile. [...]