Difference between revisions of "Surprise Attack"
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− | The user of this Special Skill is able to catch their adversaries unaware by declaring Attacks that are difficult to avoid. | + | The user of this Special Skill is able to catch their adversaries unaware by declaring Attacks that are difficult to avoid. |
− | {{ | + | {{css_skillbox |black| SURPRISE ATTACK | AUTOMATIC SKILL }} |
{{skill-label | Obligatory }} | {{skill-label | Obligatory }} | ||
{{requirements}} | {{requirements}} | ||
− | + | * To use this Special Skill, Troopers must be '''in Marker form''' (for example, [[Camouflaged]], [[Impersonation State | Impersonation]], [[Decoy]], [[Holoecho]]...) or in [[Hidden Deployment]] at the start of the Order in which they are activated. | |
− | * To use this Special Skill, Troopers must be | ||
* The user must declare a [[CC Attack]], [[BS Attack]], or [[Comms Attack]]. | * The user must declare a [[CC Attack]], [[BS Attack]], or [[Comms Attack]]. | ||
− | * The user of this Special Skill must be in their Active Turn | + | * The user of this Special Skill must be in their [[Active Turn]]. |
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{{effects}} | {{effects}} | ||
− | * This Attack imposes an additional negative MOD, as shown in round brackets in the [[Unit Profile]] [Surprise Attack (-3), Surprise Attack (-6)...]. This MOD '''only''' applies to ''' | + | * This Attack imposes an additional negative MOD, as shown in round brackets in the [[Unit Profile]] [Surprise Attack (-3), Surprise Attack (-6)...]. This MOD '''only applies to targets of the Attack''' and applies to any Skill Roll that those targets perform in [[ARO]]. |
− | * This Skill cannot be used again until the | + | * If a specific Attribute is listed between brackets in the Unit Profile, such as Surprise Attack (CC-6), the negative MOD '''only applies to that Attribute''' of the targets of the Attack. This MOD is '''not''' cumulative with other MODs imposed by Surprise Attack, for example if the Trooper has both Surprise Attack (-3) and Surprise Attack (CC-6). |
+ | * '''Restriction:''' This Skill cannot be used again until the Trooper returns to Marker form. | ||
+ | {{css_skillbox-end}} | ||
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− | + | [[Category:Special Skills]] | |
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− | + | <!-- Label and Trait categories. --> | |
− | + | [[Category: Obligatory ]] | |
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Revision as of 09:40, 8 April 2025
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The user of this Special Skill is able to catch their adversaries unaware by declaring Attacks that are difficult to avoid.
SURPRISE ATTACK
AUTOMATIC SKILL
REQUIREMENTS
- To use this Special Skill, Troopers must be in Marker form (for example, Camouflaged, Impersonation, Decoy, Holoecho...) or in Hidden Deployment at the start of the Order in which they are activated.
- The user must declare a CC Attack, BS Attack, or Comms Attack.
- The user of this Special Skill must be in their Active Turn.
EFFECTS
- This Attack imposes an additional negative MOD, as shown in round brackets in the Unit Profile [Surprise Attack (-3), Surprise Attack (-6)...]. This MOD only applies to targets of the Attack and applies to any Skill Roll that those targets perform in ARO.
- If a specific Attribute is listed between brackets in the Unit Profile, such as Surprise Attack (CC-6), the negative MOD only applies to that Attribute of the targets of the Attack. This MOD is not cumulative with other MODs imposed by Surprise Attack, for example if the Trooper has both Surprise Attack (-3) and Surprise Attack (CC-6).
- Restriction: This Skill cannot be used again until the Trooper returns to Marker form.