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− | {{section-scenarios}}
| + | #redirect [[Firefight]] |
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− | == Mission Objectives ==
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− | * To have '''more''' surviving Specialist Troops than the adversary at the end of the game (2 Objective Points).
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− | * To Kill '''more''' Specialist Troops than the adversary (1 Objective Point).
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− | * To Kill '''more''' Lieutenants than the adversary (3 Objective Points).
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− | * To Kill '''more''' Army Points than the adversary (4 Objective Points).
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− | == Forces and Deployment ==
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− | SIDE A and SIDE B: Both players will deploy on opposite sides of the game table, in Deployment Zones whose size depends on the number of Army Points in the Army Lists.
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− | {| class="wikitable-gamesize"
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− | ! Side !! Army Points !! SWC !! Game Table Size !! Deployment Zone Sizes
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− | | A || 15 || 3 || rowspan="2" | 24" x 32" || rowspan="2" | 8" x 24"
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− | | B || 15 || 3
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− | | A || 25 || 5 || rowspan="2" | 32" x 48" || rowspan="2" | 12" x 32"
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− | | B || 25 || 5
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− | | A || 30 || 6 || rowspan="2" | 48" x 48" || rowspan="2" | 12" x 48"
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− | | B || 30 || 6
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− | |}
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− | == Scenario Special Rules ==
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− | === Killing ===
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− | Troopers are considered Killed by the adversary when they enter Dead state, or they are in a Null state at the end of the game.
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− | Troopers that '''have not been deployed on the game table''', as a Model or Marker, at the end of the game will be considered to be Killed by the adversary.
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− | === Reinforced Tactical Link ===
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− | In this mission, the identity of the [[Lieutenant]] is always Public Information. The player must indicate which Marker is the Lieutenant if it is in a Marker state.
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− | The Lieutenant must be placed on the game table at the beginning of the first Game Round, either as a model or as a Marker.
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− | If players lack a Lieutenant during the Tactical Phase of their Active Turn because this Trooper was not deployed or because it is in a Null state (Unconscious, Dead…), then they must name a new Lieutenant, without Order expenditure. The identity of this new Lieutenant is also Public Information. It is compulsory such Lieutenant be a Model or a Marker placed on the game table.
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− | === Designated Landing Area ===
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− | The whole game table is considered a Designated Landing Area. Troopers possessing the [[Combat Jump]] Special Skill can apply a +3 MOD to their deployment PH Roll. This MOD is cumulative with any other MOD provided by any other rule.
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− | Additionally, Troopers who have a Special Skill with the Airborne Deployment [[Label]] (AD) will ignore the prohibition of deploying inside the enemy Deployment Zone.
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− | === Specialist Troops ===
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− | For the purposes of this scenario, only Hackers, Specialist Operatives, Doctors, Engineers, and Paramedics are considered Specialist Troops.
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− | Doctors and Engineers cannot make use of Peripherals to perform tasks reserved for Specialist Troops.
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− | === End of the Mission ===
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− | This scenario has a limited time frame, so it will automatically finish at the end of the '''third Game Round'''.
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− | If a player finds, during the Tactical Phase of his Player Turn, that all Troopers in their Army List are in a Null state, the mission will finish at the end of this Player Turn.
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− | == Maps ==
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− | ===30-Point Scenario===
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− | {{image | name=eng-annihilation-map30-1024.jpg | style=512 }}
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− | ===25-Point Scenario===
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− | {{image | name=eng-annihilation-map25-1024.jpg | style=512 }}
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− | ===15-Point Scenario===
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− | {{image | name=eng-annihilation-map15-1024.jpg | style=512 }}
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− | {{section-scenarios}}
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− | [[Category:Scenarios]]
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