Munición Explosiva (EXP)
De Infinity
Revisión del 15:35 16 jun 2020 de Ian (discusión | contribs.) (Ian moved page Explosive (EXP) Ammunition to Munición Explosiva (EXP))
Munición | Munición Normal (N) | Munición Aturdidora y Aturdido | Munición Doble Acción (DA) | Munición Eclipse | Munición Electromagnética (E/M) y Aislado | Munición Explosiva (EXP) | Munición Humo | Munición Paralizante (PARA) y Inmovilizado-A | Munición Perforante (AP) | Munición Shock | Munición T2 || Munición Combinada | Tirada de Salvación Combinada | Tabla de Municiones || Armamento | Armas Mixtas | Armas Perimetrales | Cargas-D | Minas | Pistolas | Pitcher | Sepsitor y Sepsitorizado | SymbioBomb
A type of ordnance designed to cause massive damage to the target by detonating on impact.
EXPLOSIVE (EXP) AMMUNITION |
Tirada
- After a successful attack using Explosive (EXP) Ammunition, the target must make three Saving Rolls per impact suffered.
Efectos
- Each Saving Roll failed against EXP Ammunition causes the target to lose one point from his Wounds/STR Attribute.
- The three Saving Rolls are mandatory, even if the target fails one of them or falls Unconscious.
- Critical hits with Explosive Ammunition cause the target to make an additional Saving Roll.
Sibylla explica:
For each Critical hit with EXP Ammunition, the target must make 4 Saving Rolls: 3 due to the impact with EXP Ammunition and 1 more due to the additional Saving Roll.