Diferencia entre revisiones de «Zonas, Peanas y Siluetas»
De Infinity
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The Troopers are positioned with their Silhouettes in contact with each other. This term also applies when the Trooper's ''[[Silhouette]]'' is in contact with a game element that may or may not have a base, like a piece of terrain. | The Troopers are positioned with their Silhouettes in contact with each other. This term also applies when the Trooper's ''[[Silhouette]]'' is in contact with a game element that may or may not have a base, like a piece of terrain. | ||
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When a rule specifies “totally inside”, then the ''[[Trooper]]'s'' entire ''[[Silhouette]]'' must be inside the defined area. | When a rule specifies “totally inside”, then the ''[[Trooper]]'s'' entire ''[[Silhouette]]'' must be inside the defined area. | ||
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Revisión del 10:08 28 abr 2020
Elementos de Juego | Información Pública y Privada | Etiquetas y Propiedades | Ejércitos | Perfil de Unidad | Estados | Lista de Ejército | Órdenes y Reserva de Órdenes | Activación de una Tropa | Iniciativa y Despliegue | Secuencia de Juego | Pérdida de Teniente | Silueta | Línea de Tiro | Zona de Control | Zonas, Peanas y Siluetas | Coherencia | Distancias y Medidas | Reemplazar Elementos de Juego | Tiradas
This ruleset frequently uses terms that define the interaction between Troopers and other game elements.
Base Contact/Silhouette Contact
The Troopers are positioned with their Silhouettes in contact with each other. This term also applies when the Trooper's Silhouette is in contact with a game element that may or may not have a base, like a piece of terrain.
Inside
To consider a Trooper to be inside a defined game area (for example a Zone of Control, a Zero Visibility Zone, or a Difficult Terrain Zone) its Silhouette must be in contact with the zone, or be at least partially within the zone.
Totally Inside
When a rule specifies “totally inside”, then the Trooper's entire Silhouette must be inside the defined area.
Elementos de Juego | Información Pública y Privada | Etiquetas y Propiedades | Ejércitos | Perfil de Unidad | Estados | Lista de Ejército | Órdenes y Reserva de Órdenes | Activación de una Tropa | Iniciativa y Despliegue | Secuencia de Juego | Pérdida de Teniente | Silueta | Línea de Tiro | Zona de Control | Zonas, Peanas y Siluetas | Coherencia | Distancias y Medidas | Reemplazar Elementos de Juego | Tiradas