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{{section-skills-and-equipment}}
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#redirect [[Módulo de Habilidades y Equipo]]
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== SKILLS AND EQUIPMENT IN INFINITY CODEONE ==
 
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Infinity CodeOne possesses a series of Skills and pieces of Equipment which allows a Trooper to act during the game. Moreover, in this section we will explain how ''[[Unit Profiles]]'' are notated, for a simpler and quicker understanding of the information about Skills and pieces of Equipment.
 
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=== MODIFIERS (MODS) ===
 
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First and foremost is identifying the Modifiers or ''[[MODs]]'', (+) bonus or (-) penalties that appear in ''[[Unit Profiles]]'':
 
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{{Remember_Start}}
 
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* '''A positive MOD (+)''' in round brackets next to a Special Skill, Weapon, or Equipment will be applied only to the '''user''' of that Special Skill, Weapon, or Equipment.
 
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* '''A negative MOD (-)''' in round brackets next to a Special Skill, Weapon, or Equipment will be applied only to '''enemies'''.
 
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* The value of an ''[[Attribute]], [[Burst]], [[Damage]]'', etc. in round brackets next to a Special Skill, Weapon, or Equipment will be applied only when using that Special Skill, Weapon or Equipment.
 
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{{Remember_End}}
 
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{{Important_Start}}
 
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Those MODs modifying the Burst (B) value are only applied in the Active Turn.
 
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{{Important_End}}
 
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{{Greybox_Start}}
 
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''[[MODs]]'' imposed by Skills, Special Skills, or pieces of Equipment may be applied to their users, or to those enemy Troopers acting against them, in several different ways. For example:
 
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* ''[[BS Attack]] (+1B)'' means that, when its user declares a ''[[BS Attack]]'' in their Active Turn, they must apply a +1 MOD to their ''[[BS Weapon]]’s [[Burst]]''. They may not, however, apply this ''[[MOD]]'' during their Reactive Turn if they declare a ''[[BS Attack]]'' ARO.
 
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* ''[[Mimetism]] (-3)'' means that a Trooper declaring ''[[BS Attack]]'' or ''[[Discover]]'' against the user must apply an additional -3 MOD to their Roll.
 
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* ''[[Combat Jump]] (PH=10)'' means that, when performing the ''[[PH]]'' Roll required by this Skill, a ''[[PH]]'' value of 10 must be applied instead of the user’s PH Attribute.
 
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{{Greybox_End}}
 
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=== LEVELS, LABELS AND TRAITS ===
 
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If a Special Skill or piece of Equipment has '''different Levels''' and only one of them is listed, it means the Trooper may only use the listed Level. 
 
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If “Total” is used, the player may choose which Level to use in each Order or ARO they declare.
 
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The Labels, Traits and Effects of Skills and pieces of Equipment a Trooper has can be combined with each other, as long as the ''[[NFB]]'' Label is respected.
 
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{{Important_Start}}
 
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'''Negative Feedback (NFB)'''
 
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The use of a Special Skill, Equipment, Hacking Program, etc., with the NFB Label is incompatible with any other Special Skill, Equipment, Hacking Program, etc., with the same Label or Trait. See [[Labels]] and [[Traits]].
 
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{{Important_End}}
 
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=== COMMON AND SPECIAL SKILLS IN INFINITY CODEONE ===
 
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Different actions a Trooper may declare are called Skills. There are two types of Skills: Common Skills, that any Trooper can declare, and Special Skills, that can only be declared by those units which list the Special Skill in their ''[[Unit Profile]]''.
 
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Both Common and Special Skills have labels that indicate defining characteristics, for quick reference. You can check all ''[[Labels and Traits]]''.
 
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Both Common and Special Skills can also be divided into:
 
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{{skillbox |black| AUTOMATIC SKILLS | }}
 
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Automatic Skills are those that can be employed without expending an Order or ARO. Consequently, these Skills do not require a Roll.
 
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{{skillbox |purple| DEPLOYMENT SKILLS | }}
 
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Deployment Skills are those used during the Deployment Phase or during the game, when the Troopers are deployed. These Skills must observe the usual Deployment rules except when otherwise stated.
 
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{{skillbox |green| SHORT SKILLS | }}
 
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To declare one of these Skills, the user must expend one Short Skill.
 
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{{skillbox |blue| SHORT MOVEMENT SKILLS | }}
 
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To declare one of these Skills, the user must expend one Short Movement Skill.
 
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{{skillbox |red| ENTIRE ORDER SKILLS | }}
 
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To declare one of these Skills, the user must expend one Entire Order. These Skills can only be declared in the ''[[Active Turn]]''.
 
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{{skillbox |yellow| ARO SKILLS | }}
 
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ARO Skills are those that Troopers may perform as an ARO.
 
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{{Advice_Start}}
 
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Want to know more? You may find all the additional info to further explore the Infinity Universe in background books, articles and appendices.
 
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{{Advice_End}}
 
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{{section-skills-and-equipment}}
 
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[[Category:Skills and Equipment]]
 

Revisión actual del 10:42 19 jun 2025