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{{section-scenarios}}
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#redirect [[Tiroteo]]
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== Mission Objectives ==
 
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* To have more surviving Specialist Troops than the adversary at the end of the game (2 Objective Points).
 
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* To Kill more Specialist Troops than the adversary (1 Objective Point).
 
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* To Kill more Lieutenants than the adversary (3 Objective Points).
 
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* To Kill more Army Points than the adversary (4 Objective Points).
 
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== Forces and Deployment ==
 
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SIDE A and SIDE B: Both players will deploy on opposite sides of the game table, in Deployment Zones whose size depends on the number of Army Points in the Army Lists.
 
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{| class="wikitable-gamesize"
 
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|-
 
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! Side !! Army Points !! SWC !! Game Table Size !! Deployment Zone Sizes
 
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|-
 
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| A || 15 || 3 || rowspan="2" | 24" x 32" || rowspan="2" | 8" x 24"
 
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|-
 
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| B || 15 || 3
 
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| A || 25 || 5 || rowspan="2" | 32" x 48" || rowspan="2" | 12" x 32"
 
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|-
 
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| B || 25 || 5
 
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| A || 30 || 6 || rowspan="2" | 48" x 48" || rowspan="2" | 12" x 48"
 
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|-
 
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| B || 30 || 6
 
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|}
 
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== Scenario Special Rules ==
 
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=== Killing ===
 
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Troopers are considered Killed by the adversary when they enter Dead state, or they are in a Null state at the end of the game.
 
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Troopers that '''have not been deployed on the game table''', as a Model or Marker, at the end of the game will be considered to be Killed by the adversary.
 
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=== Reinforced Tactical Link ===
 
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In this mission, the identity of the [[Lieutenant]] is always Public Information. The player must indicate which Marker is the Lieutenant if it is in a Marker state.
 
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The Lieutenant must be placed on the game table at the beginning of the first Game Round, either as a model or as a Marker.
 
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If players lack a Lieutenant during the Tactical Phase of their Active Turn because this Trooper was not deployed or because it is in a Null state (Unconscious, Dead…), then they must name a new Lieutenant, without Order expenditure. The identity of this new Lieutenant is also Public Information. It is compulsory such Lieutenant be a Model or a Marker placed on the game table.
 
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=== Designated Landing Area ===
 
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The whole game table is considered a Designated Landing Area. Troopers possessing the [[Combat Jump]] Special Skill can apply a +3 MOD to their deployment PH Roll. This MOD is cumulative with any other MOD provided by any other rule.
 
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Additionally, Troopers who have a Special Skill with the Airborne Deployment [[Label]] (AD) will ignore the prohibition of deploying inside the enemy Deployment Zone.
 
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=== Specialist Troops ===
 
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For the purposes of this scenario, only Hackers, Specialist Operatives, Doctors, Engineers, and Paramedics are considered Specialist Troops.
 
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Doctors and Engineers cannot make use of Peripherals to perform tasks reserved for Specialist Troops.
 
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=== End of the Mission ===
 
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This scenario has a limited time frame, so it will automatically finish at the end of the '''third Game Round'''.
 
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If a player finds, during the Tactical Phase of his Player Turn, that all Troopers in their Army List are in a Null state, the mission will finish at the end of this Player Turn.
 
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== Maps ==
 
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===30-Point Scenario===
 
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{{image | name=eng-annihilation-map30-1024.jpg | style=512 }}
 
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===25-Point Scenario===
 
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{{image | name=eng-annihilation-map25-1024.jpg | style=512 }}
 
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===15-Point Scenario===
 
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{{image | name=eng-annihilation-map15-1024.jpg | style=512 }}
 
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{{section-scenarios}}
 
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[[Category:Scenarios]]
 

Revisión actual del 14:50 8 jul 2025

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