Diferencia entre revisiones de «Estados»
De Infinity
Línea 2: | Línea 2: | ||
− | + | ‘State’ is a game term for each of the altered conditions, beneficial or not, that a Trooper or game element might find itself in. | |
+ | |||
Each state has a specific game effect, as well as individual methods of activation and cancellation. States in Infinity are cumulative, and are indicated by placing State Tokens next to an affected Trooper. | Each state has a specific game effect, as well as individual methods of activation and cancellation. States in Infinity are cumulative, and are indicated by placing State Tokens next to an affected Trooper. | ||
Revisión del 10:19 21 abr 2020
Elementos de Juego | Información Pública y Privada | Etiquetas y Propiedades | Ejércitos | Perfil de Unidad | Estados | Lista de Ejército | Órdenes y Reserva de Órdenes | Activación de una Tropa | Iniciativa y Despliegue | Secuencia de Juego | Pérdida de Teniente | Silueta | Línea de Tiro | Zona de Control | Zonas, Peanas y Siluetas | Coherencia | Distancias y Medidas | Reemplazar Elementos de Juego | Tiradas
‘State’ is a game term for each of the altered conditions, beneficial or not, that a Trooper or game element might find itself in.
Each state has a specific game effect, as well as individual methods of activation and cancellation. States in Infinity are cumulative, and are indicated by placing State Tokens next to an affected Trooper.