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	<title>Infinity - Contribuciones del usuario [es]</title>
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	<updated>2026-05-16T04:25:52Z</updated>
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		<id>http://infinitythewiki.com/wiki-es/index.php?title=Tiradas&amp;diff=959</id>
		<title>Tiradas</title>
		<link rel="alternate" type="text/html" href="http://infinitythewiki.com/wiki-es/index.php?title=Tiradas&amp;diff=959"/>
		<updated>2020-05-12T14:30:08Z</updated>

		<summary type="html">&lt;p&gt;Reece2: /* Modifiers (MOD) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Infinity CodeOne uses 20-sided dice (commonly known as d20) to determine whether specific actions are successful. For example, players roll dice to find out whether their Troopers succeed in hitting their target in ranged combat, hacking into enemy systems, discovering a hidden enemy, etc. &lt;br /&gt;
&lt;br /&gt;
Infinity CodeOne's game mechanics revolve around two types of d20 rolls: '''Normal Rolls and Face to Face Rolls'''.&lt;br /&gt;
&lt;br /&gt;
=== Successful Roll ===&lt;br /&gt;
Troopers and game Elements have a series of ''[[Attributes]]'' that define their capabilities to perform different game actions. Rolls are made against the '''Success Value (SV)''', the numeric value resulting from applying the relevant Modifiers (both negative and positive) to the ''[[Attribute]]'' used for the ''Skill''. &lt;br /&gt;
&lt;br /&gt;
To find out if a ''Skill'' has succeeded, a d20 is rolled and the result is compared to the Success Value. '''Any result that is equal or less than''' the ''Success Value'' means that the Skill was successful. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Modifiers (MOD) ==&lt;br /&gt;
In most cases, the circumstances of an action apply ''Modifiers (MODs)'' to the relevant Attribute before a roll is made. ''MODs'', by increasing or decreasing the numeric value of an ''[[Attribute]]'', denote the difficulty of the ''Skill'' at hand. A positive ''MOD'' applies when the ''Skill'' performed is easier than usual, and a negative ''MOD'' makes the ''Skill'' harder than usual.&lt;br /&gt;
&lt;br /&gt;
{{important-start}}&lt;br /&gt;
Whenever a rule mentions the value of an Attribute, consider it to mean the ''Success Value'', obtained after applying all MODs.&lt;br /&gt;
{{important-end}}&lt;br /&gt;
&lt;br /&gt;
=== Maximum Modifier ===&lt;br /&gt;
&lt;br /&gt;
{{greybox-start | Maximum Modifier}}&lt;br /&gt;
The sum total of the Modifiers applied to a Roll can never exceed +12 or -12. &lt;br /&gt;
&lt;br /&gt;
Any Modifier that adds up to more than +12 or less than -12 is ignored and replaced by the maximum MOD of +12 or -12, as appropriate.&lt;br /&gt;
{{greybox-end}}&lt;br /&gt;
&lt;br /&gt;
The most commonly used MODs are:&lt;br /&gt;
* '''[[Range]]:''' can modify the ''[[BS]]'', ''[[PH]]'' and ''[[WIP]]'' Attributes.&lt;br /&gt;
* '''[[Cover]]:''' can modify ''[[BS]]'', ''[[PH]]'', ''[[WIP]]'', and ''[[Saving Rolls]]''. &lt;br /&gt;
* '''[[Skills]], [[Weapons]] and [[Equipment]]:''' can modify several different Attributes.&lt;br /&gt;
&lt;br /&gt;
Positive [+] or negative [-] Modifiers (MOD) may appear in the Unit Profiles: &lt;br /&gt;
* A '''positive MOD [+]''' in round brackets next to a Special Skill, Weapon, or Equipment will be applied only to the '''user''' of that Special Skill, Weapon, or Equipment.  &lt;br /&gt;
* A '''negative MOD [-]''' in round brackets next to a Special Skill, Weapon, or Equipment will be applied only to '''enemies'''.  &lt;br /&gt;
* The value of an ''[[Attribute]], [[Burst]], [[Damage]]'', etc. in round brackets next to a Special Skill, Weapon, or Equipment will be applied only when using that Special Skill, Weapon or Equipment. &lt;br /&gt;
&lt;br /&gt;
{{remember-start}}&lt;br /&gt;
Rounding:&lt;br /&gt;
&lt;br /&gt;
In Infinity CodeOne, any time a number (a result on a die, an ''[[Attribute]]'', a ''MOD''...) is divided and rounded to an integer, it is always rounded up. For example, half of 5 (5 / 2 = 2.5) would be 3.&lt;br /&gt;
{{remember-end}}&lt;br /&gt;
&lt;br /&gt;
=== Maximum Modifier Example ===&lt;br /&gt;
{{greybox-start | Maximum Modifier Example}}&lt;br /&gt;
{{image | name=eng-maximum-modifier-1024.jpg | style=512border }}&lt;br /&gt;
&lt;br /&gt;
The Akal Commando declares: Move + BS Attack with his Combi Rifle.&lt;br /&gt;
His BS Attack will apply the following MODs:&lt;br /&gt;
:-6 for the Hac Tao’s Mimetism.&lt;br /&gt;
:-3 for Cover. &lt;br /&gt;
:-6 for Range. &lt;br /&gt;
The total sum of Modifiers is -15.&lt;br /&gt;
Given that the maximum MOD is -12, the Success Value (SV) will be 13 - 12 = 1.&lt;br /&gt;
{{greybox-end}}&lt;br /&gt;
&lt;br /&gt;
== Criticals ==&lt;br /&gt;
'''''Criticals''''' represent the improved outcomes of actions that resulted in an exceptional success. When the result on the die matches the ''Success Value'' (remember: the value of the ''[[Attribute]]'' with all ''MODs'' applied), the action is a Critical success. The goal of the action was achieved in the best possible way. A perfect success, congratulations!&lt;br /&gt;
&lt;br /&gt;
In Face to Face Rolls, '''Criticals''' always win, regardless of the rival’s results. If both players get one or more Criticals, the Face to Face Roll is a tie and both Troopers are considered to have failed.&lt;br /&gt;
&lt;br /&gt;
====See Also====&lt;br /&gt;
'''[[Combat_Module_Intro#Criticals|Criticals and Attacks]]'''&lt;br /&gt;
&lt;br /&gt;
== Success Values Below 1 ==&lt;br /&gt;
Negative ''MODs'' can sometimes cause the ''Success Value'' to drop below 1 for an action. In these cases, the player does not roll the dice, and the Roll is an '''automatic failure'''.&lt;br /&gt;
&lt;br /&gt;
== Success Values Above 20 ==&lt;br /&gt;
In other cases, a high ''[[Attribute]]'' or positive ''MODs'' to an ''[[Attribute]]'' can cause the ''Success Value'' to be higher than 20. In this case, consider the ''Success Value'' to be 20, but with the peculiarity that the player adds the amount by which the ''Success Value'' exceeded 20 to his result on the die (a Success Value of 23 would add 3 to the result).&lt;br /&gt;
&lt;br /&gt;
In these cases, any result of 20 or more on the roll is a ''Critical'', if applicable. ''Success Values'' above 20 (either from positive ''MODs'' or plainly stated in the Troop Profile) increase the chance of obtaining a ''Critical'' result.&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
{{greybox-start | Example of a Success Value/Attribute Over 20}}&lt;br /&gt;
The Knight of Justice has a ''Close Combat (CC)'' Attribute value of 23. Therefore, any result in a Normal Roll will be a success. Every time he performs a ''CC'' roll, he also adds 3 to the die’s result (for example: 4 + 3 = 7). For that reason, he will obtain a ''Critical'' if the result is 17 or higher: 17 (17 + 3 = 20), 18 (18 + 3 = 21), 19 (19 + 3 = 22), etc.&lt;br /&gt;
{{greybox-end}}&lt;br /&gt;
&lt;br /&gt;
== Normal Roll ==&lt;br /&gt;
Normal Rolls are the most common, basic dice rolls in Infinity. This roll is used when a Trooper is not facing off against an enemy, but instead must check if they successfully use an uncontested or passively contested ''Skill'' (such as trying to ''[[Discover]]'' a camouflaged enemy or healing an ally by means of the ''[[Doctor]]'' Special Skill).&lt;br /&gt;
&lt;br /&gt;
To make a Normal Roll and find out if a Trooper is successful when performing a ''Skill'', simply roll one d20 and compare the result against the Success Value of the relevant ''[[Attribute]]'' of the Trooper performing the action. If the result on the die is equal to or lower than the ''Success Value'', the ''Skill'' is successful, and the Trooper achieves its goal.&lt;br /&gt;
&lt;br /&gt;
=== Normal Roll Example ===&lt;br /&gt;
{{greybox-start | Normal Roll Example}}&lt;br /&gt;
The Fusilier Angus’ BS Attribute is 12 and he has to make a Normal BS Roll with a -3 ''MOD'', with a BS ''Success Value'' of 9, so he rolls a d20 and gets an 8. Since the ''Success Value'' is 9, the roll is a success. Later on, Angus tries another Normal BS Roll, but this time he gets a 12. As the ''Success Value'' is 9, he fails the roll.&lt;br /&gt;
{{greybox-end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Face to Face Rolls ==&lt;br /&gt;
When two or more Troopers act at the same time to try to thwart each other's progress, Face to Face Rolls are used to determine which side acts faster and more effectively.&lt;br /&gt;
&lt;br /&gt;
To do so, both players roll for their Troopers involved in the face-off and compare each result to the relevant ''Success Value'', as they would in a Normal Roll. Failures are simply discarded but, unlike in a Normal Roll, each side's successes are compared to the opponent’s.&lt;br /&gt;
&lt;br /&gt;
When comparing, successes cancel enemy successes with a lower result—even if they are canceled, in turn, by higher enemy successes. &lt;br /&gt;
&lt;br /&gt;
{{important-start}}&lt;br /&gt;
For actions to be resolved with a Face to Face Roll, both Troopers must affect each other directly. If either action does not affect the outcome of the other, use Normal Rolls instead.&lt;br /&gt;
&lt;br /&gt;
Breaking ties&lt;br /&gt;
Face to Face Rolls can result in a tie. In the event of a tie (Criticals or not), both rolls cancel each other, no effects are applied and the Order is spent.&lt;br /&gt;
{{important-end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{greybox-start | Here is a rundown of possible outcomes}}&lt;br /&gt;
* Both fail. No one achieved their goal.&lt;br /&gt;
* One fails and the other passes. The Trooper that succeeded wins the Face to Face Roll and achieves its goal.&lt;br /&gt;
* Both pass. The Trooper with the higher successful roll cancels the enemy successes, wins the Face to Face Roll and achieves its goal.&lt;br /&gt;
* Both pass, but one rolls a Critical. The Trooper who got a Critical wins the Face to Face Roll, even if the Critical roll was equal to or lower than the enemy success.&lt;br /&gt;
* Both roll Criticals. Neither Trooper wins the Face to Face Roll as the Criticals cancel each other and no effects are applied. Non-critical successes are discarded.&lt;br /&gt;
* One rolls a Critical and the other rolls two (or more) Criticals. As in the previous case, all Criticals are cancelled and no effects are applied.&lt;br /&gt;
{{greybox-end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Face to Face Roll: Dodge and Reset ===&lt;br /&gt;
In a Face to Face Roll, success in the Common Skills [[Dodge]] and [[Reset]] does not affect the ability of the attacker to execute their action, only their ability to affect the dodging/resetting Trooper. For example, dodging an Attack with several targets only cancels the attack against the Trooper who dodged, and does not cancel the attack against the rest of the targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
{{greybox-start | Example of Face to Face 1 vs 1 Rolls}}&lt;br /&gt;
&lt;br /&gt;
{{image | name=eng-ftf-1v1-1024.jpg | style=512border }}&lt;br /&gt;
&lt;br /&gt;
In his Active Turn, the Fusilier declares a BS Attack with his Combi Rifle against the Zhanshi.&lt;br /&gt;
&lt;br /&gt;
Range 15 inches&lt;br /&gt;
&lt;br /&gt;
He will apply the following MODs to his BS Attack:&lt;br /&gt;
:+3 for Range.&lt;br /&gt;
:-3 for Cover. &lt;br /&gt;
His Success Value (SV) will be 12 + 3 – 3 = 12.&lt;br /&gt;
&lt;br /&gt;
In her Reactive Turn, the Zhanshi declares as an ARO a BS Attack with her Combi Rifle against the Fusilier.&lt;br /&gt;
&lt;br /&gt;
She will apply the following MODs to her BS Attack:&lt;br /&gt;
:+3 for Range.&lt;br /&gt;
:-3 for Cover. &lt;br /&gt;
Her Success Value (SV) will be 11 + 3 – 3 = 11.&lt;br /&gt;
&lt;br /&gt;
All the Rolls are successful, but the Zhanshi’s 7 wins the Face to Face Roll because it cancels out all the other successful results below 7.&lt;br /&gt;
&lt;br /&gt;
The Fusilier is hit, and he must make a Saving Roll.&lt;br /&gt;
{{greybox-end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{greybox-start | Example of Face to Face Roll and Normal Roll}}&lt;br /&gt;
&lt;br /&gt;
{{image | name=eng-ftf-and-normal-1024.jpg | style=512border }}&lt;br /&gt;
&lt;br /&gt;
The Fusilier declares a BS Attack with his full Burst against Zhanshi A, who declares once again an ARO of BS Attack. Zhanshi B declares an ARO of BS Attack against the Fusilier.&lt;br /&gt;
&lt;br /&gt;
Since the declared Attacks affect each other, the Fusilier and Zhanshi A must make a Face to Face Roll. Zhanshi B will make a Normal Roll because the Fusilier’s shots do not affect him.&lt;br /&gt;
&lt;br /&gt;
Range: 15 inches&lt;br /&gt;
Range: 9 inches&lt;br /&gt;
&lt;br /&gt;
He will apply the following MODs to his BS Attack:&lt;br /&gt;
:+3 for Range.&lt;br /&gt;
:-3 for Cover. &lt;br /&gt;
His Success Value (SV) will be 12 + 3 – 3 = 12.&lt;br /&gt;
&lt;br /&gt;
Both Zhanshi will apply the following MODs to their BS Attacks:&lt;br /&gt;
:+3 for Range.&lt;br /&gt;
:-3 for Cover. &lt;br /&gt;
Their Success Value (SV) will be 11 + 3 – 3 = 11.&lt;br /&gt;
&lt;br /&gt;
In the Face to Face Roll both get a Critical, and as a result, their successes cancel each other and none of them hits their target.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Zhanshi B gets a 14 in his Roll, and, since his Success Value (SV) was 11, he misses his shot against the Fusilier.&lt;br /&gt;
{{greybox-end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{greybox-start | Example of Two Face to Face Rolls}}&lt;br /&gt;
&lt;br /&gt;
{{image | name=eng-2-ftf-rolls-1024.jpg | style=512border }}&lt;br /&gt;
&lt;br /&gt;
If the Fusilier divided his Combi Rifle’s Burst (B) 3, making 2 shots against Zhanshi A and 1 against Zhanshi B, we would have to make two Face to Face Rolls.&lt;br /&gt;
&lt;br /&gt;
He will apply the following MODs to his BS Attack:&lt;br /&gt;
:+3 for Range.&lt;br /&gt;
:-3 for Cover. &lt;br /&gt;
His Success Value (SV) will be 12 + 3 – 3 = 12.&lt;br /&gt;
&lt;br /&gt;
Both Zhanshi will apply the following MODs to their BS Attacks:&lt;br /&gt;
:+3 for Range.&lt;br /&gt;
:-3 for Cover. &lt;br /&gt;
Their Success Value (SV) will be 11 + 3 – 3 = 11.&lt;br /&gt;
&lt;br /&gt;
In the first Face to Face Roll, Fusilier VS Zhanshi A, the 5 cancels out the Fusilier’s 4 and the 9 wins the Face to Face Roll since it is the highest success. Therefore, Zhanshi A is successfully hit, and she will have to make a Save Roll.&lt;br /&gt;
&lt;br /&gt;
In the second Face to Face Roll, Fusilier VS Zhanshi B, both get an 11, which is a success for both. However, for Zhanshi B this is a Critical and, as a result, he wins the Face to Face Roll. Now it is the Fusilier who has been successfully hit, and it is a Critical Hit!&lt;br /&gt;
{{greybox-end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Rules]]&lt;/div&gt;</summary>
		<author><name>Reece2</name></author>
	</entry>
	<entry>
		<id>http://infinitythewiki.com/wiki-es/index.php?title=Tiradas&amp;diff=958</id>
		<title>Tiradas</title>
		<link rel="alternate" type="text/html" href="http://infinitythewiki.com/wiki-es/index.php?title=Tiradas&amp;diff=958"/>
		<updated>2020-05-12T14:27:38Z</updated>

		<summary type="html">&lt;p&gt;Reece2: /* Maximum Modifier Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Infinity CodeOne uses 20-sided dice (commonly known as d20) to determine whether specific actions are successful. For example, players roll dice to find out whether their Troopers succeed in hitting their target in ranged combat, hacking into enemy systems, discovering a hidden enemy, etc. &lt;br /&gt;
&lt;br /&gt;
Infinity CodeOne's game mechanics revolve around two types of d20 rolls: '''Normal Rolls and Face to Face Rolls'''.&lt;br /&gt;
&lt;br /&gt;
=== Successful Roll ===&lt;br /&gt;
Troopers and game Elements have a series of ''[[Attributes]]'' that define their capabilities to perform different game actions. Rolls are made against the '''Success Value (SV)''', the numeric value resulting from applying the relevant Modifiers (both negative and positive) to the ''[[Attribute]]'' used for the ''Skill''. &lt;br /&gt;
&lt;br /&gt;
To find out if a ''Skill'' has succeeded, a d20 is rolled and the result is compared to the Success Value. '''Any result that is equal or less than''' the ''Success Value'' means that the Skill was successful. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Modifiers (MOD) ==&lt;br /&gt;
In most cases, the circumstances of an action apply ''Modifiers (MODs)'' to the relevant Attribute before a roll is made. ''MODs'', by increasing or decreasing the numeric value of an ''[[Attribute]]'', denote the difficulty of the ''Skill'' at hand. A positive ''MOD'' applies when the ''Skill'' performed is easier than usual, and a negative ''MOD'' makes the ''Skill'' harder than usual.&lt;br /&gt;
&lt;br /&gt;
{{remember-start}}&lt;br /&gt;
Whenever a rule mentions the value of an Attribute, consider it to mean the ''Success Value'', obtained after applying all MODs.&lt;br /&gt;
{{remember-end}}&lt;br /&gt;
&lt;br /&gt;
=== Maximum Modifier ===&lt;br /&gt;
&lt;br /&gt;
{{greybox-start | Maximum Modifier}}&lt;br /&gt;
The sum total of the Modifiers applied to a Roll can never exceed +12 or -12. &lt;br /&gt;
&lt;br /&gt;
Any Modifier that adds up to more than +12 or less than -12 is ignored and replaced by the maximum MOD of +12 or -12, as appropriate.&lt;br /&gt;
{{greybox-end}}&lt;br /&gt;
&lt;br /&gt;
The most commonly used MODs are:&lt;br /&gt;
* '''[[Range]]:''' can modify the ''[[BS]]'', ''[[PH]]'' and ''[[WIP]]'' Attributes.&lt;br /&gt;
* '''[[Cover]]:''' can modify ''[[BS]]'', ''[[PH]]'', ''[[WIP]]'', and ''[[Saving Rolls]]''. &lt;br /&gt;
* '''[[Skills]], [[Weapons]] and [[Equipment]]:''' can modify several different Attributes.&lt;br /&gt;
&lt;br /&gt;
Positive [+] or negative [-] Modifiers (MOD) may appear in the Unit Profiles: &lt;br /&gt;
* A '''positive MOD [+]''' in round brackets next to a Special Skill, Weapon, or Equipment will be applied only to the '''user''' of that Special Skill, Weapon, or Equipment.  &lt;br /&gt;
* A '''negative MOD [-]''' in round brackets next to a Special Skill, Weapon, or Equipment will be applied only to '''enemies'''.  &lt;br /&gt;
* The value of an ''[[Attribute]], [[Burst]], [[Damage]]'', etc. in round brackets next to a Special Skill, Weapon, or Equipment will be applied only when using that Special Skill, Weapon or Equipment. &lt;br /&gt;
&lt;br /&gt;
{{remember-start}}&lt;br /&gt;
Rounding:&lt;br /&gt;
&lt;br /&gt;
In Infinity CodeOne, any time a number (a result on a die, an ''[[Attribute]]'', a ''MOD''...) is divided and rounded to an integer, it is always rounded up. For example, half of 5 (5 / 2 = 2.5) would be 3.&lt;br /&gt;
{{remember-end}}&lt;br /&gt;
&lt;br /&gt;
=== Maximum Modifier Example ===&lt;br /&gt;
{{greybox-start | Maximum Modifier Example}}&lt;br /&gt;
{{image | name=eng-maximum-modifier-1024.jpg | style=512border }}&lt;br /&gt;
&lt;br /&gt;
The Akal Commando declares: Move + BS Attack with his Combi Rifle.&lt;br /&gt;
His BS Attack will apply the following MODs:&lt;br /&gt;
:-6 for the Hac Tao’s Mimetism.&lt;br /&gt;
:-3 for Cover. &lt;br /&gt;
:-6 for Range. &lt;br /&gt;
The total sum of Modifiers is -15.&lt;br /&gt;
Given that the maximum MOD is -12, the Success Value (SV) will be 13 - 12 = 1.&lt;br /&gt;
{{greybox-end}}&lt;br /&gt;
&lt;br /&gt;
== Criticals ==&lt;br /&gt;
'''''Criticals''''' represent the improved outcomes of actions that resulted in an exceptional success. When the result on the die matches the ''Success Value'' (remember: the value of the ''[[Attribute]]'' with all ''MODs'' applied), the action is a Critical success. The goal of the action was achieved in the best possible way. A perfect success, congratulations!&lt;br /&gt;
&lt;br /&gt;
In Face to Face Rolls, '''Criticals''' always win, regardless of the rival’s results. If both players get one or more Criticals, the Face to Face Roll is a tie and both Troopers are considered to have failed.&lt;br /&gt;
&lt;br /&gt;
====See Also====&lt;br /&gt;
'''[[Combat_Module_Intro#Criticals|Criticals and Attacks]]'''&lt;br /&gt;
&lt;br /&gt;
== Success Values Below 1 ==&lt;br /&gt;
Negative ''MODs'' can sometimes cause the ''Success Value'' to drop below 1 for an action. In these cases, the player does not roll the dice, and the Roll is an '''automatic failure'''.&lt;br /&gt;
&lt;br /&gt;
== Success Values Above 20 ==&lt;br /&gt;
In other cases, a high ''[[Attribute]]'' or positive ''MODs'' to an ''[[Attribute]]'' can cause the ''Success Value'' to be higher than 20. In this case, consider the ''Success Value'' to be 20, but with the peculiarity that the player adds the amount by which the ''Success Value'' exceeded 20 to his result on the die (a Success Value of 23 would add 3 to the result).&lt;br /&gt;
&lt;br /&gt;
In these cases, any result of 20 or more on the roll is a ''Critical'', if applicable. ''Success Values'' above 20 (either from positive ''MODs'' or plainly stated in the Troop Profile) increase the chance of obtaining a ''Critical'' result.&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
{{greybox-start | Example of a Success Value/Attribute Over 20}}&lt;br /&gt;
The Knight of Justice has a ''Close Combat (CC)'' Attribute value of 23. Therefore, any result in a Normal Roll will be a success. Every time he performs a ''CC'' roll, he also adds 3 to the die’s result (for example: 4 + 3 = 7). For that reason, he will obtain a ''Critical'' if the result is 17 or higher: 17 (17 + 3 = 20), 18 (18 + 3 = 21), 19 (19 + 3 = 22), etc.&lt;br /&gt;
{{greybox-end}}&lt;br /&gt;
&lt;br /&gt;
== Normal Roll ==&lt;br /&gt;
Normal Rolls are the most common, basic dice rolls in Infinity. This roll is used when a Trooper is not facing off against an enemy, but instead must check if they successfully use an uncontested or passively contested ''Skill'' (such as trying to ''[[Discover]]'' a camouflaged enemy or healing an ally by means of the ''[[Doctor]]'' Special Skill).&lt;br /&gt;
&lt;br /&gt;
To make a Normal Roll and find out if a Trooper is successful when performing a ''Skill'', simply roll one d20 and compare the result against the Success Value of the relevant ''[[Attribute]]'' of the Trooper performing the action. If the result on the die is equal to or lower than the ''Success Value'', the ''Skill'' is successful, and the Trooper achieves its goal.&lt;br /&gt;
&lt;br /&gt;
=== Normal Roll Example ===&lt;br /&gt;
{{greybox-start | Normal Roll Example}}&lt;br /&gt;
The Fusilier Angus’ BS Attribute is 12 and he has to make a Normal BS Roll with a -3 ''MOD'', with a BS ''Success Value'' of 9, so he rolls a d20 and gets an 8. Since the ''Success Value'' is 9, the roll is a success. Later on, Angus tries another Normal BS Roll, but this time he gets a 12. As the ''Success Value'' is 9, he fails the roll.&lt;br /&gt;
{{greybox-end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Face to Face Rolls ==&lt;br /&gt;
When two or more Troopers act at the same time to try to thwart each other's progress, Face to Face Rolls are used to determine which side acts faster and more effectively.&lt;br /&gt;
&lt;br /&gt;
To do so, both players roll for their Troopers involved in the face-off and compare each result to the relevant ''Success Value'', as they would in a Normal Roll. Failures are simply discarded but, unlike in a Normal Roll, each side's successes are compared to the opponent’s.&lt;br /&gt;
&lt;br /&gt;
When comparing, successes cancel enemy successes with a lower result—even if they are canceled, in turn, by higher enemy successes. &lt;br /&gt;
&lt;br /&gt;
{{important-start}}&lt;br /&gt;
For actions to be resolved with a Face to Face Roll, both Troopers must affect each other directly. If either action does not affect the outcome of the other, use Normal Rolls instead.&lt;br /&gt;
&lt;br /&gt;
Breaking ties&lt;br /&gt;
Face to Face Rolls can result in a tie. In the event of a tie (Criticals or not), both rolls cancel each other, no effects are applied and the Order is spent.&lt;br /&gt;
{{important-end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{greybox-start | Here is a rundown of possible outcomes}}&lt;br /&gt;
* Both fail. No one achieved their goal.&lt;br /&gt;
* One fails and the other passes. The Trooper that succeeded wins the Face to Face Roll and achieves its goal.&lt;br /&gt;
* Both pass. The Trooper with the higher successful roll cancels the enemy successes, wins the Face to Face Roll and achieves its goal.&lt;br /&gt;
* Both pass, but one rolls a Critical. The Trooper who got a Critical wins the Face to Face Roll, even if the Critical roll was equal to or lower than the enemy success.&lt;br /&gt;
* Both roll Criticals. Neither Trooper wins the Face to Face Roll as the Criticals cancel each other and no effects are applied. Non-critical successes are discarded.&lt;br /&gt;
* One rolls a Critical and the other rolls two (or more) Criticals. As in the previous case, all Criticals are cancelled and no effects are applied.&lt;br /&gt;
{{greybox-end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Face to Face Roll: Dodge and Reset ===&lt;br /&gt;
In a Face to Face Roll, success in the Common Skills [[Dodge]] and [[Reset]] does not affect the ability of the attacker to execute their action, only their ability to affect the dodging/resetting Trooper. For example, dodging an Attack with several targets only cancels the attack against the Trooper who dodged, and does not cancel the attack against the rest of the targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
{{greybox-start | Example of Face to Face 1 vs 1 Rolls}}&lt;br /&gt;
&lt;br /&gt;
{{image | name=eng-ftf-1v1-1024.jpg | style=512border }}&lt;br /&gt;
&lt;br /&gt;
In his Active Turn, the Fusilier declares a BS Attack with his Combi Rifle against the Zhanshi.&lt;br /&gt;
&lt;br /&gt;
Range 15 inches&lt;br /&gt;
&lt;br /&gt;
He will apply the following MODs to his BS Attack:&lt;br /&gt;
:+3 for Range.&lt;br /&gt;
:-3 for Cover. &lt;br /&gt;
His Success Value (SV) will be 12 + 3 – 3 = 12.&lt;br /&gt;
&lt;br /&gt;
In her Reactive Turn, the Zhanshi declares as an ARO a BS Attack with her Combi Rifle against the Fusilier.&lt;br /&gt;
&lt;br /&gt;
She will apply the following MODs to her BS Attack:&lt;br /&gt;
:+3 for Range.&lt;br /&gt;
:-3 for Cover. &lt;br /&gt;
Her Success Value (SV) will be 11 + 3 – 3 = 11.&lt;br /&gt;
&lt;br /&gt;
All the Rolls are successful, but the Zhanshi’s 7 wins the Face to Face Roll because it cancels out all the other successful results below 7.&lt;br /&gt;
&lt;br /&gt;
The Fusilier is hit, and he must make a Saving Roll.&lt;br /&gt;
{{greybox-end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{greybox-start | Example of Face to Face Roll and Normal Roll}}&lt;br /&gt;
&lt;br /&gt;
{{image | name=eng-ftf-and-normal-1024.jpg | style=512border }}&lt;br /&gt;
&lt;br /&gt;
The Fusilier declares a BS Attack with his full Burst against Zhanshi A, who declares once again an ARO of BS Attack. Zhanshi B declares an ARO of BS Attack against the Fusilier.&lt;br /&gt;
&lt;br /&gt;
Since the declared Attacks affect each other, the Fusilier and Zhanshi A must make a Face to Face Roll. Zhanshi B will make a Normal Roll because the Fusilier’s shots do not affect him.&lt;br /&gt;
&lt;br /&gt;
Range: 15 inches&lt;br /&gt;
Range: 9 inches&lt;br /&gt;
&lt;br /&gt;
He will apply the following MODs to his BS Attack:&lt;br /&gt;
:+3 for Range.&lt;br /&gt;
:-3 for Cover. &lt;br /&gt;
His Success Value (SV) will be 12 + 3 – 3 = 12.&lt;br /&gt;
&lt;br /&gt;
Both Zhanshi will apply the following MODs to their BS Attacks:&lt;br /&gt;
:+3 for Range.&lt;br /&gt;
:-3 for Cover. &lt;br /&gt;
Their Success Value (SV) will be 11 + 3 – 3 = 11.&lt;br /&gt;
&lt;br /&gt;
In the Face to Face Roll both get a Critical, and as a result, their successes cancel each other and none of them hits their target.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Zhanshi B gets a 14 in his Roll, and, since his Success Value (SV) was 11, he misses his shot against the Fusilier.&lt;br /&gt;
{{greybox-end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{greybox-start | Example of Two Face to Face Rolls}}&lt;br /&gt;
&lt;br /&gt;
{{image | name=eng-2-ftf-rolls-1024.jpg | style=512border }}&lt;br /&gt;
&lt;br /&gt;
If the Fusilier divided his Combi Rifle’s Burst (B) 3, making 2 shots against Zhanshi A and 1 against Zhanshi B, we would have to make two Face to Face Rolls.&lt;br /&gt;
&lt;br /&gt;
He will apply the following MODs to his BS Attack:&lt;br /&gt;
:+3 for Range.&lt;br /&gt;
:-3 for Cover. &lt;br /&gt;
His Success Value (SV) will be 12 + 3 – 3 = 12.&lt;br /&gt;
&lt;br /&gt;
Both Zhanshi will apply the following MODs to their BS Attacks:&lt;br /&gt;
:+3 for Range.&lt;br /&gt;
:-3 for Cover. &lt;br /&gt;
Their Success Value (SV) will be 11 + 3 – 3 = 11.&lt;br /&gt;
&lt;br /&gt;
In the first Face to Face Roll, Fusilier VS Zhanshi A, the 5 cancels out the Fusilier’s 4 and the 9 wins the Face to Face Roll since it is the highest success. Therefore, Zhanshi A is successfully hit, and she will have to make a Save Roll.&lt;br /&gt;
&lt;br /&gt;
In the second Face to Face Roll, Fusilier VS Zhanshi B, both get an 11, which is a success for both. However, for Zhanshi B this is a Critical and, as a result, he wins the Face to Face Roll. Now it is the Fusilier who has been successfully hit, and it is a Critical Hit!&lt;br /&gt;
{{greybox-end}}&lt;br /&gt;
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{{Section-basic-rules}}&lt;br /&gt;
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[[Category:Basic Rules]]&lt;/div&gt;</summary>
		<author><name>Reece2</name></author>
	</entry>
	<entry>
		<id>http://infinitythewiki.com/wiki-es/index.php?title=Zona_de_Control&amp;diff=957</id>
		<title>Zona de Control</title>
		<link rel="alternate" type="text/html" href="http://infinitythewiki.com/wiki-es/index.php?title=Zona_de_Control&amp;diff=957"/>
		<updated>2020-05-12T14:20:54Z</updated>

		<summary type="html">&lt;p&gt;Reece2: /* Zone of Control and Aros */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Troopers have an awareness of their surroundings. '''Zone of Control''' (ZoC) is defined as an imaginary cylinder with a radius of 8 inches from the outer edge of the Trooper's Silhouette, extending 8 inches up from the top of the Silhouette and 8 inches down from the bottom of the Silhouette.&lt;br /&gt;
&lt;br /&gt;
=== Zone of Control and AROs===&lt;br /&gt;
Enemies entering or acting inside the ''Zone of Control'' of a Trooper while remaining outside that Trooper’s LoF can be reacted to, but '''only''' by using the Common Skills ''[[Dodge]]'' or ''[[Reset]]'', unless the Trooper has a Special Skill, weapon, or piece of Equipment that can be used without ''[[LoF]]''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{image | name=eng-zoc.jpg | style=512border }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Section-basic-rules}}&lt;br /&gt;
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[[Category:Basic Rules]]&lt;/div&gt;</summary>
		<author><name>Reece2</name></author>
	</entry>
	<entry>
		<id>http://infinitythewiki.com/wiki-es/index.php?title=Secuencia_de_Juego&amp;diff=956</id>
		<title>Secuencia de Juego</title>
		<link rel="alternate" type="text/html" href="http://infinitythewiki.com/wiki-es/index.php?title=Secuencia_de_Juego&amp;diff=956"/>
		<updated>2020-05-12T14:15:52Z</updated>

		<summary type="html">&lt;p&gt;Reece2: /* Orders Phase */&lt;/p&gt;
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&lt;div&gt;{{Section-basic-rules}}&lt;br /&gt;
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&lt;br /&gt;
== Game Round ==&lt;br /&gt;
Infinity CodeOne games are divided into ''Game Rounds'', or '''Rounds''', during which both players have the chance to take an active role. This means each ''Round'' is divided into two ''Player Turns'', or '''Turns''', one for each player. &lt;br /&gt;
&lt;br /&gt;
At the start of a ''Round'', a new ''Player Turn'' begins, following the turn order determined during the [[Initiative_and_Deployment#Initiative_Roll|Initiative Phase]]. &lt;br /&gt;
&lt;br /&gt;
{{image | name=eng-game-sequence-1024.jpg | style=512 }}&lt;br /&gt;
&lt;br /&gt;
== Player Turn ==&lt;br /&gt;
During each Turn there is an ''Active Player'' and a ''Reactive Player''. The ''Active Player'' can activate his Troopers and execute actions, while the ''Reactive Player'' can react to the activation of the ''Active Player's'' Troopers (see [[Orders_and_the_Order_Pool#ARO:_Automatic_Reaction_Order|ARO: Automatic Reaction Order]]).&lt;br /&gt;
Each ''Player Turn'' is divided into these steps:&lt;br /&gt;
# Start of the ''Turn'': Tactical Phase &lt;br /&gt;
## Order count &lt;br /&gt;
# Orders Phase &lt;br /&gt;
# States Phase &lt;br /&gt;
# End of the ''Turn''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Start of the Turn: Tactical Phase ==&lt;br /&gt;
The Tactical Phase is the step when the Active Player makes a series of quick checks before they start activating their Troopers.&lt;br /&gt;
&lt;br /&gt;
=== Order Count ===&lt;br /&gt;
The ''Active Player'' counts how many Orders he has at his disposal for this ''Turn'', by counting the number, type and state of his Troopers. &lt;br /&gt;
&lt;br /&gt;
==== Regular Orders ====&lt;br /&gt;
{{image | name=eng-regular-order-512.jpg | style=128 }}&lt;br /&gt;
&lt;br /&gt;
For each ''[[Regular]]'' Trooper deployed on the table, as a Model or Marker, that is not in a Null state (''[[Unconscious]], [[Dead]]''…), the ''Active Player'' adds one Regular Order to his ''[[Order Pool]]''.&lt;br /&gt;
&lt;br /&gt;
==== Lieutenant Special Order ====&lt;br /&gt;
{{image | name=eng-lieutenant-order-512.jpg | style=128 }}&lt;br /&gt;
&lt;br /&gt;
If the Active Player has a ''[[Lieutenant]]'' deployed on the table in a non-''[[Null]]'' state, the player places the Special Lieutenant Order in a visible place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{remember-start}}&lt;br /&gt;
Troopers that have yet to deploy on the table as a Model or Marker (for example, due to the [[Combat Jump]] Special Skill) do not contribute their Order to their Order Pool. Undeployed Troopers' Orders are [[Open and Private Information|Private Information]], so their player can keep their Orders secret and out of sight of the opponent.&lt;br /&gt;
{{remember-end}}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Orders Phase ==&lt;br /&gt;
This is the main phase of the Player Turn, when the Active Player gets to use her Order Pool and the Lieutenant Special Order to activate her Troopers. The Active Player has no obligation to expend all Orders. However, unused Orders '''cannot''' be reserved for subsequent Turns, and are lost.&lt;br /&gt;
&lt;br /&gt;
== States Phase ==&lt;br /&gt;
Once the Active Player runs out of Orders, or decides not to use the remaining ones, both players will carry out any checks for those States or Skills that require it. These rolls do not generate AROs. &lt;br /&gt;
&lt;br /&gt;
All Order Markers still on the table are removed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== End of the Turn ==&lt;br /&gt;
Once all checks are made, the ''Active Player Turn'' ends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Section-basic-rules}}&lt;br /&gt;
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[[Category:Basic Rules]]&lt;/div&gt;</summary>
		<author><name>Reece2</name></author>
	</entry>
	<entry>
		<id>http://infinitythewiki.com/wiki-es/index.php?title=Secuencia_de_Juego&amp;diff=955</id>
		<title>Secuencia de Juego</title>
		<link rel="alternate" type="text/html" href="http://infinitythewiki.com/wiki-es/index.php?title=Secuencia_de_Juego&amp;diff=955"/>
		<updated>2020-05-12T14:14:31Z</updated>

		<summary type="html">&lt;p&gt;Reece2: /* Game Round */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Round ==&lt;br /&gt;
Infinity CodeOne games are divided into ''Game Rounds'', or '''Rounds''', during which both players have the chance to take an active role. This means each ''Round'' is divided into two ''Player Turns'', or '''Turns''', one for each player. &lt;br /&gt;
&lt;br /&gt;
At the start of a ''Round'', a new ''Player Turn'' begins, following the turn order determined during the [[Initiative_and_Deployment#Initiative_Roll|Initiative Phase]]. &lt;br /&gt;
&lt;br /&gt;
{{image | name=eng-game-sequence-1024.jpg | style=512 }}&lt;br /&gt;
&lt;br /&gt;
== Player Turn ==&lt;br /&gt;
During each Turn there is an ''Active Player'' and a ''Reactive Player''. The ''Active Player'' can activate his Troopers and execute actions, while the ''Reactive Player'' can react to the activation of the ''Active Player's'' Troopers (see [[Orders_and_the_Order_Pool#ARO:_Automatic_Reaction_Order|ARO: Automatic Reaction Order]]).&lt;br /&gt;
Each ''Player Turn'' is divided into these steps:&lt;br /&gt;
# Start of the ''Turn'': Tactical Phase &lt;br /&gt;
## Order count &lt;br /&gt;
# Orders Phase &lt;br /&gt;
# States Phase &lt;br /&gt;
# End of the ''Turn''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Start of the Turn: Tactical Phase ==&lt;br /&gt;
The Tactical Phase is the step when the Active Player makes a series of quick checks before they start activating their Troopers.&lt;br /&gt;
&lt;br /&gt;
=== Order Count ===&lt;br /&gt;
The ''Active Player'' counts how many Orders he has at his disposal for this ''Turn'', by counting the number, type and state of his Troopers. &lt;br /&gt;
&lt;br /&gt;
==== Regular Orders ====&lt;br /&gt;
{{image | name=eng-regular-order-512.jpg | style=128 }}&lt;br /&gt;
&lt;br /&gt;
For each ''[[Regular]]'' Trooper deployed on the table, as a Model or Marker, that is not in a Null state (''[[Unconscious]], [[Dead]]''…), the ''Active Player'' adds one Regular Order to his ''[[Order Pool]]''.&lt;br /&gt;
&lt;br /&gt;
==== Lieutenant Special Order ====&lt;br /&gt;
{{image | name=eng-lieutenant-order-512.jpg | style=128 }}&lt;br /&gt;
&lt;br /&gt;
If the Active Player has a ''[[Lieutenant]]'' deployed on the table in a non-''[[Null]]'' state, the player places the Special Lieutenant Order in a visible place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{remember-start}}&lt;br /&gt;
Troopers that have yet to deploy on the table as a Model or Marker (for example, due to the [[Combat Jump]] Special Skill) do not contribute their Order to their Order Pool. Undeployed Troopers' Orders are [[Open and Private Information|Private Information]], so their player can keep their Orders secret and out of sight of the opponent.&lt;br /&gt;
{{remember-end}}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Orders Phase ==&lt;br /&gt;
This is the main phase of the Player Turn, when the Active Player gets to use her Order Pool and the Lieutenant Special Order to activate her Troopers. The Active Player has no obligation to expend all Orders. However, unused Orders cannot be reserved for subsequent Turns, and are lost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== States Phase ==&lt;br /&gt;
Once the Active Player runs out of Orders, or decides not to use the remaining ones, both players will carry out any checks for those States or Skills that require it. These rolls do not generate AROs. &lt;br /&gt;
&lt;br /&gt;
All Order Markers still on the table are removed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== End of the Turn ==&lt;br /&gt;
Once all checks are made, the ''Active Player Turn'' ends.&lt;br /&gt;
&lt;br /&gt;
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{{Section-basic-rules}}&lt;br /&gt;
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[[Category:Basic Rules]]&lt;/div&gt;</summary>
		<author><name>Reece2</name></author>
	</entry>
	<entry>
		<id>http://infinitythewiki.com/wiki-es/index.php?title=Perfil_de_Unidad&amp;diff=954</id>
		<title>Perfil de Unidad</title>
		<link rel="alternate" type="text/html" href="http://infinitythewiki.com/wiki-es/index.php?title=Perfil_de_Unidad&amp;diff=954"/>
		<updated>2020-05-12T14:13:00Z</updated>

		<summary type="html">&lt;p&gt;Reece2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
“Soldiers” in Infinity CodeOne are called '''''[[Trooper]]s''''' and are grouped into ''Units'' belonging to each Army.&lt;br /&gt;
&lt;br /&gt;
All members of a Unit have received the same training and have the same Attributes, Skills, and the same basic gear. Each Unit has a Unit Profile with all the data you need to play it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example Of Different Units Belonging to O-12:&lt;br /&gt;
&lt;br /&gt;
Included below is the format for Unit Profiles, to help you become familiar with the terms, Attributes, and all the Profiles’ information. &lt;br /&gt;
&lt;br /&gt;
{{image | name=eng-armyentry-1024.jpg | style=512 }}&lt;br /&gt;
&lt;br /&gt;
{{Greybox_Start}}&lt;br /&gt;
In this Troop Profile example we can see the Delta Unit has different options, each of them possessing different weapons and pieces of Equipment, and one that also includes a Yudbot-B, which is a Peripheral, a special category of Trooper, with the Delta as its Controller. &lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All this makes each Unit unique and sets them apart from the rest.&lt;br /&gt;
&lt;br /&gt;
The contents and features specific to each Trooper are shown in different ways:&lt;br /&gt;
* Under the ''[[Attributes]]'', ''[[Equipment]]'' and ''[[Special Skills]]'' common to all Unit options are shown. &lt;br /&gt;
* When one of the options of a profile has a Special Skill, it will be shown next to the Trooper’s name.&lt;br /&gt;
* If one of the options has Equipment, it will be shown in round brackets next to the name or Special Skill. For example: (Multispectral Visor L2) or Hacker (Hacking Device).&lt;br /&gt;
* Equipment is separated from BS Weapons by a vertical bar (“|”) in the Weaponry and Equipment column.&lt;br /&gt;
* Peripherals are separated from Weapons and Equipment by a double vertical bar (“||”) in the Weaponry and Equipment column.&lt;br /&gt;
* CC Weapons, or special weapons that may be used as BS or CC Weapons, are in the Melee Weapons column.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trooper Characteristics ==&lt;br /&gt;
&lt;br /&gt;
The following terms are important for playing: &lt;br /&gt;
* '''Training:''' Order contributed by the Trooper to the ''[[Order Pool]]''.&lt;br /&gt;
* '''Troop Type:'''&lt;br /&gt;
**LI – Light Infantry&lt;br /&gt;
**MI – Medium Infantry &lt;br /&gt;
**HI – Heavy Infantry&lt;br /&gt;
**REM - Remote &lt;br /&gt;
**TAG - Tactical Armored Gear.&lt;br /&gt;
**WB - Warband&lt;br /&gt;
**SK – Skirmisher&lt;br /&gt;
** {{image | name=eng-peripheral-256.png | style= 2eminline }} - Peripheral&lt;br /&gt;
*'''ISC (International Standard Code):''' To avoid confusion, O-12 has created an international nomenclature, for its intelligence reports and analysis, which stays constant across different languages.&lt;br /&gt;
* {{image | name=eng-hackable-256.png | style= 2eminline }} '''Hackable:''' This Characteristic identifies those Troopers technologically advanced enough to suffer attacks from or be aided by infowar and hacking systems. A Trooper with the Hackable Characteristic can be targeted by both allies and enemies using certain Hacking Programs. HI, REM, and TAG Troopers are Hackable unless otherwise stated. ''[[Hackers]]'', regardless of Troop Type, are also Hackable. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Advice_Start}}&lt;br /&gt;
Want to know more? You can find all the additional info to further explore the Infinity Universe in fluff books, articles and appendices!&lt;br /&gt;
{{Advice_End}}&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Attributes are a series of numeric values that describe the basic capabilities of Troopers and game elements. In game terms, these are used to make Rolls and calculate the success or failure of attempted actions made by ''[[Troopers]]'' and game elements. For simplicity, Attribute definitions always refer to the term Trooper. &lt;br /&gt;
&lt;br /&gt;
The Attributes are as follows:&lt;br /&gt;
=== Movement (MOV) ===&lt;br /&gt;
The number of inches this Trooper can move with an Order. The MOV Attribute usually has two values: the first time the Trooper moves in an Order, and the second.&lt;br /&gt;
&lt;br /&gt;
=== Close Combat (CC) ===&lt;br /&gt;
This conveys the Trooper's prowess in hand-to-hand combat.&lt;br /&gt;
&lt;br /&gt;
=== Ballistic Skills (BS) ===&lt;br /&gt;
This conveys the Trooper's prowess in ranged combat.&lt;br /&gt;
&lt;br /&gt;
=== Physique (PH) ===&lt;br /&gt;
This represents all physical skills, such as strength, dexterity, throwing, dodging...&lt;br /&gt;
&lt;br /&gt;
=== Willpower (WIP) ===&lt;br /&gt;
This represents all mental skills, such as ''[[Discover]]'', ''[[Doctor]]'', ''[[Hacking]]''…&lt;br /&gt;
&lt;br /&gt;
=== Armor (ARM) ===&lt;br /&gt;
This is a numeric value for the Trooper's overall armor. The higher the value, the heavier and more effective the armor is in reducing the damage of enemy attacks.&lt;br /&gt;
&lt;br /&gt;
=== Bio-Technological Shield (BTS) ===&lt;br /&gt;
This is a numeric value for the Trooper's NBC (Nuclear, Biological, Chemical), Nanotechnological, Electromagnetic, and Anti-Hacking protections. &lt;br /&gt;
&lt;br /&gt;
=== Wounds (W) ===&lt;br /&gt;
This represents the physical endurance of the Trooper, and how much punishment it can withstand before losing consciousness or dying.&lt;br /&gt;
&lt;br /&gt;
=== Structure (STR) ===&lt;br /&gt;
This alternative to the Wounds Attribute represents the capacity of mechanical Troopers (TAGs, REMs...) or scenery structures to soak up damage before ceasing to function.&lt;br /&gt;
&lt;br /&gt;
=== Availability (AVA) ===&lt;br /&gt;
This indicates the number of Troopers from this Unit allowed in a single Army List.&lt;br /&gt;
&lt;br /&gt;
=== Silhouette (S) ===&lt;br /&gt;
This indicates the three-dimensional volume of the Trooper for game purposes. The value refers to a specific type of Silhouette Template.&lt;br /&gt;
&lt;br /&gt;
=== Support Weapons Cost (SWC) ===&lt;br /&gt;
The cost in Support Weapon Points paid for adding a Support Weapon to a Trooper of that Unit. This value is pivotal when constructing your Army Lists.&lt;br /&gt;
&lt;br /&gt;
=== Cost (C) ===&lt;br /&gt;
This is the value in Army Points of the Trooper with all its Special Skills, Weapons, and Equipment. This value is pivotal when constructing your Army Lists.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills and Equipment ==&lt;br /&gt;
In the corresponding sections of this rulebook you will find each ''[[Common Skill]], [[Special Skill]]'', and piece of ''[[Equipment]]'' in Infinity CodeOne explained in detail. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weaponry ==&lt;br /&gt;
In the Combat Module section you will find all the information needed to use [[Weapon Charts]] in Infinity CodeOne, and in the [[Weaponry]] section you will find those weapons that require further explanation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Section-basic-rules}}&lt;br /&gt;
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[[Category:Basic Rules]]&lt;br /&gt;
[[Category:Placeholder]]&lt;/div&gt;</summary>
		<author><name>Reece2</name></author>
	</entry>
	<entry>
		<id>http://infinitythewiki.com/wiki-es/index.php?title=Etiquetas_y_Propiedades&amp;diff=953</id>
		<title>Etiquetas y Propiedades</title>
		<link rel="alternate" type="text/html" href="http://infinitythewiki.com/wiki-es/index.php?title=Etiquetas_y_Propiedades&amp;diff=953"/>
		<updated>2020-05-12T14:12:14Z</updated>

		<summary type="html">&lt;p&gt;Reece2: /* Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The function of Labels and Traits is to quickly indicate details and to group common features.&lt;br /&gt;
&lt;br /&gt;
=== [[Labels]] ===&lt;br /&gt;
[[Labels]] indicate a series of defining aspects of a Skill, Special Skill or piece of Equipment for quick reference. You can find all Infinity CodeOne Labels in the [[Glossary]]. &lt;br /&gt;
&lt;br /&gt;
=== [[Traits]] ===&lt;br /&gt;
Most weapons and Equipment have special features, called [[Traits]].&lt;br /&gt;
&lt;br /&gt;
Traits usually relate to Common Skills or Special Skills, or to specific effects that make these items special. Some of them are self-explanatory. You can find all Infinity CodeOne Traits in the [[Glossary]].&lt;br /&gt;
&lt;br /&gt;
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[[Category:Basic Rules]]&lt;/div&gt;</summary>
		<author><name>Reece2</name></author>
	</entry>
	<entry>
		<id>http://infinitythewiki.com/wiki-es/index.php?title=Iniciativa_y_Despliegue&amp;diff=952</id>
		<title>Iniciativa y Despliegue</title>
		<link rel="alternate" type="text/html" href="http://infinitythewiki.com/wiki-es/index.php?title=Iniciativa_y_Despliegue&amp;diff=952"/>
		<updated>2020-05-12T14:08:41Z</updated>

		<summary type="html">&lt;p&gt;Reece2: /* Initiative Roll */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Initiative Roll ==&lt;br /&gt;
Before the game begins, players make a ''[[Face to Face Roll]]'' using their respective ''[[Lieutenant]]'''s ''[[Unit Profile#WIP|WIP]]'' Attributes. So, both players roll a D20 and compare their results and the one with the higher result (that does not exceed their Lieutenant’s WIP Attribute) is the winner of the Initiative Roll. '''The winner of the ''Initiative Roll'' can choose between keeping ''Deployment'' and keeping ''Initiative''.''' Whichever option the winner declined goes to the other player.&lt;br /&gt;
&lt;br /&gt;
In the case of a tie, or both players failing, repeat the Initiative Roll.&lt;br /&gt;
&lt;br /&gt;
In the Initiative Roll, the ''[[Unit Profile#WIP|WIP]]'' Attribute of the Lieutenant is ''[[Open Information]]''.&lt;br /&gt;
&lt;br /&gt;
=== Keeping Initiative ===&lt;br /&gt;
The player who kept Initiative gets to choose '''which player has the first ''[[Game Sequence|Player Turn]]''''' and which player has the second ''[[Game Sequence|Player Turn]]'' in each Game Round. This order is maintained throughout the game.&lt;br /&gt;
&lt;br /&gt;
=== Keeping Deployment ===&lt;br /&gt;
The player who kept Deployment gets to choose '''who deploys first''', and in which '''''[[Deployment Zone]]'''''.&lt;br /&gt;
&lt;br /&gt;
== Deployment Phase ==&lt;br /&gt;
This phase comes after the ''Initiative Roll'', once the Initiative and Deployment have been chosen. During the Deployment Phase, before the game begins, players place their Troopers on the battlefield. &lt;br /&gt;
&lt;br /&gt;
The Deployment Phase is divided into the following steps:&lt;br /&gt;
# '''Player One Deployment:''' Following the order established in the Initiative Roll, as decided by the player who kept Deployment, the first player places '''all but one''' of his Troopers inside his ''[[Deployment Zone]]''.&lt;br /&gt;
# '''Player Two Deployment:''' Once Player One is done, Player Two places '''all but one''' of her Troopers inside her ''[[Deployment Zone]]''.&lt;br /&gt;
# '''Player One Last Trooper:''' Then, Player One places the Trooper he kept back during step one.&lt;br /&gt;
# '''Player Two Last Trooper:''' Finally, Player Two places the Trooper she kept back during step two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{greybox-start}}&lt;br /&gt;
Some Special Skills, such as ''[[Forward Deployment]]'', allow players to place certain Troopers outside their ''[[Deployment Zones]]''. &lt;br /&gt;
&lt;br /&gt;
Other Special Skills, like ''[[Combat Jump]]'', allow players not to place certain Troopers on the battlefield at all during the Deployment Phase.&lt;br /&gt;
&lt;br /&gt;
Finally, some ''[[Special Skills]]'' may alter the Deployment rules for both players.&lt;br /&gt;
{{greybox-end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Deployment Rules ==&lt;br /&gt;
To deploy your Troopers on the table, follow these rules:&lt;br /&gt;
* The base of each Trooper must be entirely within the ''Deployment Zone''.&lt;br /&gt;
* Troopers cannot be deployed in contact with enemy and neutral Models, Markers, or Tokens, or in contact with any mission objective, no matter the Special Skills they have.&lt;br /&gt;
* When a Trooper deploys, its owner can choose to deploy it ''[[Prone]]''. To do so, simply place a Prone State Token beside the Trooper.&lt;br /&gt;
* Unless previously agreed upon, Troopers cannot deploy in a location without enough space to fit their entire base.&lt;br /&gt;
* Players can measure the size of the ''Deployment Zones'', those areas where ''[[Troopers]]'' possessing the ''[[Forward Deployment]]'' Special Skill can deploy, the central line of the game table and any ''[[Exclusion Zone]]'' the game scenario specifies.&lt;br /&gt;
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{{Section-basic-rules}}&lt;br /&gt;
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[[Category:Basic Rules]]&lt;/div&gt;</summary>
		<author><name>Reece2</name></author>
	</entry>
	<entry>
		<id>http://infinitythewiki.com/wiki-es/index.php?title=Reglas_B%C3%A1sicas&amp;diff=938</id>
		<title>Reglas Básicas</title>
		<link rel="alternate" type="text/html" href="http://infinitythewiki.com/wiki-es/index.php?title=Reglas_B%C3%A1sicas&amp;diff=938"/>
		<updated>2020-05-11T19:30:43Z</updated>

		<summary type="html">&lt;p&gt;Reece2: /* Initiative and Deployment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{section-main-sections}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The basic rules are one of the pillars of the general game mechanics; these are the rules all players must know in order to play. This chapter creates the game engine that establishes Infinity CodeOne as an excellent modern tactical combat simulator.&lt;br /&gt;
&lt;br /&gt;
Basic Rules establish the characteristics of Infinity CodeOne troops and the way in which they behave inside the game environment. They also determine how to create combat forces and the rules needed to begin playing, as well as the game structure. The fundamental section of this chapter is the explanation of the Orders system, the central core of the game model that players will be using constantly. It is the system that enables players to participate during the entire game, without having to stop playing at any point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Greybox_Start | WHAT YOU NEED}}&lt;br /&gt;
To play Infinity CodeOne you will need the following things:&lt;br /&gt;
* A measuring tape of at least 48 inches.&lt;br /&gt;
* Some 20-sided dice (d20).&lt;br /&gt;
* Corvus Belli miniatures to represent the Troopers of both players.&lt;br /&gt;
*  Scenery. At least 4 big elements and 10 small items. As it will be soon become apparent, scenery and terrain is a very important part of Infinity CodeOne. &lt;br /&gt;
*  A 24 x 32 inches gaming table. Although the game can be played on surfaces of other sizes, this is the ideal gaming table size to start playing Infinity CodeOne. &lt;br /&gt;
* Markers, Tokens and templates. All of them are included in the Infinity CodeOne Battle Packs and are also all available for free on the Download section of the official Infinity website at [https://www.infinitytheuniverse.com www.infinitytheuniverse.com].&lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During a game of Infinity CodeOne, each player will have a maximum of 10 Troopers. Depending on how familiar are you with the game, we recommend the following game modes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type of Game !! Table Size !! Deployment Zone !! Army Points !! SWC !! Game Duration&lt;br /&gt;
|-&lt;br /&gt;
| Initial Matches || 24 x 32 inches || 8 x 24 inches || 15 || 3 || 40 min&lt;br /&gt;
|-&lt;br /&gt;
| Intermediate Matches || 32 x 48 inches || 8 x 32 inches || 25 || 5 || 60 min&lt;br /&gt;
|-&lt;br /&gt;
| Standard Matches || 48 x 48 inches || 12 x 48 inches || 30 || 6 || 90 min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Greybox_Start |Key Words}}&lt;br /&gt;
Important terms are ''italicized'' in this rulebook to make them easier to locate when using the Index.&lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Elements: Terminology and Alignment ==&lt;br /&gt;
&lt;br /&gt;
This rules set uses precise terminology throughout to refer to key elements of the game that players have at their disposal. &lt;br /&gt;
&lt;br /&gt;
You can find all Infinity CodeOne [[Terminology]] and [[Alignment]] in the [[Glossary]].&lt;br /&gt;
&lt;br /&gt;
== [[Open and Private Information]] ==&lt;br /&gt;
Information in an Infinity CodeOne game can be either Open or Private. [[Open and Private Information|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Labels and Traits in Infinity CodeOne ==&lt;br /&gt;
The function of Labels and Traits is to quickly indicate details and to group common features.&lt;br /&gt;
&lt;br /&gt;
=== [[Labels]] ===&lt;br /&gt;
[[Labels]] indicate a series of defining aspects of a Skill, Special Skill or piece of Equipment for quick reference. You can find all Infinity CodeOne Labels in the [[Glossary]].&lt;br /&gt;
&lt;br /&gt;
=== [[Traits]] ===&lt;br /&gt;
Most weapons and Equipment have special features, called [[Traits]]. &lt;br /&gt;
Traits usually relate to Common Skills or Special Skills, or to specific effects that make these items special. Some of them are self-explanatory. You can find all Infinity CodeOne Traits in the [[Glossary]].&lt;br /&gt;
&lt;br /&gt;
== Basic Concepts in Infinity CodeOne ==&lt;br /&gt;
=== [[Armies]] ===&lt;br /&gt;
In Infinity CodeOne there are several Factions that represent the different Armies of the Human Sphere and the alien forces of the Combined Army.&lt;br /&gt;
&lt;br /&gt;
{{image | name=eng-army-diagram-1024.jpg | style=full }}&lt;br /&gt;
'''The Armies: Yu Jing | PanOceania | Combined Army | O-12'''&lt;br /&gt;
&lt;br /&gt;
=== [[Unit Profile]] ===&lt;br /&gt;
“Soldiers” in Infinity CodeOne are called Troopers and are grouped into Units belonging to each Army. [[Unit Profile|[...]]]&lt;br /&gt;
&lt;br /&gt;
== [[Game States]] ==&lt;br /&gt;
‘State’ is a game term for each of the altered conditions, beneficial or not, that a Trooper or game element might find itself in.&lt;br /&gt;
Each state has a specific game effect, as well as individual methods of activation and cancellation. States in Infinity are cumulative, and are indicated by placing State Tokens next to an affected Trooper.&lt;br /&gt;
&lt;br /&gt;
== [[Army List]] ==&lt;br /&gt;
The Army List is the list of troops that make up the combat forces the player will be using during the game. [[Army List|[...]]]&lt;br /&gt;
&lt;br /&gt;
{{Greybox_Start | INFINITY ARMY }}&lt;br /&gt;
Infinity Army is the '''free and official''' tool to create Army Lists for Infinity CodeOne. This tool offers:&lt;br /&gt;
* An easy and intuitive interface. The software of this application assesses the legality of each Army List the player creates, keeping in consideration the guidelines for the creation of Army Lists, both for standard games and for participating in Infinity CodeOne events.&lt;br /&gt;
* Infinity Army has all the updated Unit Profiles available for Infinity.&lt;br /&gt;
Infinity Army is the quickest and easiest way to create Army Lists, and it is available for free on the official Infinity website: http://www.infinitytheuniverse.com&lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
== [[Orders and the Order Pool]] ==&lt;br /&gt;
In Infinity CodeOne, the capacity of an army to maneuver and take actions is measured in '''Orders'''. An Order is a game concept, a sort of currency spent '''to activate a Trooper''' so that it can take part in the battle. The higher the number of Orders at its disposal, the more an army can do. [[Orders and the Order Pool|[...]]]&lt;br /&gt;
&lt;br /&gt;
== [[Initiative and Deployment]] ==&lt;br /&gt;
Before the game begins, players make a ''[[Face to Face]]'' Roll using their respective ''[[Lieutenant]]'''s WIP Attributes. [[Initiative and Deployment|[...]]]&lt;br /&gt;
&lt;br /&gt;
== [[Game Sequence]] ==&lt;br /&gt;
Infinity CodeOne games are divided into Game Rounds, or Rounds, during which both players have the chance to take an active role. This means each Round is divided into two Player Turns, or Turns, one for each player. [[Game Sequence|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Silhouette Templates, Line of Fire And Zone Of Control ==&lt;br /&gt;
=== [[Silhouettes]] ===&lt;br /&gt;
In game terms, all Troopers occupy an unvarying volume on the table. This volume is cylinder-shaped, with its width determined by the base size and its height by the type of Trooper. [[Silhouette|[...]]]&lt;br /&gt;
&lt;br /&gt;
=== [[Line of Fire (LoF)]] ===&lt;br /&gt;
In Infinity CodeOne, Troopers have a Line of Fire (LoF) angle of 180º, that is, they can see with the front half of their base, as shown on the base of the miniatures. [[Line of Fire (LoF)|[...]]]&lt;br /&gt;
&lt;br /&gt;
=== [[Zone of Control (ZoC)]] ===&lt;br /&gt;
Troopers have an awareness of their surroundings. Zone of Control (ZoC) is defined as an imaginary cylinder with a radius of 8 inches from the outer edge of the Trooper's Silhouette, extending 8 inches up from the top of the Silhouette and 8 inches down from the bottom of the Silhouette.[[Zone of Control (ZoC)|[...]]]&lt;br /&gt;
&lt;br /&gt;
=== [[Interaction Between Zones, Bases and Silhouettes]] ===&lt;br /&gt;
This ruleset frequently uses terms that define the interaction between Troopers and other game elements. [[Interaction Between Zones, Bases and Silhouettes|[...]]]&lt;br /&gt;
&lt;br /&gt;
== [[Distances and Measurements]] ==&lt;br /&gt;
Distances in the game table are measured in inches, using a tape measure or ruler. [[Distances and Measurements|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Rolls]] ==&lt;br /&gt;
Infinity CodeOne uses 20-sided dice (commonly known as d20) to determine whether specific actions are successful. For example, players roll dice to find out whether their Troopers succeed in hitting their target in ranged combat, hacking into enemy systems, discovering a hidden enemy, etc. [[Rolls|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{section-main-sections}}&lt;br /&gt;
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[[Category:Main Sections]]&lt;/div&gt;</summary>
		<author><name>Reece2</name></author>
	</entry>
	<entry>
		<id>http://infinitythewiki.com/wiki-es/index.php?title=Activaci%C3%B3n_de_una_Tropa&amp;diff=937</id>
		<title>Activación de una Tropa</title>
		<link rel="alternate" type="text/html" href="http://infinitythewiki.com/wiki-es/index.php?title=Activaci%C3%B3n_de_una_Tropa&amp;diff=937"/>
		<updated>2020-05-11T19:28:36Z</updated>

		<summary type="html">&lt;p&gt;Reece2: /* Order Expenditure Sequence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Structure of an Order ==&lt;br /&gt;
Players use ''[Orders]]'' to activate ''[[Troopers]]'' and have them perform actions in the form of ''[[Skills]]'' (''[[Move]]'', ''[[Jump]]'', ''[[CC Attack]]''…). Depending on their complexity and the in-game time taken, Skills are divided into:&lt;br /&gt;
&lt;br /&gt;
'''Short Movement Skills:''' Can be declared twice, or be combined with a different Short Movement Skill in the same Order. For instance, you could use an Order to ''[[Move]]'' and ''[[Discover]]''. They can also be combined with a Short Skill.&lt;br /&gt;
&lt;br /&gt;
'''Short Skills:''' Can only be combined within the same Order with a Short Movement Skill.  Cannot be declared twice or be combined with other Short Skills. &lt;br /&gt;
&lt;br /&gt;
'''Entire Order Skills (or just Entire Order for short):''' These Skills employ one whole Order and cannot be combined in any way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{image | name=eng-composition-of-order-1024.jpg | style=512 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In other words, the expenditure of an Order allows the activated Trooper to declare one of the following combinations of Skills:&lt;br /&gt;
* Any one Entire Order Skill.&lt;br /&gt;
* Any one Short Movement Skill plus any one Short Movement Skill.&lt;br /&gt;
* Any one Short Movement Skill plus any one Short Skill (and vice versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Important-start}}&lt;br /&gt;
Even if declared one after the other, both Skills in a single Order are performed simultaneously. For example, if you declare Move plus ''[[BS Attack]]'', (the Short Skill that Troopers use to fire their weapons), you can make the BS Attack at any point during the declared movement route, and not necessarily at the end of that route.&lt;br /&gt;
{{Important-end}}&lt;br /&gt;
&lt;br /&gt;
== ARO: Automatic Reaction Order ==&lt;br /&gt;
In Infinity CodeOne games, thanks to the Automatic Reaction Order (ARO) mechanic, the action and decision-making never stops. Even during their opponent's Active Turn, a player’s ''[[Models]]'' and ''[[Markers]]'' can react each time the opponent activates one of his ''[[Troopers]]'' with an ''[[Order]]''. &lt;br /&gt;
&lt;br /&gt;
The ARO declarations of the Reactive Player’s Troopers are considered valid in the following situations:&lt;br /&gt;
* An enemy Trooper activates within its ''[[Line of Fire (LoF)]]''.&lt;br /&gt;
* An enemy Trooper activates within its ''[[Zone of Control (ZoC)]]''. &lt;br /&gt;
* It has a ''[[Special Skill]]'', weapon, or piece of ''[[Equipment]]'' allowing it to react to enemy actions without LoF.&lt;br /&gt;
* It is affected by a ''[[Template Weapon]]'', or is the target of a ''[[Hacking Program]]'' or other ''[[Comms Attack]]''.&lt;br /&gt;
&lt;br /&gt;
The ''[[Game Sequence|Reactive Player]]'' must declare AROs for all eligible Models or Markers '''immediately after''' the ''[[Game Sequence|Active Player]]'' declares his Entire Order or the first Short Skill of his Order (see: ''[[Orders and the Order Pool#Order Expenditure Sequence|Order Expenditure Sequence]]''). Troopers that fail to do so lose their ARO against that Order. If, by declaring the second Short Skill of its Order, the active Trooper gives an ARO to enemy Troopers that did not have ARO against the first Short Skill, then those enemy Troopers can declare their AROs.&lt;br /&gt;
&lt;br /&gt;
Each time the Active Player activates a Trooper by spending an Order, each eligible enemy gets '''one single ARO''', regardless of the number of Skills the Active Player declares during that Order. &lt;br /&gt;
&lt;br /&gt;
AROs must '''choose ''one'' of the Troopers activated by the Order as their target'''. &lt;br /&gt;
&lt;br /&gt;
Troopers cannot react to AROs, since only the ''[[Game Sequence|Active Player]]'s'' Orders give AROs and only the ''[[Game Sequence|Reactive Player]]'' can declare AROs.&lt;br /&gt;
&lt;br /&gt;
There is no limit to the number of Troopers that can react to the activation of a single enemy Trooper.&lt;br /&gt;
&lt;br /&gt;
{{Important-start}}&lt;br /&gt;
Using an ARO, the Reactive Player can only declare Skills that specifically state they are usable in ARO (check the [[Orders and AROs Reference Chart|Summary Chart]]).&lt;br /&gt;
&lt;br /&gt;
Unless a Special Skill, Equipment or scenario rule states otherwise, AROs always have ''[[Burst]] B1''. In such a situation, if the Reactive Trooper has a ''[[Burst]]'' value higher than one in ARO, they cannot split it amongst different targets.&lt;br /&gt;
{{Important-end}}&lt;br /&gt;
&lt;br /&gt;
== All at Once ==&lt;br /&gt;
In Infinity CodeOne, Orders and AROs are simultaneous regardless of the Skills declared. &lt;br /&gt;
&lt;br /&gt;
For example, if an activated Trooper declares [[Move]] + [[BS Attack]] and chooses to shoot from its starting position (to take advantage of a favorable Range), and its target reacts with a BS Attack, choosing to shoot at the end of the Movement (again, for Range purposes), then both actions are still considered to be simultaneous for all game purposes.&lt;br /&gt;
&lt;br /&gt;
{{Important-start}}&lt;br /&gt;
All AROs are also simultaneous. This means that, if a Camouflage Marker declares a Move, the opponent can declare Discover with Troopers that have LoF to it, but they cannot declare Discover with one of the Troopers and BS Attack with the rest, waiting for the Discover Roll to be successful (see: ''[[Camouflaged State]]'').&lt;br /&gt;
{{Important-end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Order Expenditure Sequence ==&lt;br /&gt;
Each time the ''[[Game Sequence|Active Player]]'' decides to use an Order (of whatever type) to activate a Trooper, follow these steps:&lt;br /&gt;
&lt;br /&gt;
1. '''Activation:''' The ''[[Game Sequence|Active Player]]'' declares which Trooper will activate. &lt;br /&gt;
:1.1 '''Order expenditure:''' The ''[[Game Sequence|Active Player]]'' removes from the table, or otherwise marks as spent, the Order he uses to activate the Trooper.  &lt;br /&gt;
:1.2 '''Declaration of the First Skill:''' The ''[[Game Sequence|Active Player]]'' declares the first Short Skill of the Order, or the Entire Order he wants to use. &lt;br /&gt;
:If movements are declared, the player measures where the Trooper can move, chooses the route, and places the Trooper at the final point of its movement.&lt;br /&gt;
2. '''Declaration of AROs:''' The ''[[Game Sequence|Reactive Player]]'' checks ''[[Lines of Fire]]'' to the Active Trooper, and declares AROs. Troopers are not forced to declare the AROs, but if a Trooper can declare an ARO and fails to do so, the chance to declare an ARO is lost.&lt;br /&gt;
&lt;br /&gt;
3. '''Declaration of the Second Skill:''' The ''[[Game Sequence|Active Player]]''  declares the second Short Skill of the Order, if applicable.&lt;br /&gt;
If movements are declared, the player measures where the Trooper can move, chooses the route, and places the Trooper at the final point of its movement.&lt;br /&gt;
&lt;br /&gt;
4. '''Declaration of AROs:''' The ''[[Game Sequence|Reactive Player]]'' checks ''[[Lines of Fire]]'' to the Active Trooper from those Troopers who didn’t declare an ARO before, and can declare any new AROs that are available. &lt;br /&gt;
&lt;br /&gt;
5. '''Resolution:''' Check that the declared Skills, Special Skills, and pieces of Equipment meet their respective Requirements, measure all distances and ''[[Zones of Control]]'', determine MODs, and make Rolls. If any Skill, Special Skill, or piece of Equipment does not meet its Requirements, the Trooper is considered to have declared an ''[[Idle]]''.&lt;br /&gt;
:5.1. '''Effects:''' Players apply all effects of successful Skills, Special Skills, and pieces of Equipment, and make ''[[Saving Rolls]]'', any ''[[Dodge]]'' movement or ''[[Alert]]''.&lt;br /&gt;
:5.2. '''Conclusion:''' End of the Order.&lt;br /&gt;
&lt;br /&gt;
{{Important-start}}&lt;br /&gt;
All details and choices related to the execution of a Short Skill, Short Movement Skill, Entire Order Skill or ARO must be specified when it is declared.&lt;br /&gt;
&lt;br /&gt;
For instance, if you declare a movement, specify the entire route; if you declare a BS Attack, specify which Weapon will be used, who the targets are, where the Trooper shoots from, how the ''[[Burst]]'' is divided, etc. &lt;br /&gt;
&lt;br /&gt;
If the Player declares a Skill and, during the Resolution step, he realizes the Requirements are not met, then the Skill is cancelled and the Trooper is considered to have performed an ''[[Idle]]'', so they still generate AROs, and lose the ammunition or equipment used, if they declared the use of a Disposable weapon or piece of Equipment. &lt;br /&gt;
{{Important-end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Greybox-start | Infinity CodeOne. Fair Play: }}&lt;br /&gt;
Checking all the Requirements may sometimes seem like a long and difficult process. To accelerate the game, the opposing player can help the Active Player with measurements, LoF checks and the like, thus making the game more dynamic and fun. Since it is the base of a good gaming environment, both players stand to win with a clean game.&lt;br /&gt;
{{Greybox-end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Rules]]&lt;/div&gt;</summary>
		<author><name>Reece2</name></author>
	</entry>
	<entry>
		<id>http://infinitythewiki.com/wiki-es/index.php?title=Activaci%C3%B3n_de_una_Tropa&amp;diff=936</id>
		<title>Activación de una Tropa</title>
		<link rel="alternate" type="text/html" href="http://infinitythewiki.com/wiki-es/index.php?title=Activaci%C3%B3n_de_una_Tropa&amp;diff=936"/>
		<updated>2020-05-11T19:25:40Z</updated>

		<summary type="html">&lt;p&gt;Reece2: /* ARO: Automatic Reaction Order */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Structure of an Order ==&lt;br /&gt;
Players use ''[Orders]]'' to activate ''[[Troopers]]'' and have them perform actions in the form of ''[[Skills]]'' (''[[Move]]'', ''[[Jump]]'', ''[[CC Attack]]''…). Depending on their complexity and the in-game time taken, Skills are divided into:&lt;br /&gt;
&lt;br /&gt;
'''Short Movement Skills:''' Can be declared twice, or be combined with a different Short Movement Skill in the same Order. For instance, you could use an Order to ''[[Move]]'' and ''[[Discover]]''. They can also be combined with a Short Skill.&lt;br /&gt;
&lt;br /&gt;
'''Short Skills:''' Can only be combined within the same Order with a Short Movement Skill.  Cannot be declared twice or be combined with other Short Skills. &lt;br /&gt;
&lt;br /&gt;
'''Entire Order Skills (or just Entire Order for short):''' These Skills employ one whole Order and cannot be combined in any way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{image | name=eng-composition-of-order-1024.jpg | style=512 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In other words, the expenditure of an Order allows the activated Trooper to declare one of the following combinations of Skills:&lt;br /&gt;
* Any one Entire Order Skill.&lt;br /&gt;
* Any one Short Movement Skill plus any one Short Movement Skill.&lt;br /&gt;
* Any one Short Movement Skill plus any one Short Skill (and vice versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Important-start}}&lt;br /&gt;
Even if declared one after the other, both Skills in a single Order are performed simultaneously. For example, if you declare Move plus ''[[BS Attack]]'', (the Short Skill that Troopers use to fire their weapons), you can make the BS Attack at any point during the declared movement route, and not necessarily at the end of that route.&lt;br /&gt;
{{Important-end}}&lt;br /&gt;
&lt;br /&gt;
== ARO: Automatic Reaction Order ==&lt;br /&gt;
In Infinity CodeOne games, thanks to the Automatic Reaction Order (ARO) mechanic, the action and decision-making never stops. Even during their opponent's Active Turn, a player’s ''[[Models]]'' and ''[[Markers]]'' can react each time the opponent activates one of his ''[[Troopers]]'' with an ''[[Order]]''. &lt;br /&gt;
&lt;br /&gt;
The ARO declarations of the Reactive Player’s Troopers are considered valid in the following situations:&lt;br /&gt;
* An enemy Trooper activates within its ''[[Line of Fire (LoF)]]''.&lt;br /&gt;
* An enemy Trooper activates within its ''[[Zone of Control (ZoC)]]''. &lt;br /&gt;
* It has a ''[[Special Skill]]'', weapon, or piece of ''[[Equipment]]'' allowing it to react to enemy actions without LoF.&lt;br /&gt;
* It is affected by a ''[[Template Weapon]]'', or is the target of a ''[[Hacking Program]]'' or other ''[[Comms Attack]]''.&lt;br /&gt;
&lt;br /&gt;
The ''[[Game Sequence|Reactive Player]]'' must declare AROs for all eligible Models or Markers '''immediately after''' the ''[[Game Sequence|Active Player]]'' declares his Entire Order or the first Short Skill of his Order (see: ''[[Orders and the Order Pool#Order Expenditure Sequence|Order Expenditure Sequence]]''). Troopers that fail to do so lose their ARO against that Order. If, by declaring the second Short Skill of its Order, the active Trooper gives an ARO to enemy Troopers that did not have ARO against the first Short Skill, then those enemy Troopers can declare their AROs.&lt;br /&gt;
&lt;br /&gt;
Each time the Active Player activates a Trooper by spending an Order, each eligible enemy gets '''one single ARO''', regardless of the number of Skills the Active Player declares during that Order. &lt;br /&gt;
&lt;br /&gt;
AROs must '''choose ''one'' of the Troopers activated by the Order as their target'''. &lt;br /&gt;
&lt;br /&gt;
Troopers cannot react to AROs, since only the ''[[Game Sequence|Active Player]]'s'' Orders give AROs and only the ''[[Game Sequence|Reactive Player]]'' can declare AROs.&lt;br /&gt;
&lt;br /&gt;
There is no limit to the number of Troopers that can react to the activation of a single enemy Trooper.&lt;br /&gt;
&lt;br /&gt;
{{Important-start}}&lt;br /&gt;
Using an ARO, the Reactive Player can only declare Skills that specifically state they are usable in ARO (check the [[Orders and AROs Reference Chart|Summary Chart]]).&lt;br /&gt;
&lt;br /&gt;
Unless a Special Skill, Equipment or scenario rule states otherwise, AROs always have ''[[Burst]] B1''. In such a situation, if the Reactive Trooper has a ''[[Burst]]'' value higher than one in ARO, they cannot split it amongst different targets.&lt;br /&gt;
{{Important-end}}&lt;br /&gt;
&lt;br /&gt;
== All at Once ==&lt;br /&gt;
In Infinity CodeOne, Orders and AROs are simultaneous regardless of the Skills declared. &lt;br /&gt;
&lt;br /&gt;
For example, if an activated Trooper declares [[Move]] + [[BS Attack]] and chooses to shoot from its starting position (to take advantage of a favorable Range), and its target reacts with a BS Attack, choosing to shoot at the end of the Movement (again, for Range purposes), then both actions are still considered to be simultaneous for all game purposes.&lt;br /&gt;
&lt;br /&gt;
{{Important-start}}&lt;br /&gt;
All AROs are also simultaneous. This means that, if a Camouflage Marker declares a Move, the opponent can declare Discover with Troopers that have LoF to it, but they cannot declare Discover with one of the Troopers and BS Attack with the rest, waiting for the Discover Roll to be successful (see: ''[[Camouflaged State]]'').&lt;br /&gt;
{{Important-end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Order Expenditure Sequence ==&lt;br /&gt;
Each time the ''[[Game Sequence|Active Player]]'' decides to use an Order (of whatever type) to activate a Trooper, follow these steps:&lt;br /&gt;
&lt;br /&gt;
1. '''Activation:''' The ''[[Game Sequence|Active Player]]'' declares which Trooper will activate. &lt;br /&gt;
:1.1 '''Order expenditure:''' The ''[[Game Sequence|Active Player]]'' removes from the table, or otherwise marks as spent, the Order he uses to activate the Trooper.  &lt;br /&gt;
:1.2 '''Declaration of the First Skill:''' The ''[[Game Sequence|Active Player]]'' declares the first Short Skill of the Order, or the Entire Order he wants to use. &lt;br /&gt;
:If movements are declared, the player measures where the Trooper can move, chooses the route, and places the Trooper at the final point of its movement.&lt;br /&gt;
2. '''Declaration of AROs:''' The ''[[Game Sequence|Reactive Player]]'' checks ''[[Lines of Fire]]'' to the Active Trooper, and declares AROs. Troopers are not forced to declare the AROs, but if a Trooper can declare an ARO and fails to do so, the chance to declare an ARO is lost.&lt;br /&gt;
&lt;br /&gt;
3. '''Declaration of the Second Skill:''' The ''[[Game Sequence|Active Player]]''  declares the second Short Skill of the Order, if applicable.&lt;br /&gt;
If movements are declared, the player measures where the Trooper can move, chooses the route, and places the Trooper at the final point of its movement.&lt;br /&gt;
&lt;br /&gt;
4. '''Declaration of AROs:''' The ''[[Game Sequence|Reactive Player]]'' checks ''[[Lines of Fire]]'' to the Active Trooper from those Troopers who didn’t declare an ARO before, and can declare any new AROs that are available. &lt;br /&gt;
&lt;br /&gt;
5. '''Resolution:''' Check that the declared Skills, Special Skills, and pieces of Equipment meet their respective Requirements, measure all distances and ''[[Zones of Control]]'', determine MODs, and make Rolls. If any Skill, Special Skill, or piece of Equipment does not meet its Requirements, the Trooper is considered to have declared an ''[[Idle]]''.&lt;br /&gt;
:5.1. '''Effects:''' Players apply all effects of successful Skills, Special Skills, and pieces of Equipment, and make ''[[Saving Rolls]]'', any ''[[Dodge]]'' movement or ''[[Alert]]''.&lt;br /&gt;
:5.2. '''Conclusion:''' End of the Order.&lt;br /&gt;
&lt;br /&gt;
{{Important-start}}&lt;br /&gt;
All details and choices related to the execution of a Short Skill, Short Movement Skill, Entire Order Skill or ARO must be specified when it is declared.&lt;br /&gt;
&lt;br /&gt;
For instance, if you declare a movement, specify the entire route; if you declare a BS Attack, specify which Weapon will be used, who the targets are, where the Trooper shoots from, how the ''[[Burst]]'' is divided, etc. &lt;br /&gt;
&lt;br /&gt;
If the Player declares a Skill and, during the Resolution step, he realizes the Requirements are not met, then the Skill is cancelled and the Trooper is considered to have performed an ''[[Idle]]'', so they still generate AROs, and lose the ammunition or equipment used, if they declared the use of a Disposable weapon or piece of Equipment. &lt;br /&gt;
{{Important-end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Greybox-start | Infinity CodeOne. Fair Play }}&lt;br /&gt;
Checking all the Requirements may sometimes seem like a long and difficult process. To accelerate the game, the opposing player can help the Active Player with measurements, LoF checks and the like, thus making the game more dynamic and fun. Since it is the base of a good gaming environment, both players stand to win with a clean game.&lt;br /&gt;
{{Greybox-end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Rules]]&lt;/div&gt;</summary>
		<author><name>Reece2</name></author>
	</entry>
	<entry>
		<id>http://infinitythewiki.com/wiki-es/index.php?title=Activaci%C3%B3n_de_una_Tropa&amp;diff=935</id>
		<title>Activación de una Tropa</title>
		<link rel="alternate" type="text/html" href="http://infinitythewiki.com/wiki-es/index.php?title=Activaci%C3%B3n_de_una_Tropa&amp;diff=935"/>
		<updated>2020-05-11T19:16:38Z</updated>

		<summary type="html">&lt;p&gt;Reece2: /* Structure of an Order */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Structure of an Order ==&lt;br /&gt;
Players use ''[Orders]]'' to activate ''[[Troopers]]'' and have them perform actions in the form of ''[[Skills]]'' (''[[Move]]'', ''[[Jump]]'', ''[[CC Attack]]''…). Depending on their complexity and the in-game time taken, Skills are divided into:&lt;br /&gt;
&lt;br /&gt;
'''Short Movement Skills:''' Can be declared twice, or be combined with a different Short Movement Skill in the same Order. For instance, you could use an Order to ''[[Move]]'' and ''[[Discover]]''. They can also be combined with a Short Skill.&lt;br /&gt;
&lt;br /&gt;
'''Short Skills:''' Can only be combined within the same Order with a Short Movement Skill.  Cannot be declared twice or be combined with other Short Skills. &lt;br /&gt;
&lt;br /&gt;
'''Entire Order Skills (or just Entire Order for short):''' These Skills employ one whole Order and cannot be combined in any way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{image | name=eng-composition-of-order-1024.jpg | style=512 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In other words, the expenditure of an Order allows the activated Trooper to declare one of the following combinations of Skills:&lt;br /&gt;
* Any one Entire Order Skill.&lt;br /&gt;
* Any one Short Movement Skill plus any one Short Movement Skill.&lt;br /&gt;
* Any one Short Movement Skill plus any one Short Skill (and vice versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Important-start}}&lt;br /&gt;
Even if declared one after the other, both Skills in a single Order are performed simultaneously. For example, if you declare Move plus ''[[BS Attack]]'', (the Short Skill that Troopers use to fire their weapons), you can make the BS Attack at any point during the declared movement route, and not necessarily at the end of that route.&lt;br /&gt;
{{Important-end}}&lt;br /&gt;
&lt;br /&gt;
== ARO: Automatic Reaction Order ==&lt;br /&gt;
In Infinity CodeOne games, thanks to the Automatic Reaction Order (ARO) mechanic, the action and decision-making never stops. Even during their opponent's Active Turn, a player’s Models and Markers can react each time the opponent activates one of his Troopers with an Order. &lt;br /&gt;
&lt;br /&gt;
The ARO declarations of the Reactive Player’s Troopers are considered valid in the following situations:&lt;br /&gt;
* An enemy Trooper activates within its ''[[Line of Fire (LoF)]]''.&lt;br /&gt;
* An enemy Trooper activates within its ''[[Zone of Control (ZoC)]]''. &lt;br /&gt;
* It has a Special Skill, weapon, or piece of Equipment allowing it to react to enemy actions without ''[[LoF]]''.&lt;br /&gt;
* It is affected by a Template Weapon, or is the target of a ''[[Hacking Program]]'' or other ''[[Comms Attack]]''.&lt;br /&gt;
&lt;br /&gt;
The ''[[Game Sequence|Reactive Player]]'' must declare AROs for all eligible Models or Markers '''immediately after''' the ''[[Game Sequence|Active Player]]'' declares his Entire Order or the first Short Skill of his Order (see: ''[[Orders and the Order Pool#Order Expenditure Sequence|Order Expenditure Sequence]]''). Troopers that fail to do so lose their ARO against that Order. If, by declaring the second Short Skill of its Order, the active Trooper gives an ARO to enemy Troopers that did not have ARO against the first Short Skill, then those enemy Troopers can declare their AROs.&lt;br /&gt;
&lt;br /&gt;
Each time the Active Player activates a Trooper by spending an Order, each eligible enemy gets '''one single ARO''', regardless of the number of Skills the Active Player declares during that Order. &lt;br /&gt;
&lt;br /&gt;
AROs must '''choose ''one'' of the Troopers activated by the Order as their target'''. &lt;br /&gt;
&lt;br /&gt;
Troopers cannot react to AROs, since only the ''[[Game Sequence|Active Player]]'s'' Orders give AROs and only the ''[[Game Sequence|Reactive Player]]'' can declare AROs.&lt;br /&gt;
&lt;br /&gt;
There is no limit to the number of Troopers that can react to the activation of a single enemy Trooper.&lt;br /&gt;
&lt;br /&gt;
{{Important-start}}&lt;br /&gt;
Using an ARO, the Reactive Player can only declare Skills that specifically state they are usable in ARO. (check the [[Orders and AROs Reference Chart|Summary Chart]]).&lt;br /&gt;
&lt;br /&gt;
Unless a Special Skill, Equipment or scenario rule states otherwise, AROs always have ''[[Burst]] B1''. In such a situation, if the Reactive Trooper has a ''[[Burst]]'' value higher than one in ARO, they cannot split it amongst different targets.&lt;br /&gt;
{{Important-end}}&lt;br /&gt;
&lt;br /&gt;
== All at Once ==&lt;br /&gt;
In Infinity CodeOne, Orders and AROs are simultaneous regardless of the Skills declared. &lt;br /&gt;
&lt;br /&gt;
For example, if an activated Trooper declares [[Move]] + [[BS Attack]] and chooses to shoot from its starting position (to take advantage of a favorable Range), and its target reacts with a BS Attack, choosing to shoot at the end of the Movement (again, for Range purposes), then both actions are still considered to be simultaneous for all game purposes.&lt;br /&gt;
&lt;br /&gt;
{{Important-start}}&lt;br /&gt;
All AROs are also simultaneous. This means that, if a Camouflage Marker declares a Move, the opponent can declare Discover with Troopers that have LoF to it, but they cannot declare Discover with one of the Troopers and BS Attack with the rest, waiting for the Discover Roll to be successful (see: ''[[Camouflaged State]]'').&lt;br /&gt;
{{Important-end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Order Expenditure Sequence ==&lt;br /&gt;
Each time the ''[[Game Sequence|Active Player]]'' decides to use an Order (of whatever type) to activate a Trooper, follow these steps:&lt;br /&gt;
&lt;br /&gt;
1. '''Activation:''' The ''[[Game Sequence|Active Player]]'' declares which Trooper will activate. &lt;br /&gt;
:1.1 '''Order expenditure:''' The ''[[Game Sequence|Active Player]]'' removes from the table, or otherwise marks as spent, the Order he uses to activate the Trooper.  &lt;br /&gt;
:1.2 '''Declaration of the First Skill:''' The ''[[Game Sequence|Active Player]]'' declares the first Short Skill of the Order, or the Entire Order he wants to use. &lt;br /&gt;
:If movements are declared, the player measures where the Trooper can move, chooses the route, and places the Trooper at the final point of its movement.&lt;br /&gt;
2. '''Declaration of AROs:''' The ''[[Game Sequence|Reactive Player]]'' checks ''[[Lines of Fire]]'' to the Active Trooper, and declares AROs. Troopers are not forced to declare the AROs, but if a Trooper can declare an ARO and fails to do so, the chance to declare an ARO is lost.&lt;br /&gt;
&lt;br /&gt;
3. '''Declaration of the Second Skill:''' The ''[[Game Sequence|Active Player]]''  declares the second Short Skill of the Order, if applicable.&lt;br /&gt;
If movements are declared, the player measures where the Trooper can move, chooses the route, and places the Trooper at the final point of its movement.&lt;br /&gt;
&lt;br /&gt;
4. '''Declaration of AROs:''' The ''[[Game Sequence|Reactive Player]]'' checks ''[[Lines of Fire]]'' to the Active Trooper from those Troopers who didn’t declare an ARO before, and can declare any new AROs that are available. &lt;br /&gt;
&lt;br /&gt;
5. '''Resolution:''' Check that the declared Skills, Special Skills, and pieces of Equipment meet their respective Requirements, measure all distances and ''[[Zones of Control]]'', determine MODs, and make Rolls. If any Skill, Special Skill, or piece of Equipment does not meet its Requirements, the Trooper is considered to have declared an ''[[Idle]]''.&lt;br /&gt;
:5.1. '''Effects:''' Players apply all effects of successful Skills, Special Skills, and pieces of Equipment, and make ''[[Saving Rolls]]'', any ''[[Dodge]]'' movement or ''[[Alert]]''.&lt;br /&gt;
:5.2. '''Conclusion:''' End of the Order.&lt;br /&gt;
&lt;br /&gt;
{{Important-start}}&lt;br /&gt;
All details and choices related to the execution of a Short Skill, Short Movement Skill, Entire Order Skill or ARO must be specified when it is declared.&lt;br /&gt;
&lt;br /&gt;
For instance, if you declare a movement, specify the entire route; if you declare a BS Attack, specify which Weapon will be used, who the targets are, where the Trooper shoots from, how the ''[[Burst]]'' is divided, etc. &lt;br /&gt;
&lt;br /&gt;
If the Player declares a Skill and, during the Resolution step, he realizes the Requirements are not met, then the Skill is cancelled and the Trooper is considered to have performed an ''[[Idle]]'', so they still generate AROs, and lose the ammunition or equipment used, if they declared the use of a Disposable weapon or piece of Equipment. &lt;br /&gt;
{{Important-end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Greybox-start | Infinity CodeOne. Fair Play }}&lt;br /&gt;
Checking all the Requirements may sometimes seem like a long and difficult process. To accelerate the game, the opposing player can help the Active Player with measurements, LoF checks and the like, thus making the game more dynamic and fun. Since it is the base of a good gaming environment, both players stand to win with a clean game.&lt;br /&gt;
{{Greybox-end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Rules]]&lt;/div&gt;</summary>
		<author><name>Reece2</name></author>
	</entry>
	<entry>
		<id>http://infinitythewiki.com/wiki-es/index.php?title=%C3%93rdenes_y_Reserva_de_%C3%93rdenes&amp;diff=934</id>
		<title>Órdenes y Reserva de Órdenes</title>
		<link rel="alternate" type="text/html" href="http://infinitythewiki.com/wiki-es/index.php?title=%C3%93rdenes_y_Reserva_de_%C3%93rdenes&amp;diff=934"/>
		<updated>2020-05-11T19:15:31Z</updated>

		<summary type="html">&lt;p&gt;Reece2: /* Special Lieutenant Order */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Infinity CodeOne, the capacity of an army to maneuver and take actions is measured in '''Orders'''. An Order is a game concept, a sort of currency spent '''to activate a [[Trooper]]''' so that it can take part in the battle. The higher the number of Orders at its disposal, the more an army can do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Types of Orders ==&lt;br /&gt;
=== Regular Order ===&lt;br /&gt;
{{image | name=eng-regular-order-512.jpg | style=128 }}&lt;br /&gt;
Regular Orders are those contributed by Troopers who have received regular military training, and can be expected to follow instructions, maintain discipline under enemy fire, work in a team and coordinate with his comrades.&lt;br /&gt;
&lt;br /&gt;
Regular Troopers add their Orders to the ''[[Order Pool]]'', where they can be used by any Troopers in the same ''[[Combat Group]]'' to take actions.&lt;br /&gt;
&lt;br /&gt;
=== Special Lieutenant Order ===&lt;br /&gt;
{{image | name=eng-lieutenant-order-512.jpg | style=128 }}&lt;br /&gt;
This Order is '''not''' included in the Order Pool, but is kept separate for the Lieutenant to use. The status and expenditure of the Lieutenant Special Order is ''[[Open Information]]''.&lt;br /&gt;
&lt;br /&gt;
{{Important-start}}&lt;br /&gt;
The status and expenditure of every Order is Open Information. Players must place the Tokens for each Order, including the Lieutenant’s one, where all players can see them. Moreover, they must warn their opponent when they are going to using it to activate their Troopers, including the Lieutenant too.&lt;br /&gt;
{{Important-end}}&lt;br /&gt;
&lt;br /&gt;
== Order Pool ==&lt;br /&gt;
The Order Pool is the number of Regular Orders available to an ''[[Army List]]'' in its ''[[Active Turn]]''. The more Regular Troopers in an Army List, the bigger its Order Pool.&lt;br /&gt;
&lt;br /&gt;
* Only Regular Orders go into the Order Pool. The Lieutenant Special Order is not part of any Order Pool. &lt;br /&gt;
* Players recalculate Order Pools at the beginning of each of their Active Turns, during the ''[[Tactical Phase]]'' (further detailed in the ''[[Game Sequence]]'' section). &lt;br /&gt;
* Each Regular Trooper on the battlefield, not in any ''[[Null]] State'', and whether in the form of a ''[[Model]]'' or represented by a ''[[Marker]]'', contributes an Order to their Order Pool.&lt;br /&gt;
* Regular Troopers that are not on the battlefield in the form of a Model or Marker, due to ''[[Special Skills]]'', do not add their Order to their Order Pool until they start their Active Turn on the battlefield as a Model or Marker. The status and existence of Orders provided by these Troopers is ''[[Private Information]]''. Regular Orders provided by these Troopers can be kept secret and out of sight of the opponent.&lt;br /&gt;
* There is no limit to the number of times Regular Orders can activate the same Trooper during its Active Turn; the only limit is the size of the Order Pool.&lt;br /&gt;
* You can spend Regular Orders from your Order Pools in any order. When you activate a Trooper, you do not need to spend all Orders you plan to use on that Trooper consecutively, but can alternate between Troopers. &lt;br /&gt;
* Players are not required to spend all the Regular Orders in their Order Pools.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{Greybox-start | Order Pool Example }}&lt;br /&gt;
{{image | name=eng-order-pool-example-2048.jpg | style=512 }}&lt;br /&gt;
&lt;br /&gt;
Army List Example&lt;br /&gt;
&lt;br /&gt;
List composed of:&lt;br /&gt;
*10 Troopers which provide a Pool of 10 Orders.&lt;br /&gt;
*12 Models (10 Troopers and 2 Peripherals).&lt;br /&gt;
*Peripherals do not provide an Order for the player’s Order Pool and they are disregarded for the 10-member limit for the player’s list.&lt;br /&gt;
&lt;br /&gt;
Players have several ways to consume said Orders:&lt;br /&gt;
&lt;br /&gt;
The 10 Regular Orders may be consumed as seen fit. Whether to activate up to 10 Troopers once each, to activate a single Trooper up to 10 times, or to activate different Troopers alternatively. 4 Regular Orders to one Trooper, 4 Regular Orders to another Trooper, and 2 Regular Orders to a different one, for example.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that in order to activate a Peripheral, it must consume its Controller’s Order, in this case, the Doctor or Engineer, respectively.&lt;br /&gt;
{{Greybox-end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Remember-start}}&lt;br /&gt;
In Infinity CodeOne, an Army List is a closed Combat Group of Troopers that may not exceed the 10-member limit. &lt;br /&gt;
{{Remember-end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Rules]]&lt;/div&gt;</summary>
		<author><name>Reece2</name></author>
	</entry>
	<entry>
		<id>http://infinitythewiki.com/wiki-es/index.php?title=Activaci%C3%B3n_de_una_Tropa&amp;diff=933</id>
		<title>Activación de una Tropa</title>
		<link rel="alternate" type="text/html" href="http://infinitythewiki.com/wiki-es/index.php?title=Activaci%C3%B3n_de_una_Tropa&amp;diff=933"/>
		<updated>2020-05-11T19:14:29Z</updated>

		<summary type="html">&lt;p&gt;Reece2: /* Structure of an Order */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Structure of an Order ==&lt;br /&gt;
Players use ''[Orders]]'' to activate ''[[Troopers]]'' and have them perform actions in the form of ''[[Skills]]'' (''[[Move]]'', ''[[Jump]]'', ''[[CC Attack]]''…). Depending on their complexity and the in-game time taken, Skills are divided into:&lt;br /&gt;
&lt;br /&gt;
'''Short Movement Skills:''' Can be declared twice, or be combined with a different Short Movement Skill in the same Order. For instance, you could use an Order to ''[[Move]]'' and ''[[Discover]]''. They can also be combined with a Short Skill.&lt;br /&gt;
&lt;br /&gt;
'''Short Skills:''' Can only be combined within the same Order with a Short Movement Skill.  Cannot be declared twice or be combined with other Short Skills. &lt;br /&gt;
&lt;br /&gt;
'''Entire Order Skills''' (or just Entire Order for short): These Skills employ one whole Order and cannot be combined in any way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{image | name=eng-composition-of-order-1024.jpg | style=512 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In other words, the expenditure of an Order allows the activated Trooper to declare one of the following combinations of Skills:&lt;br /&gt;
* Any one Entire Order Skill.&lt;br /&gt;
* Any one Short Movement Skill plus any one Short Movement Skill.&lt;br /&gt;
* Any one Short Movement Skill plus any one Short Skill (and vice versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Important-start}}&lt;br /&gt;
Even if declared one after the other, both Skills in a single Order are performed simultaneously. For example, if you declare Move plus ''[[BS Attack]]'', (the Short Skill that Troopers use to fire their weapons), you can make the BS Attack at any point during the declared movement route, and not necessarily at the end of that route.&lt;br /&gt;
{{Important-end}}&lt;br /&gt;
&lt;br /&gt;
== ARO: Automatic Reaction Order ==&lt;br /&gt;
In Infinity CodeOne games, thanks to the Automatic Reaction Order (ARO) mechanic, the action and decision-making never stops. Even during their opponent's Active Turn, a player’s Models and Markers can react each time the opponent activates one of his Troopers with an Order. &lt;br /&gt;
&lt;br /&gt;
The ARO declarations of the Reactive Player’s Troopers are considered valid in the following situations:&lt;br /&gt;
* An enemy Trooper activates within its ''[[Line of Fire (LoF)]]''.&lt;br /&gt;
* An enemy Trooper activates within its ''[[Zone of Control (ZoC)]]''. &lt;br /&gt;
* It has a Special Skill, weapon, or piece of Equipment allowing it to react to enemy actions without ''[[LoF]]''.&lt;br /&gt;
* It is affected by a Template Weapon, or is the target of a ''[[Hacking Program]]'' or other ''[[Comms Attack]]''.&lt;br /&gt;
&lt;br /&gt;
The ''[[Game Sequence|Reactive Player]]'' must declare AROs for all eligible Models or Markers '''immediately after''' the ''[[Game Sequence|Active Player]]'' declares his Entire Order or the first Short Skill of his Order (see: ''[[Orders and the Order Pool#Order Expenditure Sequence|Order Expenditure Sequence]]''). Troopers that fail to do so lose their ARO against that Order. If, by declaring the second Short Skill of its Order, the active Trooper gives an ARO to enemy Troopers that did not have ARO against the first Short Skill, then those enemy Troopers can declare their AROs.&lt;br /&gt;
&lt;br /&gt;
Each time the Active Player activates a Trooper by spending an Order, each eligible enemy gets '''one single ARO''', regardless of the number of Skills the Active Player declares during that Order. &lt;br /&gt;
&lt;br /&gt;
AROs must '''choose ''one'' of the Troopers activated by the Order as their target'''. &lt;br /&gt;
&lt;br /&gt;
Troopers cannot react to AROs, since only the ''[[Game Sequence|Active Player]]'s'' Orders give AROs and only the ''[[Game Sequence|Reactive Player]]'' can declare AROs.&lt;br /&gt;
&lt;br /&gt;
There is no limit to the number of Troopers that can react to the activation of a single enemy Trooper.&lt;br /&gt;
&lt;br /&gt;
{{Important-start}}&lt;br /&gt;
Using an ARO, the Reactive Player can only declare Skills that specifically state they are usable in ARO. (check the [[Orders and AROs Reference Chart|Summary Chart]]).&lt;br /&gt;
&lt;br /&gt;
Unless a Special Skill, Equipment or scenario rule states otherwise, AROs always have ''[[Burst]] B1''. In such a situation, if the Reactive Trooper has a ''[[Burst]]'' value higher than one in ARO, they cannot split it amongst different targets.&lt;br /&gt;
{{Important-end}}&lt;br /&gt;
&lt;br /&gt;
== All at Once ==&lt;br /&gt;
In Infinity CodeOne, Orders and AROs are simultaneous regardless of the Skills declared. &lt;br /&gt;
&lt;br /&gt;
For example, if an activated Trooper declares [[Move]] + [[BS Attack]] and chooses to shoot from its starting position (to take advantage of a favorable Range), and its target reacts with a BS Attack, choosing to shoot at the end of the Movement (again, for Range purposes), then both actions are still considered to be simultaneous for all game purposes.&lt;br /&gt;
&lt;br /&gt;
{{Important-start}}&lt;br /&gt;
All AROs are also simultaneous. This means that, if a Camouflage Marker declares a Move, the opponent can declare Discover with Troopers that have LoF to it, but they cannot declare Discover with one of the Troopers and BS Attack with the rest, waiting for the Discover Roll to be successful (see: ''[[Camouflaged State]]'').&lt;br /&gt;
{{Important-end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Order Expenditure Sequence ==&lt;br /&gt;
Each time the ''[[Game Sequence|Active Player]]'' decides to use an Order (of whatever type) to activate a Trooper, follow these steps:&lt;br /&gt;
&lt;br /&gt;
1. '''Activation:''' The ''[[Game Sequence|Active Player]]'' declares which Trooper will activate. &lt;br /&gt;
:1.1 '''Order expenditure:''' The ''[[Game Sequence|Active Player]]'' removes from the table, or otherwise marks as spent, the Order he uses to activate the Trooper.  &lt;br /&gt;
:1.2 '''Declaration of the First Skill:''' The ''[[Game Sequence|Active Player]]'' declares the first Short Skill of the Order, or the Entire Order he wants to use. &lt;br /&gt;
:If movements are declared, the player measures where the Trooper can move, chooses the route, and places the Trooper at the final point of its movement.&lt;br /&gt;
2. '''Declaration of AROs:''' The ''[[Game Sequence|Reactive Player]]'' checks ''[[Lines of Fire]]'' to the Active Trooper, and declares AROs. Troopers are not forced to declare the AROs, but if a Trooper can declare an ARO and fails to do so, the chance to declare an ARO is lost.&lt;br /&gt;
&lt;br /&gt;
3. '''Declaration of the Second Skill:''' The ''[[Game Sequence|Active Player]]''  declares the second Short Skill of the Order, if applicable.&lt;br /&gt;
If movements are declared, the player measures where the Trooper can move, chooses the route, and places the Trooper at the final point of its movement.&lt;br /&gt;
&lt;br /&gt;
4. '''Declaration of AROs:''' The ''[[Game Sequence|Reactive Player]]'' checks ''[[Lines of Fire]]'' to the Active Trooper from those Troopers who didn’t declare an ARO before, and can declare any new AROs that are available. &lt;br /&gt;
&lt;br /&gt;
5. '''Resolution:''' Check that the declared Skills, Special Skills, and pieces of Equipment meet their respective Requirements, measure all distances and ''[[Zones of Control]]'', determine MODs, and make Rolls. If any Skill, Special Skill, or piece of Equipment does not meet its Requirements, the Trooper is considered to have declared an ''[[Idle]]''.&lt;br /&gt;
:5.1. '''Effects:''' Players apply all effects of successful Skills, Special Skills, and pieces of Equipment, and make ''[[Saving Rolls]]'', any ''[[Dodge]]'' movement or ''[[Alert]]''.&lt;br /&gt;
:5.2. '''Conclusion:''' End of the Order.&lt;br /&gt;
&lt;br /&gt;
{{Important-start}}&lt;br /&gt;
All details and choices related to the execution of a Short Skill, Short Movement Skill, Entire Order Skill or ARO must be specified when it is declared.&lt;br /&gt;
&lt;br /&gt;
For instance, if you declare a movement, specify the entire route; if you declare a BS Attack, specify which Weapon will be used, who the targets are, where the Trooper shoots from, how the ''[[Burst]]'' is divided, etc. &lt;br /&gt;
&lt;br /&gt;
If the Player declares a Skill and, during the Resolution step, he realizes the Requirements are not met, then the Skill is cancelled and the Trooper is considered to have performed an ''[[Idle]]'', so they still generate AROs, and lose the ammunition or equipment used, if they declared the use of a Disposable weapon or piece of Equipment. &lt;br /&gt;
{{Important-end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Greybox-start | Infinity CodeOne. Fair Play }}&lt;br /&gt;
Checking all the Requirements may sometimes seem like a long and difficult process. To accelerate the game, the opposing player can help the Active Player with measurements, LoF checks and the like, thus making the game more dynamic and fun. Since it is the base of a good gaming environment, both players stand to win with a clean game.&lt;br /&gt;
{{Greybox-end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Rules]]&lt;/div&gt;</summary>
		<author><name>Reece2</name></author>
	</entry>
	<entry>
		<id>http://infinitythewiki.com/wiki-es/index.php?title=%C3%93rdenes_y_Reserva_de_%C3%93rdenes&amp;diff=932</id>
		<title>Órdenes y Reserva de Órdenes</title>
		<link rel="alternate" type="text/html" href="http://infinitythewiki.com/wiki-es/index.php?title=%C3%93rdenes_y_Reserva_de_%C3%93rdenes&amp;diff=932"/>
		<updated>2020-05-11T18:53:17Z</updated>

		<summary type="html">&lt;p&gt;Reece2: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Infinity CodeOne, the capacity of an army to maneuver and take actions is measured in '''Orders'''. An Order is a game concept, a sort of currency spent '''to activate a [[Trooper]]''' so that it can take part in the battle. The higher the number of Orders at its disposal, the more an army can do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Types of Orders ==&lt;br /&gt;
=== Regular Order ===&lt;br /&gt;
{{image | name=eng-regular-order-512.jpg | style=128 }}&lt;br /&gt;
Regular Orders are those contributed by Troopers who have received regular military training, and can be expected to follow instructions, maintain discipline under enemy fire, work in a team and coordinate with his comrades.&lt;br /&gt;
&lt;br /&gt;
Regular Troopers add their Orders to the ''[[Order Pool]]'', where they can be used by any Troopers in the same ''[[Combat Group]]'' to take actions.&lt;br /&gt;
&lt;br /&gt;
=== Special Lieutenant Order ===&lt;br /&gt;
{{image | name=eng-lieutenant-order-512.jpg | style=128 }}&lt;br /&gt;
This Order is not included in the Order Pool, but is kept separate for the Lieutenant to use. The status and expenditure of the Lieutenant Special Order is ''[[Open Information]]''.&lt;br /&gt;
&lt;br /&gt;
{{Important-start}}&lt;br /&gt;
The status and expenditure of every Order is Open Information. Players must place the Tokens for each Order, including the Lieutenant’s one, where all players can see them. Moreover, they must warn their opponent when they are going to using it to activate their Troopers, including the Lieutenant too.&lt;br /&gt;
{{Important-end}}&lt;br /&gt;
&lt;br /&gt;
== Order Pool ==&lt;br /&gt;
The Order Pool is the number of Regular Orders available to an ''[[Army List]]'' in its ''[[Active Turn]]''. The more Regular Troopers in an Army List, the bigger its Order Pool.&lt;br /&gt;
&lt;br /&gt;
* Only Regular Orders go into the Order Pool. The Lieutenant Special Order is not part of any Order Pool. &lt;br /&gt;
* Players recalculate Order Pools at the beginning of each of their Active Turns, during the ''[[Tactical Phase]]'' (further detailed in the ''[[Game Sequence]]'' section). &lt;br /&gt;
* Each Regular Trooper on the battlefield, not in any ''[[Null]] State'', and whether in the form of a ''[[Model]]'' or represented by a ''[[Marker]]'', contributes an Order to their Order Pool.&lt;br /&gt;
* Regular Troopers that are not on the battlefield in the form of a Model or Marker, due to ''[[Special Skills]]'', do not add their Order to their Order Pool until they start their Active Turn on the battlefield as a Model or Marker. The status and existence of Orders provided by these Troopers is ''[[Private Information]]''. Regular Orders provided by these Troopers can be kept secret and out of sight of the opponent.&lt;br /&gt;
* There is no limit to the number of times Regular Orders can activate the same Trooper during its Active Turn; the only limit is the size of the Order Pool.&lt;br /&gt;
* You can spend Regular Orders from your Order Pools in any order. When you activate a Trooper, you do not need to spend all Orders you plan to use on that Trooper consecutively, but can alternate between Troopers. &lt;br /&gt;
* Players are not required to spend all the Regular Orders in their Order Pools.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{Greybox-start | Order Pool Example }}&lt;br /&gt;
{{image | name=eng-order-pool-example-2048.jpg | style=512 }}&lt;br /&gt;
&lt;br /&gt;
Army List Example&lt;br /&gt;
&lt;br /&gt;
List composed of:&lt;br /&gt;
*10 Troopers which provide a Pool of 10 Orders.&lt;br /&gt;
*12 Models (10 Troopers and 2 Peripherals).&lt;br /&gt;
*Peripherals do not provide an Order for the player’s Order Pool and they are disregarded for the 10-member limit for the player’s list.&lt;br /&gt;
&lt;br /&gt;
Players have several ways to consume said Orders:&lt;br /&gt;
&lt;br /&gt;
The 10 Regular Orders may be consumed as seen fit. Whether to activate up to 10 Troopers once each, to activate a single Trooper up to 10 times, or to activate different Troopers alternatively. 4 Regular Orders to one Trooper, 4 Regular Orders to another Trooper, and 2 Regular Orders to a different one, for example.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that in order to activate a Peripheral, it must consume its Controller’s Order, in this case, the Doctor or Engineer, respectively.&lt;br /&gt;
{{Greybox-end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Remember-start}}&lt;br /&gt;
In Infinity CodeOne, an Army List is a closed Combat Group of Troopers that may not exceed the 10-member limit. &lt;br /&gt;
{{Remember-end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Rules]]&lt;/div&gt;</summary>
		<author><name>Reece2</name></author>
	</entry>
	<entry>
		<id>http://infinitythewiki.com/wiki-es/index.php?title=%C3%93rdenes_y_Reserva_de_%C3%93rdenes&amp;diff=931</id>
		<title>Órdenes y Reserva de Órdenes</title>
		<link rel="alternate" type="text/html" href="http://infinitythewiki.com/wiki-es/index.php?title=%C3%93rdenes_y_Reserva_de_%C3%93rdenes&amp;diff=931"/>
		<updated>2020-05-11T18:51:50Z</updated>

		<summary type="html">&lt;p&gt;Reece2: /* Order Pool */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Infinity CodeOne, the capacity of an army to maneuver and take actions is measured in '''Orders'''. An Order is a game concept, a sort of currency spent '''to activate a [[Trooper]]''' so that it can take part in the battle. The higher the number of Orders at its disposal, the more an army can do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Types of Orders ==&lt;br /&gt;
=== Regular Order ===&lt;br /&gt;
{{image | name=eng-regular-order-512.jpg | style=128 }}&lt;br /&gt;
Regular Orders are those contributed by Troopers who have received regular military training, and can be expected to follow instructions, maintain discipline under enemy fire, work in a team and coordinate with his comrades.&lt;br /&gt;
&lt;br /&gt;
Regular Troopers add their Orders to the ''[[Order Pool]]'', where they can be used by any Troopers in the same ''[[Combat Group]]'' to take actions.&lt;br /&gt;
&lt;br /&gt;
=== Special Lieutenant Order ===&lt;br /&gt;
{{image | name=eng-lieutenant-order-512.jpg | style=128 }}&lt;br /&gt;
This Order is not included in the Order Pool, but is kept separate for the Lieutenant to use. The status and expenditure of the Lieutenant Special Order is ''[[Open Information]]''.&lt;br /&gt;
&lt;br /&gt;
{{Important-start}}&lt;br /&gt;
The status and expenditure of every Order is Open Information. Players must place the Tokens for each Order, including the Lieutenant’s one, where all players can see them. Moreover, they must warn their opponent when they are going to using it to activate their Troopers, including the Lieutenant too.&lt;br /&gt;
{{Important-end}}&lt;br /&gt;
&lt;br /&gt;
== Order Pool ==&lt;br /&gt;
The Order Pool is the number of Regular Orders available to an ''[[Army List]]'' in its ''[[Active Turn]]''. The more Regular Troopers in an Army List, the bigger its Order Pool.&lt;br /&gt;
&lt;br /&gt;
* Only Regular Orders go into the Order Pool. The Lieutenant Special Order is not part of any Order Pool. &lt;br /&gt;
* Players recalculate Order Pools at the beginning of each of their Active Turns, during the ''[[Tactical Phase]]'' (further detailed in the ''[[Game Sequence]]'' section). &lt;br /&gt;
* Each Regular Trooper on the battlefield, not in any ''[[Null]] State'', and whether in the form of a ''[[Model]]'' or represented by a ''[[Marker]]'', contributes an Order to their Order Pool.&lt;br /&gt;
* Regular Troopers that are not on the battlefield in the form of a Model or Marker, due to ''[[Special Skills]]'', do not add their Order to their Order Pool until they start their Active Turn on the battlefield as a Model or Marker. The status and existence of Orders provided by these Troopers is ''[[Private Information]]''. Regular Orders provided by these Troopers can be kept secret and out of sight of the opponent.&lt;br /&gt;
* There is no limit to the number of times Regular Orders can activate the same Trooper during its Active Turn; the only limit is the size of the Order Pool.&lt;br /&gt;
* You can spend Regular Orders from your Order Pools in any order. When you activate a Trooper, you do not need to spend all Orders you plan to use on that Trooper consecutively, but can alternate between Troopers. &lt;br /&gt;
* Players are not required to spend all the Regular Orders in their Order Pools.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{Greybox-start | Order Pool Example }}&lt;br /&gt;
{{image | name=eng-order-pool-example-2048.jpg | style=512 }}&lt;br /&gt;
&lt;br /&gt;
Army List Example&lt;br /&gt;
&lt;br /&gt;
List composed of:&lt;br /&gt;
10 Troopers which provide a Pool of 10 Orders.&lt;br /&gt;
&lt;br /&gt;
12 Models (10 Troopers and 2 Peripherals).&lt;br /&gt;
&lt;br /&gt;
Peripherals do not provide an Order for the player’s Order Pool and they are disregarded for the 10-member limit for the player’s list.&lt;br /&gt;
&lt;br /&gt;
Players have several ways to consume said Orders:&lt;br /&gt;
&lt;br /&gt;
The 10 Regular Orders may be consumed as seen fit. Whether to activate up to 10 Troopers once each, to activate a single Trooper up to 10 times, or to activate different Troopers alternatively. 4 Regular Orders to one Trooper, 4 Regular Orders to another Trooper, and 2 Regular Orders to a different one, for example.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that in order to activate a Peripheral, it must consume its Controller’s Order, in this case, the Doctor or Engineer, respectively.&lt;br /&gt;
{{Greybox-end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Remember-start}}&lt;br /&gt;
In Infinity CodeOne, an ''[[Army List]]'' is a closed Combat Group of Troopers that may not exceed the 10-member limit. &lt;br /&gt;
{{Remember-end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Rules]]&lt;/div&gt;</summary>
		<author><name>Reece2</name></author>
	</entry>
	<entry>
		<id>http://infinitythewiki.com/wiki-es/index.php?title=Lista_de_Ej%C3%A9rcito&amp;diff=930</id>
		<title>Lista de Ejército</title>
		<link rel="alternate" type="text/html" href="http://infinitythewiki.com/wiki-es/index.php?title=Lista_de_Ej%C3%A9rcito&amp;diff=930"/>
		<updated>2020-05-11T18:33:59Z</updated>

		<summary type="html">&lt;p&gt;Reece2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Army List ==&lt;br /&gt;
The Army List is the list of troops that make up the combat forces the player will be using during the game.&lt;br /&gt;
 &lt;br /&gt;
In order to play a game of Infinity, the first step will be to determine the number of Army Points with which the Army Lists will be created. This number will be decided by mutual agreement between the players, or it could be determined by the organizer in the case of an event. &lt;br /&gt;
&lt;br /&gt;
A standard Infinity CodeOne game is organized with 30 Points and 6 SWC, which would let players field an adequate number of Troopers and give a game of average duration.&lt;br /&gt;
&lt;br /&gt;
== Army Points and Value ==&lt;br /&gt;
The '''total sum''' of the ''[[Cost]]'' of the ''[[Troopers]]'' that make up an Army List must always be '''equal to or lower than''' the number of ''[[Army Points]]'' agreed upon for the game. &lt;br /&gt;
&lt;br /&gt;
In order to create an Army List, the player needs to select his Troopers from the ones available for his faction (PanOceania, Yu Jing, Combined Army...) and add up their Cost.&lt;br /&gt;
&lt;br /&gt;
== Availability (AVA) ==&lt;br /&gt;
All Troopers have an ''[[Availability]] (AVA)'' value on their ''[[Unit Profile]]''. The Availability Attribute determines the maximum number of Troopers from the Unit that can be included in the player’s Army List.&lt;br /&gt;
&lt;br /&gt;
An Availability of Total allows the player to field as many Troopers from that Unit as desired, without exceeding the agreed Army Points for the game. &lt;br /&gt;
from&lt;br /&gt;
&lt;br /&gt;
== Support Weapons Cost (SWC) ==&lt;br /&gt;
Support Weapons are the weapons or Special Equipment not included in the basic or standard equipment. These Support Weapons have a specific cost named Support Weapons Cost (SWC).&lt;br /&gt;
&lt;br /&gt;
On each ''[[Unit Profile]]'', the SWC for each option for that Trooper is specified, taking into account the weapons and the equipment at their disposal.&lt;br /&gt;
&lt;br /&gt;
In game terms, each 5 Army Points will provide 1 point of SWC to spend on Troopers with Support Weapons. &lt;br /&gt;
&lt;br /&gt;
For example, in a standard 30 Point game, players will have 6 SWC points available to spend on Troopers with Support Weapons.&lt;br /&gt;
&lt;br /&gt;
{{Greybox-start |  EXTRA SWC }}&lt;br /&gt;
Troopers whose SWC value has the '''+''' symbol will provide the player that many extra SWC points to be added to the total of the Support Weapons Points available for his Army List. In addition, it will not cost the player any SWC to field these Troopers, as their SWC points value is considered to be 0.&lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
== Lieutenant ==&lt;br /&gt;
Army Lists must have one Trooper with the ''[[Lieutenant]]'' Special Skill. &lt;br /&gt;
&lt;br /&gt;
However, players are not allowed to field more than one Trooper with the Lieutenant Special Skill in their Army List.&lt;br /&gt;
&lt;br /&gt;
== Combat Group ==&lt;br /&gt;
In Infinity CodeOne an Army List is formed of one Combat Group, which is a closed group of Troopers with a maximum number of members '''no greater than 10'''.&lt;br /&gt;
&lt;br /&gt;
{{Remember_Start}}&lt;br /&gt;
Only those Troopers who contribute or spend Orders take up space in the Army List. Peripherals don’t contribute or spend Orders, so they do not count towards the maximum limit of 10 Troopers.  &lt;br /&gt;
{{Remember_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Infinity Army ==&lt;br /&gt;
&lt;br /&gt;
{{Greybox-start | INFINITY ARMY }}&lt;br /&gt;
Infinity Army is the '''free and official''' tool to create Army Lists for Infinity CodeOne. This tool offers:&lt;br /&gt;
* An easy and intuitive interface. The software of this application assesses the legality of each Army List the player creates, keeping in consideration the guidelines for the creation of Army Lists, both for standard games and for participating in Infinity CodeOne events.&lt;br /&gt;
* Infinity Army has all the updated Unit Profiles available for Infinity.&lt;br /&gt;
Infinity Army is the quickest and easiest way to create Army Lists, and it is available for free on the official Infinity website: https://www.infinitytheuniverse.com&lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Rules]]&lt;/div&gt;</summary>
		<author><name>Reece2</name></author>
	</entry>
	<entry>
		<id>http://infinitythewiki.com/wiki-es/index.php?title=%C3%93rdenes_y_Reserva_de_%C3%93rdenes&amp;diff=929</id>
		<title>Órdenes y Reserva de Órdenes</title>
		<link rel="alternate" type="text/html" href="http://infinitythewiki.com/wiki-es/index.php?title=%C3%93rdenes_y_Reserva_de_%C3%93rdenes&amp;diff=929"/>
		<updated>2020-05-11T18:32:12Z</updated>

		<summary type="html">&lt;p&gt;Reece2: /* Regular Order */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Infinity CodeOne, the capacity of an army to maneuver and take actions is measured in '''Orders'''. An Order is a game concept, a sort of currency spent '''to activate a [[Trooper]]''' so that it can take part in the battle. The higher the number of Orders at its disposal, the more an army can do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Types of Orders ==&lt;br /&gt;
=== Regular Order ===&lt;br /&gt;
{{image | name=eng-regular-order-512.jpg | style=128 }}&lt;br /&gt;
Regular Orders are those contributed by Troopers who have received regular military training, and can be expected to follow instructions, maintain discipline under enemy fire, work in a team and coordinate with his comrades.&lt;br /&gt;
&lt;br /&gt;
Regular Troopers add their Orders to the ''[[Order Pool]]'', where they can be used by any Troopers in the same ''[[Combat Group]]'' to take actions.&lt;br /&gt;
&lt;br /&gt;
=== Special Lieutenant Order ===&lt;br /&gt;
{{image | name=eng-lieutenant-order-512.jpg | style=128 }}&lt;br /&gt;
This Order is not included in the Order Pool, but is kept separate for the Lieutenant to use. The status and expenditure of the Lieutenant Special Order is ''[[Open Information]]''.&lt;br /&gt;
&lt;br /&gt;
{{Important-start}}&lt;br /&gt;
The status and expenditure of every Order is Open Information. Players must place the Tokens for each Order, including the Lieutenant’s one, where all players can see them. Moreover, they must warn their opponent when they are going to using it to activate their Troopers, including the Lieutenant too.&lt;br /&gt;
{{Important-end}}&lt;br /&gt;
&lt;br /&gt;
== Order Pool ==&lt;br /&gt;
The ''Order Pool'' is the number of ''Regular Orders'' available to an ''[[Army List]]'' in its Active Turn. The more Regular Troopers in an ''[[Army List]]'', the bigger its Order Pool.&lt;br /&gt;
&lt;br /&gt;
* Only ''Regular Orders'' go into the ''Order Pool''. The Lieutenant Special Order is not part of any ''Order Pool''. &lt;br /&gt;
* Players recalculate ''Order Pools'' at the beginning of each of their ''[[Active Turns]]'', during the ''[[Tactical Phase]]''. (further detailed in the [[Game Sequence]] section). &lt;br /&gt;
* Each Regular Trooper on the battlefield, not in any Null State, and whether in the form of a Model or represented by a Marker, contributes an Order to their Order Pool.&lt;br /&gt;
* Regular Troopers that are not on the battlefield in the form of a Model or Marker, due to Special Skills, do not add their Order to their Order Pool until they start their Active Turn on the battlefield as a Model or Marker. The status and existence of Orders provided by these Troopers is ''[[Private Information]]''. Regular Orders provided by these Troopers can be kept secret and out of sight of the opponent.&lt;br /&gt;
* There is no limit to the number of times Regular Orders can activate the same Trooper during its Active Turn; the only limit is the size of the Order Pool.&lt;br /&gt;
* You can spend ''Regular Orders'' from your ''Order Pools'' in any order. When you activate a Trooper, you do not need to spend all Orders you plan to use on that Trooper consecutively, but can alternate between Troopers. &lt;br /&gt;
* Players are not required to spend all the ''Regular Orders'' in their ''Order Pools''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{Greybox-start | Order Pool Example }}&lt;br /&gt;
{{image | name=eng-order-pool-example-2048.jpg | style=512 }}&lt;br /&gt;
&lt;br /&gt;
Army List Example&lt;br /&gt;
&lt;br /&gt;
List composed of:&lt;br /&gt;
10 Troopers which provide a Pool of 10 Orders.&lt;br /&gt;
&lt;br /&gt;
12 Models (10 Troopers and 2 Peripherals).&lt;br /&gt;
&lt;br /&gt;
Peripherals do not provide an Order for the player’s Order Pool and they are disregarded for the 10-member limit for the player’s list.&lt;br /&gt;
&lt;br /&gt;
Players have several ways to consume said Orders:&lt;br /&gt;
&lt;br /&gt;
The 10 Regular Orders may be consumed as seen fit. Whether to activate up to 10 Troopers once each, to activate a single Trooper up to 10 times, or to activate different Troopers alternatively. 4 Regular Orders to one Trooper, 4 Regular Orders to another Trooper, and 2 Regular Orders to a different one, for example.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that in order to activate a Peripheral, it must consume its Controller’s Order, in this case, the Doctor or Engineer, respectively.&lt;br /&gt;
{{Greybox-end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Remember-start}}&lt;br /&gt;
In Infinity CodeOne, an ''[[Army List]]'' is a closed Combat Group of Troopers that may not exceed the 10-member limit. &lt;br /&gt;
{{Remember-end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Rules]]&lt;/div&gt;</summary>
		<author><name>Reece2</name></author>
	</entry>
	<entry>
		<id>http://infinitythewiki.com/wiki-es/index.php?title=%C3%93rdenes_y_Reserva_de_%C3%93rdenes&amp;diff=928</id>
		<title>Órdenes y Reserva de Órdenes</title>
		<link rel="alternate" type="text/html" href="http://infinitythewiki.com/wiki-es/index.php?title=%C3%93rdenes_y_Reserva_de_%C3%93rdenes&amp;diff=928"/>
		<updated>2020-05-11T18:31:05Z</updated>

		<summary type="html">&lt;p&gt;Reece2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Infinity CodeOne, the capacity of an army to maneuver and take actions is measured in '''Orders'''. An Order is a game concept, a sort of currency spent '''to activate a [[Trooper]]''' so that it can take part in the battle. The higher the number of Orders at its disposal, the more an army can do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Types of Orders ==&lt;br /&gt;
=== Regular Order ===&lt;br /&gt;
{{image | name=eng-regular-order-512.jpg | style=128 }}&lt;br /&gt;
Regular Orders are those contributed by Troopers who have received regular military training, and can be expected to follow instructions, maintain discipline under enemy fire, work in a team and coordinate with his comrades.&lt;br /&gt;
&lt;br /&gt;
Regular Troopers add their Orders to the ''Order Pool'', where they can be used by any Troopers in the same ''[[Combat Group]]'' to take actions.&lt;br /&gt;
&lt;br /&gt;
=== Special Lieutenant Order ===&lt;br /&gt;
{{image | name=eng-lieutenant-order-512.jpg | style=128 }}&lt;br /&gt;
This Order is not included in the Order Pool, but is kept separate for the Lieutenant to use. The status and expenditure of the Lieutenant Special Order is ''[[Open Information]]''.&lt;br /&gt;
&lt;br /&gt;
{{Important-start}}&lt;br /&gt;
The status and expenditure of every Order is Open Information. Players must place the Tokens for each Order, including the Lieutenant’s one, where all players can see them. Moreover, they must warn their opponent when they are going to using it to activate their Troopers, including the Lieutenant too.&lt;br /&gt;
{{Important-end}}&lt;br /&gt;
&lt;br /&gt;
== Order Pool ==&lt;br /&gt;
The ''Order Pool'' is the number of ''Regular Orders'' available to an ''[[Army List]]'' in its Active Turn. The more Regular Troopers in an ''[[Army List]]'', the bigger its Order Pool.&lt;br /&gt;
&lt;br /&gt;
* Only ''Regular Orders'' go into the ''Order Pool''. The Lieutenant Special Order is not part of any ''Order Pool''. &lt;br /&gt;
* Players recalculate ''Order Pools'' at the beginning of each of their ''[[Active Turns]]'', during the ''[[Tactical Phase]]''. (further detailed in the [[Game Sequence]] section). &lt;br /&gt;
* Each Regular Trooper on the battlefield, not in any Null State, and whether in the form of a Model or represented by a Marker, contributes an Order to their Order Pool.&lt;br /&gt;
* Regular Troopers that are not on the battlefield in the form of a Model or Marker, due to Special Skills, do not add their Order to their Order Pool until they start their Active Turn on the battlefield as a Model or Marker. The status and existence of Orders provided by these Troopers is ''[[Private Information]]''. Regular Orders provided by these Troopers can be kept secret and out of sight of the opponent.&lt;br /&gt;
* There is no limit to the number of times Regular Orders can activate the same Trooper during its Active Turn; the only limit is the size of the Order Pool.&lt;br /&gt;
* You can spend ''Regular Orders'' from your ''Order Pools'' in any order. When you activate a Trooper, you do not need to spend all Orders you plan to use on that Trooper consecutively, but can alternate between Troopers. &lt;br /&gt;
* Players are not required to spend all the ''Regular Orders'' in their ''Order Pools''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{Greybox-start | Order Pool Example }}&lt;br /&gt;
{{image | name=eng-order-pool-example-2048.jpg | style=512 }}&lt;br /&gt;
&lt;br /&gt;
Army List Example&lt;br /&gt;
&lt;br /&gt;
List composed of:&lt;br /&gt;
10 Troopers which provide a Pool of 10 Orders.&lt;br /&gt;
&lt;br /&gt;
12 Models (10 Troopers and 2 Peripherals).&lt;br /&gt;
&lt;br /&gt;
Peripherals do not provide an Order for the player’s Order Pool and they are disregarded for the 10-member limit for the player’s list.&lt;br /&gt;
&lt;br /&gt;
Players have several ways to consume said Orders:&lt;br /&gt;
&lt;br /&gt;
The 10 Regular Orders may be consumed as seen fit. Whether to activate up to 10 Troopers once each, to activate a single Trooper up to 10 times, or to activate different Troopers alternatively. 4 Regular Orders to one Trooper, 4 Regular Orders to another Trooper, and 2 Regular Orders to a different one, for example.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that in order to activate a Peripheral, it must consume its Controller’s Order, in this case, the Doctor or Engineer, respectively.&lt;br /&gt;
{{Greybox-end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Remember-start}}&lt;br /&gt;
In Infinity CodeOne, an ''[[Army List]]'' is a closed Combat Group of Troopers that may not exceed the 10-member limit. &lt;br /&gt;
{{Remember-end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Rules]]&lt;/div&gt;</summary>
		<author><name>Reece2</name></author>
	</entry>
	<entry>
		<id>http://infinitythewiki.com/wiki-es/index.php?title=Reglas_B%C3%A1sicas&amp;diff=927</id>
		<title>Reglas Básicas</title>
		<link rel="alternate" type="text/html" href="http://infinitythewiki.com/wiki-es/index.php?title=Reglas_B%C3%A1sicas&amp;diff=927"/>
		<updated>2020-05-11T18:30:09Z</updated>

		<summary type="html">&lt;p&gt;Reece2: /* Orders and the Order Pool */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{section-main-sections}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The basic rules are one of the pillars of the general game mechanics; these are the rules all players must know in order to play. This chapter creates the game engine that establishes Infinity CodeOne as an excellent modern tactical combat simulator.&lt;br /&gt;
&lt;br /&gt;
Basic Rules establish the characteristics of Infinity CodeOne troops and the way in which they behave inside the game environment. They also determine how to create combat forces and the rules needed to begin playing, as well as the game structure. The fundamental section of this chapter is the explanation of the Orders system, the central core of the game model that players will be using constantly. It is the system that enables players to participate during the entire game, without having to stop playing at any point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Greybox_Start | WHAT YOU NEED}}&lt;br /&gt;
To play Infinity CodeOne you will need the following things:&lt;br /&gt;
* A measuring tape of at least 48 inches.&lt;br /&gt;
* Some 20-sided dice (d20).&lt;br /&gt;
* Corvus Belli miniatures to represent the Troopers of both players.&lt;br /&gt;
*  Scenery. At least 4 big elements and 10 small items. As it will be soon become apparent, scenery and terrain is a very important part of Infinity CodeOne. &lt;br /&gt;
*  A 24 x 32 inches gaming table. Although the game can be played on surfaces of other sizes, this is the ideal gaming table size to start playing Infinity CodeOne. &lt;br /&gt;
* Markers, Tokens and templates. All of them are included in the Infinity CodeOne Battle Packs and are also all available for free on the Download section of the official Infinity website at [https://www.infinitytheuniverse.com www.infinitytheuniverse.com].&lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During a game of Infinity CodeOne, each player will have a maximum of 10 Troopers. Depending on how familiar are you with the game, we recommend the following game modes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type of Game !! Table Size !! Deployment Zone !! Army Points !! SWC !! Game Duration&lt;br /&gt;
|-&lt;br /&gt;
| Initial Matches || 24 x 32 inches || 8 x 24 inches || 15 || 3 || 40 min&lt;br /&gt;
|-&lt;br /&gt;
| Intermediate Matches || 32 x 48 inches || 8 x 32 inches || 25 || 5 || 60 min&lt;br /&gt;
|-&lt;br /&gt;
| Standard Matches || 48 x 48 inches || 12 x 48 inches || 30 || 6 || 90 min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Greybox_Start |Key Words}}&lt;br /&gt;
Important terms are ''italicized'' in this rulebook to make them easier to locate when using the Index.&lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Elements: Terminology and Alignment ==&lt;br /&gt;
&lt;br /&gt;
This rules set uses precise terminology throughout to refer to key elements of the game that players have at their disposal. &lt;br /&gt;
&lt;br /&gt;
You can find all Infinity CodeOne [[Terminology]] and [[Alignment]] in the [[Glossary]].&lt;br /&gt;
&lt;br /&gt;
== [[Open and Private Information]] ==&lt;br /&gt;
Information in an Infinity CodeOne game can be either Open or Private. [[Open and Private Information|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Labels and Traits in Infinity CodeOne ==&lt;br /&gt;
The function of Labels and Traits is to quickly indicate details and to group common features.&lt;br /&gt;
&lt;br /&gt;
=== [[Labels]] ===&lt;br /&gt;
[[Labels]] indicate a series of defining aspects of a Skill, Special Skill or piece of Equipment for quick reference. You can find all Infinity CodeOne Labels in the [[Glossary]].&lt;br /&gt;
&lt;br /&gt;
=== [[Traits]] ===&lt;br /&gt;
Most weapons and Equipment have special features, called [[Traits]]. &lt;br /&gt;
Traits usually relate to Common Skills or Special Skills, or to specific effects that make these items special. Some of them are self-explanatory. You can find all Infinity CodeOne Traits in the [[Glossary]].&lt;br /&gt;
&lt;br /&gt;
== Basic Concepts in Infinity CodeOne ==&lt;br /&gt;
=== [[Armies]] ===&lt;br /&gt;
In Infinity CodeOne there are several Factions that represent the different Armies of the Human Sphere and the alien forces of the Combined Army.&lt;br /&gt;
&lt;br /&gt;
{{image | name=eng-army-diagram-1024.jpg | style=full }}&lt;br /&gt;
'''The Armies: Yu Jing | PanOceania | Combined Army | O-12'''&lt;br /&gt;
&lt;br /&gt;
=== [[Unit Profile]] ===&lt;br /&gt;
“Soldiers” in Infinity CodeOne are called Troopers and are grouped into Units belonging to each Army. [[Unit Profile|[...]]]&lt;br /&gt;
&lt;br /&gt;
== [[Game States]] ==&lt;br /&gt;
‘State’ is a game term for each of the altered conditions, beneficial or not, that a Trooper or game element might find itself in.&lt;br /&gt;
Each state has a specific game effect, as well as individual methods of activation and cancellation. States in Infinity are cumulative, and are indicated by placing State Tokens next to an affected Trooper.&lt;br /&gt;
&lt;br /&gt;
== [[Army List]] ==&lt;br /&gt;
The Army List is the list of troops that make up the combat forces the player will be using during the game. [[Army List|[...]]]&lt;br /&gt;
&lt;br /&gt;
{{Greybox_Start | INFINITY ARMY }}&lt;br /&gt;
Infinity Army is the '''free and official''' tool to create Army Lists for Infinity CodeOne. This tool offers:&lt;br /&gt;
* An easy and intuitive interface. The software of this application assesses the legality of each Army List the player creates, keeping in consideration the guidelines for the creation of Army Lists, both for standard games and for participating in Infinity CodeOne events.&lt;br /&gt;
* Infinity Army has all the updated Unit Profiles available for Infinity.&lt;br /&gt;
Infinity Army is the quickest and easiest way to create Army Lists, and it is available for free on the official Infinity website: http://www.infinitytheuniverse.com&lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
== [[Orders and the Order Pool]] ==&lt;br /&gt;
In Infinity CodeOne, the capacity of an army to maneuver and take actions is measured in '''Orders'''. An Order is a game concept, a sort of currency spent '''to activate a Trooper''' so that it can take part in the battle. The higher the number of Orders at its disposal, the more an army can do. [[Orders and the Order Pool|[...]]]&lt;br /&gt;
&lt;br /&gt;
== [[Initiative and Deployment]] ==&lt;br /&gt;
Before the game begins, players make a Face to Face Roll using their respective Lieutenant's WIP Attributes. [[Initiative and Deployment|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Game Sequence]] ==&lt;br /&gt;
Infinity CodeOne games are divided into Game Rounds, or Rounds, during which both players have the chance to take an active role. This means each Round is divided into two Player Turns, or Turns, one for each player. [[Game Sequence|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Silhouette Templates, Line of Fire And Zone Of Control ==&lt;br /&gt;
=== [[Silhouettes]] ===&lt;br /&gt;
In game terms, all Troopers occupy an unvarying volume on the table. This volume is cylinder-shaped, with its width determined by the base size and its height by the type of Trooper. [[Silhouette|[...]]]&lt;br /&gt;
&lt;br /&gt;
=== [[Line of Fire (LoF)]] ===&lt;br /&gt;
In Infinity CodeOne, Troopers have a Line of Fire (LoF) angle of 180º, that is, they can see with the front half of their base, as shown on the base of the miniatures. [[Line of Fire (LoF)|[...]]]&lt;br /&gt;
&lt;br /&gt;
=== [[Zone of Control (ZoC)]] ===&lt;br /&gt;
Troopers have an awareness of their surroundings. Zone of Control (ZoC) is defined as an imaginary cylinder with a radius of 8 inches from the outer edge of the Trooper's Silhouette, extending 8 inches up from the top of the Silhouette and 8 inches down from the bottom of the Silhouette.[[Zone of Control (ZoC)|[...]]]&lt;br /&gt;
&lt;br /&gt;
=== [[Interaction Between Zones, Bases and Silhouettes]] ===&lt;br /&gt;
This ruleset frequently uses terms that define the interaction between Troopers and other game elements. [[Interaction Between Zones, Bases and Silhouettes|[...]]]&lt;br /&gt;
&lt;br /&gt;
== [[Distances and Measurements]] ==&lt;br /&gt;
Distances in the game table are measured in inches, using a tape measure or ruler. [[Distances and Measurements|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Rolls]] ==&lt;br /&gt;
Infinity CodeOne uses 20-sided dice (commonly known as d20) to determine whether specific actions are successful. For example, players roll dice to find out whether their Troopers succeed in hitting their target in ranged combat, hacking into enemy systems, discovering a hidden enemy, etc. [[Rolls|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{section-main-sections}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Sections]]&lt;/div&gt;</summary>
		<author><name>Reece2</name></author>
	</entry>
	<entry>
		<id>http://infinitythewiki.com/wiki-es/index.php?title=Lista_de_Ej%C3%A9rcito&amp;diff=926</id>
		<title>Lista de Ejército</title>
		<link rel="alternate" type="text/html" href="http://infinitythewiki.com/wiki-es/index.php?title=Lista_de_Ej%C3%A9rcito&amp;diff=926"/>
		<updated>2020-05-11T18:29:06Z</updated>

		<summary type="html">&lt;p&gt;Reece2: /* Infinity Army */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Army List ==&lt;br /&gt;
The Army List is the list of troops that make up the combat forces the player will be using during the game.&lt;br /&gt;
 &lt;br /&gt;
In order to play a game of Infinity, the first step will be to determine the number of Army Points with which the Army Lists will be created. This number will be decided by mutual agreement between the players, or it could be determined by the organizer in the case of an event. &lt;br /&gt;
&lt;br /&gt;
A standard Infinity CodeOne game is organized with 30 Points and 6 SWC, which would let players field an adequate number of Troopers and give a game of average duration.&lt;br /&gt;
&lt;br /&gt;
== Army Points and Value ==&lt;br /&gt;
The '''total sum''' of the ''[[Cost]]'' of the ''[[Troopers]]'' that make up an Army List must always be '''equal to or lower than''' the number of ''[[Army Points]]'' agreed upon for the game. &lt;br /&gt;
&lt;br /&gt;
In order to create an Army List, the player needs to select his Troopers from the ones available for his faction (PanOceania, Yu Jing, Combined Army...) and add up their Cost.&lt;br /&gt;
&lt;br /&gt;
== Availability (AVA) ==&lt;br /&gt;
All Troopers have an ''[[Availability]] (AVA)'' value on their ''[[Unit Profile]]''. The Availability Attribute determines the maximum number of Troopers from the Unit that can be included in the player’s Army List.&lt;br /&gt;
&lt;br /&gt;
An Availability of Total allows the player to field as many Troopers from that Unit as desired, without exceeding the agreed Army Points for the game. &lt;br /&gt;
from&lt;br /&gt;
&lt;br /&gt;
== Support Weapons Cost (SWC) ==&lt;br /&gt;
Support Weapons are the weapons or Special Equipment not included in the basic or standard equipment. These Support Weapons have a specific cost named Support Weapons Cost (SWC).&lt;br /&gt;
&lt;br /&gt;
On each ''[[Unit Profile]]'', the SWC for each option for that Trooper is specified, taking into account the weapons and the equipment at their disposal.&lt;br /&gt;
&lt;br /&gt;
In game terms, each 5 Army Points will provide 1 point of SWC to spend on Troopers with Support Weapons. &lt;br /&gt;
&lt;br /&gt;
For example, in a standard 30 Point game, players will have 6 SWC points available to spend on Troopers with Support Weapons.&lt;br /&gt;
&lt;br /&gt;
=== Extra SWC ===&lt;br /&gt;
Troopers whose SWC value has the '''+''' symbol will provide the player that many extra SWC points to be added to the total of the Support Weapons Points available for his Army List. In addition, it will not cost the player any SWC to field these Troopers, as their SWC points value is considered to be 0.&lt;br /&gt;
&lt;br /&gt;
== Lieutenant ==&lt;br /&gt;
Army Lists must have one Trooper with the ''[[Lieutenant]]'' Special Skill. &lt;br /&gt;
&lt;br /&gt;
However, players are not allowed to field more than one Trooper with the Lieutenant Special Skill in their Army List.&lt;br /&gt;
&lt;br /&gt;
== Combat Group ==&lt;br /&gt;
In Infinity CodeOne an Army List is formed of one Combat Group, which is a closed group of Troopers with a maximum number of members '''no greater than 10'''.&lt;br /&gt;
&lt;br /&gt;
{{Remember_Start}}&lt;br /&gt;
Only those Troopers who contribute or spend Orders take up space in the Army List. Peripherals don’t contribute or spend Orders, so they do not count towards the maximum limit of 10 Troopers.  &lt;br /&gt;
{{Remember_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Infinity Army ==&lt;br /&gt;
&lt;br /&gt;
{{Greybox-start | INFINITY ARMY }}&lt;br /&gt;
Infinity Army is the '''free and official''' tool to create Army Lists for Infinity CodeOne. This tool offers:&lt;br /&gt;
* An easy and intuitive interface. The software of this application assesses the legality of each Army List the player creates, keeping in consideration the guidelines for the creation of Army Lists, both for standard games and for participating in Infinity CodeOne events.&lt;br /&gt;
* Infinity Army has all the updated Unit Profiles available for Infinity.&lt;br /&gt;
Infinity Army is the quickest and easiest way to create Army Lists, and it is available for free on the official Infinity website: https://www.infinitytheuniverse.com&lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Rules]]&lt;/div&gt;</summary>
		<author><name>Reece2</name></author>
	</entry>
	<entry>
		<id>http://infinitythewiki.com/wiki-es/index.php?title=Lista_de_Ej%C3%A9rcito&amp;diff=925</id>
		<title>Lista de Ejército</title>
		<link rel="alternate" type="text/html" href="http://infinitythewiki.com/wiki-es/index.php?title=Lista_de_Ej%C3%A9rcito&amp;diff=925"/>
		<updated>2020-05-11T17:10:08Z</updated>

		<summary type="html">&lt;p&gt;Reece2: /* Lieutenant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Army List ==&lt;br /&gt;
The Army List is the list of troops that make up the combat forces the player will be using during the game.&lt;br /&gt;
 &lt;br /&gt;
In order to play a game of Infinity, the first step will be to determine the number of Army Points with which the Army Lists will be created. This number will be decided by mutual agreement between the players, or it could be determined by the organizer in the case of an event. &lt;br /&gt;
&lt;br /&gt;
A standard Infinity CodeOne game is organized with 30 Points and 6 SWC, which would let players field an adequate number of Troopers and give a game of average duration.&lt;br /&gt;
&lt;br /&gt;
== Army Points and Value ==&lt;br /&gt;
The '''total sum''' of the ''[[Cost]]'' of the ''[[Troopers]]'' that make up an Army List must always be '''equal to or lower than''' the number of ''[[Army Points]]'' agreed upon for the game. &lt;br /&gt;
&lt;br /&gt;
In order to create an Army List, the player needs to select his Troopers from the ones available for his faction (PanOceania, Yu Jing, Combined Army...) and add up their Cost.&lt;br /&gt;
&lt;br /&gt;
== Availability (AVA) ==&lt;br /&gt;
All Troopers have an ''[[Availability]] (AVA)'' value on their ''[[Unit Profile]]''. The Availability Attribute determines the maximum number of Troopers from the Unit that can be included in the player’s Army List.&lt;br /&gt;
&lt;br /&gt;
An Availability of Total allows the player to field as many Troopers from that Unit as desired, without exceeding the agreed Army Points for the game. &lt;br /&gt;
from&lt;br /&gt;
&lt;br /&gt;
== Support Weapons Cost (SWC) ==&lt;br /&gt;
Support Weapons are the weapons or Special Equipment not included in the basic or standard equipment. These Support Weapons have a specific cost named Support Weapons Cost (SWC).&lt;br /&gt;
&lt;br /&gt;
On each ''[[Unit Profile]]'', the SWC for each option for that Trooper is specified, taking into account the weapons and the equipment at their disposal.&lt;br /&gt;
&lt;br /&gt;
In game terms, each 5 Army Points will provide 1 point of SWC to spend on Troopers with Support Weapons. &lt;br /&gt;
&lt;br /&gt;
For example, in a standard 30 Point game, players will have 6 SWC points available to spend on Troopers with Support Weapons.&lt;br /&gt;
&lt;br /&gt;
=== Extra SWC ===&lt;br /&gt;
Troopers whose SWC value has the '''+''' symbol will provide the player that many extra SWC points to be added to the total of the Support Weapons Points available for his Army List. In addition, it will not cost the player any SWC to field these Troopers, as their SWC points value is considered to be 0.&lt;br /&gt;
&lt;br /&gt;
== Lieutenant ==&lt;br /&gt;
Army Lists must have one Trooper with the ''[[Lieutenant]]'' Special Skill. &lt;br /&gt;
&lt;br /&gt;
However, players are not allowed to field more than one Trooper with the Lieutenant Special Skill in their Army List.&lt;br /&gt;
&lt;br /&gt;
== Combat Group ==&lt;br /&gt;
In Infinity CodeOne an Army List is formed of one Combat Group, which is a closed group of Troopers with a maximum number of members '''no greater than 10'''.&lt;br /&gt;
&lt;br /&gt;
{{Remember_Start}}&lt;br /&gt;
Only those Troopers who contribute or spend Orders take up space in the Army List. Peripherals don’t contribute or spend Orders, so they do not count towards the maximum limit of 10 Troopers.  &lt;br /&gt;
{{Remember_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Infinity Army ==&lt;br /&gt;
&lt;br /&gt;
{{Greybox-start | INFINITY ARMY }}&lt;br /&gt;
Infinity Army is the free and official tool to create Army Lists for Infinity CodeOne. This tool offers:&lt;br /&gt;
* An easy and intuitive interface. The software of this application assesses the legality of each Army List the player creates, keeping in consideration the guidelines for the creation of Army Lists, both for standard games and for participating in Infinity CodeOne events.&lt;br /&gt;
* Infinity Army has all the updated Unit Profiles available for Infinity.&lt;br /&gt;
Infinity Army is the quickest and easiest way to create Army Lists, and it is available for free on the official Infinity website: https://www.infinitytheuniverse.com&lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Rules]]&lt;/div&gt;</summary>
		<author><name>Reece2</name></author>
	</entry>
	<entry>
		<id>http://infinitythewiki.com/wiki-es/index.php?title=Lista_de_Ej%C3%A9rcito&amp;diff=924</id>
		<title>Lista de Ejército</title>
		<link rel="alternate" type="text/html" href="http://infinitythewiki.com/wiki-es/index.php?title=Lista_de_Ej%C3%A9rcito&amp;diff=924"/>
		<updated>2020-05-11T17:09:31Z</updated>

		<summary type="html">&lt;p&gt;Reece2: /* Support Weapons Cost (SWC) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Army List ==&lt;br /&gt;
The Army List is the list of troops that make up the combat forces the player will be using during the game.&lt;br /&gt;
 &lt;br /&gt;
In order to play a game of Infinity, the first step will be to determine the number of Army Points with which the Army Lists will be created. This number will be decided by mutual agreement between the players, or it could be determined by the organizer in the case of an event. &lt;br /&gt;
&lt;br /&gt;
A standard Infinity CodeOne game is organized with 30 Points and 6 SWC, which would let players field an adequate number of Troopers and give a game of average duration.&lt;br /&gt;
&lt;br /&gt;
== Army Points and Value ==&lt;br /&gt;
The '''total sum''' of the ''[[Cost]]'' of the ''[[Troopers]]'' that make up an Army List must always be '''equal to or lower than''' the number of ''[[Army Points]]'' agreed upon for the game. &lt;br /&gt;
&lt;br /&gt;
In order to create an Army List, the player needs to select his Troopers from the ones available for his faction (PanOceania, Yu Jing, Combined Army...) and add up their Cost.&lt;br /&gt;
&lt;br /&gt;
== Availability (AVA) ==&lt;br /&gt;
All Troopers have an ''[[Availability]] (AVA)'' value on their ''[[Unit Profile]]''. The Availability Attribute determines the maximum number of Troopers from the Unit that can be included in the player’s Army List.&lt;br /&gt;
&lt;br /&gt;
An Availability of Total allows the player to field as many Troopers from that Unit as desired, without exceeding the agreed Army Points for the game. &lt;br /&gt;
from&lt;br /&gt;
&lt;br /&gt;
== Support Weapons Cost (SWC) ==&lt;br /&gt;
Support Weapons are the weapons or Special Equipment not included in the basic or standard equipment. These Support Weapons have a specific cost named Support Weapons Cost (SWC).&lt;br /&gt;
&lt;br /&gt;
On each ''[[Unit Profile]]'', the SWC for each option for that Trooper is specified, taking into account the weapons and the equipment at their disposal.&lt;br /&gt;
&lt;br /&gt;
In game terms, each 5 Army Points will provide 1 point of SWC to spend on Troopers with Support Weapons. &lt;br /&gt;
&lt;br /&gt;
For example, in a standard 30 Point game, players will have 6 SWC points available to spend on Troopers with Support Weapons.&lt;br /&gt;
&lt;br /&gt;
=== Extra SWC ===&lt;br /&gt;
Troopers whose SWC value has the '''+''' symbol will provide the player that many extra SWC points to be added to the total of the Support Weapons Points available for his Army List. In addition, it will not cost the player any SWC to field these Troopers, as their SWC points value is considered to be 0.&lt;br /&gt;
&lt;br /&gt;
== Lieutenant ==&lt;br /&gt;
Army Lists must have one Trooper with the [[Lieutenant]] Special Skill. &lt;br /&gt;
&lt;br /&gt;
However, players are not allowed to field more than one Trooper with the Lieutenant Special Skill in their ''[[Army List]]''.&lt;br /&gt;
&lt;br /&gt;
== Combat Group ==&lt;br /&gt;
In Infinity CodeOne an Army List is formed of one Combat Group, which is a closed group of Troopers with a maximum number of members '''no greater than 10'''.&lt;br /&gt;
&lt;br /&gt;
{{Remember_Start}}&lt;br /&gt;
Only those Troopers who contribute or spend Orders take up space in the Army List. Peripherals don’t contribute or spend Orders, so they do not count towards the maximum limit of 10 Troopers.  &lt;br /&gt;
{{Remember_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Infinity Army ==&lt;br /&gt;
&lt;br /&gt;
{{Greybox-start | INFINITY ARMY }}&lt;br /&gt;
Infinity Army is the free and official tool to create Army Lists for Infinity CodeOne. This tool offers:&lt;br /&gt;
* An easy and intuitive interface. The software of this application assesses the legality of each Army List the player creates, keeping in consideration the guidelines for the creation of Army Lists, both for standard games and for participating in Infinity CodeOne events.&lt;br /&gt;
* Infinity Army has all the updated Unit Profiles available for Infinity.&lt;br /&gt;
Infinity Army is the quickest and easiest way to create Army Lists, and it is available for free on the official Infinity website: https://www.infinitytheuniverse.com&lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Rules]]&lt;/div&gt;</summary>
		<author><name>Reece2</name></author>
	</entry>
	<entry>
		<id>http://infinitythewiki.com/wiki-es/index.php?title=Lista_de_Ej%C3%A9rcito&amp;diff=923</id>
		<title>Lista de Ejército</title>
		<link rel="alternate" type="text/html" href="http://infinitythewiki.com/wiki-es/index.php?title=Lista_de_Ej%C3%A9rcito&amp;diff=923"/>
		<updated>2020-05-11T17:06:21Z</updated>

		<summary type="html">&lt;p&gt;Reece2: /* Availability (AVA) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Army List ==&lt;br /&gt;
The Army List is the list of troops that make up the combat forces the player will be using during the game.&lt;br /&gt;
 &lt;br /&gt;
In order to play a game of Infinity, the first step will be to determine the number of Army Points with which the Army Lists will be created. This number will be decided by mutual agreement between the players, or it could be determined by the organizer in the case of an event. &lt;br /&gt;
&lt;br /&gt;
A standard Infinity CodeOne game is organized with 30 Points and 6 SWC, which would let players field an adequate number of Troopers and give a game of average duration.&lt;br /&gt;
&lt;br /&gt;
== Army Points and Value ==&lt;br /&gt;
The '''total sum''' of the ''[[Cost]]'' of the ''[[Troopers]]'' that make up an Army List must always be '''equal to or lower than''' the number of ''[[Army Points]]'' agreed upon for the game. &lt;br /&gt;
&lt;br /&gt;
In order to create an Army List, the player needs to select his Troopers from the ones available for his faction (PanOceania, Yu Jing, Combined Army...) and add up their Cost.&lt;br /&gt;
&lt;br /&gt;
== Availability (AVA) ==&lt;br /&gt;
All Troopers have an ''[[Availability]] (AVA)'' value on their ''[[Unit Profile]]''. The Availability Attribute determines the maximum number of Troopers from the Unit that can be included in the player’s Army List.&lt;br /&gt;
&lt;br /&gt;
An Availability of Total allows the player to field as many Troopers from that Unit as desired, without exceeding the agreed Army Points for the game. &lt;br /&gt;
from&lt;br /&gt;
&lt;br /&gt;
== Support Weapons Cost (SWC) ==&lt;br /&gt;
Support Weapons are the weapons or Special Equipment not included in the basic or standard equipment. These Support Weapons have a specific cost named Support Weapons Cost (SWC).&lt;br /&gt;
&lt;br /&gt;
On each ''[[Unit Profile]]'', the SWC for each option for that Trooper is specified, taking into account the weapons and the equipment at their disposal.&lt;br /&gt;
&lt;br /&gt;
In game terms, each 5 ''Army Points'' will provide 1 point of SWC to spend on Troopers with Support Weapons. &lt;br /&gt;
&lt;br /&gt;
For example, in a standard 30 Point game, players will have 6 SWC points available to spend on Troopers with Support Weapons.&lt;br /&gt;
&lt;br /&gt;
=== Extra SWC ===&lt;br /&gt;
Troopers whose SWC value has the + symbol will provide the player that many extra SWC points to be added to the total of the Support Weapons Points available for his ''[[Army List]]''. In addition, it will not cost the player any SWC to field these Troopers, as their SWC points value is considered to be 0.&lt;br /&gt;
&lt;br /&gt;
== Lieutenant ==&lt;br /&gt;
Army Lists must have one Trooper with the [[Lieutenant]] Special Skill. &lt;br /&gt;
&lt;br /&gt;
However, players are not allowed to field more than one Trooper with the Lieutenant Special Skill in their ''[[Army List]]''.&lt;br /&gt;
&lt;br /&gt;
== Combat Group ==&lt;br /&gt;
In Infinity CodeOne an Army List is formed of one Combat Group, which is a closed group of Troopers with a maximum number of members '''no greater than 10'''.&lt;br /&gt;
&lt;br /&gt;
{{Remember_Start}}&lt;br /&gt;
Only those Troopers who contribute or spend Orders take up space in the Army List. Peripherals don’t contribute or spend Orders, so they do not count towards the maximum limit of 10 Troopers.  &lt;br /&gt;
{{Remember_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Infinity Army ==&lt;br /&gt;
&lt;br /&gt;
{{Greybox-start | INFINITY ARMY }}&lt;br /&gt;
Infinity Army is the free and official tool to create Army Lists for Infinity CodeOne. This tool offers:&lt;br /&gt;
* An easy and intuitive interface. The software of this application assesses the legality of each Army List the player creates, keeping in consideration the guidelines for the creation of Army Lists, both for standard games and for participating in Infinity CodeOne events.&lt;br /&gt;
* Infinity Army has all the updated Unit Profiles available for Infinity.&lt;br /&gt;
Infinity Army is the quickest and easiest way to create Army Lists, and it is available for free on the official Infinity website: https://www.infinitytheuniverse.com&lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Rules]]&lt;/div&gt;</summary>
		<author><name>Reece2</name></author>
	</entry>
	<entry>
		<id>http://infinitythewiki.com/wiki-es/index.php?title=Lista_de_Ej%C3%A9rcito&amp;diff=922</id>
		<title>Lista de Ejército</title>
		<link rel="alternate" type="text/html" href="http://infinitythewiki.com/wiki-es/index.php?title=Lista_de_Ej%C3%A9rcito&amp;diff=922"/>
		<updated>2020-05-11T17:05:47Z</updated>

		<summary type="html">&lt;p&gt;Reece2: /* Availability (AVA) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Army List ==&lt;br /&gt;
The Army List is the list of troops that make up the combat forces the player will be using during the game.&lt;br /&gt;
 &lt;br /&gt;
In order to play a game of Infinity, the first step will be to determine the number of Army Points with which the Army Lists will be created. This number will be decided by mutual agreement between the players, or it could be determined by the organizer in the case of an event. &lt;br /&gt;
&lt;br /&gt;
A standard Infinity CodeOne game is organized with 30 Points and 6 SWC, which would let players field an adequate number of Troopers and give a game of average duration.&lt;br /&gt;
&lt;br /&gt;
== Army Points and Value ==&lt;br /&gt;
The '''total sum''' of the ''[[Cost]]'' of the ''[[Troopers]]'' that make up an Army List must always be '''equal to or lower than''' the number of ''[[Army Points]]'' agreed upon for the game. &lt;br /&gt;
&lt;br /&gt;
In order to create an Army List, the player needs to select his Troopers from the ones available for his faction (PanOceania, Yu Jing, Combined Army...) and add up their Cost.&lt;br /&gt;
&lt;br /&gt;
== Availability (AVA) ==&lt;br /&gt;
All Troopers have an ''[[Availability]] (AVA)'' value on their ''[[Unit Profile]]''. The Availability Attribute determines the maximum number of Troopers from the Unit that can be included in the player’s Army List.&lt;br /&gt;
&lt;br /&gt;
An Availability of Total allows the player to field as many Troopers from that Unit as desired, without exceeding the agreed ''Army Points'' for the game. &lt;br /&gt;
from&lt;br /&gt;
&lt;br /&gt;
== Support Weapons Cost (SWC) ==&lt;br /&gt;
Support Weapons are the weapons or Special Equipment not included in the basic or standard equipment. These Support Weapons have a specific cost named Support Weapons Cost (SWC).&lt;br /&gt;
&lt;br /&gt;
On each ''[[Unit Profile]]'', the SWC for each option for that Trooper is specified, taking into account the weapons and the equipment at their disposal.&lt;br /&gt;
&lt;br /&gt;
In game terms, each 5 ''Army Points'' will provide 1 point of SWC to spend on Troopers with Support Weapons. &lt;br /&gt;
&lt;br /&gt;
For example, in a standard 30 Point game, players will have 6 SWC points available to spend on Troopers with Support Weapons.&lt;br /&gt;
&lt;br /&gt;
=== Extra SWC ===&lt;br /&gt;
Troopers whose SWC value has the + symbol will provide the player that many extra SWC points to be added to the total of the Support Weapons Points available for his ''[[Army List]]''. In addition, it will not cost the player any SWC to field these Troopers, as their SWC points value is considered to be 0.&lt;br /&gt;
&lt;br /&gt;
== Lieutenant ==&lt;br /&gt;
Army Lists must have one Trooper with the [[Lieutenant]] Special Skill. &lt;br /&gt;
&lt;br /&gt;
However, players are not allowed to field more than one Trooper with the Lieutenant Special Skill in their ''[[Army List]]''.&lt;br /&gt;
&lt;br /&gt;
== Combat Group ==&lt;br /&gt;
In Infinity CodeOne an Army List is formed of one Combat Group, which is a closed group of Troopers with a maximum number of members '''no greater than 10'''.&lt;br /&gt;
&lt;br /&gt;
{{Remember_Start}}&lt;br /&gt;
Only those Troopers who contribute or spend Orders take up space in the Army List. Peripherals don’t contribute or spend Orders, so they do not count towards the maximum limit of 10 Troopers.  &lt;br /&gt;
{{Remember_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Infinity Army ==&lt;br /&gt;
&lt;br /&gt;
{{Greybox-start | INFINITY ARMY }}&lt;br /&gt;
Infinity Army is the free and official tool to create Army Lists for Infinity CodeOne. This tool offers:&lt;br /&gt;
* An easy and intuitive interface. The software of this application assesses the legality of each Army List the player creates, keeping in consideration the guidelines for the creation of Army Lists, both for standard games and for participating in Infinity CodeOne events.&lt;br /&gt;
* Infinity Army has all the updated Unit Profiles available for Infinity.&lt;br /&gt;
Infinity Army is the quickest and easiest way to create Army Lists, and it is available for free on the official Infinity website: https://www.infinitytheuniverse.com&lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Rules]]&lt;/div&gt;</summary>
		<author><name>Reece2</name></author>
	</entry>
	<entry>
		<id>http://infinitythewiki.com/wiki-es/index.php?title=Lista_de_Ej%C3%A9rcito&amp;diff=921</id>
		<title>Lista de Ejército</title>
		<link rel="alternate" type="text/html" href="http://infinitythewiki.com/wiki-es/index.php?title=Lista_de_Ej%C3%A9rcito&amp;diff=921"/>
		<updated>2020-05-11T17:04:09Z</updated>

		<summary type="html">&lt;p&gt;Reece2: /* Army Points and Value */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Army List ==&lt;br /&gt;
The Army List is the list of troops that make up the combat forces the player will be using during the game.&lt;br /&gt;
 &lt;br /&gt;
In order to play a game of Infinity, the first step will be to determine the number of Army Points with which the Army Lists will be created. This number will be decided by mutual agreement between the players, or it could be determined by the organizer in the case of an event. &lt;br /&gt;
&lt;br /&gt;
A standard Infinity CodeOne game is organized with 30 Points and 6 SWC, which would let players field an adequate number of Troopers and give a game of average duration.&lt;br /&gt;
&lt;br /&gt;
== Army Points and Value ==&lt;br /&gt;
The '''total sum''' of the ''[[Cost]]'' of the ''[[Troopers]]'' that make up an Army List must always be '''equal to or lower than''' the number of ''[[Army Points]]'' agreed upon for the game. &lt;br /&gt;
&lt;br /&gt;
In order to create an Army List, the player needs to select his Troopers from the ones available for his faction (PanOceania, Yu Jing, Combined Army...) and add up their Cost.&lt;br /&gt;
&lt;br /&gt;
== Availability (AVA) ==&lt;br /&gt;
All Troopers have an ''Availability (AVA)'' value on their ''[[Unit Profile]]''. The ''[[Availability]]'' Attribute determines the maximum number of Troopers from the Unit that can be included in the player’s ''[[Army List]]''.&lt;br /&gt;
&lt;br /&gt;
An ''[[Availability]]'' of Total allows the player to field as many Troopers from that Unit as desired, without exceeding the agreed ''Army Points'' for the game. &lt;br /&gt;
from&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Support Weapons Cost (SWC) ==&lt;br /&gt;
Support Weapons are the weapons or Special Equipment not included in the basic or standard equipment. These Support Weapons have a specific cost named Support Weapons Cost (SWC).&lt;br /&gt;
&lt;br /&gt;
On each ''[[Unit Profile]]'', the SWC for each option for that Trooper is specified, taking into account the weapons and the equipment at their disposal.&lt;br /&gt;
&lt;br /&gt;
In game terms, each 5 ''Army Points'' will provide 1 point of SWC to spend on Troopers with Support Weapons. &lt;br /&gt;
&lt;br /&gt;
For example, in a standard 30 Point game, players will have 6 SWC points available to spend on Troopers with Support Weapons.&lt;br /&gt;
&lt;br /&gt;
=== Extra SWC ===&lt;br /&gt;
Troopers whose SWC value has the + symbol will provide the player that many extra SWC points to be added to the total of the Support Weapons Points available for his ''[[Army List]]''. In addition, it will not cost the player any SWC to field these Troopers, as their SWC points value is considered to be 0.&lt;br /&gt;
&lt;br /&gt;
== Lieutenant ==&lt;br /&gt;
Army Lists must have one Trooper with the [[Lieutenant]] Special Skill. &lt;br /&gt;
&lt;br /&gt;
However, players are not allowed to field more than one Trooper with the Lieutenant Special Skill in their ''[[Army List]]''.&lt;br /&gt;
&lt;br /&gt;
== Combat Group ==&lt;br /&gt;
In Infinity CodeOne an Army List is formed of one Combat Group, which is a closed group of Troopers with a maximum number of members '''no greater than 10'''.&lt;br /&gt;
&lt;br /&gt;
{{Remember_Start}}&lt;br /&gt;
Only those Troopers who contribute or spend Orders take up space in the Army List. Peripherals don’t contribute or spend Orders, so they do not count towards the maximum limit of 10 Troopers.  &lt;br /&gt;
{{Remember_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Infinity Army ==&lt;br /&gt;
&lt;br /&gt;
{{Greybox-start | INFINITY ARMY }}&lt;br /&gt;
Infinity Army is the free and official tool to create Army Lists for Infinity CodeOne. This tool offers:&lt;br /&gt;
* An easy and intuitive interface. The software of this application assesses the legality of each Army List the player creates, keeping in consideration the guidelines for the creation of Army Lists, both for standard games and for participating in Infinity CodeOne events.&lt;br /&gt;
* Infinity Army has all the updated Unit Profiles available for Infinity.&lt;br /&gt;
Infinity Army is the quickest and easiest way to create Army Lists, and it is available for free on the official Infinity website: https://www.infinitytheuniverse.com&lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Rules]]&lt;/div&gt;</summary>
		<author><name>Reece2</name></author>
	</entry>
	<entry>
		<id>http://infinitythewiki.com/wiki-es/index.php?title=Lista_de_Ej%C3%A9rcito&amp;diff=920</id>
		<title>Lista de Ejército</title>
		<link rel="alternate" type="text/html" href="http://infinitythewiki.com/wiki-es/index.php?title=Lista_de_Ej%C3%A9rcito&amp;diff=920"/>
		<updated>2020-05-11T17:03:34Z</updated>

		<summary type="html">&lt;p&gt;Reece2: /* Army Points and Value */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Army List ==&lt;br /&gt;
The Army List is the list of troops that make up the combat forces the player will be using during the game.&lt;br /&gt;
 &lt;br /&gt;
In order to play a game of Infinity, the first step will be to determine the number of Army Points with which the Army Lists will be created. This number will be decided by mutual agreement between the players, or it could be determined by the organizer in the case of an event. &lt;br /&gt;
&lt;br /&gt;
A standard Infinity CodeOne game is organized with 30 Points and 6 SWC, which would let players field an adequate number of Troopers and give a game of average duration.&lt;br /&gt;
&lt;br /&gt;
== Army Points and Value ==&lt;br /&gt;
The '''total sum''' of the [[Cost]] of the [[Troopers]] that make up an Army List must always be '''equal to or lower than''' the number of [[Army Points]] agreed upon for the game. &lt;br /&gt;
&lt;br /&gt;
In order to create an Army List, the player needs to select his Troopers from the ones available for his faction (PanOceania, Yu Jing, Combined Army...) and add up their Cost.&lt;br /&gt;
&lt;br /&gt;
== Availability (AVA) ==&lt;br /&gt;
All Troopers have an ''Availability (AVA)'' value on their ''[[Unit Profile]]''. The ''[[Availability]]'' Attribute determines the maximum number of Troopers from the Unit that can be included in the player’s ''[[Army List]]''.&lt;br /&gt;
&lt;br /&gt;
An ''[[Availability]]'' of Total allows the player to field as many Troopers from that Unit as desired, without exceeding the agreed ''Army Points'' for the game. &lt;br /&gt;
from&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Support Weapons Cost (SWC) ==&lt;br /&gt;
Support Weapons are the weapons or Special Equipment not included in the basic or standard equipment. These Support Weapons have a specific cost named Support Weapons Cost (SWC).&lt;br /&gt;
&lt;br /&gt;
On each ''[[Unit Profile]]'', the SWC for each option for that Trooper is specified, taking into account the weapons and the equipment at their disposal.&lt;br /&gt;
&lt;br /&gt;
In game terms, each 5 ''Army Points'' will provide 1 point of SWC to spend on Troopers with Support Weapons. &lt;br /&gt;
&lt;br /&gt;
For example, in a standard 30 Point game, players will have 6 SWC points available to spend on Troopers with Support Weapons.&lt;br /&gt;
&lt;br /&gt;
=== Extra SWC ===&lt;br /&gt;
Troopers whose SWC value has the + symbol will provide the player that many extra SWC points to be added to the total of the Support Weapons Points available for his ''[[Army List]]''. In addition, it will not cost the player any SWC to field these Troopers, as their SWC points value is considered to be 0.&lt;br /&gt;
&lt;br /&gt;
== Lieutenant ==&lt;br /&gt;
Army Lists must have one Trooper with the [[Lieutenant]] Special Skill. &lt;br /&gt;
&lt;br /&gt;
However, players are not allowed to field more than one Trooper with the Lieutenant Special Skill in their ''[[Army List]]''.&lt;br /&gt;
&lt;br /&gt;
== Combat Group ==&lt;br /&gt;
In Infinity CodeOne an Army List is formed of one Combat Group, which is a closed group of Troopers with a maximum number of members '''no greater than 10'''.&lt;br /&gt;
&lt;br /&gt;
{{Remember_Start}}&lt;br /&gt;
Only those Troopers who contribute or spend Orders take up space in the Army List. Peripherals don’t contribute or spend Orders, so they do not count towards the maximum limit of 10 Troopers.  &lt;br /&gt;
{{Remember_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Infinity Army ==&lt;br /&gt;
&lt;br /&gt;
{{Greybox-start | INFINITY ARMY }}&lt;br /&gt;
Infinity Army is the free and official tool to create Army Lists for Infinity CodeOne. This tool offers:&lt;br /&gt;
* An easy and intuitive interface. The software of this application assesses the legality of each Army List the player creates, keeping in consideration the guidelines for the creation of Army Lists, both for standard games and for participating in Infinity CodeOne events.&lt;br /&gt;
* Infinity Army has all the updated Unit Profiles available for Infinity.&lt;br /&gt;
Infinity Army is the quickest and easiest way to create Army Lists, and it is available for free on the official Infinity website: https://www.infinitytheuniverse.com&lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Rules]]&lt;/div&gt;</summary>
		<author><name>Reece2</name></author>
	</entry>
	<entry>
		<id>http://infinitythewiki.com/wiki-es/index.php?title=Lista_de_Ej%C3%A9rcito&amp;diff=919</id>
		<title>Lista de Ejército</title>
		<link rel="alternate" type="text/html" href="http://infinitythewiki.com/wiki-es/index.php?title=Lista_de_Ej%C3%A9rcito&amp;diff=919"/>
		<updated>2020-05-11T17:00:46Z</updated>

		<summary type="html">&lt;p&gt;Reece2: /* Army Points and Value */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Army List ==&lt;br /&gt;
The Army List is the list of troops that make up the combat forces the player will be using during the game.&lt;br /&gt;
 &lt;br /&gt;
In order to play a game of Infinity, the first step will be to determine the number of Army Points with which the Army Lists will be created. This number will be decided by mutual agreement between the players, or it could be determined by the organizer in the case of an event. &lt;br /&gt;
&lt;br /&gt;
A standard Infinity CodeOne game is organized with 30 Points and 6 SWC, which would let players field an adequate number of Troopers and give a game of average duration.&lt;br /&gt;
&lt;br /&gt;
== Army Points and Value ==&lt;br /&gt;
The '''total sum''' of the Cost of the Troopers that make up an Army List must always be '''equal to or lower than''' the number of Army Points agreed upon for the game. &lt;br /&gt;
&lt;br /&gt;
In order to create an ''Army List'', the player needs to select his Troopers from the ones available for his faction (PanOceania, Yu Jing, Combined Army...) and add up their Cost.&lt;br /&gt;
&lt;br /&gt;
== Availability (AVA) ==&lt;br /&gt;
All Troopers have an ''Availability (AVA)'' value on their ''[[Unit Profile]]''. The ''[[Availability]]'' Attribute determines the maximum number of Troopers from the Unit that can be included in the player’s ''[[Army List]]''.&lt;br /&gt;
&lt;br /&gt;
An ''[[Availability]]'' of Total allows the player to field as many Troopers from that Unit as desired, without exceeding the agreed ''Army Points'' for the game. &lt;br /&gt;
from&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Support Weapons Cost (SWC) ==&lt;br /&gt;
Support Weapons are the weapons or Special Equipment not included in the basic or standard equipment. These Support Weapons have a specific cost named Support Weapons Cost (SWC).&lt;br /&gt;
&lt;br /&gt;
On each ''[[Unit Profile]]'', the SWC for each option for that Trooper is specified, taking into account the weapons and the equipment at their disposal.&lt;br /&gt;
&lt;br /&gt;
In game terms, each 5 ''Army Points'' will provide 1 point of SWC to spend on Troopers with Support Weapons. &lt;br /&gt;
&lt;br /&gt;
For example, in a standard 30 Point game, players will have 6 SWC points available to spend on Troopers with Support Weapons.&lt;br /&gt;
&lt;br /&gt;
=== Extra SWC ===&lt;br /&gt;
Troopers whose SWC value has the + symbol will provide the player that many extra SWC points to be added to the total of the Support Weapons Points available for his ''[[Army List]]''. In addition, it will not cost the player any SWC to field these Troopers, as their SWC points value is considered to be 0.&lt;br /&gt;
&lt;br /&gt;
== Lieutenant ==&lt;br /&gt;
Army Lists must have one Trooper with the [[Lieutenant]] Special Skill. &lt;br /&gt;
&lt;br /&gt;
However, players are not allowed to field more than one Trooper with the Lieutenant Special Skill in their ''[[Army List]]''.&lt;br /&gt;
&lt;br /&gt;
== Combat Group ==&lt;br /&gt;
In Infinity CodeOne an Army List is formed of one Combat Group, which is a closed group of Troopers with a maximum number of members '''no greater than 10'''.&lt;br /&gt;
&lt;br /&gt;
{{Remember_Start}}&lt;br /&gt;
Only those Troopers who contribute or spend Orders take up space in the Army List. Peripherals don’t contribute or spend Orders, so they do not count towards the maximum limit of 10 Troopers.  &lt;br /&gt;
{{Remember_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Infinity Army ==&lt;br /&gt;
&lt;br /&gt;
{{Greybox-start | INFINITY ARMY }}&lt;br /&gt;
Infinity Army is the free and official tool to create Army Lists for Infinity CodeOne. This tool offers:&lt;br /&gt;
* An easy and intuitive interface. The software of this application assesses the legality of each Army List the player creates, keeping in consideration the guidelines for the creation of Army Lists, both for standard games and for participating in Infinity CodeOne events.&lt;br /&gt;
* Infinity Army has all the updated Unit Profiles available for Infinity.&lt;br /&gt;
Infinity Army is the quickest and easiest way to create Army Lists, and it is available for free on the official Infinity website: https://www.infinitytheuniverse.com&lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Rules]]&lt;/div&gt;</summary>
		<author><name>Reece2</name></author>
	</entry>
	<entry>
		<id>http://infinitythewiki.com/wiki-es/index.php?title=Lista_de_Ej%C3%A9rcito&amp;diff=918</id>
		<title>Lista de Ejército</title>
		<link rel="alternate" type="text/html" href="http://infinitythewiki.com/wiki-es/index.php?title=Lista_de_Ej%C3%A9rcito&amp;diff=918"/>
		<updated>2020-05-11T17:00:23Z</updated>

		<summary type="html">&lt;p&gt;Reece2: /* Army List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Army List ==&lt;br /&gt;
The Army List is the list of troops that make up the combat forces the player will be using during the game.&lt;br /&gt;
 &lt;br /&gt;
In order to play a game of Infinity, the first step will be to determine the number of Army Points with which the Army Lists will be created. This number will be decided by mutual agreement between the players, or it could be determined by the organizer in the case of an event. &lt;br /&gt;
&lt;br /&gt;
A standard Infinity CodeOne game is organized with 30 Points and 6 SWC, which would let players field an adequate number of Troopers and give a game of average duration.&lt;br /&gt;
&lt;br /&gt;
== Army Points and Value ==&lt;br /&gt;
The '''total sum''' of the Cost of the Troopers that make up an Army List must always be '''equal to or lower than''' the number of Army Points agreed upon for the game. &lt;br /&gt;
&lt;br /&gt;
In order to create an ''[[Army List]]'', the player needs to select his Troopers from the ones available for his faction (PanOceania, Yu Jing, Combined Army...) and add up their Cost.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Availability (AVA) ==&lt;br /&gt;
All Troopers have an ''Availability (AVA)'' value on their ''[[Unit Profile]]''. The ''[[Availability]]'' Attribute determines the maximum number of Troopers from the Unit that can be included in the player’s ''[[Army List]]''.&lt;br /&gt;
&lt;br /&gt;
An ''[[Availability]]'' of Total allows the player to field as many Troopers from that Unit as desired, without exceeding the agreed ''Army Points'' for the game. &lt;br /&gt;
from&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Support Weapons Cost (SWC) ==&lt;br /&gt;
Support Weapons are the weapons or Special Equipment not included in the basic or standard equipment. These Support Weapons have a specific cost named Support Weapons Cost (SWC).&lt;br /&gt;
&lt;br /&gt;
On each ''[[Unit Profile]]'', the SWC for each option for that Trooper is specified, taking into account the weapons and the equipment at their disposal.&lt;br /&gt;
&lt;br /&gt;
In game terms, each 5 ''Army Points'' will provide 1 point of SWC to spend on Troopers with Support Weapons. &lt;br /&gt;
&lt;br /&gt;
For example, in a standard 30 Point game, players will have 6 SWC points available to spend on Troopers with Support Weapons.&lt;br /&gt;
&lt;br /&gt;
=== Extra SWC ===&lt;br /&gt;
Troopers whose SWC value has the + symbol will provide the player that many extra SWC points to be added to the total of the Support Weapons Points available for his ''[[Army List]]''. In addition, it will not cost the player any SWC to field these Troopers, as their SWC points value is considered to be 0.&lt;br /&gt;
&lt;br /&gt;
== Lieutenant ==&lt;br /&gt;
Army Lists must have one Trooper with the [[Lieutenant]] Special Skill. &lt;br /&gt;
&lt;br /&gt;
However, players are not allowed to field more than one Trooper with the Lieutenant Special Skill in their ''[[Army List]]''.&lt;br /&gt;
&lt;br /&gt;
== Combat Group ==&lt;br /&gt;
In Infinity CodeOne an Army List is formed of one Combat Group, which is a closed group of Troopers with a maximum number of members '''no greater than 10'''.&lt;br /&gt;
&lt;br /&gt;
{{Remember_Start}}&lt;br /&gt;
Only those Troopers who contribute or spend Orders take up space in the Army List. Peripherals don’t contribute or spend Orders, so they do not count towards the maximum limit of 10 Troopers.  &lt;br /&gt;
{{Remember_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Infinity Army ==&lt;br /&gt;
&lt;br /&gt;
{{Greybox-start | INFINITY ARMY }}&lt;br /&gt;
Infinity Army is the free and official tool to create Army Lists for Infinity CodeOne. This tool offers:&lt;br /&gt;
* An easy and intuitive interface. The software of this application assesses the legality of each Army List the player creates, keeping in consideration the guidelines for the creation of Army Lists, both for standard games and for participating in Infinity CodeOne events.&lt;br /&gt;
* Infinity Army has all the updated Unit Profiles available for Infinity.&lt;br /&gt;
Infinity Army is the quickest and easiest way to create Army Lists, and it is available for free on the official Infinity website: https://www.infinitytheuniverse.com&lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Rules]]&lt;/div&gt;</summary>
		<author><name>Reece2</name></author>
	</entry>
	<entry>
		<id>http://infinitythewiki.com/wiki-es/index.php?title=Reglas_B%C3%A1sicas&amp;diff=917</id>
		<title>Reglas Básicas</title>
		<link rel="alternate" type="text/html" href="http://infinitythewiki.com/wiki-es/index.php?title=Reglas_B%C3%A1sicas&amp;diff=917"/>
		<updated>2020-05-11T16:50:07Z</updated>

		<summary type="html">&lt;p&gt;Reece2: /* Army List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{section-main-sections}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The basic rules are one of the pillars of the general game mechanics; these are the rules all players must know in order to play. This chapter creates the game engine that establishes Infinity CodeOne as an excellent modern tactical combat simulator.&lt;br /&gt;
&lt;br /&gt;
Basic Rules establish the characteristics of Infinity CodeOne troops and the way in which they behave inside the game environment. They also determine how to create combat forces and the rules needed to begin playing, as well as the game structure. The fundamental section of this chapter is the explanation of the Orders system, the central core of the game model that players will be using constantly. It is the system that enables players to participate during the entire game, without having to stop playing at any point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Greybox_Start | WHAT YOU NEED}}&lt;br /&gt;
To play Infinity CodeOne you will need the following things:&lt;br /&gt;
* A measuring tape of at least 48 inches.&lt;br /&gt;
* Some 20-sided dice (d20).&lt;br /&gt;
* Corvus Belli miniatures to represent the Troopers of both players.&lt;br /&gt;
*  Scenery. At least 4 big elements and 10 small items. As it will be soon become apparent, scenery and terrain is a very important part of Infinity CodeOne. &lt;br /&gt;
*  A 24 x 32 inches gaming table. Although the game can be played on surfaces of other sizes, this is the ideal gaming table size to start playing Infinity CodeOne. &lt;br /&gt;
* Markers, Tokens and templates. All of them are included in the Infinity CodeOne Battle Packs and are also all available for free on the Download section of the official Infinity website at [https://www.infinitytheuniverse.com www.infinitytheuniverse.com].&lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During a game of Infinity CodeOne, each player will have a maximum of 10 Troopers. Depending on how familiar are you with the game, we recommend the following game modes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type of Game !! Table Size !! Deployment Zone !! Army Points !! SWC !! Game Duration&lt;br /&gt;
|-&lt;br /&gt;
| Initial Matches || 24 x 32 inches || 8 x 24 inches || 15 || 3 || 40 min&lt;br /&gt;
|-&lt;br /&gt;
| Intermediate Matches || 32 x 48 inches || 8 x 32 inches || 25 || 5 || 60 min&lt;br /&gt;
|-&lt;br /&gt;
| Standard Matches || 48 x 48 inches || 12 x 48 inches || 30 || 6 || 90 min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Greybox_Start |Key Words}}&lt;br /&gt;
Important terms are ''italicized'' in this rulebook to make them easier to locate when using the Index.&lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Elements: Terminology and Alignment ==&lt;br /&gt;
&lt;br /&gt;
This rules set uses precise terminology throughout to refer to key elements of the game that players have at their disposal. &lt;br /&gt;
&lt;br /&gt;
You can find all Infinity CodeOne [[Terminology]] and [[Alignment]] in the [[Glossary]].&lt;br /&gt;
&lt;br /&gt;
== [[Open and Private Information]] ==&lt;br /&gt;
Information in an Infinity CodeOne game can be either Open or Private. [[Open and Private Information|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Labels and Traits in Infinity CodeOne ==&lt;br /&gt;
The function of Labels and Traits is to quickly indicate details and to group common features.&lt;br /&gt;
&lt;br /&gt;
=== [[Labels]] ===&lt;br /&gt;
[[Labels]] indicate a series of defining aspects of a Skill, Special Skill or piece of Equipment for quick reference. You can find all Infinity CodeOne Labels in the [[Glossary]].&lt;br /&gt;
&lt;br /&gt;
=== [[Traits]] ===&lt;br /&gt;
Most weapons and Equipment have special features, called [[Traits]]. &lt;br /&gt;
Traits usually relate to Common Skills or Special Skills, or to specific effects that make these items special. Some of them are self-explanatory. You can find all Infinity CodeOne Traits in the [[Glossary]].&lt;br /&gt;
&lt;br /&gt;
== Basic Concepts in Infinity CodeOne ==&lt;br /&gt;
=== [[Armies]] ===&lt;br /&gt;
In Infinity CodeOne there are several Factions that represent the different Armies of the Human Sphere and the alien forces of the Combined Army.&lt;br /&gt;
&lt;br /&gt;
{{image | name=eng-army-diagram-1024.jpg | style=full }}&lt;br /&gt;
'''The Armies: Yu Jing | PanOceania | Combined Army | O-12'''&lt;br /&gt;
&lt;br /&gt;
=== [[Unit Profile]] ===&lt;br /&gt;
“Soldiers” in Infinity CodeOne are called Troopers and are grouped into Units belonging to each Army. [[Unit Profile|[...]]]&lt;br /&gt;
&lt;br /&gt;
== [[Game States]] ==&lt;br /&gt;
‘State’ is a game term for each of the altered conditions, beneficial or not, that a Trooper or game element might find itself in.&lt;br /&gt;
Each state has a specific game effect, as well as individual methods of activation and cancellation. States in Infinity are cumulative, and are indicated by placing State Tokens next to an affected Trooper.&lt;br /&gt;
&lt;br /&gt;
== [[Army List]] ==&lt;br /&gt;
The Army List is the list of troops that make up the combat forces the player will be using during the game. [[Army List|[...]]]&lt;br /&gt;
&lt;br /&gt;
{{Greybox_Start | INFINITY ARMY }}&lt;br /&gt;
Infinity Army is the '''free and official''' tool to create Army Lists for Infinity CodeOne. This tool offers:&lt;br /&gt;
* An easy and intuitive interface. The software of this application assesses the legality of each Army List the player creates, keeping in consideration the guidelines for the creation of Army Lists, both for standard games and for participating in Infinity CodeOne events.&lt;br /&gt;
* Infinity Army has all the updated Unit Profiles available for Infinity.&lt;br /&gt;
Infinity Army is the quickest and easiest way to create Army Lists, and it is available for free on the official Infinity website: http://www.infinitytheuniverse.com&lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
== [[Orders and the Order Pool]] ==&lt;br /&gt;
In Infinity CodeOne, the capacity of an army to maneuver and take actions is measured in Orders. An Order is a game concept, a sort of currency spent to activate a Trooper so that it can take part in the battle. The higher the number of Orders at its disposal, the more an army can do. [[Orders and the Order Pool|[...]]]&lt;br /&gt;
&lt;br /&gt;
== [[Initiative and Deployment]] ==&lt;br /&gt;
Before the game begins, players make a Face to Face Roll using their respective Lieutenant's WIP Attributes. [[Initiative and Deployment|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Game Sequence]] ==&lt;br /&gt;
Infinity CodeOne games are divided into Game Rounds, or Rounds, during which both players have the chance to take an active role. This means each Round is divided into two Player Turns, or Turns, one for each player. [[Game Sequence|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Silhouette Templates, Line of Fire And Zone Of Control ==&lt;br /&gt;
=== [[Silhouettes]] ===&lt;br /&gt;
In game terms, all Troopers occupy an unvarying volume on the table. This volume is cylinder-shaped, with its width determined by the base size and its height by the type of Trooper. [[Silhouette|[...]]]&lt;br /&gt;
&lt;br /&gt;
=== [[Line of Fire (LoF)]] ===&lt;br /&gt;
In Infinity CodeOne, Troopers have a Line of Fire (LoF) angle of 180º, that is, they can see with the front half of their base, as shown on the base of the miniatures. [[Line of Fire (LoF)|[...]]]&lt;br /&gt;
&lt;br /&gt;
=== [[Zone of Control (ZoC)]] ===&lt;br /&gt;
Troopers have an awareness of their surroundings. Zone of Control (ZoC) is defined as an imaginary cylinder with a radius of 8 inches from the outer edge of the Trooper's Silhouette, extending 8 inches up from the top of the Silhouette and 8 inches down from the bottom of the Silhouette.[[Zone of Control (ZoC)|[...]]]&lt;br /&gt;
&lt;br /&gt;
=== [[Interaction Between Zones, Bases and Silhouettes]] ===&lt;br /&gt;
This ruleset frequently uses terms that define the interaction between Troopers and other game elements. [[Interaction Between Zones, Bases and Silhouettes|[...]]]&lt;br /&gt;
&lt;br /&gt;
== [[Distances and Measurements]] ==&lt;br /&gt;
Distances in the game table are measured in inches, using a tape measure or ruler. [[Distances and Measurements|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Rolls]] ==&lt;br /&gt;
Infinity CodeOne uses 20-sided dice (commonly known as d20) to determine whether specific actions are successful. For example, players roll dice to find out whether their Troopers succeed in hitting their target in ranged combat, hacking into enemy systems, discovering a hidden enemy, etc. [[Rolls|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{section-main-sections}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Sections]]&lt;/div&gt;</summary>
		<author><name>Reece2</name></author>
	</entry>
	<entry>
		<id>http://infinitythewiki.com/wiki-es/index.php?title=Reglas_B%C3%A1sicas&amp;diff=916</id>
		<title>Reglas Básicas</title>
		<link rel="alternate" type="text/html" href="http://infinitythewiki.com/wiki-es/index.php?title=Reglas_B%C3%A1sicas&amp;diff=916"/>
		<updated>2020-05-11T16:48:06Z</updated>

		<summary type="html">&lt;p&gt;Reece2: /* Game States */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{section-main-sections}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The basic rules are one of the pillars of the general game mechanics; these are the rules all players must know in order to play. This chapter creates the game engine that establishes Infinity CodeOne as an excellent modern tactical combat simulator.&lt;br /&gt;
&lt;br /&gt;
Basic Rules establish the characteristics of Infinity CodeOne troops and the way in which they behave inside the game environment. They also determine how to create combat forces and the rules needed to begin playing, as well as the game structure. The fundamental section of this chapter is the explanation of the Orders system, the central core of the game model that players will be using constantly. It is the system that enables players to participate during the entire game, without having to stop playing at any point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Greybox_Start | WHAT YOU NEED}}&lt;br /&gt;
To play Infinity CodeOne you will need the following things:&lt;br /&gt;
* A measuring tape of at least 48 inches.&lt;br /&gt;
* Some 20-sided dice (d20).&lt;br /&gt;
* Corvus Belli miniatures to represent the Troopers of both players.&lt;br /&gt;
*  Scenery. At least 4 big elements and 10 small items. As it will be soon become apparent, scenery and terrain is a very important part of Infinity CodeOne. &lt;br /&gt;
*  A 24 x 32 inches gaming table. Although the game can be played on surfaces of other sizes, this is the ideal gaming table size to start playing Infinity CodeOne. &lt;br /&gt;
* Markers, Tokens and templates. All of them are included in the Infinity CodeOne Battle Packs and are also all available for free on the Download section of the official Infinity website at [https://www.infinitytheuniverse.com www.infinitytheuniverse.com].&lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During a game of Infinity CodeOne, each player will have a maximum of 10 Troopers. Depending on how familiar are you with the game, we recommend the following game modes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type of Game !! Table Size !! Deployment Zone !! Army Points !! SWC !! Game Duration&lt;br /&gt;
|-&lt;br /&gt;
| Initial Matches || 24 x 32 inches || 8 x 24 inches || 15 || 3 || 40 min&lt;br /&gt;
|-&lt;br /&gt;
| Intermediate Matches || 32 x 48 inches || 8 x 32 inches || 25 || 5 || 60 min&lt;br /&gt;
|-&lt;br /&gt;
| Standard Matches || 48 x 48 inches || 12 x 48 inches || 30 || 6 || 90 min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Greybox_Start |Key Words}}&lt;br /&gt;
Important terms are ''italicized'' in this rulebook to make them easier to locate when using the Index.&lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Elements: Terminology and Alignment ==&lt;br /&gt;
&lt;br /&gt;
This rules set uses precise terminology throughout to refer to key elements of the game that players have at their disposal. &lt;br /&gt;
&lt;br /&gt;
You can find all Infinity CodeOne [[Terminology]] and [[Alignment]] in the [[Glossary]].&lt;br /&gt;
&lt;br /&gt;
== [[Open and Private Information]] ==&lt;br /&gt;
Information in an Infinity CodeOne game can be either Open or Private. [[Open and Private Information|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Labels and Traits in Infinity CodeOne ==&lt;br /&gt;
The function of Labels and Traits is to quickly indicate details and to group common features.&lt;br /&gt;
&lt;br /&gt;
=== [[Labels]] ===&lt;br /&gt;
[[Labels]] indicate a series of defining aspects of a Skill, Special Skill or piece of Equipment for quick reference. You can find all Infinity CodeOne Labels in the [[Glossary]].&lt;br /&gt;
&lt;br /&gt;
=== [[Traits]] ===&lt;br /&gt;
Most weapons and Equipment have special features, called [[Traits]]. &lt;br /&gt;
Traits usually relate to Common Skills or Special Skills, or to specific effects that make these items special. Some of them are self-explanatory. You can find all Infinity CodeOne Traits in the [[Glossary]].&lt;br /&gt;
&lt;br /&gt;
== Basic Concepts in Infinity CodeOne ==&lt;br /&gt;
=== [[Armies]] ===&lt;br /&gt;
In Infinity CodeOne there are several Factions that represent the different Armies of the Human Sphere and the alien forces of the Combined Army.&lt;br /&gt;
&lt;br /&gt;
{{image | name=eng-army-diagram-1024.jpg | style=full }}&lt;br /&gt;
'''The Armies: Yu Jing | PanOceania | Combined Army | O-12'''&lt;br /&gt;
&lt;br /&gt;
=== [[Unit Profile]] ===&lt;br /&gt;
“Soldiers” in Infinity CodeOne are called Troopers and are grouped into Units belonging to each Army. [[Unit Profile|[...]]]&lt;br /&gt;
&lt;br /&gt;
== [[Game States]] ==&lt;br /&gt;
‘State’ is a game term for each of the altered conditions, beneficial or not, that a Trooper or game element might find itself in.&lt;br /&gt;
Each state has a specific game effect, as well as individual methods of activation and cancellation. States in Infinity are cumulative, and are indicated by placing State Tokens next to an affected Trooper.&lt;br /&gt;
&lt;br /&gt;
== [[Army List]] ==&lt;br /&gt;
The Army List is the list of troops that make up the combat forces the player will be using during the game. [[Army List|[...]]]&lt;br /&gt;
&lt;br /&gt;
{{Greybox_Start | INFINITY ARMY }}&lt;br /&gt;
Infinity Army is the free and official tool to create Army Lists for Infinity CodeOne. This tool offers:&lt;br /&gt;
* An easy and intuitive interface. The software of this application assesses the legality of each Army List the player creates, keeping in consideration the guidelines for the creation of Army Lists, both for standard games and for participating in Infinity CodeOne events.&lt;br /&gt;
* Infinity Army has all the updated Unit Profiles available for Infinity.&lt;br /&gt;
Infinity Army is the quickest and easiest way to create Army Lists, and it is available for free on the official Infinity website: http://www.infinitytheuniverse.com&lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
== [[Orders and the Order Pool]] ==&lt;br /&gt;
In Infinity CodeOne, the capacity of an army to maneuver and take actions is measured in Orders. An Order is a game concept, a sort of currency spent to activate a Trooper so that it can take part in the battle. The higher the number of Orders at its disposal, the more an army can do. [[Orders and the Order Pool|[...]]]&lt;br /&gt;
&lt;br /&gt;
== [[Initiative and Deployment]] ==&lt;br /&gt;
Before the game begins, players make a Face to Face Roll using their respective Lieutenant's WIP Attributes. [[Initiative and Deployment|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Game Sequence]] ==&lt;br /&gt;
Infinity CodeOne games are divided into Game Rounds, or Rounds, during which both players have the chance to take an active role. This means each Round is divided into two Player Turns, or Turns, one for each player. [[Game Sequence|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Silhouette Templates, Line of Fire And Zone Of Control ==&lt;br /&gt;
=== [[Silhouettes]] ===&lt;br /&gt;
In game terms, all Troopers occupy an unvarying volume on the table. This volume is cylinder-shaped, with its width determined by the base size and its height by the type of Trooper. [[Silhouette|[...]]]&lt;br /&gt;
&lt;br /&gt;
=== [[Line of Fire (LoF)]] ===&lt;br /&gt;
In Infinity CodeOne, Troopers have a Line of Fire (LoF) angle of 180º, that is, they can see with the front half of their base, as shown on the base of the miniatures. [[Line of Fire (LoF)|[...]]]&lt;br /&gt;
&lt;br /&gt;
=== [[Zone of Control (ZoC)]] ===&lt;br /&gt;
Troopers have an awareness of their surroundings. Zone of Control (ZoC) is defined as an imaginary cylinder with a radius of 8 inches from the outer edge of the Trooper's Silhouette, extending 8 inches up from the top of the Silhouette and 8 inches down from the bottom of the Silhouette.[[Zone of Control (ZoC)|[...]]]&lt;br /&gt;
&lt;br /&gt;
=== [[Interaction Between Zones, Bases and Silhouettes]] ===&lt;br /&gt;
This ruleset frequently uses terms that define the interaction between Troopers and other game elements. [[Interaction Between Zones, Bases and Silhouettes|[...]]]&lt;br /&gt;
&lt;br /&gt;
== [[Distances and Measurements]] ==&lt;br /&gt;
Distances in the game table are measured in inches, using a tape measure or ruler. [[Distances and Measurements|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Rolls]] ==&lt;br /&gt;
Infinity CodeOne uses 20-sided dice (commonly known as d20) to determine whether specific actions are successful. For example, players roll dice to find out whether their Troopers succeed in hitting their target in ranged combat, hacking into enemy systems, discovering a hidden enemy, etc. [[Rolls|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{section-main-sections}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Sections]]&lt;/div&gt;</summary>
		<author><name>Reece2</name></author>
	</entry>
	<entry>
		<id>http://infinitythewiki.com/wiki-es/index.php?title=Perfil_de_Unidad&amp;diff=915</id>
		<title>Perfil de Unidad</title>
		<link rel="alternate" type="text/html" href="http://infinitythewiki.com/wiki-es/index.php?title=Perfil_de_Unidad&amp;diff=915"/>
		<updated>2020-05-11T16:38:46Z</updated>

		<summary type="html">&lt;p&gt;Reece2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
“Soldiers” in Infinity CodeOne are called '''''[[Trooper]]s''''' and are grouped into ''Units'' belonging to each Army.&lt;br /&gt;
All members of a Unit have received the same training and have the same Attributes, Skills, and the same basic gear. Each Unit has a Unit Profile with all the data you need to play it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example Of Different Units Belonging to O-12:&lt;br /&gt;
&lt;br /&gt;
Included below is the format for Unit Profiles, to help you become familiar with the terms, Attributes, and all the Profiles’ information. &lt;br /&gt;
&lt;br /&gt;
{{image | name=eng-armyentry-1024.jpg | style=512 }}&lt;br /&gt;
&lt;br /&gt;
{{Greybox_Start}}&lt;br /&gt;
In this Troop Profile example we can see the Delta Unit has different options, each of them possessing different weapons and pieces of Equipment, and one that also includes a Yudbot-B, which is a Peripheral, a special category of Trooper, with the Delta as its Controller. &lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All this makes each Unit unique and sets them apart from the rest.&lt;br /&gt;
&lt;br /&gt;
The contents and features specific to each Trooper are shown in different ways:&lt;br /&gt;
* Under the ''[[Attributes]]'', ''[[Equipment]]'' and ''[[Special Skills]]'' common to all Unit options are shown. &lt;br /&gt;
* When one of the options of a profile has a Special Skill, it will be shown next to the Trooper’s name.&lt;br /&gt;
* If one of the options has Equipment, it will be shown in round brackets next to the name or Special Skill. For example: (Multispectral Visor L2) or Hacker (Hacking Device).&lt;br /&gt;
* Equipment is separated from BS Weapons by a vertical bar (“|”) in the Weaponry and Equipment column.&lt;br /&gt;
* Peripherals are separated from Weapons and Equipment by a double vertical bar (“||”) in the Weaponry and Equipment column.&lt;br /&gt;
* CC Weapons, or special weapons that may be used as BS or CC Weapons, are in the Melee Weapons column.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trooper Characteristics ==&lt;br /&gt;
&lt;br /&gt;
The following terms are important for playing: &lt;br /&gt;
* '''Training:''' Order contributed by the Trooper to the ''[[Order Pool]]''.&lt;br /&gt;
* '''Troop Type:'''&lt;br /&gt;
**LI – Light Infantry&lt;br /&gt;
**MI – Medium Infantry &lt;br /&gt;
**HI – Heavy Infantry&lt;br /&gt;
**REM - Remote &lt;br /&gt;
**TAG - Tactical Armored Gear.&lt;br /&gt;
**WB - Warband&lt;br /&gt;
**SK – Skirmisher&lt;br /&gt;
** {{image | name=eng-peripheral-256.png | style= 2eminline }} - Peripheral&lt;br /&gt;
*'''ISC (International Standard Code):''' To avoid confusion, O-12 has created an international nomenclature, for its intelligence reports and analysis, which stays constant across different languages.&lt;br /&gt;
* {{image | name=eng-hackable-256.png | style= 2eminline }} '''Hackable:''' This Characteristic identifies those Troopers technologically advanced enough to suffer attacks from or be aided by infowar and hacking systems. A Trooper with the Hackable Characteristic can be targeted by both allies and enemies using certain Hacking Programs. HI, REM, and TAG Troopers are Hackable unless otherwise stated. ''[[Hackers]]'', regardless of Troop Type, are also Hackable. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Advice_Start}}&lt;br /&gt;
Want to know more? You can find all the additional info to further explore the Infinity Universe in fluff books, articles and appendices!&lt;br /&gt;
{{Advice_End}}&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Attributes are a series of numeric values that describe the basic capabilities of Troopers and game elements. In game terms, these are used to make Rolls and calculate the success or failure of attempted actions made by ''[[Troopers]]'' and game elements. For simplicity, Attribute definitions always refer to the term Trooper. &lt;br /&gt;
&lt;br /&gt;
The Attributes are as follows:&lt;br /&gt;
=== Movement (MOV) ===&lt;br /&gt;
The number of inches this Trooper can move with an Order. The MOV Attribute usually has two values: the first time the Trooper moves in an Order, and the second.&lt;br /&gt;
&lt;br /&gt;
=== Close Combat (CC) ===&lt;br /&gt;
This conveys the Trooper's prowess in hand-to-hand combat.&lt;br /&gt;
&lt;br /&gt;
=== Ballistic Skills (BS) ===&lt;br /&gt;
This conveys the Trooper's prowess in ranged combat.&lt;br /&gt;
&lt;br /&gt;
=== Physique (PH) ===&lt;br /&gt;
This represents all physical skills, such as strength, dexterity, throwing, dodging...&lt;br /&gt;
&lt;br /&gt;
=== Willpower (WIP) ===&lt;br /&gt;
This represents all mental skills, such as ''[[Discover]]'', ''[[Doctor]]'', ''[[Hacking]]''…&lt;br /&gt;
&lt;br /&gt;
=== Armor (ARM) ===&lt;br /&gt;
This is a numeric value for the Trooper's overall armor. The higher the value, the heavier and more effective the armor is in reducing the damage of enemy attacks.&lt;br /&gt;
&lt;br /&gt;
=== Bio-Technological Shield (BTS) ===&lt;br /&gt;
This is a numeric value for the Trooper's NBC (Nuclear, Biological, Chemical), Nanotechnological, Electromagnetic, and Anti-Hacking protections. &lt;br /&gt;
&lt;br /&gt;
=== Wounds (W) ===&lt;br /&gt;
This represents the physical endurance of the Trooper, and how much punishment it can withstand before losing consciousness or dying.&lt;br /&gt;
&lt;br /&gt;
=== Structure (STR) ===&lt;br /&gt;
This alternative to the Wounds Attribute represents the capacity of mechanical Troopers (TAGs, REMs...) or scenery structures to soak up damage before ceasing to function.&lt;br /&gt;
&lt;br /&gt;
=== Availability (AVA) ===&lt;br /&gt;
This indicates the number of Troopers from this Unit allowed in a single Army List.&lt;br /&gt;
&lt;br /&gt;
=== Silhouette (S) ===&lt;br /&gt;
This indicates the three-dimensional volume of the Trooper for game purposes. The value refers to a specific type of Silhouette Template.&lt;br /&gt;
&lt;br /&gt;
=== Support Weapons Cost (SWC) ===&lt;br /&gt;
The cost in Support Weapon Points paid for adding a Support Weapon to a Trooper of that Unit. This value is pivotal when constructing your Army Lists.&lt;br /&gt;
&lt;br /&gt;
=== Cost (C) ===&lt;br /&gt;
This is the value in Army Points of the Trooper with all its Special Skills, Weapons, and Equipment. This value is pivotal when constructing your Army Lists.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills and Equipment ==&lt;br /&gt;
In the corresponding sections of this rulebook you will find each ''[[Common Skill]], [[Special Skill]]'', and piece of ''[[Equipment]]'' in Infinity CodeOne explained in detail. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weaponry ==&lt;br /&gt;
In the Combat Module section you will find all the information needed to use [[Weapon Charts]] in Infinity CodeOne, and in the [[Weaponry]] section you will find those weapons that require further explanation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Rules]]&lt;br /&gt;
[[Category:Placeholder]]&lt;/div&gt;</summary>
		<author><name>Reece2</name></author>
	</entry>
	<entry>
		<id>http://infinitythewiki.com/wiki-es/index.php?title=Etiquetas_y_Propiedades&amp;diff=914</id>
		<title>Etiquetas y Propiedades</title>
		<link rel="alternate" type="text/html" href="http://infinitythewiki.com/wiki-es/index.php?title=Etiquetas_y_Propiedades&amp;diff=914"/>
		<updated>2020-05-11T16:34:08Z</updated>

		<summary type="html">&lt;p&gt;Reece2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The function of Labels and Traits is to quickly indicate details and to group common features.&lt;br /&gt;
&lt;br /&gt;
=== [[Labels]] ===&lt;br /&gt;
[[Labels]] indicate a series of defining aspects of a Skill, Special Skill or piece of Equipment for quick reference. You can find all Infinity CodeOne Labels in the [[Glossary]]. &lt;br /&gt;
&lt;br /&gt;
=== [[Traits]] ===&lt;br /&gt;
Most weapons and Equipment have special features, called [[Traits]]. &lt;br /&gt;
Traits usually relate to Common Skills or Special Skills, or to specific effects that make these items special. Some of them are self-explanatory. You can find all Infinity CodeOne Traits in the [[Glossary]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Rules]]&lt;/div&gt;</summary>
		<author><name>Reece2</name></author>
	</entry>
	<entry>
		<id>http://infinitythewiki.com/wiki-es/index.php?title=Informaci%C3%B3n_P%C3%BAblica_y_Privada&amp;diff=913</id>
		<title>Información Pública y Privada</title>
		<link rel="alternate" type="text/html" href="http://infinitythewiki.com/wiki-es/index.php?title=Informaci%C3%B3n_P%C3%BAblica_y_Privada&amp;diff=913"/>
		<updated>2020-05-11T16:32:28Z</updated>

		<summary type="html">&lt;p&gt;Reece2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Information in an Infinity CodeOne game can be either Open or Private.&lt;br /&gt;
&lt;br /&gt;
'''Consider any piece of information on a player's Army List that is not explicitly Private as Open and knowable to all.''' You must share Open Information about your Army List while you deploy your ''[[Models]]'', ''[[Markers]]'' and ''[[Tokens]]'' during the ''[[Deployment Phase]]'', and also any time your opponent asks during the game. &lt;br /&gt;
&lt;br /&gt;
Private Information is information you can keep to yourself that your opponent cannot ask about. Your Private Information remains secret until a specific game event forces you to disclose it. &lt;br /&gt;
&lt;br /&gt;
You are required to write down all Private Information before the game starts to show your opponent if necessary.&lt;br /&gt;
&lt;br /&gt;
These pieces of information are Private in Infinity:&lt;br /&gt;
* Your Troopers’ ''[[Cost]]'' and ''[[SWC]]''. &lt;br /&gt;
* The presence of Troopers possessing the ''[[Combat Jump]]'' or ''[[Parachutist]]'' Special Skill. &lt;br /&gt;
* The contents of your ''[[Camouflage]]'' Markers. &lt;br /&gt;
* The identity of your ''[[Lieutenant]]''. &lt;br /&gt;
When the game ends, an ''[[Army List]]’s'' Private Information becomes Open Information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Rules]]&lt;/div&gt;</summary>
		<author><name>Reece2</name></author>
	</entry>
	<entry>
		<id>http://infinitythewiki.com/wiki-es/index.php?title=Informaci%C3%B3n_P%C3%BAblica_y_Privada&amp;diff=912</id>
		<title>Información Pública y Privada</title>
		<link rel="alternate" type="text/html" href="http://infinitythewiki.com/wiki-es/index.php?title=Informaci%C3%B3n_P%C3%BAblica_y_Privada&amp;diff=912"/>
		<updated>2020-05-11T16:31:16Z</updated>

		<summary type="html">&lt;p&gt;Reece2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Information in an Infinity CodeOne game can be either Open or Private.&lt;br /&gt;
&lt;br /&gt;
'''Consider any piece of information on a player's Army List that is not explicitly Private as Open and knowable to all.''' You must share Open Information about your Army List while you deploy your [[Models]], [[Markers]] and [[Tokens]] during the ''[[Deployment Phase]]'', and also any time your opponent asks during the game. &lt;br /&gt;
&lt;br /&gt;
Private Information is information you can keep to yourself that your opponent cannot ask about. Your Private Information remains secret until a specific game event forces you to disclose it. &lt;br /&gt;
&lt;br /&gt;
You are required to write down all Private Information before the game starts to show your opponent if necessary.&lt;br /&gt;
&lt;br /&gt;
These pieces of information are Private in Infinity:&lt;br /&gt;
* Your Troopers’ ''[[Cost]]'' and ''[[SWC]]''. &lt;br /&gt;
* The presence of Troopers possessing the ''[[Combat Jump]]'' or ''[[Parachutist]]'' Special Skill. &lt;br /&gt;
* The contents of your [[Camouflage]] Markers. &lt;br /&gt;
* The identity of your ''[[Lieutenant]]''. &lt;br /&gt;
When the game ends, an ''[[Army List]]’s'' Private Information becomes Open Information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Rules]]&lt;/div&gt;</summary>
		<author><name>Reece2</name></author>
	</entry>
	<entry>
		<id>http://infinitythewiki.com/wiki-es/index.php?title=Reglas_B%C3%A1sicas&amp;diff=911</id>
		<title>Reglas Básicas</title>
		<link rel="alternate" type="text/html" href="http://infinitythewiki.com/wiki-es/index.php?title=Reglas_B%C3%A1sicas&amp;diff=911"/>
		<updated>2020-05-11T16:27:43Z</updated>

		<summary type="html">&lt;p&gt;Reece2: /* Labels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{section-main-sections}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The basic rules are one of the pillars of the general game mechanics; these are the rules all players must know in order to play. This chapter creates the game engine that establishes Infinity CodeOne as an excellent modern tactical combat simulator.&lt;br /&gt;
&lt;br /&gt;
Basic Rules establish the characteristics of Infinity CodeOne troops and the way in which they behave inside the game environment. They also determine how to create combat forces and the rules needed to begin playing, as well as the game structure. The fundamental section of this chapter is the explanation of the Orders system, the central core of the game model that players will be using constantly. It is the system that enables players to participate during the entire game, without having to stop playing at any point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Greybox_Start | WHAT YOU NEED}}&lt;br /&gt;
To play Infinity CodeOne you will need the following things:&lt;br /&gt;
* A measuring tape of at least 48 inches.&lt;br /&gt;
* Some 20-sided dice (d20).&lt;br /&gt;
* Corvus Belli miniatures to represent the Troopers of both players.&lt;br /&gt;
*  Scenery. At least 4 big elements and 10 small items. As it will be soon become apparent, scenery and terrain is a very important part of Infinity CodeOne. &lt;br /&gt;
*  A 24 x 32 inches gaming table. Although the game can be played on surfaces of other sizes, this is the ideal gaming table size to start playing Infinity CodeOne. &lt;br /&gt;
* Markers, Tokens and templates. All of them are included in the Infinity CodeOne Battle Packs and are also all available for free on the Download section of the official Infinity website at [https://www.infinitytheuniverse.com www.infinitytheuniverse.com].&lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During a game of Infinity CodeOne, each player will have a maximum of 10 Troopers. Depending on how familiar are you with the game, we recommend the following game modes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type of Game !! Table Size !! Deployment Zone !! Army Points !! SWC !! Game Duration&lt;br /&gt;
|-&lt;br /&gt;
| Initial Matches || 24 x 32 inches || 8 x 24 inches || 15 || 3 || 40 min&lt;br /&gt;
|-&lt;br /&gt;
| Intermediate Matches || 32 x 48 inches || 8 x 32 inches || 25 || 5 || 60 min&lt;br /&gt;
|-&lt;br /&gt;
| Standard Matches || 48 x 48 inches || 12 x 48 inches || 30 || 6 || 90 min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Greybox_Start |Key Words}}&lt;br /&gt;
Important terms are ''italicized'' in this rulebook to make them easier to locate when using the Index.&lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Elements: Terminology and Alignment ==&lt;br /&gt;
&lt;br /&gt;
This rules set uses precise terminology throughout to refer to key elements of the game that players have at their disposal. &lt;br /&gt;
&lt;br /&gt;
You can find all Infinity CodeOne [[Terminology]] and [[Alignment]] in the [[Glossary]].&lt;br /&gt;
&lt;br /&gt;
== [[Open and Private Information]] ==&lt;br /&gt;
Information in an Infinity CodeOne game can be either Open or Private. [[Open and Private Information|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Labels and Traits in Infinity CodeOne ==&lt;br /&gt;
The function of Labels and Traits is to quickly indicate details and to group common features.&lt;br /&gt;
&lt;br /&gt;
=== [[Labels]] ===&lt;br /&gt;
[[Labels]] indicate a series of defining aspects of a Skill, Special Skill or piece of Equipment for quick reference. You can find all Infinity CodeOne Labels in the [[Glossary]].&lt;br /&gt;
&lt;br /&gt;
=== [[Traits]] ===&lt;br /&gt;
Most weapons and Equipment have special features, called [[Traits]]. &lt;br /&gt;
Traits usually relate to Common Skills or Special Skills, or to specific effects that make these items special. Some of them are self-explanatory. You can find all Infinity CodeOne Traits in the [[Glossary]].&lt;br /&gt;
&lt;br /&gt;
== Basic Concepts in Infinity CodeOne ==&lt;br /&gt;
=== [[Armies]] ===&lt;br /&gt;
In Infinity CodeOne there are several Factions that represent the different Armies of the Human Sphere and the alien forces of the Combined Army.&lt;br /&gt;
&lt;br /&gt;
{{image | name=eng-army-diagram-1024.jpg | style=full }}&lt;br /&gt;
'''The Armies: Yu Jing | PanOceania | Combined Army | O-12'''&lt;br /&gt;
&lt;br /&gt;
=== [[Unit Profile]] ===&lt;br /&gt;
“Soldiers” in Infinity CodeOne are called Troopers and are grouped into Units belonging to each Army. [[Unit Profile|[...]]]&lt;br /&gt;
&lt;br /&gt;
== Game States ==&lt;br /&gt;
‘State’ is a game term for each of the altered conditions, beneficial or not, that a Trooper or game element might find itself in.&lt;br /&gt;
Each state has a specific game effect, as well as individual methods of activation and cancellation. States in Infinity are cumulative, and are indicated by placing State Tokens next to an affected Trooper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Army List]] ==&lt;br /&gt;
The Army List is the list of troops that make up the combat forces the player will be using during the game. [[Army List|[...]]]&lt;br /&gt;
&lt;br /&gt;
{{Greybox_Start | INFINITY ARMY }}&lt;br /&gt;
Infinity Army is the free and official tool to create Army Lists for Infinity CodeOne. This tool offers:&lt;br /&gt;
* An easy and intuitive interface. The software of this application assesses the legality of each Army List the player creates, keeping in consideration the guidelines for the creation of Army Lists, both for standard games and for participating in Infinity CodeOne events.&lt;br /&gt;
* Infinity Army has all the updated Unit Profiles available for Infinity.&lt;br /&gt;
Infinity Army is the quickest and easiest way to create Army Lists, and it is available for free on the official Infinity website: http://www.infinitytheuniverse.com&lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
== [[Orders and the Order Pool]] ==&lt;br /&gt;
In Infinity CodeOne, the capacity of an army to maneuver and take actions is measured in Orders. An Order is a game concept, a sort of currency spent to activate a Trooper so that it can take part in the battle. The higher the number of Orders at its disposal, the more an army can do. [[Orders and the Order Pool|[...]]]&lt;br /&gt;
&lt;br /&gt;
== [[Initiative and Deployment]] ==&lt;br /&gt;
Before the game begins, players make a Face to Face Roll using their respective Lieutenant's WIP Attributes. [[Initiative and Deployment|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Game Sequence]] ==&lt;br /&gt;
Infinity CodeOne games are divided into Game Rounds, or Rounds, during which both players have the chance to take an active role. This means each Round is divided into two Player Turns, or Turns, one for each player. [[Game Sequence|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Silhouette Templates, Line of Fire And Zone Of Control ==&lt;br /&gt;
=== [[Silhouettes]] ===&lt;br /&gt;
In game terms, all Troopers occupy an unvarying volume on the table. This volume is cylinder-shaped, with its width determined by the base size and its height by the type of Trooper. [[Silhouette|[...]]]&lt;br /&gt;
&lt;br /&gt;
=== [[Line of Fire (LoF)]] ===&lt;br /&gt;
In Infinity CodeOne, Troopers have a Line of Fire (LoF) angle of 180º, that is, they can see with the front half of their base, as shown on the base of the miniatures. [[Line of Fire (LoF)|[...]]]&lt;br /&gt;
&lt;br /&gt;
=== [[Zone of Control (ZoC)]] ===&lt;br /&gt;
Troopers have an awareness of their surroundings. Zone of Control (ZoC) is defined as an imaginary cylinder with a radius of 8 inches from the outer edge of the Trooper's Silhouette, extending 8 inches up from the top of the Silhouette and 8 inches down from the bottom of the Silhouette.[[Zone of Control (ZoC)|[...]]]&lt;br /&gt;
&lt;br /&gt;
=== [[Interaction Between Zones, Bases and Silhouettes]] ===&lt;br /&gt;
This ruleset frequently uses terms that define the interaction between Troopers and other game elements. [[Interaction Between Zones, Bases and Silhouettes|[...]]]&lt;br /&gt;
&lt;br /&gt;
== [[Distances and Measurements]] ==&lt;br /&gt;
Distances in the game table are measured in inches, using a tape measure or ruler. [[Distances and Measurements|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Rolls]] ==&lt;br /&gt;
Infinity CodeOne uses 20-sided dice (commonly known as d20) to determine whether specific actions are successful. For example, players roll dice to find out whether their Troopers succeed in hitting their target in ranged combat, hacking into enemy systems, discovering a hidden enemy, etc. [[Rolls|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{section-main-sections}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Sections]]&lt;/div&gt;</summary>
		<author><name>Reece2</name></author>
	</entry>
	<entry>
		<id>http://infinitythewiki.com/wiki-es/index.php?title=Reglas_B%C3%A1sicas&amp;diff=910</id>
		<title>Reglas Básicas</title>
		<link rel="alternate" type="text/html" href="http://infinitythewiki.com/wiki-es/index.php?title=Reglas_B%C3%A1sicas&amp;diff=910"/>
		<updated>2020-05-11T16:26:40Z</updated>

		<summary type="html">&lt;p&gt;Reece2: /* Labels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{section-main-sections}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The basic rules are one of the pillars of the general game mechanics; these are the rules all players must know in order to play. This chapter creates the game engine that establishes Infinity CodeOne as an excellent modern tactical combat simulator.&lt;br /&gt;
&lt;br /&gt;
Basic Rules establish the characteristics of Infinity CodeOne troops and the way in which they behave inside the game environment. They also determine how to create combat forces and the rules needed to begin playing, as well as the game structure. The fundamental section of this chapter is the explanation of the Orders system, the central core of the game model that players will be using constantly. It is the system that enables players to participate during the entire game, without having to stop playing at any point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Greybox_Start | WHAT YOU NEED}}&lt;br /&gt;
To play Infinity CodeOne you will need the following things:&lt;br /&gt;
* A measuring tape of at least 48 inches.&lt;br /&gt;
* Some 20-sided dice (d20).&lt;br /&gt;
* Corvus Belli miniatures to represent the Troopers of both players.&lt;br /&gt;
*  Scenery. At least 4 big elements and 10 small items. As it will be soon become apparent, scenery and terrain is a very important part of Infinity CodeOne. &lt;br /&gt;
*  A 24 x 32 inches gaming table. Although the game can be played on surfaces of other sizes, this is the ideal gaming table size to start playing Infinity CodeOne. &lt;br /&gt;
* Markers, Tokens and templates. All of them are included in the Infinity CodeOne Battle Packs and are also all available for free on the Download section of the official Infinity website at [https://www.infinitytheuniverse.com www.infinitytheuniverse.com].&lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During a game of Infinity CodeOne, each player will have a maximum of 10 Troopers. Depending on how familiar are you with the game, we recommend the following game modes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type of Game !! Table Size !! Deployment Zone !! Army Points !! SWC !! Game Duration&lt;br /&gt;
|-&lt;br /&gt;
| Initial Matches || 24 x 32 inches || 8 x 24 inches || 15 || 3 || 40 min&lt;br /&gt;
|-&lt;br /&gt;
| Intermediate Matches || 32 x 48 inches || 8 x 32 inches || 25 || 5 || 60 min&lt;br /&gt;
|-&lt;br /&gt;
| Standard Matches || 48 x 48 inches || 12 x 48 inches || 30 || 6 || 90 min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Greybox_Start |Key Words}}&lt;br /&gt;
Important terms are ''italicized'' in this rulebook to make them easier to locate when using the Index.&lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Elements: Terminology and Alignment ==&lt;br /&gt;
&lt;br /&gt;
This rules set uses precise terminology throughout to refer to key elements of the game that players have at their disposal. &lt;br /&gt;
&lt;br /&gt;
You can find all Infinity CodeOne [[Terminology]] and [[Alignment]] in the [[Glossary]].&lt;br /&gt;
&lt;br /&gt;
== [[Open and Private Information]] ==&lt;br /&gt;
Information in an Infinity CodeOne game can be either Open or Private. [[Open and Private Information|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Labels and Traits in Infinity CodeOne ==&lt;br /&gt;
The function of Labels and Traits is to quickly indicate details and to group common features.&lt;br /&gt;
&lt;br /&gt;
=== [[Labels]] ===&lt;br /&gt;
[[Labels]] indicate a series of defining aspects of a Skill, Special Skill or piece of Equipment for quick reference. You can find all Infinity CodeOne Labels in the [[Glossary]] found on page 90.&lt;br /&gt;
&lt;br /&gt;
=== [[Traits]] ===&lt;br /&gt;
Most weapons and Equipment have special features, called [[Traits]]. &lt;br /&gt;
Traits usually relate to Common Skills or Special Skills, or to specific effects that make these items special. Some of them are self-explanatory. You can find all Infinity CodeOne Traits in the [[Glossary]].&lt;br /&gt;
&lt;br /&gt;
== Basic Concepts in Infinity CodeOne ==&lt;br /&gt;
=== [[Armies]] ===&lt;br /&gt;
In Infinity CodeOne there are several Factions that represent the different Armies of the Human Sphere and the alien forces of the Combined Army.&lt;br /&gt;
&lt;br /&gt;
{{image | name=eng-army-diagram-1024.jpg | style=full }}&lt;br /&gt;
'''The Armies: Yu Jing | PanOceania | Combined Army | O-12'''&lt;br /&gt;
&lt;br /&gt;
=== [[Unit Profile]] ===&lt;br /&gt;
“Soldiers” in Infinity CodeOne are called Troopers and are grouped into Units belonging to each Army. [[Unit Profile|[...]]]&lt;br /&gt;
&lt;br /&gt;
== Game States ==&lt;br /&gt;
‘State’ is a game term for each of the altered conditions, beneficial or not, that a Trooper or game element might find itself in.&lt;br /&gt;
Each state has a specific game effect, as well as individual methods of activation and cancellation. States in Infinity are cumulative, and are indicated by placing State Tokens next to an affected Trooper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Army List]] ==&lt;br /&gt;
The Army List is the list of troops that make up the combat forces the player will be using during the game. [[Army List|[...]]]&lt;br /&gt;
&lt;br /&gt;
{{Greybox_Start | INFINITY ARMY }}&lt;br /&gt;
Infinity Army is the free and official tool to create Army Lists for Infinity CodeOne. This tool offers:&lt;br /&gt;
* An easy and intuitive interface. The software of this application assesses the legality of each Army List the player creates, keeping in consideration the guidelines for the creation of Army Lists, both for standard games and for participating in Infinity CodeOne events.&lt;br /&gt;
* Infinity Army has all the updated Unit Profiles available for Infinity.&lt;br /&gt;
Infinity Army is the quickest and easiest way to create Army Lists, and it is available for free on the official Infinity website: http://www.infinitytheuniverse.com&lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
== [[Orders and the Order Pool]] ==&lt;br /&gt;
In Infinity CodeOne, the capacity of an army to maneuver and take actions is measured in Orders. An Order is a game concept, a sort of currency spent to activate a Trooper so that it can take part in the battle. The higher the number of Orders at its disposal, the more an army can do. [[Orders and the Order Pool|[...]]]&lt;br /&gt;
&lt;br /&gt;
== [[Initiative and Deployment]] ==&lt;br /&gt;
Before the game begins, players make a Face to Face Roll using their respective Lieutenant's WIP Attributes. [[Initiative and Deployment|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Game Sequence]] ==&lt;br /&gt;
Infinity CodeOne games are divided into Game Rounds, or Rounds, during which both players have the chance to take an active role. This means each Round is divided into two Player Turns, or Turns, one for each player. [[Game Sequence|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Silhouette Templates, Line of Fire And Zone Of Control ==&lt;br /&gt;
=== [[Silhouettes]] ===&lt;br /&gt;
In game terms, all Troopers occupy an unvarying volume on the table. This volume is cylinder-shaped, with its width determined by the base size and its height by the type of Trooper. [[Silhouette|[...]]]&lt;br /&gt;
&lt;br /&gt;
=== [[Line of Fire (LoF)]] ===&lt;br /&gt;
In Infinity CodeOne, Troopers have a Line of Fire (LoF) angle of 180º, that is, they can see with the front half of their base, as shown on the base of the miniatures. [[Line of Fire (LoF)|[...]]]&lt;br /&gt;
&lt;br /&gt;
=== [[Zone of Control (ZoC)]] ===&lt;br /&gt;
Troopers have an awareness of their surroundings. Zone of Control (ZoC) is defined as an imaginary cylinder with a radius of 8 inches from the outer edge of the Trooper's Silhouette, extending 8 inches up from the top of the Silhouette and 8 inches down from the bottom of the Silhouette.[[Zone of Control (ZoC)|[...]]]&lt;br /&gt;
&lt;br /&gt;
=== [[Interaction Between Zones, Bases and Silhouettes]] ===&lt;br /&gt;
This ruleset frequently uses terms that define the interaction between Troopers and other game elements. [[Interaction Between Zones, Bases and Silhouettes|[...]]]&lt;br /&gt;
&lt;br /&gt;
== [[Distances and Measurements]] ==&lt;br /&gt;
Distances in the game table are measured in inches, using a tape measure or ruler. [[Distances and Measurements|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Rolls]] ==&lt;br /&gt;
Infinity CodeOne uses 20-sided dice (commonly known as d20) to determine whether specific actions are successful. For example, players roll dice to find out whether their Troopers succeed in hitting their target in ranged combat, hacking into enemy systems, discovering a hidden enemy, etc. [[Rolls|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{section-main-sections}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Sections]]&lt;/div&gt;</summary>
		<author><name>Reece2</name></author>
	</entry>
	<entry>
		<id>http://infinitythewiki.com/wiki-es/index.php?title=Reglas_B%C3%A1sicas&amp;diff=909</id>
		<title>Reglas Básicas</title>
		<link rel="alternate" type="text/html" href="http://infinitythewiki.com/wiki-es/index.php?title=Reglas_B%C3%A1sicas&amp;diff=909"/>
		<updated>2020-05-11T16:26:13Z</updated>

		<summary type="html">&lt;p&gt;Reece2: /* Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{section-main-sections}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The basic rules are one of the pillars of the general game mechanics; these are the rules all players must know in order to play. This chapter creates the game engine that establishes Infinity CodeOne as an excellent modern tactical combat simulator.&lt;br /&gt;
&lt;br /&gt;
Basic Rules establish the characteristics of Infinity CodeOne troops and the way in which they behave inside the game environment. They also determine how to create combat forces and the rules needed to begin playing, as well as the game structure. The fundamental section of this chapter is the explanation of the Orders system, the central core of the game model that players will be using constantly. It is the system that enables players to participate during the entire game, without having to stop playing at any point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Greybox_Start | WHAT YOU NEED}}&lt;br /&gt;
To play Infinity CodeOne you will need the following things:&lt;br /&gt;
* A measuring tape of at least 48 inches.&lt;br /&gt;
* Some 20-sided dice (d20).&lt;br /&gt;
* Corvus Belli miniatures to represent the Troopers of both players.&lt;br /&gt;
*  Scenery. At least 4 big elements and 10 small items. As it will be soon become apparent, scenery and terrain is a very important part of Infinity CodeOne. &lt;br /&gt;
*  A 24 x 32 inches gaming table. Although the game can be played on surfaces of other sizes, this is the ideal gaming table size to start playing Infinity CodeOne. &lt;br /&gt;
* Markers, Tokens and templates. All of them are included in the Infinity CodeOne Battle Packs and are also all available for free on the Download section of the official Infinity website at [https://www.infinitytheuniverse.com www.infinitytheuniverse.com].&lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During a game of Infinity CodeOne, each player will have a maximum of 10 Troopers. Depending on how familiar are you with the game, we recommend the following game modes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type of Game !! Table Size !! Deployment Zone !! Army Points !! SWC !! Game Duration&lt;br /&gt;
|-&lt;br /&gt;
| Initial Matches || 24 x 32 inches || 8 x 24 inches || 15 || 3 || 40 min&lt;br /&gt;
|-&lt;br /&gt;
| Intermediate Matches || 32 x 48 inches || 8 x 32 inches || 25 || 5 || 60 min&lt;br /&gt;
|-&lt;br /&gt;
| Standard Matches || 48 x 48 inches || 12 x 48 inches || 30 || 6 || 90 min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Greybox_Start |Key Words}}&lt;br /&gt;
Important terms are ''italicized'' in this rulebook to make them easier to locate when using the Index.&lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Elements: Terminology and Alignment ==&lt;br /&gt;
&lt;br /&gt;
This rules set uses precise terminology throughout to refer to key elements of the game that players have at their disposal. &lt;br /&gt;
&lt;br /&gt;
You can find all Infinity CodeOne [[Terminology]] and [[Alignment]] in the [[Glossary]].&lt;br /&gt;
&lt;br /&gt;
== [[Open and Private Information]] ==&lt;br /&gt;
Information in an Infinity CodeOne game can be either Open or Private. [[Open and Private Information|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Labels and Traits in Infinity CodeOne ==&lt;br /&gt;
The function of Labels and Traits is to quickly indicate details and to group common features.&lt;br /&gt;
&lt;br /&gt;
=== [[Labels]] ===&lt;br /&gt;
Labels indicate a series of defining aspects of a Skill, Special Skill or piece of Equipment for quick reference. You can find all Infinity CodeOne [[Labels]] in the [[Glossary]] found on page 90.&lt;br /&gt;
&lt;br /&gt;
=== [[Traits]] ===&lt;br /&gt;
Most weapons and Equipment have special features, called [[Traits]]. &lt;br /&gt;
Traits usually relate to Common Skills or Special Skills, or to specific effects that make these items special. Some of them are self-explanatory. You can find all Infinity CodeOne Traits in the [[Glossary]].&lt;br /&gt;
&lt;br /&gt;
== Basic Concepts in Infinity CodeOne ==&lt;br /&gt;
=== [[Armies]] ===&lt;br /&gt;
In Infinity CodeOne there are several Factions that represent the different Armies of the Human Sphere and the alien forces of the Combined Army.&lt;br /&gt;
&lt;br /&gt;
{{image | name=eng-army-diagram-1024.jpg | style=full }}&lt;br /&gt;
'''The Armies: Yu Jing | PanOceania | Combined Army | O-12'''&lt;br /&gt;
&lt;br /&gt;
=== [[Unit Profile]] ===&lt;br /&gt;
“Soldiers” in Infinity CodeOne are called Troopers and are grouped into Units belonging to each Army. [[Unit Profile|[...]]]&lt;br /&gt;
&lt;br /&gt;
== Game States ==&lt;br /&gt;
‘State’ is a game term for each of the altered conditions, beneficial or not, that a Trooper or game element might find itself in.&lt;br /&gt;
Each state has a specific game effect, as well as individual methods of activation and cancellation. States in Infinity are cumulative, and are indicated by placing State Tokens next to an affected Trooper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Army List]] ==&lt;br /&gt;
The Army List is the list of troops that make up the combat forces the player will be using during the game. [[Army List|[...]]]&lt;br /&gt;
&lt;br /&gt;
{{Greybox_Start | INFINITY ARMY }}&lt;br /&gt;
Infinity Army is the free and official tool to create Army Lists for Infinity CodeOne. This tool offers:&lt;br /&gt;
* An easy and intuitive interface. The software of this application assesses the legality of each Army List the player creates, keeping in consideration the guidelines for the creation of Army Lists, both for standard games and for participating in Infinity CodeOne events.&lt;br /&gt;
* Infinity Army has all the updated Unit Profiles available for Infinity.&lt;br /&gt;
Infinity Army is the quickest and easiest way to create Army Lists, and it is available for free on the official Infinity website: http://www.infinitytheuniverse.com&lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
== [[Orders and the Order Pool]] ==&lt;br /&gt;
In Infinity CodeOne, the capacity of an army to maneuver and take actions is measured in Orders. An Order is a game concept, a sort of currency spent to activate a Trooper so that it can take part in the battle. The higher the number of Orders at its disposal, the more an army can do. [[Orders and the Order Pool|[...]]]&lt;br /&gt;
&lt;br /&gt;
== [[Initiative and Deployment]] ==&lt;br /&gt;
Before the game begins, players make a Face to Face Roll using their respective Lieutenant's WIP Attributes. [[Initiative and Deployment|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Game Sequence]] ==&lt;br /&gt;
Infinity CodeOne games are divided into Game Rounds, or Rounds, during which both players have the chance to take an active role. This means each Round is divided into two Player Turns, or Turns, one for each player. [[Game Sequence|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Silhouette Templates, Line of Fire And Zone Of Control ==&lt;br /&gt;
=== [[Silhouettes]] ===&lt;br /&gt;
In game terms, all Troopers occupy an unvarying volume on the table. This volume is cylinder-shaped, with its width determined by the base size and its height by the type of Trooper. [[Silhouette|[...]]]&lt;br /&gt;
&lt;br /&gt;
=== [[Line of Fire (LoF)]] ===&lt;br /&gt;
In Infinity CodeOne, Troopers have a Line of Fire (LoF) angle of 180º, that is, they can see with the front half of their base, as shown on the base of the miniatures. [[Line of Fire (LoF)|[...]]]&lt;br /&gt;
&lt;br /&gt;
=== [[Zone of Control (ZoC)]] ===&lt;br /&gt;
Troopers have an awareness of their surroundings. Zone of Control (ZoC) is defined as an imaginary cylinder with a radius of 8 inches from the outer edge of the Trooper's Silhouette, extending 8 inches up from the top of the Silhouette and 8 inches down from the bottom of the Silhouette.[[Zone of Control (ZoC)|[...]]]&lt;br /&gt;
&lt;br /&gt;
=== [[Interaction Between Zones, Bases and Silhouettes]] ===&lt;br /&gt;
This ruleset frequently uses terms that define the interaction between Troopers and other game elements. [[Interaction Between Zones, Bases and Silhouettes|[...]]]&lt;br /&gt;
&lt;br /&gt;
== [[Distances and Measurements]] ==&lt;br /&gt;
Distances in the game table are measured in inches, using a tape measure or ruler. [[Distances and Measurements|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Rolls]] ==&lt;br /&gt;
Infinity CodeOne uses 20-sided dice (commonly known as d20) to determine whether specific actions are successful. For example, players roll dice to find out whether their Troopers succeed in hitting their target in ranged combat, hacking into enemy systems, discovering a hidden enemy, etc. [[Rolls|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{section-main-sections}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Sections]]&lt;/div&gt;</summary>
		<author><name>Reece2</name></author>
	</entry>
	<entry>
		<id>http://infinitythewiki.com/wiki-es/index.php?title=Reglas_B%C3%A1sicas&amp;diff=908</id>
		<title>Reglas Básicas</title>
		<link rel="alternate" type="text/html" href="http://infinitythewiki.com/wiki-es/index.php?title=Reglas_B%C3%A1sicas&amp;diff=908"/>
		<updated>2020-05-11T16:23:52Z</updated>

		<summary type="html">&lt;p&gt;Reece2: /* Basic Concepts in Infinity CodeOne */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{section-main-sections}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The basic rules are one of the pillars of the general game mechanics; these are the rules all players must know in order to play. This chapter creates the game engine that establishes Infinity CodeOne as an excellent modern tactical combat simulator.&lt;br /&gt;
&lt;br /&gt;
Basic Rules establish the characteristics of Infinity CodeOne troops and the way in which they behave inside the game environment. They also determine how to create combat forces and the rules needed to begin playing, as well as the game structure. The fundamental section of this chapter is the explanation of the Orders system, the central core of the game model that players will be using constantly. It is the system that enables players to participate during the entire game, without having to stop playing at any point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Greybox_Start | WHAT YOU NEED}}&lt;br /&gt;
To play Infinity CodeOne you will need the following things:&lt;br /&gt;
* A measuring tape of at least 48 inches.&lt;br /&gt;
* Some 20-sided dice (d20).&lt;br /&gt;
* Corvus Belli miniatures to represent the Troopers of both players.&lt;br /&gt;
*  Scenery. At least 4 big elements and 10 small items. As it will be soon become apparent, scenery and terrain is a very important part of Infinity CodeOne. &lt;br /&gt;
*  A 24 x 32 inches gaming table. Although the game can be played on surfaces of other sizes, this is the ideal gaming table size to start playing Infinity CodeOne. &lt;br /&gt;
* Markers, Tokens and templates. All of them are included in the Infinity CodeOne Battle Packs and are also all available for free on the Download section of the official Infinity website at [https://www.infinitytheuniverse.com www.infinitytheuniverse.com].&lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During a game of Infinity CodeOne, each player will have a maximum of 10 Troopers. Depending on how familiar are you with the game, we recommend the following game modes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type of Game !! Table Size !! Deployment Zone !! Army Points !! SWC !! Game Duration&lt;br /&gt;
|-&lt;br /&gt;
| Initial Matches || 24 x 32 inches || 8 x 24 inches || 15 || 3 || 40 min&lt;br /&gt;
|-&lt;br /&gt;
| Intermediate Matches || 32 x 48 inches || 8 x 32 inches || 25 || 5 || 60 min&lt;br /&gt;
|-&lt;br /&gt;
| Standard Matches || 48 x 48 inches || 12 x 48 inches || 30 || 6 || 90 min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Greybox_Start |Key Words}}&lt;br /&gt;
Important terms are ''italicized'' in this rulebook to make them easier to locate when using the Index.&lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Elements: Terminology and Alignment ==&lt;br /&gt;
&lt;br /&gt;
This rules set uses precise terminology throughout to refer to key elements of the game that players have at their disposal. &lt;br /&gt;
&lt;br /&gt;
You can find all Infinity CodeOne [[Terminology]] and [[Alignment]] in the [[Glossary]].&lt;br /&gt;
&lt;br /&gt;
== [[Open and Private Information]] ==&lt;br /&gt;
Information in an Infinity CodeOne game can be either Open or Private. [[Open and Private Information|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Labels and Traits in Infinity CodeOne ==&lt;br /&gt;
The function of Labels and Traits is to quickly indicate details and to group common features.&lt;br /&gt;
&lt;br /&gt;
=== [[Labels]] ===&lt;br /&gt;
Labels indicate a series of defining aspects of a Skill, Special Skill or piece of Equipment for quick reference. You can find all Infinity CodeOne [[Labels]] in the [[Glossary]] found on page 90.&lt;br /&gt;
&lt;br /&gt;
=== [[Traits]] ===&lt;br /&gt;
Most weapons and Equipment have special features, called Traits. &lt;br /&gt;
Traits usually relate to Common Skills or Special Skills, or to specific effects that make these items special. Some of them are self-explanatory. You can find all Infinity CodeOne [[Traits]] in the [[Glossary]].&lt;br /&gt;
&lt;br /&gt;
== Basic Concepts in Infinity CodeOne ==&lt;br /&gt;
=== [[Armies]] ===&lt;br /&gt;
In Infinity CodeOne there are several Factions that represent the different Armies of the Human Sphere and the alien forces of the Combined Army.&lt;br /&gt;
&lt;br /&gt;
{{image | name=eng-army-diagram-1024.jpg | style=full }}&lt;br /&gt;
'''The Armies: Yu Jing | PanOceania | Combined Army | O-12'''&lt;br /&gt;
&lt;br /&gt;
=== [[Unit Profile]] ===&lt;br /&gt;
“Soldiers” in Infinity CodeOne are called Troopers and are grouped into Units belonging to each Army. [[Unit Profile|[...]]]&lt;br /&gt;
&lt;br /&gt;
== Game States ==&lt;br /&gt;
‘State’ is a game term for each of the altered conditions, beneficial or not, that a Trooper or game element might find itself in.&lt;br /&gt;
Each state has a specific game effect, as well as individual methods of activation and cancellation. States in Infinity are cumulative, and are indicated by placing State Tokens next to an affected Trooper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Army List]] ==&lt;br /&gt;
The Army List is the list of troops that make up the combat forces the player will be using during the game. [[Army List|[...]]]&lt;br /&gt;
&lt;br /&gt;
{{Greybox_Start | INFINITY ARMY }}&lt;br /&gt;
Infinity Army is the free and official tool to create Army Lists for Infinity CodeOne. This tool offers:&lt;br /&gt;
* An easy and intuitive interface. The software of this application assesses the legality of each Army List the player creates, keeping in consideration the guidelines for the creation of Army Lists, both for standard games and for participating in Infinity CodeOne events.&lt;br /&gt;
* Infinity Army has all the updated Unit Profiles available for Infinity.&lt;br /&gt;
Infinity Army is the quickest and easiest way to create Army Lists, and it is available for free on the official Infinity website: http://www.infinitytheuniverse.com&lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
== [[Orders and the Order Pool]] ==&lt;br /&gt;
In Infinity CodeOne, the capacity of an army to maneuver and take actions is measured in Orders. An Order is a game concept, a sort of currency spent to activate a Trooper so that it can take part in the battle. The higher the number of Orders at its disposal, the more an army can do. [[Orders and the Order Pool|[...]]]&lt;br /&gt;
&lt;br /&gt;
== [[Initiative and Deployment]] ==&lt;br /&gt;
Before the game begins, players make a Face to Face Roll using their respective Lieutenant's WIP Attributes. [[Initiative and Deployment|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Game Sequence]] ==&lt;br /&gt;
Infinity CodeOne games are divided into Game Rounds, or Rounds, during which both players have the chance to take an active role. This means each Round is divided into two Player Turns, or Turns, one for each player. [[Game Sequence|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Silhouette Templates, Line of Fire And Zone Of Control ==&lt;br /&gt;
=== [[Silhouettes]] ===&lt;br /&gt;
In game terms, all Troopers occupy an unvarying volume on the table. This volume is cylinder-shaped, with its width determined by the base size and its height by the type of Trooper. [[Silhouette|[...]]]&lt;br /&gt;
&lt;br /&gt;
=== [[Line of Fire (LoF)]] ===&lt;br /&gt;
In Infinity CodeOne, Troopers have a Line of Fire (LoF) angle of 180º, that is, they can see with the front half of their base, as shown on the base of the miniatures. [[Line of Fire (LoF)|[...]]]&lt;br /&gt;
&lt;br /&gt;
=== [[Zone of Control (ZoC)]] ===&lt;br /&gt;
Troopers have an awareness of their surroundings. Zone of Control (ZoC) is defined as an imaginary cylinder with a radius of 8 inches from the outer edge of the Trooper's Silhouette, extending 8 inches up from the top of the Silhouette and 8 inches down from the bottom of the Silhouette.[[Zone of Control (ZoC)|[...]]]&lt;br /&gt;
&lt;br /&gt;
=== [[Interaction Between Zones, Bases and Silhouettes]] ===&lt;br /&gt;
This ruleset frequently uses terms that define the interaction between Troopers and other game elements. [[Interaction Between Zones, Bases and Silhouettes|[...]]]&lt;br /&gt;
&lt;br /&gt;
== [[Distances and Measurements]] ==&lt;br /&gt;
Distances in the game table are measured in inches, using a tape measure or ruler. [[Distances and Measurements|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Rolls]] ==&lt;br /&gt;
Infinity CodeOne uses 20-sided dice (commonly known as d20) to determine whether specific actions are successful. For example, players roll dice to find out whether their Troopers succeed in hitting their target in ranged combat, hacking into enemy systems, discovering a hidden enemy, etc. [[Rolls|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{section-main-sections}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Sections]]&lt;/div&gt;</summary>
		<author><name>Reece2</name></author>
	</entry>
	<entry>
		<id>http://infinitythewiki.com/wiki-es/index.php?title=Reglas_B%C3%A1sicas&amp;diff=907</id>
		<title>Reglas Básicas</title>
		<link rel="alternate" type="text/html" href="http://infinitythewiki.com/wiki-es/index.php?title=Reglas_B%C3%A1sicas&amp;diff=907"/>
		<updated>2020-05-11T16:22:54Z</updated>

		<summary type="html">&lt;p&gt;Reece2: /* Labels and Traits in Infinity Codeone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{section-main-sections}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The basic rules are one of the pillars of the general game mechanics; these are the rules all players must know in order to play. This chapter creates the game engine that establishes Infinity CodeOne as an excellent modern tactical combat simulator.&lt;br /&gt;
&lt;br /&gt;
Basic Rules establish the characteristics of Infinity CodeOne troops and the way in which they behave inside the game environment. They also determine how to create combat forces and the rules needed to begin playing, as well as the game structure. The fundamental section of this chapter is the explanation of the Orders system, the central core of the game model that players will be using constantly. It is the system that enables players to participate during the entire game, without having to stop playing at any point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Greybox_Start | WHAT YOU NEED}}&lt;br /&gt;
To play Infinity CodeOne you will need the following things:&lt;br /&gt;
* A measuring tape of at least 48 inches.&lt;br /&gt;
* Some 20-sided dice (d20).&lt;br /&gt;
* Corvus Belli miniatures to represent the Troopers of both players.&lt;br /&gt;
*  Scenery. At least 4 big elements and 10 small items. As it will be soon become apparent, scenery and terrain is a very important part of Infinity CodeOne. &lt;br /&gt;
*  A 24 x 32 inches gaming table. Although the game can be played on surfaces of other sizes, this is the ideal gaming table size to start playing Infinity CodeOne. &lt;br /&gt;
* Markers, Tokens and templates. All of them are included in the Infinity CodeOne Battle Packs and are also all available for free on the Download section of the official Infinity website at [https://www.infinitytheuniverse.com www.infinitytheuniverse.com].&lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During a game of Infinity CodeOne, each player will have a maximum of 10 Troopers. Depending on how familiar are you with the game, we recommend the following game modes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type of Game !! Table Size !! Deployment Zone !! Army Points !! SWC !! Game Duration&lt;br /&gt;
|-&lt;br /&gt;
| Initial Matches || 24 x 32 inches || 8 x 24 inches || 15 || 3 || 40 min&lt;br /&gt;
|-&lt;br /&gt;
| Intermediate Matches || 32 x 48 inches || 8 x 32 inches || 25 || 5 || 60 min&lt;br /&gt;
|-&lt;br /&gt;
| Standard Matches || 48 x 48 inches || 12 x 48 inches || 30 || 6 || 90 min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Greybox_Start |Key Words}}&lt;br /&gt;
Important terms are ''italicized'' in this rulebook to make them easier to locate when using the Index.&lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Elements: Terminology and Alignment ==&lt;br /&gt;
&lt;br /&gt;
This rules set uses precise terminology throughout to refer to key elements of the game that players have at their disposal. &lt;br /&gt;
&lt;br /&gt;
You can find all Infinity CodeOne [[Terminology]] and [[Alignment]] in the [[Glossary]].&lt;br /&gt;
&lt;br /&gt;
== [[Open and Private Information]] ==&lt;br /&gt;
Information in an Infinity CodeOne game can be either Open or Private. [[Open and Private Information|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Labels and Traits in Infinity CodeOne ==&lt;br /&gt;
The function of Labels and Traits is to quickly indicate details and to group common features.&lt;br /&gt;
&lt;br /&gt;
=== [[Labels]] ===&lt;br /&gt;
Labels indicate a series of defining aspects of a Skill, Special Skill or piece of Equipment for quick reference. You can find all Infinity CodeOne [[Labels]] in the [[Glossary]] found on page 90.&lt;br /&gt;
&lt;br /&gt;
=== [[Traits]] ===&lt;br /&gt;
Most weapons and Equipment have special features, called Traits. &lt;br /&gt;
Traits usually relate to Common Skills or Special Skills, or to specific effects that make these items special. Some of them are self-explanatory. You can find all Infinity CodeOne [[Traits]] in the [[Glossary]].&lt;br /&gt;
&lt;br /&gt;
== Basic Concepts in Infinity CodeOne ==&lt;br /&gt;
=== Armies ===&lt;br /&gt;
In Infinity CodeOne there are several Factions that represent the different Armies of the Human Sphere and the alien forces of the Combined Army.&lt;br /&gt;
&lt;br /&gt;
{{image | name=eng-army-diagram-1024.jpg | style=full }}&lt;br /&gt;
'''The Armies: Yu Jing | PanOceania | Combined Army | O-12'''&lt;br /&gt;
&lt;br /&gt;
=== [[Unit Profile]] ===&lt;br /&gt;
“Soldiers” in Infinity CodeOne are called Troopers and are grouped into Units belonging to each Army. [[Unit Profile|[...]]]&lt;br /&gt;
&lt;br /&gt;
== Game States ==&lt;br /&gt;
‘State’ is a game term for each of the altered conditions, beneficial or not, that a Trooper or game element might find itself in.&lt;br /&gt;
Each state has a specific game effect, as well as individual methods of activation and cancellation. States in Infinity are cumulative, and are indicated by placing State Tokens next to an affected Trooper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Army List]] ==&lt;br /&gt;
The Army List is the list of troops that make up the combat forces the player will be using during the game. [[Army List|[...]]]&lt;br /&gt;
&lt;br /&gt;
{{Greybox_Start | INFINITY ARMY }}&lt;br /&gt;
Infinity Army is the free and official tool to create Army Lists for Infinity CodeOne. This tool offers:&lt;br /&gt;
* An easy and intuitive interface. The software of this application assesses the legality of each Army List the player creates, keeping in consideration the guidelines for the creation of Army Lists, both for standard games and for participating in Infinity CodeOne events.&lt;br /&gt;
* Infinity Army has all the updated Unit Profiles available for Infinity.&lt;br /&gt;
Infinity Army is the quickest and easiest way to create Army Lists, and it is available for free on the official Infinity website: http://www.infinitytheuniverse.com&lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
== [[Orders and the Order Pool]] ==&lt;br /&gt;
In Infinity CodeOne, the capacity of an army to maneuver and take actions is measured in Orders. An Order is a game concept, a sort of currency spent to activate a Trooper so that it can take part in the battle. The higher the number of Orders at its disposal, the more an army can do. [[Orders and the Order Pool|[...]]]&lt;br /&gt;
&lt;br /&gt;
== [[Initiative and Deployment]] ==&lt;br /&gt;
Before the game begins, players make a Face to Face Roll using their respective Lieutenant's WIP Attributes. [[Initiative and Deployment|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Game Sequence]] ==&lt;br /&gt;
Infinity CodeOne games are divided into Game Rounds, or Rounds, during which both players have the chance to take an active role. This means each Round is divided into two Player Turns, or Turns, one for each player. [[Game Sequence|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Silhouette Templates, Line of Fire And Zone Of Control ==&lt;br /&gt;
=== [[Silhouettes]] ===&lt;br /&gt;
In game terms, all Troopers occupy an unvarying volume on the table. This volume is cylinder-shaped, with its width determined by the base size and its height by the type of Trooper. [[Silhouette|[...]]]&lt;br /&gt;
&lt;br /&gt;
=== [[Line of Fire (LoF)]] ===&lt;br /&gt;
In Infinity CodeOne, Troopers have a Line of Fire (LoF) angle of 180º, that is, they can see with the front half of their base, as shown on the base of the miniatures. [[Line of Fire (LoF)|[...]]]&lt;br /&gt;
&lt;br /&gt;
=== [[Zone of Control (ZoC)]] ===&lt;br /&gt;
Troopers have an awareness of their surroundings. Zone of Control (ZoC) is defined as an imaginary cylinder with a radius of 8 inches from the outer edge of the Trooper's Silhouette, extending 8 inches up from the top of the Silhouette and 8 inches down from the bottom of the Silhouette.[[Zone of Control (ZoC)|[...]]]&lt;br /&gt;
&lt;br /&gt;
=== [[Interaction Between Zones, Bases and Silhouettes]] ===&lt;br /&gt;
This ruleset frequently uses terms that define the interaction between Troopers and other game elements. [[Interaction Between Zones, Bases and Silhouettes|[...]]]&lt;br /&gt;
&lt;br /&gt;
== [[Distances and Measurements]] ==&lt;br /&gt;
Distances in the game table are measured in inches, using a tape measure or ruler. [[Distances and Measurements|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Rolls]] ==&lt;br /&gt;
Infinity CodeOne uses 20-sided dice (commonly known as d20) to determine whether specific actions are successful. For example, players roll dice to find out whether their Troopers succeed in hitting their target in ranged combat, hacking into enemy systems, discovering a hidden enemy, etc. [[Rolls|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{section-main-sections}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Sections]]&lt;/div&gt;</summary>
		<author><name>Reece2</name></author>
	</entry>
	<entry>
		<id>http://infinitythewiki.com/wiki-es/index.php?title=Ej%C3%A9rcitos&amp;diff=906</id>
		<title>Ejércitos</title>
		<link rel="alternate" type="text/html" href="http://infinitythewiki.com/wiki-es/index.php?title=Ej%C3%A9rcitos&amp;diff=906"/>
		<updated>2020-05-11T16:19:25Z</updated>

		<summary type="html">&lt;p&gt;Reece2: Added: The Armies:&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Section-basic-rules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Infinity CodeOne there are several Factions that represent the different Armies of the Human Sphere and the alien forces of the Combined Army.&lt;br /&gt;
&lt;br /&gt;
{{image | name=eng-army-diagram-1024.jpg | style=512 }}&lt;br /&gt;
&lt;br /&gt;
'''The Armies: Yu Jing | PanOceania | Combined Army | O-12'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Rules]]&lt;/div&gt;</summary>
		<author><name>Reece2</name></author>
	</entry>
	<entry>
		<id>http://infinitythewiki.com/wiki-es/index.php?title=Reglas_B%C3%A1sicas&amp;diff=905</id>
		<title>Reglas Básicas</title>
		<link rel="alternate" type="text/html" href="http://infinitythewiki.com/wiki-es/index.php?title=Reglas_B%C3%A1sicas&amp;diff=905"/>
		<updated>2020-05-11T16:00:07Z</updated>

		<summary type="html">&lt;p&gt;Reece2: /* Armies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{section-main-sections}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The basic rules are one of the pillars of the general game mechanics; these are the rules all players must know in order to play. This chapter creates the game engine that establishes Infinity CodeOne as an excellent modern tactical combat simulator.&lt;br /&gt;
&lt;br /&gt;
Basic Rules establish the characteristics of Infinity CodeOne troops and the way in which they behave inside the game environment. They also determine how to create combat forces and the rules needed to begin playing, as well as the game structure. The fundamental section of this chapter is the explanation of the Orders system, the central core of the game model that players will be using constantly. It is the system that enables players to participate during the entire game, without having to stop playing at any point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Greybox_Start | WHAT YOU NEED}}&lt;br /&gt;
To play Infinity CodeOne you will need the following things:&lt;br /&gt;
* A measuring tape of at least 48 inches.&lt;br /&gt;
* Some 20-sided dice (d20).&lt;br /&gt;
* Corvus Belli miniatures to represent the Troopers of both players.&lt;br /&gt;
*  Scenery. At least 4 big elements and 10 small items. As it will be soon become apparent, scenery and terrain is a very important part of Infinity CodeOne. &lt;br /&gt;
*  A 24 x 32 inches gaming table. Although the game can be played on surfaces of other sizes, this is the ideal gaming table size to start playing Infinity CodeOne. &lt;br /&gt;
* Markers, Tokens and templates. All of them are included in the Infinity CodeOne Battle Packs and are also all available for free on the Download section of the official Infinity website at [https://www.infinitytheuniverse.com www.infinitytheuniverse.com].&lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During a game of Infinity CodeOne, each player will have a maximum of 10 Troopers. Depending on how familiar are you with the game, we recommend the following game modes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type of Game !! Table Size !! Deployment Zone !! Army Points !! SWC !! Game Duration&lt;br /&gt;
|-&lt;br /&gt;
| Initial Matches || 24 x 32 inches || 8 x 24 inches || 15 || 3 || 40 min&lt;br /&gt;
|-&lt;br /&gt;
| Intermediate Matches || 32 x 48 inches || 8 x 32 inches || 25 || 5 || 60 min&lt;br /&gt;
|-&lt;br /&gt;
| Standard Matches || 48 x 48 inches || 12 x 48 inches || 30 || 6 || 90 min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Greybox_Start |Key Words}}&lt;br /&gt;
Important terms are ''italicized'' in this rulebook to make them easier to locate when using the Index.&lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Elements: Terminology and Alignment ==&lt;br /&gt;
&lt;br /&gt;
This rules set uses precise terminology throughout to refer to key elements of the game that players have at their disposal. &lt;br /&gt;
&lt;br /&gt;
You can find all Infinity CodeOne [[Terminology]] and [[Alignment]] in the [[Glossary]].&lt;br /&gt;
&lt;br /&gt;
== [[Open and Private Information]] ==&lt;br /&gt;
Information in an Infinity CodeOne game can be either Open or Private. [[Open and Private Information|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Labels and Traits in Infinity Codeone ==&lt;br /&gt;
The function of Labels and Traits is to quickly indicate details and to group common features.&lt;br /&gt;
&lt;br /&gt;
=== [[Labels]] ===&lt;br /&gt;
Labels indicate a series of defining aspects of a Skill, Special Skill or piece of Equipment for quick reference. You can find all Infinity CodeOne Labels in the Glossary found on page 90.&lt;br /&gt;
&lt;br /&gt;
=== [[Traits]] ===&lt;br /&gt;
Most weapons and Equipment have special features, called Traits. &lt;br /&gt;
Traits usually relate to Common Skills or Special Skills, or to specific effects that make these items special. Some of them are self-explanatory. You can find all Infinity CodeOne [[Traits]] in the [[Glossary]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Concepts in Infinity CodeOne ==&lt;br /&gt;
=== Armies ===&lt;br /&gt;
In Infinity CodeOne there are several Factions that represent the different Armies of the Human Sphere and the alien forces of the Combined Army.&lt;br /&gt;
&lt;br /&gt;
{{image | name=eng-army-diagram-1024.jpg | style=full }}&lt;br /&gt;
'''The Armies: Yu Jing | PanOceania | Combined Army | O-12'''&lt;br /&gt;
&lt;br /&gt;
=== [[Unit Profile]] ===&lt;br /&gt;
“Soldiers” in Infinity CodeOne are called Troopers and are grouped into Units belonging to each Army. [[Unit Profile|[...]]]&lt;br /&gt;
&lt;br /&gt;
== Game States ==&lt;br /&gt;
‘State’ is a game term for each of the altered conditions, beneficial or not, that a Trooper or game element might find itself in.&lt;br /&gt;
Each state has a specific game effect, as well as individual methods of activation and cancellation. States in Infinity are cumulative, and are indicated by placing State Tokens next to an affected Trooper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Army List]] ==&lt;br /&gt;
The Army List is the list of troops that make up the combat forces the player will be using during the game. [[Army List|[...]]]&lt;br /&gt;
&lt;br /&gt;
{{Greybox_Start | INFINITY ARMY }}&lt;br /&gt;
Infinity Army is the free and official tool to create Army Lists for Infinity CodeOne. This tool offers:&lt;br /&gt;
* An easy and intuitive interface. The software of this application assesses the legality of each Army List the player creates, keeping in consideration the guidelines for the creation of Army Lists, both for standard games and for participating in Infinity CodeOne events.&lt;br /&gt;
* Infinity Army has all the updated Unit Profiles available for Infinity.&lt;br /&gt;
Infinity Army is the quickest and easiest way to create Army Lists, and it is available for free on the official Infinity website: http://www.infinitytheuniverse.com&lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
== [[Orders and the Order Pool]] ==&lt;br /&gt;
In Infinity CodeOne, the capacity of an army to maneuver and take actions is measured in Orders. An Order is a game concept, a sort of currency spent to activate a Trooper so that it can take part in the battle. The higher the number of Orders at its disposal, the more an army can do. [[Orders and the Order Pool|[...]]]&lt;br /&gt;
&lt;br /&gt;
== [[Initiative and Deployment]] ==&lt;br /&gt;
Before the game begins, players make a Face to Face Roll using their respective Lieutenant's WIP Attributes. [[Initiative and Deployment|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Game Sequence]] ==&lt;br /&gt;
Infinity CodeOne games are divided into Game Rounds, or Rounds, during which both players have the chance to take an active role. This means each Round is divided into two Player Turns, or Turns, one for each player. [[Game Sequence|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Silhouette Templates, Line of Fire And Zone Of Control ==&lt;br /&gt;
=== [[Silhouettes]] ===&lt;br /&gt;
In game terms, all Troopers occupy an unvarying volume on the table. This volume is cylinder-shaped, with its width determined by the base size and its height by the type of Trooper. [[Silhouette|[...]]]&lt;br /&gt;
&lt;br /&gt;
=== [[Line of Fire (LoF)]] ===&lt;br /&gt;
In Infinity CodeOne, Troopers have a Line of Fire (LoF) angle of 180º, that is, they can see with the front half of their base, as shown on the base of the miniatures. [[Line of Fire (LoF)|[...]]]&lt;br /&gt;
&lt;br /&gt;
=== [[Zone of Control (ZoC)]] ===&lt;br /&gt;
Troopers have an awareness of their surroundings. Zone of Control (ZoC) is defined as an imaginary cylinder with a radius of 8 inches from the outer edge of the Trooper's Silhouette, extending 8 inches up from the top of the Silhouette and 8 inches down from the bottom of the Silhouette.[[Zone of Control (ZoC)|[...]]]&lt;br /&gt;
&lt;br /&gt;
=== [[Interaction Between Zones, Bases and Silhouettes]] ===&lt;br /&gt;
This ruleset frequently uses terms that define the interaction between Troopers and other game elements. [[Interaction Between Zones, Bases and Silhouettes|[...]]]&lt;br /&gt;
&lt;br /&gt;
== [[Distances and Measurements]] ==&lt;br /&gt;
Distances in the game table are measured in inches, using a tape measure or ruler. [[Distances and Measurements|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Rolls]] ==&lt;br /&gt;
Infinity CodeOne uses 20-sided dice (commonly known as d20) to determine whether specific actions are successful. For example, players roll dice to find out whether their Troopers succeed in hitting their target in ranged combat, hacking into enemy systems, discovering a hidden enemy, etc. [[Rolls|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{section-main-sections}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Sections]]&lt;/div&gt;</summary>
		<author><name>Reece2</name></author>
	</entry>
	<entry>
		<id>http://infinitythewiki.com/wiki-es/index.php?title=Reglas_B%C3%A1sicas&amp;diff=904</id>
		<title>Reglas Básicas</title>
		<link rel="alternate" type="text/html" href="http://infinitythewiki.com/wiki-es/index.php?title=Reglas_B%C3%A1sicas&amp;diff=904"/>
		<updated>2020-05-11T15:55:32Z</updated>

		<summary type="html">&lt;p&gt;Reece2: /* Basic Concepts in Infinity Codeone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{section-main-sections}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The basic rules are one of the pillars of the general game mechanics; these are the rules all players must know in order to play. This chapter creates the game engine that establishes Infinity CodeOne as an excellent modern tactical combat simulator.&lt;br /&gt;
&lt;br /&gt;
Basic Rules establish the characteristics of Infinity CodeOne troops and the way in which they behave inside the game environment. They also determine how to create combat forces and the rules needed to begin playing, as well as the game structure. The fundamental section of this chapter is the explanation of the Orders system, the central core of the game model that players will be using constantly. It is the system that enables players to participate during the entire game, without having to stop playing at any point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Greybox_Start | WHAT YOU NEED}}&lt;br /&gt;
To play Infinity CodeOne you will need the following things:&lt;br /&gt;
* A measuring tape of at least 48 inches.&lt;br /&gt;
* Some 20-sided dice (d20).&lt;br /&gt;
* Corvus Belli miniatures to represent the Troopers of both players.&lt;br /&gt;
*  Scenery. At least 4 big elements and 10 small items. As it will be soon become apparent, scenery and terrain is a very important part of Infinity CodeOne. &lt;br /&gt;
*  A 24 x 32 inches gaming table. Although the game can be played on surfaces of other sizes, this is the ideal gaming table size to start playing Infinity CodeOne. &lt;br /&gt;
* Markers, Tokens and templates. All of them are included in the Infinity CodeOne Battle Packs and are also all available for free on the Download section of the official Infinity website at [https://www.infinitytheuniverse.com www.infinitytheuniverse.com].&lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During a game of Infinity CodeOne, each player will have a maximum of 10 Troopers. Depending on how familiar are you with the game, we recommend the following game modes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type of Game !! Table Size !! Deployment Zone !! Army Points !! SWC !! Game Duration&lt;br /&gt;
|-&lt;br /&gt;
| Initial Matches || 24 x 32 inches || 8 x 24 inches || 15 || 3 || 40 min&lt;br /&gt;
|-&lt;br /&gt;
| Intermediate Matches || 32 x 48 inches || 8 x 32 inches || 25 || 5 || 60 min&lt;br /&gt;
|-&lt;br /&gt;
| Standard Matches || 48 x 48 inches || 12 x 48 inches || 30 || 6 || 90 min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Greybox_Start |Key Words}}&lt;br /&gt;
Important terms are ''italicized'' in this rulebook to make them easier to locate when using the Index.&lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Elements: Terminology and Alignment ==&lt;br /&gt;
&lt;br /&gt;
This rules set uses precise terminology throughout to refer to key elements of the game that players have at their disposal. &lt;br /&gt;
&lt;br /&gt;
You can find all Infinity CodeOne [[Terminology]] and [[Alignment]] in the [[Glossary]].&lt;br /&gt;
&lt;br /&gt;
== [[Open and Private Information]] ==&lt;br /&gt;
Information in an Infinity CodeOne game can be either Open or Private. [[Open and Private Information|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Labels and Traits in Infinity Codeone ==&lt;br /&gt;
The function of Labels and Traits is to quickly indicate details and to group common features.&lt;br /&gt;
&lt;br /&gt;
=== [[Labels]] ===&lt;br /&gt;
Labels indicate a series of defining aspects of a Skill, Special Skill or piece of Equipment for quick reference. You can find all Infinity CodeOne Labels in the Glossary found on page 90.&lt;br /&gt;
&lt;br /&gt;
=== [[Traits]] ===&lt;br /&gt;
Most weapons and Equipment have special features, called Traits. &lt;br /&gt;
Traits usually relate to Common Skills or Special Skills, or to specific effects that make these items special. Some of them are self-explanatory. You can find all Infinity CodeOne [[Traits]] in the [[Glossary]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Concepts in Infinity CodeOne ==&lt;br /&gt;
=== Armies ===&lt;br /&gt;
In Infinity CodeOne there are several Factions that represent the different Armies of the Human Sphere and the alien forces of the Combined Army.&lt;br /&gt;
&lt;br /&gt;
{{image | name=eng-army-diagram-1024.jpg | style=full }}&lt;br /&gt;
'''Yu Jing | PanOceania | Combined Army | O-12'''&lt;br /&gt;
&lt;br /&gt;
=== [[Unit Profile]] ===&lt;br /&gt;
“Soldiers” in Infinity CodeOne are called Troopers and are grouped into Units belonging to each Army. [[Unit Profile|[...]]]&lt;br /&gt;
&lt;br /&gt;
== Game States ==&lt;br /&gt;
‘State’ is a game term for each of the altered conditions, beneficial or not, that a Trooper or game element might find itself in.&lt;br /&gt;
Each state has a specific game effect, as well as individual methods of activation and cancellation. States in Infinity are cumulative, and are indicated by placing State Tokens next to an affected Trooper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Army List]] ==&lt;br /&gt;
The Army List is the list of troops that make up the combat forces the player will be using during the game. [[Army List|[...]]]&lt;br /&gt;
&lt;br /&gt;
{{Greybox_Start | INFINITY ARMY }}&lt;br /&gt;
Infinity Army is the free and official tool to create Army Lists for Infinity CodeOne. This tool offers:&lt;br /&gt;
* An easy and intuitive interface. The software of this application assesses the legality of each Army List the player creates, keeping in consideration the guidelines for the creation of Army Lists, both for standard games and for participating in Infinity CodeOne events.&lt;br /&gt;
* Infinity Army has all the updated Unit Profiles available for Infinity.&lt;br /&gt;
Infinity Army is the quickest and easiest way to create Army Lists, and it is available for free on the official Infinity website: http://www.infinitytheuniverse.com&lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
== [[Orders and the Order Pool]] ==&lt;br /&gt;
In Infinity CodeOne, the capacity of an army to maneuver and take actions is measured in Orders. An Order is a game concept, a sort of currency spent to activate a Trooper so that it can take part in the battle. The higher the number of Orders at its disposal, the more an army can do. [[Orders and the Order Pool|[...]]]&lt;br /&gt;
&lt;br /&gt;
== [[Initiative and Deployment]] ==&lt;br /&gt;
Before the game begins, players make a Face to Face Roll using their respective Lieutenant's WIP Attributes. [[Initiative and Deployment|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Game Sequence]] ==&lt;br /&gt;
Infinity CodeOne games are divided into Game Rounds, or Rounds, during which both players have the chance to take an active role. This means each Round is divided into two Player Turns, or Turns, one for each player. [[Game Sequence|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Silhouette Templates, Line of Fire And Zone Of Control ==&lt;br /&gt;
=== [[Silhouettes]] ===&lt;br /&gt;
In game terms, all Troopers occupy an unvarying volume on the table. This volume is cylinder-shaped, with its width determined by the base size and its height by the type of Trooper. [[Silhouette|[...]]]&lt;br /&gt;
&lt;br /&gt;
=== [[Line of Fire (LoF)]] ===&lt;br /&gt;
In Infinity CodeOne, Troopers have a Line of Fire (LoF) angle of 180º, that is, they can see with the front half of their base, as shown on the base of the miniatures. [[Line of Fire (LoF)|[...]]]&lt;br /&gt;
&lt;br /&gt;
=== [[Zone of Control (ZoC)]] ===&lt;br /&gt;
Troopers have an awareness of their surroundings. Zone of Control (ZoC) is defined as an imaginary cylinder with a radius of 8 inches from the outer edge of the Trooper's Silhouette, extending 8 inches up from the top of the Silhouette and 8 inches down from the bottom of the Silhouette.[[Zone of Control (ZoC)|[...]]]&lt;br /&gt;
&lt;br /&gt;
=== [[Interaction Between Zones, Bases and Silhouettes]] ===&lt;br /&gt;
This ruleset frequently uses terms that define the interaction between Troopers and other game elements. [[Interaction Between Zones, Bases and Silhouettes|[...]]]&lt;br /&gt;
&lt;br /&gt;
== [[Distances and Measurements]] ==&lt;br /&gt;
Distances in the game table are measured in inches, using a tape measure or ruler. [[Distances and Measurements|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Rolls]] ==&lt;br /&gt;
Infinity CodeOne uses 20-sided dice (commonly known as d20) to determine whether specific actions are successful. For example, players roll dice to find out whether their Troopers succeed in hitting their target in ranged combat, hacking into enemy systems, discovering a hidden enemy, etc. [[Rolls|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{section-main-sections}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Sections]]&lt;/div&gt;</summary>
		<author><name>Reece2</name></author>
	</entry>
	<entry>
		<id>http://infinitythewiki.com/wiki-es/index.php?title=Reglas_B%C3%A1sicas&amp;diff=903</id>
		<title>Reglas Básicas</title>
		<link rel="alternate" type="text/html" href="http://infinitythewiki.com/wiki-es/index.php?title=Reglas_B%C3%A1sicas&amp;diff=903"/>
		<updated>2020-05-11T15:52:25Z</updated>

		<summary type="html">&lt;p&gt;Reece2: /* Labels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{section-main-sections}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The basic rules are one of the pillars of the general game mechanics; these are the rules all players must know in order to play. This chapter creates the game engine that establishes Infinity CodeOne as an excellent modern tactical combat simulator.&lt;br /&gt;
&lt;br /&gt;
Basic Rules establish the characteristics of Infinity CodeOne troops and the way in which they behave inside the game environment. They also determine how to create combat forces and the rules needed to begin playing, as well as the game structure. The fundamental section of this chapter is the explanation of the Orders system, the central core of the game model that players will be using constantly. It is the system that enables players to participate during the entire game, without having to stop playing at any point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Greybox_Start | WHAT YOU NEED}}&lt;br /&gt;
To play Infinity CodeOne you will need the following things:&lt;br /&gt;
* A measuring tape of at least 48 inches.&lt;br /&gt;
* Some 20-sided dice (d20).&lt;br /&gt;
* Corvus Belli miniatures to represent the Troopers of both players.&lt;br /&gt;
*  Scenery. At least 4 big elements and 10 small items. As it will be soon become apparent, scenery and terrain is a very important part of Infinity CodeOne. &lt;br /&gt;
*  A 24 x 32 inches gaming table. Although the game can be played on surfaces of other sizes, this is the ideal gaming table size to start playing Infinity CodeOne. &lt;br /&gt;
* Markers, Tokens and templates. All of them are included in the Infinity CodeOne Battle Packs and are also all available for free on the Download section of the official Infinity website at [https://www.infinitytheuniverse.com www.infinitytheuniverse.com].&lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During a game of Infinity CodeOne, each player will have a maximum of 10 Troopers. Depending on how familiar are you with the game, we recommend the following game modes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type of Game !! Table Size !! Deployment Zone !! Army Points !! SWC !! Game Duration&lt;br /&gt;
|-&lt;br /&gt;
| Initial Matches || 24 x 32 inches || 8 x 24 inches || 15 || 3 || 40 min&lt;br /&gt;
|-&lt;br /&gt;
| Intermediate Matches || 32 x 48 inches || 8 x 32 inches || 25 || 5 || 60 min&lt;br /&gt;
|-&lt;br /&gt;
| Standard Matches || 48 x 48 inches || 12 x 48 inches || 30 || 6 || 90 min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Greybox_Start |Key Words}}&lt;br /&gt;
Important terms are ''italicized'' in this rulebook to make them easier to locate when using the Index.&lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Elements: Terminology and Alignment ==&lt;br /&gt;
&lt;br /&gt;
This rules set uses precise terminology throughout to refer to key elements of the game that players have at their disposal. &lt;br /&gt;
&lt;br /&gt;
You can find all Infinity CodeOne [[Terminology]] and [[Alignment]] in the [[Glossary]].&lt;br /&gt;
&lt;br /&gt;
== [[Open and Private Information]] ==&lt;br /&gt;
Information in an Infinity CodeOne game can be either Open or Private. [[Open and Private Information|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Labels and Traits in Infinity Codeone ==&lt;br /&gt;
The function of Labels and Traits is to quickly indicate details and to group common features.&lt;br /&gt;
&lt;br /&gt;
=== [[Labels]] ===&lt;br /&gt;
Labels indicate a series of defining aspects of a Skill, Special Skill or piece of Equipment for quick reference. You can find all Infinity CodeOne Labels in the Glossary found on page 90.&lt;br /&gt;
&lt;br /&gt;
=== [[Traits]] ===&lt;br /&gt;
Most weapons and Equipment have special features, called Traits. &lt;br /&gt;
Traits usually relate to Common Skills or Special Skills, or to specific effects that make these items special. Some of them are self-explanatory. You can find all Infinity CodeOne [[Traits]] in the [[Glossary]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Concepts in Infinity Codeone ==&lt;br /&gt;
=== Armies ===&lt;br /&gt;
In Infinity CodeOne there are several Factions that represent the different Armies of the Human Sphere and the alien forces of the Combined Army.&lt;br /&gt;
&lt;br /&gt;
{{image | name=eng-army-diagram-1024.jpg | style=full }}&lt;br /&gt;
'''Yu Jing | PanOceania | Combined Army | O-12'''&lt;br /&gt;
&lt;br /&gt;
=== [[Unit Profile]] ===&lt;br /&gt;
“Soldiers” in Infinity CodeOne are called Troopers and are grouped into Units belonging to each Army. [[Unit Profile|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game States ==&lt;br /&gt;
‘State’ is a game term for each of the altered conditions, beneficial or not, that a Trooper or game element might find itself in.&lt;br /&gt;
Each state has a specific game effect, as well as individual methods of activation and cancellation. States in Infinity are cumulative, and are indicated by placing State Tokens next to an affected Trooper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Army List]] ==&lt;br /&gt;
The Army List is the list of troops that make up the combat forces the player will be using during the game. [[Army List|[...]]]&lt;br /&gt;
&lt;br /&gt;
{{Greybox_Start | INFINITY ARMY }}&lt;br /&gt;
Infinity Army is the free and official tool to create Army Lists for Infinity CodeOne. This tool offers:&lt;br /&gt;
* An easy and intuitive interface. The software of this application assesses the legality of each Army List the player creates, keeping in consideration the guidelines for the creation of Army Lists, both for standard games and for participating in Infinity CodeOne events.&lt;br /&gt;
* Infinity Army has all the updated Unit Profiles available for Infinity.&lt;br /&gt;
Infinity Army is the quickest and easiest way to create Army Lists, and it is available for free on the official Infinity website: http://www.infinitytheuniverse.com&lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
== [[Orders and the Order Pool]] ==&lt;br /&gt;
In Infinity CodeOne, the capacity of an army to maneuver and take actions is measured in Orders. An Order is a game concept, a sort of currency spent to activate a Trooper so that it can take part in the battle. The higher the number of Orders at its disposal, the more an army can do. [[Orders and the Order Pool|[...]]]&lt;br /&gt;
&lt;br /&gt;
== [[Initiative and Deployment]] ==&lt;br /&gt;
Before the game begins, players make a Face to Face Roll using their respective Lieutenant's WIP Attributes. [[Initiative and Deployment|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Game Sequence]] ==&lt;br /&gt;
Infinity CodeOne games are divided into Game Rounds, or Rounds, during which both players have the chance to take an active role. This means each Round is divided into two Player Turns, or Turns, one for each player. [[Game Sequence|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Silhouette Templates, Line of Fire And Zone Of Control ==&lt;br /&gt;
=== [[Silhouettes]] ===&lt;br /&gt;
In game terms, all Troopers occupy an unvarying volume on the table. This volume is cylinder-shaped, with its width determined by the base size and its height by the type of Trooper. [[Silhouette|[...]]]&lt;br /&gt;
&lt;br /&gt;
=== [[Line of Fire (LoF)]] ===&lt;br /&gt;
In Infinity CodeOne, Troopers have a Line of Fire (LoF) angle of 180º, that is, they can see with the front half of their base, as shown on the base of the miniatures. [[Line of Fire (LoF)|[...]]]&lt;br /&gt;
&lt;br /&gt;
=== [[Zone of Control (ZoC)]] ===&lt;br /&gt;
Troopers have an awareness of their surroundings. Zone of Control (ZoC) is defined as an imaginary cylinder with a radius of 8 inches from the outer edge of the Trooper's Silhouette, extending 8 inches up from the top of the Silhouette and 8 inches down from the bottom of the Silhouette.[[Zone of Control (ZoC)|[...]]]&lt;br /&gt;
&lt;br /&gt;
=== [[Interaction Between Zones, Bases and Silhouettes]] ===&lt;br /&gt;
This ruleset frequently uses terms that define the interaction between Troopers and other game elements. [[Interaction Between Zones, Bases and Silhouettes|[...]]]&lt;br /&gt;
&lt;br /&gt;
== [[Distances and Measurements]] ==&lt;br /&gt;
Distances in the game table are measured in inches, using a tape measure or ruler. [[Distances and Measurements|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Rolls]] ==&lt;br /&gt;
Infinity CodeOne uses 20-sided dice (commonly known as d20) to determine whether specific actions are successful. For example, players roll dice to find out whether their Troopers succeed in hitting their target in ranged combat, hacking into enemy systems, discovering a hidden enemy, etc. [[Rolls|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{section-main-sections}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Sections]]&lt;/div&gt;</summary>
		<author><name>Reece2</name></author>
	</entry>
	<entry>
		<id>http://infinitythewiki.com/wiki-es/index.php?title=Reglas_B%C3%A1sicas&amp;diff=902</id>
		<title>Reglas Básicas</title>
		<link rel="alternate" type="text/html" href="http://infinitythewiki.com/wiki-es/index.php?title=Reglas_B%C3%A1sicas&amp;diff=902"/>
		<updated>2020-05-11T15:51:45Z</updated>

		<summary type="html">&lt;p&gt;Reece2: /* Labels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{section-main-sections}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The basic rules are one of the pillars of the general game mechanics; these are the rules all players must know in order to play. This chapter creates the game engine that establishes Infinity CodeOne as an excellent modern tactical combat simulator.&lt;br /&gt;
&lt;br /&gt;
Basic Rules establish the characteristics of Infinity CodeOne troops and the way in which they behave inside the game environment. They also determine how to create combat forces and the rules needed to begin playing, as well as the game structure. The fundamental section of this chapter is the explanation of the Orders system, the central core of the game model that players will be using constantly. It is the system that enables players to participate during the entire game, without having to stop playing at any point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Greybox_Start | WHAT YOU NEED}}&lt;br /&gt;
To play Infinity CodeOne you will need the following things:&lt;br /&gt;
* A measuring tape of at least 48 inches.&lt;br /&gt;
* Some 20-sided dice (d20).&lt;br /&gt;
* Corvus Belli miniatures to represent the Troopers of both players.&lt;br /&gt;
*  Scenery. At least 4 big elements and 10 small items. As it will be soon become apparent, scenery and terrain is a very important part of Infinity CodeOne. &lt;br /&gt;
*  A 24 x 32 inches gaming table. Although the game can be played on surfaces of other sizes, this is the ideal gaming table size to start playing Infinity CodeOne. &lt;br /&gt;
* Markers, Tokens and templates. All of them are included in the Infinity CodeOne Battle Packs and are also all available for free on the Download section of the official Infinity website at [https://www.infinitytheuniverse.com www.infinitytheuniverse.com].&lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During a game of Infinity CodeOne, each player will have a maximum of 10 Troopers. Depending on how familiar are you with the game, we recommend the following game modes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type of Game !! Table Size !! Deployment Zone !! Army Points !! SWC !! Game Duration&lt;br /&gt;
|-&lt;br /&gt;
| Initial Matches || 24 x 32 inches || 8 x 24 inches || 15 || 3 || 40 min&lt;br /&gt;
|-&lt;br /&gt;
| Intermediate Matches || 32 x 48 inches || 8 x 32 inches || 25 || 5 || 60 min&lt;br /&gt;
|-&lt;br /&gt;
| Standard Matches || 48 x 48 inches || 12 x 48 inches || 30 || 6 || 90 min&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Greybox_Start |Key Words}}&lt;br /&gt;
Important terms are ''italicized'' in this rulebook to make them easier to locate when using the Index.&lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Elements: Terminology and Alignment ==&lt;br /&gt;
&lt;br /&gt;
This rules set uses precise terminology throughout to refer to key elements of the game that players have at their disposal. &lt;br /&gt;
&lt;br /&gt;
You can find all Infinity CodeOne [[Terminology]] and [[Alignment]] in the [[Glossary]].&lt;br /&gt;
&lt;br /&gt;
== [[Open and Private Information]] ==&lt;br /&gt;
Information in an Infinity CodeOne game can be either Open or Private. [[Open and Private Information|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Labels and Traits in Infinity Codeone ==&lt;br /&gt;
The function of Labels and Traits is to quickly indicate details and to group common features.&lt;br /&gt;
&lt;br /&gt;
=== [[Labels]] ===&lt;br /&gt;
Labels indicate a series of defining aspects of a Skill, Special Skill or piece of Equipment for quick reference. You can find all Infinity CodeOne Labels in the Glossary found on page 91.&lt;br /&gt;
&lt;br /&gt;
=== [[Traits]] ===&lt;br /&gt;
Most weapons and Equipment have special features, called Traits. &lt;br /&gt;
Traits usually relate to Common Skills or Special Skills, or to specific effects that make these items special. Some of them are self-explanatory. You can find all Infinity CodeOne [[Traits]] in the [[Glossary]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Concepts in Infinity Codeone ==&lt;br /&gt;
=== Armies ===&lt;br /&gt;
In Infinity CodeOne there are several Factions that represent the different Armies of the Human Sphere and the alien forces of the Combined Army.&lt;br /&gt;
&lt;br /&gt;
{{image | name=eng-army-diagram-1024.jpg | style=full }}&lt;br /&gt;
'''Yu Jing | PanOceania | Combined Army | O-12'''&lt;br /&gt;
&lt;br /&gt;
=== [[Unit Profile]] ===&lt;br /&gt;
“Soldiers” in Infinity CodeOne are called Troopers and are grouped into Units belonging to each Army. [[Unit Profile|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game States ==&lt;br /&gt;
‘State’ is a game term for each of the altered conditions, beneficial or not, that a Trooper or game element might find itself in.&lt;br /&gt;
Each state has a specific game effect, as well as individual methods of activation and cancellation. States in Infinity are cumulative, and are indicated by placing State Tokens next to an affected Trooper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Army List]] ==&lt;br /&gt;
The Army List is the list of troops that make up the combat forces the player will be using during the game. [[Army List|[...]]]&lt;br /&gt;
&lt;br /&gt;
{{Greybox_Start | INFINITY ARMY }}&lt;br /&gt;
Infinity Army is the free and official tool to create Army Lists for Infinity CodeOne. This tool offers:&lt;br /&gt;
* An easy and intuitive interface. The software of this application assesses the legality of each Army List the player creates, keeping in consideration the guidelines for the creation of Army Lists, both for standard games and for participating in Infinity CodeOne events.&lt;br /&gt;
* Infinity Army has all the updated Unit Profiles available for Infinity.&lt;br /&gt;
Infinity Army is the quickest and easiest way to create Army Lists, and it is available for free on the official Infinity website: http://www.infinitytheuniverse.com&lt;br /&gt;
{{Greybox_End}}&lt;br /&gt;
&lt;br /&gt;
== [[Orders and the Order Pool]] ==&lt;br /&gt;
In Infinity CodeOne, the capacity of an army to maneuver and take actions is measured in Orders. An Order is a game concept, a sort of currency spent to activate a Trooper so that it can take part in the battle. The higher the number of Orders at its disposal, the more an army can do. [[Orders and the Order Pool|[...]]]&lt;br /&gt;
&lt;br /&gt;
== [[Initiative and Deployment]] ==&lt;br /&gt;
Before the game begins, players make a Face to Face Roll using their respective Lieutenant's WIP Attributes. [[Initiative and Deployment|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Game Sequence]] ==&lt;br /&gt;
Infinity CodeOne games are divided into Game Rounds, or Rounds, during which both players have the chance to take an active role. This means each Round is divided into two Player Turns, or Turns, one for each player. [[Game Sequence|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Silhouette Templates, Line of Fire And Zone Of Control ==&lt;br /&gt;
=== [[Silhouettes]] ===&lt;br /&gt;
In game terms, all Troopers occupy an unvarying volume on the table. This volume is cylinder-shaped, with its width determined by the base size and its height by the type of Trooper. [[Silhouette|[...]]]&lt;br /&gt;
&lt;br /&gt;
=== [[Line of Fire (LoF)]] ===&lt;br /&gt;
In Infinity CodeOne, Troopers have a Line of Fire (LoF) angle of 180º, that is, they can see with the front half of their base, as shown on the base of the miniatures. [[Line of Fire (LoF)|[...]]]&lt;br /&gt;
&lt;br /&gt;
=== [[Zone of Control (ZoC)]] ===&lt;br /&gt;
Troopers have an awareness of their surroundings. Zone of Control (ZoC) is defined as an imaginary cylinder with a radius of 8 inches from the outer edge of the Trooper's Silhouette, extending 8 inches up from the top of the Silhouette and 8 inches down from the bottom of the Silhouette.[[Zone of Control (ZoC)|[...]]]&lt;br /&gt;
&lt;br /&gt;
=== [[Interaction Between Zones, Bases and Silhouettes]] ===&lt;br /&gt;
This ruleset frequently uses terms that define the interaction between Troopers and other game elements. [[Interaction Between Zones, Bases and Silhouettes|[...]]]&lt;br /&gt;
&lt;br /&gt;
== [[Distances and Measurements]] ==&lt;br /&gt;
Distances in the game table are measured in inches, using a tape measure or ruler. [[Distances and Measurements|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Rolls]] ==&lt;br /&gt;
Infinity CodeOne uses 20-sided dice (commonly known as d20) to determine whether specific actions are successful. For example, players roll dice to find out whether their Troopers succeed in hitting their target in ranged combat, hacking into enemy systems, discovering a hidden enemy, etc. [[Rolls|[...]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{section-main-sections}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Sections]]&lt;/div&gt;</summary>
		<author><name>Reece2</name></author>
	</entry>
	<entry>
		<id>http://infinitythewiki.com/wiki-es/index.php?title=Introducci%C3%B3n&amp;diff=901</id>
		<title>Introducción</title>
		<link rel="alternate" type="text/html" href="http://infinitythewiki.com/wiki-es/index.php?title=Introducci%C3%B3n&amp;diff=901"/>
		<updated>2020-05-11T15:39:13Z</updated>

		<summary type="html">&lt;p&gt;Reece2: /* Infinity Codeone: Objective and Game Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{image | name=eng-introsplash-1024.jpg | style=fullborder }}&lt;br /&gt;
&lt;br /&gt;
{{section-main-sections}}&lt;br /&gt;
&lt;br /&gt;
== Infinity CodeOne, a Miniatures Combat Game ==&lt;br /&gt;
&lt;br /&gt;
Infinity CodeOne is a 28 mm metal miniatures game simulating special operations and skirmishes in a high technology sci-fi universe.&lt;br /&gt;
&lt;br /&gt;
Infinity CodeOne recreates Direct Action operations, which are quick, lethal, and very risky. The player assumes command of a small group of elite troops engaging in undercover and clandestine operations. &lt;br /&gt;
&lt;br /&gt;
Infinity CodeOne is an innovative game system, dynamic and entertaining, which allows all players to participate during the entire gaming sequence. It possesses a great amount of realism and flexibility, providing players with a wide variety of tactical and strategic maneuvers to employ during the game.&lt;br /&gt;
&lt;br /&gt;
== Infinity CodeOne: Objective and Game Summary ==&lt;br /&gt;
&lt;br /&gt;
Infinity CodeOne is a competitive game that pits two rival armies against each other in a struggle to complete a series of tactical objectives. The game has a duration of three rounds, or ends when the units of a player have been eliminated. Mission details and the different End-Game modes that determine the winner are described further below.&lt;br /&gt;
&lt;br /&gt;
Once the table is set, the players start the game by deploying their miniatures and markers on the gaming table. The game is organized through a series of Game Rounds, and in each Round, each player has their own Active Turn. During their Active Turn, each player assigns Orders to the Troopers to activate and play with them, moving them about the table, attacking enemy Troopers, and accomplishing the scenario objectives. At the same time, the opponent is also playing, by reacting to the actions made by the player who has the Active Turn, thanks to Automatic Reaction Orders (ARO).&lt;br /&gt;
&lt;br /&gt;
During the game, the Rounds continue until the End-Game conditions are met, which ends the game. Once the game has finished, the players check their Objective Points and their Victory Points to determine who the winner is.&lt;br /&gt;
&lt;br /&gt;
== Introductory Game ==&lt;br /&gt;
&lt;br /&gt;
The Introductory Game PDF is available for free on the Download section of the official Infinity website at [https://www.infinitytheuniverse.com www.infinitytheuniverse.com].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{section-main-sections}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Sections]]&lt;/div&gt;</summary>
		<author><name>Reece2</name></author>
	</entry>
	<entry>
		<id>http://infinitythewiki.com/wiki-es/index.php?title=Introducci%C3%B3n&amp;diff=900</id>
		<title>Introducción</title>
		<link rel="alternate" type="text/html" href="http://infinitythewiki.com/wiki-es/index.php?title=Introducci%C3%B3n&amp;diff=900"/>
		<updated>2020-05-11T15:39:01Z</updated>

		<summary type="html">&lt;p&gt;Reece2: /* Infinity, a Miniatures Combat Game */&lt;/p&gt;
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== Infinity CodeOne, a Miniatures Combat Game ==&lt;br /&gt;
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Infinity CodeOne is a 28 mm metal miniatures game simulating special operations and skirmishes in a high technology sci-fi universe.&lt;br /&gt;
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Infinity CodeOne recreates Direct Action operations, which are quick, lethal, and very risky. The player assumes command of a small group of elite troops engaging in undercover and clandestine operations. &lt;br /&gt;
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Infinity CodeOne is an innovative game system, dynamic and entertaining, which allows all players to participate during the entire gaming sequence. It possesses a great amount of realism and flexibility, providing players with a wide variety of tactical and strategic maneuvers to employ during the game.&lt;br /&gt;
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== Infinity Codeone: Objective and Game Summary ==&lt;br /&gt;
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Infinity CodeOne is a competitive game that pits two rival armies against each other in a struggle to complete a series of tactical objectives. The game has a duration of three rounds, or ends when the units of a player have been eliminated. Mission details and the different End-Game modes that determine the winner are described further below.&lt;br /&gt;
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Once the table is set, the players start the game by deploying their miniatures and markers on the gaming table. The game is organized through a series of Game Rounds, and in each Round, each player has their own Active Turn. During their Active Turn, each player assigns Orders to the Troopers to activate and play with them, moving them about the table, attacking enemy Troopers, and accomplishing the scenario objectives. At the same time, the opponent is also playing, by reacting to the actions made by the player who has the Active Turn, thanks to Automatic Reaction Orders (ARO).&lt;br /&gt;
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During the game, the Rounds continue until the End-Game conditions are met, which ends the game. Once the game has finished, the players check their Objective Points and their Victory Points to determine who the winner is.&lt;br /&gt;
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== Introductory Game ==&lt;br /&gt;
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The Introductory Game PDF is available for free on the Download section of the official Infinity website at [https://www.infinitytheuniverse.com www.infinitytheuniverse.com].&lt;br /&gt;
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[[Category:Main Sections]]&lt;/div&gt;</summary>
		<author><name>Reece2</name></author>
	</entry>
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