Difference between revisions of "Weaponry"

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Each weapon in Infinity CodeOne has its own game profile, and some of them have special rules. This section details those weapons that require a more specific explanation. This rulebook also contains a [[Weapons Chart]] for you to refer to during games.
 
Each weapon in Infinity CodeOne has its own game profile, and some of them have special rules. This section details those weapons that require a more specific explanation. This rulebook also contains a [[Weapons Chart]] for you to refer to during games.
  
{{remember-start}}
 
A '''positive MOD (+)''' in round brackets next to a Special Skill, Weapon, or Equipment will be applied only to the '''user''' of that Special Skill, Weapon, or Equipment.
 
  
A '''negative MOD (-)''' in round brackets next to a Special Skill, Weapon, or Equipment will be applied only to '''enemies'''.
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== See Also ==
  
{{c1}}
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'''[[Skills_and_Equipment_in_Infinity#MODIFIERS_.28MODS.29 | Weapon MODs in round brackets]]'''
The value of an [[Attribute]], [[Burst]], [[Damage]], etc. in round brackets next to a Special Skill, Weapon, or Equipment will be applied only when using that Special Skill, Weapon or Equipment.
 
{{c1end}}
 
{{n4}}
 
The value of an [[Attribute]], [[Burst]], [[Damage]], [[Ammunition]], number of uses... in round brackets next to a Special Skill, Weapon, or Equipment will be used, applying its effects if necessary, only when using that Special Skill, Weapon or Equipment.
 
 
 
'''“ReRoll”''' in round brackets next to a Special Skill, Weapon, or Equipment will allow the user to reroll one die from the Roll, only when using that Special Skill, Weapon, or Equipment.
 
{{n4end}}
 
{{remember-end}}
 
 
 
 
 
== See Also ==
 
  
 
'''[[Ranged Weapon Profile]]'''
 
'''[[Ranged Weapon Profile]]'''

Latest revision as of 16:43, 29 January 2021