Difference between revisions of "Weapon Chart"

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{{section-reference-charts}}
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==CC WEAPONS==
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{{weapon}}
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{{weaponrow|AP CC Weapon| | | | | | | |PH|1|AP|ARM|[[CC]]}}
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{{weaponrow|CC Weapon| | | | | | | |PH|1|N|ARM|[[CC]]}}
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{{weaponrow|DA CC Weapon| | | | | | | |PH|1|DA|ARM|[[CC]]}}
 +
{{weaponrow|Monofilament CC Weapon| | | | | | | |12|1|N|ARM|[[ARM=0]], [[CC]], [[State Trait | State:]] [[Dead]]}}
 +
{{weaponrow|PARA CC Weapon| | | | | | | |--|1|PARA|PH-6|[[CC]], [[Non-Lethal]], [[State Trait | State:]] [[Immobilized-A]]}}
 +
{{weaponrow|Viral CC Weapon| | | | | | | |PH|1|DA|BTS|[[CC]]}}
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|}
  
  
{{N4-weapon-header}}
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==FLAMETHROWERS==
{{typerow|CC WEAPONS}}
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{{weapon}}
{{weaponrow|AP CC Weapon|--|--|--|--|--|--|--|PH|1|AP|ARM|[[CC]]}}
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{{weaponrow|Heavy Flamethrower| | | | | | | |14|1|N|ARM|[[Continous Damage]], [[Direct Template (Large Teardrop)]]}}
{{weaponrow|CC Weapon|--|--|--|--|--|--|--|PH|1|N|ARM|[[CC]]}}
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{{weaponrow|Light Flamethrower| | | | | | | |13|1|N|ARM|[[Continous Damage]], [[Direct Template (Small Teardrop)]]}}
{{weaponrow|DA CC Weapon|--|--|--|--|--|--|--|PH|1|DA|ARM|[[CC]]}}
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|}
{{weaponrow|Monofilament CC Weapon|--|--|--|--|--|--|--|12|1|N|ARM|[[ARM=0]], [[CC]], [[State Trait | State:]] [[Dead]]}}
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{{weaponrow|PARA CC Weapon|--|--|--|--|--|--|--|--|1|PARA|PH-6|[[CC]], [[Non-Lethal]], [[State Trait | State:]] [[Immobilized-A]]}}
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{{weaponrow|Viral CC Weapon|--|--|--|--|--|--|--|PH|1|DA|BTS|[[CC]]}}
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==HEAVY MACHINE GUNS==
{{typerow|FLAMETHROWERS}}
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{{weapon}}
{{weaponrow|Heavy Flamethrower|--|--|--|--|--|--|--|14|1|N|ARM|[[Continous Damage]], [[Direct Template (Large Teardrop)]]}}
 
{{weaponrow|Light Flamethrower|--|--|--|--|--|--|--|13|1|N|ARM|[[Continous Damage]], [[Direct Template (Small Teardrop)]]}}
 
{{typerow|HEAVY MACHINE GUNS}}
 
 
{{weaponrow|AP Heavy Machine Gun|-3|0|+3|+3|-3|-3|--|15|4|AP|ARM|}}
 
{{weaponrow|AP Heavy Machine Gun|-3|0|+3|+3|-3|-3|--|15|4|AP|ARM|}}
 
{{weaponrow|Heavy Machine Gun|-3|0|+3|+3|-3|-3|--|15|4|N|ARM|}}
 
{{weaponrow|Heavy Machine Gun|-3|0|+3|+3|-3|-3|--|15|4|N|ARM|}}
 
{{weaponrow|MULTI Heavy Machine Gun (Burst Mode)|-3|0|+3|+3|-3|-3|--|15|4|AP|ARM|}}
 
{{weaponrow|MULTI Heavy Machine Gun (Burst Mode)|-3|0|+3|+3|-3|-3|--|15|4|AP|ARM|}}
 
{{weaponrow|MULTI Heavy Machine Gun (Anti-materiel Mode)|-3|0|+3|+3|-3|-3|--|15|1|EXP|ARM|}}
 
{{weaponrow|MULTI Heavy Machine Gun (Anti-materiel Mode)|-3|0|+3|+3|-3|-3|--|15|1|EXP|ARM|}}
{{typerow|MARKSMAN RIFLES}}
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|}
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 +
 
 +
==MARKSMAN RIFLES==
 +
{{weapon}}
 
{{weaponrow|AP Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|AP|ARM|}}
 
{{weaponrow|AP Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|AP|ARM|}}
 
{{weaponrow|Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|N|ARM|}}
 
{{weaponrow|Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|N|ARM|}}
{{typerow|PISTOLS}}
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|}
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 +
 
 +
==PISTOLS==
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{{weapon}}
 
{{weaponrow|Heavy [[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|14|2|N|ARM|[*]}}
 
{{weaponrow|Heavy [[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|14|2|N|ARM|[*]}}
{{weaponrow|Heavy [[Pistol]] (CC Mode)|--|--|--|--|--|--|--|14|1|N|ARM|[[CC]], [*]}}
+
{{weaponrow|Heavy [[Pistol]] (CC Mode)| | | | | | | |14|1|N|ARM|[[CC]], [*]}}
 
{{weaponrow|[[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|11|2|N|ARM|[*]}}
 
{{weaponrow|[[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|11|2|N|ARM|[*]}}
{{weaponrow|[[Pistol]] (CC Mode)|--|--|--|--|--|--|--|11|1|N|ARM|[[CC]], [*]}}
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{{weaponrow|[[Pistol]] (CC Mode)| | | | | | | |11|1|N|ARM|[[CC]], [*]}}
{{typerow|RIFLES}}
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|}
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 +
 
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==RIFLES==
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{{weapon}}
 
{{weaponrow|AP Rifle|0|+3|-3|-3|-6|--|--|13|3|AP|ARM|}}
 
{{weaponrow|AP Rifle|0|+3|-3|-3|-6|--|--|13|3|AP|ARM|}}
 
{{weaponrow|Breaker Combi Rifle|+3|+3|-3|-3|-6|--|--|13|3|AP|BTS|}}
 
{{weaponrow|Breaker Combi Rifle|+3|+3|-3|-3|-6|--|--|13|3|AP|BTS|}}
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{{weaponrow| MULTI Rifle (Anti-materiel Mode)|+3|+3|-3|-3|-6|--|--|13|1|DA|ARM|}}
 
{{weaponrow| MULTI Rifle (Anti-materiel Mode)|+3|+3|-3|-3|-6|--|--|13|1|DA|ARM|}}
 
{{weaponrow|Rifle|0|+3|-3|-3|-6|--|--|13|3|N|ARM|}}
 
{{weaponrow|Rifle|0|+3|-3|-3|-6|--|--|13|3|N|ARM|}}
{{typerow|RIOTSTOPPERS}}
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|}
{{weaponrow|Heavy Riotstopper|--|--|--|--|--|--|--|--|1|PARA|PH-6|[[Direct Template (Large Teardrop)]], [[Non-Lethal]], [[State Trait | State:]] [[Immobilized-A]]}}
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{{weaponrow|Light Riotstopper|--|--|--|--|--|--|--|--|1|PARA|PH-6|[[Direct Template (Small Teardrop)]], [[Non-Lethal]], [[State Trait | State:]] [[Immobilized-A]]}}
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{{typerow|SHOTGUNS}}
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==RIOTSTOPPERS==
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{{weapon}}
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{{weaponrow|Heavy Riotstopper| | | | | | | |--|1|PARA|PH-6|[[Direct Template (Large Teardrop)]], [[Non-Lethal]], [[State Trait | State:]] [[Immobilized-A]]}}
 +
{{weaponrow|Light Riotstopper| | | | | | | |--|1|PARA|PH-6|[[Direct Template (Small Teardrop)]], [[Non-Lethal]], [[State Trait | State:]] [[Immobilized-A]]}}
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|}
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 +
 
 +
==SHOTGUNS==
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{{weapon}}
 
{{weaponrow|Boarding Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|14|2|AP|ARM|}}
 
{{weaponrow|Boarding Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|14|2|AP|ARM|}}
{{weaponrow|Boarding Shotgun (Blast Mode)|--|--|--|--|--|--|--|14|2|N|ARM|[[Direct Template (Small Teardrop)]]}}
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{{weaponrow|Boarding Shotgun (Blast Mode)| | | | | | | |14|2|N|ARM|[[Direct Template (Small Teardrop)]]}}
 
{{weaponrow|Light Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|13|2|N|ARM|}}
 
{{weaponrow|Light Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|13|2|N|ARM|}}
{{weaponrow|Light Shotgun (Blast Mode)|--|--|--|--|--|--|--|13|2|N|ARM|[[Direct Template (Small Teardrop)]]}}
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{{weaponrow|Light Shotgun (Blast Mode)| | | | | | | |13|2|N|ARM|[[Direct Template (Small Teardrop)]]}}
{{typerow|SNIPER RIFLES}}
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|}
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 +
 
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==SNIPER RIFLES==
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{{weapon}}
 
{{weaponrow|AP Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|AP|ARM|}}
 
{{weaponrow|AP Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|AP|ARM|}}
 
{{weaponrow|MULTI Sniper Rifle (Burst Mode)|-3|0|+3|+3|+3|+3|-3|15|2|AP|ARM|}}
 
{{weaponrow|MULTI Sniper Rifle (Burst Mode)|-3|0|+3|+3|+3|+3|-3|15|2|AP|ARM|}}
 
{{weaponrow| MULTI Sniper Rifle (Anti-materiel Mode)|-3|0|+3|+3|+3|+3|-3|15|1|DA|ARM|}}
 
{{weaponrow| MULTI Sniper Rifle (Anti-materiel Mode)|-3|0|+3|+3|+3|+3|-3|15|1|DA|ARM|}}
 
{{weaponrow|Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|N|ARM|}}
 
{{weaponrow|Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|N|ARM|}}
{{typerow|SPITFIRES}}
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|}
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 +
 
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==SPITFIRES==
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{{weapon}}
 
{{weaponrow|AP Spitfire|0|+3|+3|-3|-6|-6|--|14|4|AP|ARM|}}
 
{{weaponrow|AP Spitfire|0|+3|+3|-3|-6|-6|--|14|4|AP|ARM|}}
 
{{weaponrow|Spitfire|0|+3|+3|-3|-6|-6|--|14|4|N|ARM|}}
 
{{weaponrow|Spitfire|0|+3|+3|-3|-6|-6|--|14|4|N|ARM|}}
{{typerow|UNCATEGORIZED}}
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|}
{{weaponrow|[[Mines | Anti-personnel Mine]]|--|--|--|--|--|--|--|13|1|N|ARM|[[Concealed]], [[Deployable]], [[Direct Template (Small Teardrop)]], [[Disposable (3)]], [*]}}
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{{weaponrow|Chain Colt|--|--|--|--|--|--|--|13|1|N|ARM|[[Direct Template (Small Teardrop)]]}}
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{{weaponrow|Chain Rifle|--|--|--|--|--|--|--|13|1|N|ARM|[[Direct Template (Large Teardrop)]]}}
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==UNCATEGORIZED==
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{{weapon}}
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{{weaponrow|[[Mines | Anti-personnel Mine]]| | | | | | | |13|1|N|ARM|[[Concealed]], [[Deployable]], [[Direct Template (Small Teardrop)]], [[Disposable (3)]], [*]}}
 +
{{weaponrow|Chain Colt| | | | | | | |13|1|N|ARM|[[Direct Template (Small Teardrop)]]}}
 +
{{weaponrow|Chain Rifle| | | | | | | |13|1|N|ARM|[[Direct Template (Large Teardrop)]]}}
 
{{weaponrow|[[Discover]]|+3|0|0|0|-3|-3|-6|--|--|--|--|[*]}}
 
{{weaponrow|[[Discover]]|+3|0|0|0|-3|-3|-6|--|--|--|--|[*]}}
 
{{weaponrow|Feuerbach|-3|0|+3|+3|0|0|--|14|2|AP+DA|ARM|}}
 
{{weaponrow|Feuerbach|-3|0|+3|+3|0|0|--|14|2|AP+DA|ARM|}}
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{{weaponrow|Missile Launcher|-3|0|0|+3|+3|-3|-3|14|1|AP+EXP|ARM|}}
 
{{weaponrow|Missile Launcher|-3|0|0|+3|+3|-3|-3|14|1|AP+EXP|ARM|}}
 
{{weaponrow|Mk12|0|+3|+3|-3|-6|-6|--|15|3|N|ARM|}}
 
{{weaponrow|Mk12|0|+3|+3|-3|-6|-6|--|15|3|N|ARM|}}
{{weaponrow|Nanopulser|--|--|--|--|--|--|--|13|1|N|BTS|[[Direct Template (Small Teardrop)]]}}
+
{{weaponrow|Nanopulser| | | | | | | |13|1|N|BTS|[[Direct Template (Small Teardrop)]]}}
 
{{weaponrow|Red Fury|0|+3|+3|-3|-3|-6|--|13|4|N|ARM|}}
 
{{weaponrow|Red Fury|0|+3|+3|-3|-3|-6|--|13|4|N|ARM|}}
 
{{weaponrow|Submachine Gun|+3|0|-3|-6|--|--|--|13|3|AP|ARM|}}
 
{{weaponrow|Submachine Gun|+3|0|-3|-6|--|--|--|13|3|AP|ARM|}}
{{weaponreminder}}
 
 
|}
 
|}
  

Revision as of 15:44, 13 May 2020

CC WEAPONS

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
AP CC Weapon PH 1 AP ARM CC
CC Weapon PH 1 N ARM CC
DA CC Weapon PH 1 DA ARM CC
Monofilament CC Weapon 12 1 N ARM ARM=0, CC, State: Dead
PARA CC Weapon -- 1 PARA PH-6 CC, Non-Lethal, State: Immobilized-A
Viral CC Weapon PH 1 DA BTS CC


FLAMETHROWERS

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
Heavy Flamethrower 14 1 N ARM Continous Damage, Direct Template (Large Teardrop)
Light Flamethrower 13 1 N ARM Continous Damage, Direct Template (Small Teardrop)


HEAVY MACHINE GUNS

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
AP Heavy Machine Gun -3 0 +3 +3 -3 -3 -- 15 4 AP ARM
Heavy Machine Gun -3 0 +3 +3 -3 -3 -- 15 4 N ARM
MULTI Heavy Machine Gun (Burst Mode) -3 0 +3 +3 -3 -3 -- 15 4 AP ARM
MULTI Heavy Machine Gun (Anti-materiel Mode) -3 0 +3 +3 -3 -3 -- 15 1 EXP ARM


MARKSMAN RIFLES

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
AP Marksman Rifle -3 +3 +3 -3 -3 -6 -- 13 3 AP ARM
Marksman Rifle -3 +3 +3 -3 -3 -6 -- 13 3 N ARM


PISTOLS

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
Heavy Pistol (Burst Mode) +3 0 -6 -- -- -- -- 14 2 N ARM [*]
Heavy Pistol (CC Mode) 14 1 N ARM CC, [*]
Pistol (Burst Mode) +3 0 -6 -- -- -- -- 11 2 N ARM [*]
Pistol (CC Mode) 11 1 N ARM CC, [*]


RIFLES

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
AP Rifle 0 +3 -3 -3 -6 -- -- 13 3 AP ARM
Breaker Combi Rifle +3 +3 -3 -3 -6 -- -- 13 3 AP BTS
Combi Rifle +3 +3 -3 -3 -6 -- -- 13 3 N ARM
MULTI Rifle (Burst Mode) +3 +3 -3 -3 -6 -- -- 13 3 AP ARM
MULTI Rifle (Anti-materiel Mode) +3 +3 -3 -3 -6 -- -- 13 1 DA ARM
Rifle 0 +3 -3 -3 -6 -- -- 13 3 N ARM


RIOTSTOPPERS

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
Heavy Riotstopper -- 1 PARA PH-6 Direct Template (Large Teardrop), Non-Lethal, State: Immobilized-A
Light Riotstopper -- 1 PARA PH-6 Direct Template (Small Teardrop), Non-Lethal, State: Immobilized-A


SHOTGUNS

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
Boarding Shotgun (Hit Mode) +6 0 -3 -- -- -- -- 14 2 AP ARM
Boarding Shotgun (Blast Mode) 14 2 N ARM Direct Template (Small Teardrop)
Light Shotgun (Hit Mode) +6 0 -3 -- -- -- -- 13 2 N ARM
Light Shotgun (Blast Mode) 13 2 N ARM Direct Template (Small Teardrop)


SNIPER RIFLES

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
AP Sniper Rifle -3 0 +3 +3 +3 +3 -3 15 2 AP ARM
MULTI Sniper Rifle (Burst Mode) -3 0 +3 +3 +3 +3 -3 15 2 AP ARM
MULTI Sniper Rifle (Anti-materiel Mode) -3 0 +3 +3 +3 +3 -3 15 1 DA ARM
Sniper Rifle -3 0 +3 +3 +3 +3 -3 15 2 N ARM


SPITFIRES

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
AP Spitfire 0 +3 +3 -3 -6 -6 -- 14 4 AP ARM
Spitfire 0 +3 +3 -3 -6 -6 -- 14 4 N ARM


UNCATEGORIZED

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
Anti-personnel Mine 13 1 N ARM Concealed, Deployable, Direct Template (Small Teardrop), Disposable (3), [*]
Chain Colt 13 1 N ARM Direct Template (Small Teardrop)
Chain Rifle 13 1 N ARM Direct Template (Large Teardrop)
Discover +3 0 0 0 -3 -3 -6 -- -- -- -- [*]
Feuerbach -3 0 +3 +3 0 0 -- 14 2 AP+DA ARM
Hyper Rapid Magnetic Cannon -3 0 +3 +3 0 0 -- 15 5 AP ARM
MediKit +3 0 -6 -- -- -- -- -- 1 -- -- Non-Lethal, [*]
Missile Launcher -3 0 0 +3 +3 -3 -3 14 1 AP+EXP ARM
Mk12 0 +3 +3 -3 -6 -6 -- 15 3 N ARM
Nanopulser 13 1 N BTS Direct Template (Small Teardrop)
Red Fury 0 +3 +3 -3 -3 -6 -- 13 4 N ARM
Submachine Gun +3 0 -3 -6 -- -- -- 13 3 AP ARM

NOTE: [*] Additional explanation in the item's rules, click the item name for more information.