Difference between revisions of "Template Weapons and Equipment"

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''[[BS Weapons]]'' and Equipment that use a Template have an ''[[Area of Effect]]'' that affects not only the main target, but also an area of the game table determined by the size of the Template.
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[[BS Weapons]] and Equipment that use a Template have an [[Area of Effect]] that affects not only the main target, but also an area of the game table '''determined by the size of the Template'''.
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{{n4}}
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The '''Main Target''' of a Template Weapon or Equipment is a Game Element that can be designated as a valid target for the [[BS Attack]], from which the MODs applied to the Roll are determined, if a Roll is required. This Roll will be opposed separately, one by one, by the rest of the Enemies affected by the template.
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There are two types of Weapon and Equipment Templates:
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* [[Direct Template Weapons | Direct Template]].
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* [[Impact Template Weapons | Impact Template]].
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{{important-start}}
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If the Main Target is outside the Area of Effect of the Template Weapon or Equipment, the [[BS Attack]] is automatically considered a failure and no Game Element will be affected by the Template.
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{{important-end}}
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{{n4end}}
  
  
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In this rulebook, there are three kinds of Templates used by Weapons and pieces of Equipment: the Circular Template, the Large Teardrop Template and the Small Teardrop Template.
 
In this rulebook, there are three kinds of Templates used by Weapons and pieces of Equipment: the Circular Template, the Large Teardrop Template and the Small Teardrop Template.
  
The height of the Templates used by Template Weapons and Equipment is equal to their radius, or half their width (except for those Ammunitions whose ''[[Traits]]'' otherwise specify it).
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The height of the Templates used by Template Weapons and Equipment is equal to their radius, or half their width (except for those Ammunitions whose [[Traits]] otherwise specify it).
  
{{image | name=eng-3d-templates-1.jpg | style=512border }}
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{{image | name=dual-types-of-templates-1024.jpg | style=512border }}
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== Area of Effect ==
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The Area of Effect of a Template is the area it covers with a single declaration of use. For example, if you declare an [[Attack]] using a Template Weapon, all Troopers or targets in [[Silhouette]] contact or inside the Area of Effect of the Template are affected by the [[Attack]].
  
 
{{image | name=eng-3d-templates-2.jpg | style=512border }}
 
{{image | name=eng-3d-templates-2.jpg | style=512border }}
  
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{{image | name=eng-3d-templates-1.jpg | style=512border }}
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{{image | name=dual-circular-template-pillar-1024.jpg | style=512border }}
  
== Area of Effect ==
 
  
The Area of Effect of a Template is the area it covers with a single declaration of use. For example, if you declare an ''[[Attack]]'' using a Template Weapon, all Troopers or targets in ''[[Silhouette]]'' contact or inside the Area of Effect of the Template are affected by the ''[[Attack]]''.
 
  
 
{{effects}}
 
{{effects}}
*When using a Template Weapon or Equipment, any Trooper whose base or ''[[Silhouette]]'' Template is in contact with the Template, or is partially or fully inside it, is affected by the Weapon or Equipment.
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*When using a Template Weapon or Equipment, any Trooper whose base or [[Silhouette]] Template is in contact with the Template, or is partially or fully inside it, is affected by the Weapon or Equipment.
*Any Trooper affected by a Template Weapon or Equipment can declare '''''[[Dodge]]''''' as their second Short Skill or ARO, '''even if they do not have LoF''' to the Trooper declaring the Attack.  
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*Any Trooper affected by a Template Weapon or Equipment can declare '''[[Dodge]]''' as their second Short Skill or ARO, '''even if they do not have LoF''' to the Trooper declaring the Attack.  
*As a general rule, '''''[[Dodging]]''''' an Attack with a Template requires a successful '''PH Roll'''.  
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*As a general rule, '''[[Dodging]]''' an Attack with a Template requires a successful '''PH Roll'''.  
*As an exception of this, in the following cases the '''''[[Dodge]]''''' requires a '''PH-3 Roll''' to avoid an Attack with a Template Weapon:
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*As an exception to this, in the following cases the '''[[Dodge]]''' requires a '''PH-3 Roll''' to avoid an Attack with a Template Weapon: {{n4inline}}{{seefaq | This MOD is applied once, no matter how many cases apply.}}{{n4inline-end}}
 
**If the Trooper affected by the Template Weapon Attack '''has no LoF''' to the attacker.
 
**If the Trooper affected by the Template Weapon Attack '''has no LoF''' to the attacker.
 
**If the Template Weapon Attack is from a '''Deployable Weapon''' (a Mine, for example).  
 
**If the Template Weapon Attack is from a '''Deployable Weapon''' (a Mine, for example).  
*The Area of Effect of a Template can affect ''[[Allied]] [[Troopers]]'' as long as the Template has no Damage Attribute and does not inflict any State.  
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*The Area of Effect of a Template can affect [[Allied]] [[Troopers]] as long as the Template has no Damage Attribute and does not inflict any State.  
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{{n4list}}
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* When several Troopers are activated at the same time (a [[Coordinated Order]] or [[Fireteam]], for example), the Template affects every Trooper that was in [[Silhouette contact]] with its Area of Effect at any time during that Order, since everything happens simultaneously during the Order.
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* '''Critical Hits with Template Weapons:'''
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** When a [[Critical]] is rolled when using a Template Weapon, it counts as a Critical against the Main Target of the attack, and '''only''' the Main Target. Against other targets affected by the Template, it is a successful Roll instead of a Critical.
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* '''Responding to a Template Weapon Roll:'''
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** Against an Attack with a Template Weapon that required a Roll to hit–whether it was an Impact Template Weapon or an [[Intuitive Attack]], etc., each affected enemy may make a separate [[Face to Face Roll]] against the attacker.
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{{n4end}}
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{{important-start}}
 
{{important-start}}
Troopers affected by a Template Weapon do not benefit from the -3 Attack Damage ''[[MOD]]'' for [[Partial Cover]].
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Troopers affected by a Template Weapon do not benefit from the -3 Attack Damage [[MOD]] for [[Partial Cover]].
 
{{important-end}}
 
{{important-end}}
  
  
== Direct Template Weapons ==
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== Template Weapons, Scenery Elements and Total Cover ==
As their name implies, these are the ones where the Template is placed directly touching the edge of the attacking Trooper's ''[[Silhouette]]'', or centred on the attacker for the Circular Template.
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A Template's Area of Effect may be determined by the presence of scenery elements on the game board, as seen in the graphics.
  
{{Effects}}
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In Infinity, different Templates have a '''Blast Focus''', which is used to determine if a Trooper is affected by the Template, or if the Template's Area of Effect has been blocked by Total Cover from intervening scenery elements. For a Trooper to be affected by the Template, it must be possible to trace a [[LoF]] from the Template's Blast Focus to the Trooper, without being blocked by Total Cover.  
*They do not require a BS Roll to hit.
 
*The Template must be placed '''when declaring the ''[[Attack]]''''' in order to determine which Troopers will be affected by the ''[[Attack]]'', as this may influence their possible ARO, or second Short Skill of their Order.
 
*'''Direct Teardrop Template''' (Chain Rifle, Flamethrower, etc.): The narrow end of the Teardrop Template (''Blast Focus'') must be placed in contact with the edge of the Silhouette of the Trooper declaring the ''[[Attack]]''. Every Trooper affected by the Template will suffer the ''[[Attack]]''. The Template cannot be placed so that it would go through the ''[[Silhouette]]'' of the Trooper that is declaring the ''[[Attack]]'' (see example).
 
*'''Direct Circular Template:''' The center of the Circular Template (''Blast Focus'') must be placed over the center of the base of the Trooper declaring the Attack, and every Trooper affected by the Template will suffer the Attack.
 
*Dodging a Direct Template Weapon requires a '''Normal ''[[PH]]'' Roll''' (or ''[[PH]]''-3 as mentioned previously).
 
*If a Trooper affected by a Direct Template Weapon declares an Attack against the user of the Direct Template Weapon, their ''[[Attack]]'' will be a Normal Roll (if the Weapon, Special Skill, etc, requires a Roll). In the Resolution step of the Order, the Trooper will need to make a ''[[Saving Roll]]'', since this type of Template Weapon affects targets directly, without needing to Roll to hit.
 
*Those Direct Template Weapons that have a '''Burst (B) value higher than 1''', allow the Template to be placed as many times per Order as their ''[[Burst]] (B)'' value indicates, and to distribute this ''[[B]]'' among different targets if so wished.  
 
  
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The Blast Focus is the center of the Circular Template and the narrow end of the Teardrop Templates.
  
=== Direct Template Placement Examples ===
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[[LoF]] from the Blast Focus to a Trooper may only be drawn within the Area of Effect of the Template itself.
{{image | name=eng-dtw-example-1.jpg | style=512border }}
 
Direct Template Weapon, Blast Focus and placement of the Template.
 
  
{{image | name=eng-dtw-example-2.jpg | style=512border }}
 
The Template’s placement cannot pass through the own Trooper’s Silhouette.
 
  
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=== Templates and Cover Examples ===
  
=== Direct Template Example: Area of Effect, Blast Focus, and Scenery ===
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{{greybox-start |Area of Effect, Blast Focus, and Scenery}}
{{greybox-start}}
 
 
{{image | name=eng-dtw-example-3.jpg | style=512border }}
 
{{image | name=eng-dtw-example-3.jpg | style=512border }}
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The Scenery element completely covers the enemy Trooper. Therefore, LoF cannot be traced from the Blast Focus so the Trooper is not affected by the Area of Effect.
 
{{greybox-end}}
 
{{greybox-end}}
  
  
=== Direct Template Example: Area of Effect, Placement and Total Cover ===
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{{greybox-start | Area of Effect, Placement and Total Cover}}
{{greybox-start}}
 
 
{{image | name=eng-dtw-example-4.jpg | style=512border }}
 
{{image | name=eng-dtw-example-4.jpg | style=512border }}
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The enemy Trooper is unaffected by the Template given that, being Prone, their Silhouette is X, and therefore has their base’s height. If the Trooper was not Prone they would be affected by the Template.
 
{{greybox-end}}
 
{{greybox-end}}
  
  
=== Direct Template With Burst (B2): Area of Effect, Placement, and Troopers at Different Levels  ===
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{{n4}}{{greybox-start | Circular Impact Template and Cover}}
{{greybox-start}}
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{{image | name=eng-circular-impact-cover-1024.jpg | style=512border }}
{{image | name=eng-dtw-burst2.jpg | style=512border }}
 
  
During his Active Turn, a Betatrooper with Nanopulser (B+1), Direct Template BS Weapon, declares Move and BS Attack with B2 from the point he has chosen to perform the BS Attack, the Betatrooper may place each Template freely, affecting different targets if he so chooses.
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By performing an Attack with an Impact Template, the Circular Template is centered on the underside of the Main Target’s Base, regardless of the impact point on the target. Any Game Element in contact or within the Area of Effect of the Circular Template will also be affected by the Attack.  
  
The Betatrooper affects 3 out of 4 enemies in range. Being Direct Templates, Attacks declared as ARO will not be Face to Face Rolls.
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As we see in the picture, thanks to the scenery element, it is not possible to draw a LoF from the Blast Focus to Trooper 3, who is therefore unaffected.  
 
 
Being in Prone state, Trooper nº3 will remain unaffected by the Template, since it does not touch their base.
 
 
{{greybox-end}}
 
{{greybox-end}}
  
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{{n4end}}
  
{{important-start}}
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== Template Weapons, and Allied and Neutral Troopers ==
To ''[[Dodge]]'' an Attack with '''several Direct Templates''' in the same Order, a single Normal ''[[PH]]'' (or ''[[PH]]-3'') Roll must be passed, allowing the Trooper to ''[[Dodge]]'' all Templates with one Roll.
 
{{important-end}}
 
 
 
  
{{important-start}}
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Declaring [[Attacks]] against [[Allied]] or [[Neutral]] Troopers is '''not allowed''', nor is it allowed to perform [[Attacks]] that may affect them, unless the Template lacks a [[Damage Attribute]] value and does not inflict States. Therefore, if when declaring an [[Attack]] with a Template Weapon, an Allied or [[Neutral]] Trooper would be affected by the Template, that shot is cancelled (but not other shots of that same [[Burst]] that have no Allies or [[Neutrals]] within their Area of Effect). Any reactive Troopers within the Area of Effect of the cancelled shot can still declare AROs.  
Despite being in contact with the Template, Troopers declaring an ''[[Attack]]'' with a Direct Template will not be affected by it, unless otherwise specified in the Weapon's or Type of Ammunition's description.
 
{{important-end}}
 
 
 
 
 
== Template Weapons, Scenery Elements and Total Cover ==
 
 
 
A Template's Area of Effect may be determined by the presence of scenery elements on the game board, as seen in the graphics.
 
 
 
In Infinity CodeOne, different Templates have a '''Blast Focus''', that is used to determine if a Trooper is affected by the Template, or if the Template's ''Area of Effect'' has been blocked by Total Cover from intervening scenery elements. For a Trooper to be affected by the Template, it must be possible to trace a ''[[LoF]]'' from the Template's Blast Focus to the Trooper, without being blocked by Total Cover.
 
 
 
The ''Blast Focus'' is the center of the Circular Template and the narrow end of the Teardrop Templates.
 
 
 
''[[LoF]]'' from the ''Blast Focus'' to a Trooper may only be drawn within the Area of Effect of the Template itself.  
 
 
 
 
 
== Template Weapons, and Allied and Neutral Troopers ==
 
  
Declaring ''[[Attacks]]'' against ''[[Allied]]'' or ''[[Neutral]]'' Troopers is '''not allowed''', nor is it allowed to perform ''[[Attacks]]'' that may affect them, unless the Template lacks a ''[[Damage Attribute]]'' value and does not inflict States. Therefore, if when declaring an ''[[Attack]]'' with a Template Weapon, an Allied or ''[[Neutral]]'' Trooper would be affected by the Template, that shot is cancelled (but not other shots of that same ''[[Burst]]'' that have no Allies or ''[[Neutrals]]'' within their Area of Effect). Any reactive Troopers within the Area of Effect of the cancelled shot can still declare AROs.  
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In this case of a cancelled shot, if a Weapon with the [[Disposable]] Trait was used, the initially declared use is still consumed.
  
In this case of a cancelled shot, if a Weapon with the ''[[Disposable]]'' Trait was used, the initially declared use is still consumed.
 
  
=== Direct Template Weapons, Allied and Neutral Troopers ===
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=== Allied and Neutral Troopers Example ===
{{greybox-start}}
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{{greybox-start | Direct Template Weapons, Allied and Neutral Troopers}}
 
{{image | name=eng-dtw-allies.jpg | style=512border }}
 
{{image | name=eng-dtw-allies.jpg | style=512border }}
  
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== Template Weapons Into Close Combat ==
 
== Template Weapons Into Close Combat ==
Template Weapons placed on a group of Troopers engaged in Close Combat will always affect '''every''' Trooper involved, even if, due to the Template’s placement, it contacts only some of them. Players must take this into account, since ''[[Attacks]]'' cannot be performed against Allied Troopers.
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Template Weapons placed on a group of Troopers engaged in Close Combat will always affect '''every''' Trooper involved, even if, due to the Template’s placement, it contacts only some of them. Players must take this into account, since [[Attacks]] cannot be performed against Allied Troopers.
  
  
== BS Attack Into a Close Combat ==
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== See Also ==
If a ''[[BS Attack]]'' is declared against an enemy Trooper that is engaged in CC Combat a '''-6 ''[[MOD]]''''' must be applied for each Allied Trooper engaged in the ''[[Close Combat|CC]]'' (in addition to any ''[[MODs]]'' for ''[[Range]], [[Cover]], [[Mimetism]]''... for the target).
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[[BS Attack Into a Close Combat]]  
  
  
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== FAQs & Errata ==
  
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{{faqbox |
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type = errata |
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title = N4 Errata |
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version = 1.0, Jan 2021 |
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q = [Errata] How do Dodge MODs stack for Deployable Weapons, Templates from outside LoF and AROs to Troopers inside ZoC but outside LoF? |
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a = The rules text in the Important box on p83 takes priority over the examples.
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In the Dodge and Deployable Weapon example, the Zhanshi is suffering a single -3 MOD, not -6. |
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related = [[Dodge]], [[Template Weapons and Equipment]] }}
  
  

Revision as of 11:59, 4 February 2021


BS Weapons and Equipment that use a Template have an Area of Effect that affects not only the main target, but also an area of the game table determined by the size of the Template.

The Main Target of a Template Weapon or Equipment is a Game Element that can be designated as a valid target for the BS Attack, from which the MODs applied to the Roll are determined, if a Roll is required. This Roll will be opposed separately, one by one, by the rest of the Enemies affected by the template.

There are two types of Weapon and Equipment Templates:


IMPORTANT

If the Main Target is outside the Area of Effect of the Template Weapon or Equipment, the BS Attack is automatically considered a failure and no Game Element will be affected by the Template.


Types of Templates

In this rulebook, there are three kinds of Templates used by Weapons and pieces of Equipment: the Circular Template, the Large Teardrop Template and the Small Teardrop Template.

The height of the Templates used by Template Weapons and Equipment is equal to their radius, or half their width (except for those Ammunitions whose Traits otherwise specify it).

dual-types-of-templates-1024.jpg


Area of Effect

The Area of Effect of a Template is the area it covers with a single declaration of use. For example, if you declare an Attack using a Template Weapon, all Troopers or targets in Silhouette contact or inside the Area of Effect of the Template are affected by the Attack.

eng-3d-templates-2.jpg

eng-3d-templates-1.jpg

dual-circular-template-pillar-1024.jpg


Effects
  • When using a Template Weapon or Equipment, any Trooper whose base or Silhouette Template is in contact with the Template, or is partially or fully inside it, is affected by the Weapon or Equipment.
  • Any Trooper affected by a Template Weapon or Equipment can declare Dodge as their second Short Skill or ARO, even if they do not have LoF to the Trooper declaring the Attack.
  • As a general rule, Dodging an Attack with a Template requires a successful PH Roll.
  • As an exception to this, in the following cases the Dodge requires a PH-3 Roll to avoid an Attack with a Template Weapon: (See FAQs & Errata. This MOD is applied once, no matter how many cases apply.)
    • If the Trooper affected by the Template Weapon Attack has no LoF to the attacker.
    • If the Template Weapon Attack is from a Deployable Weapon (a Mine, for example).
  • The Area of Effect of a Template can affect Allied Troopers as long as the Template has no Damage Attribute and does not inflict any State.
  • When several Troopers are activated at the same time (a Coordinated Order or Fireteam, for example), the Template affects every Trooper that was in Silhouette contact with its Area of Effect at any time during that Order, since everything happens simultaneously during the Order.
  • Critical Hits with Template Weapons:
    • When a Critical is rolled when using a Template Weapon, it counts as a Critical against the Main Target of the attack, and only the Main Target. Against other targets affected by the Template, it is a successful Roll instead of a Critical.
  • Responding to a Template Weapon Roll:
    • Against an Attack with a Template Weapon that required a Roll to hit–whether it was an Impact Template Weapon or an Intuitive Attack, etc., each affected enemy may make a separate Face to Face Roll against the attacker.


IMPORTANT

Troopers affected by a Template Weapon do not benefit from the -3 Attack Damage MOD for Partial Cover.


Template Weapons, Scenery Elements and Total Cover

A Template's Area of Effect may be determined by the presence of scenery elements on the game board, as seen in the graphics.

In Infinity, different Templates have a Blast Focus, which is used to determine if a Trooper is affected by the Template, or if the Template's Area of Effect has been blocked by Total Cover from intervening scenery elements. For a Trooper to be affected by the Template, it must be possible to trace a LoF from the Template's Blast Focus to the Trooper, without being blocked by Total Cover.

The Blast Focus is the center of the Circular Template and the narrow end of the Teardrop Templates.

LoF from the Blast Focus to a Trooper may only be drawn within the Area of Effect of the Template itself.


Templates and Cover Examples

Area of Effect, Blast Focus, and Scenery

eng-dtw-example-3.jpg

The Scenery element completely covers the enemy Trooper. Therefore, LoF cannot be traced from the Blast Focus so the Trooper is not affected by the Area of Effect.


Area of Effect, Placement and Total Cover

eng-dtw-example-4.jpg

The enemy Trooper is unaffected by the Template given that, being Prone, their Silhouette is X, and therefore has their base’s height. If the Trooper was not Prone they would be affected by the Template.


Circular Impact Template and Cover

eng-circular-impact-cover-1024.jpg

By performing an Attack with an Impact Template, the Circular Template is centered on the underside of the Main Target’s Base, regardless of the impact point on the target. Any Game Element in contact or within the Area of Effect of the Circular Template will also be affected by the Attack.

As we see in the picture, thanks to the scenery element, it is not possible to draw a LoF from the Blast Focus to Trooper 3, who is therefore unaffected.

Template Weapons, and Allied and Neutral Troopers

Declaring Attacks against Allied or Neutral Troopers is not allowed, nor is it allowed to perform Attacks that may affect them, unless the Template lacks a Damage Attribute value and does not inflict States. Therefore, if when declaring an Attack with a Template Weapon, an Allied or Neutral Trooper would be affected by the Template, that shot is cancelled (but not other shots of that same Burst that have no Allies or Neutrals within their Area of Effect). Any reactive Troopers within the Area of Effect of the cancelled shot can still declare AROs.

In this case of a cancelled shot, if a Weapon with the Disposable Trait was used, the initially declared use is still consumed.


Allied and Neutral Troopers Example

Direct Template Weapons, Allied and Neutral Troopers

eng-dtw-allies.jpg

Trooper 1 has B2 with their Chain-colt, when declaring BS Attack against Troopers 2 and 3 it is checked that the B Template affects Trooper 4 (Allied or Neutral). Template B is therefore cancelled.

Troopers 2 and 3 may declare ARO normally.


Template Weapons Into Close Combat

Template Weapons placed on a group of Troopers engaged in Close Combat will always affect every Trooper involved, even if, due to the Template’s placement, it contacts only some of them. Players must take this into account, since Attacks cannot be performed against Allied Troopers.


See Also

BS Attack Into a Close Combat


FAQs & Errata

N4 Errata
Version: 1.0, Jan 2021

[Errata] How do Dodge MODs stack for Deployable Weapons, Templates from outside LoF and AROs to Troopers inside ZoC but outside LoF?

The rules text in the Important box on p83 takes priority over the examples. In the Dodge and Deployable Weapon example, the Zhanshi is suffering a single -3 MOD, not -6.

Related Pages: Dodge, Template Weapons and Equipment