Difference between pages "Line of Fire" and "Camouflaged State"

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{{Section-basic-rules}}
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{{section-special-skills}}
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{{section-game-states}}
  
  
In Infinity, Troopers have a Line of Fire ''(LoF)'' angle of 180˚, that is, they can see with the front half of their base, as shown on the base of the miniatures.  
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{{image | name=camo_amarillo_40mm-530.jpg | style=128inline }}
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{{image | name=camo_verde_40mm-560.jpg | style= 128inline }}
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{{image | name=camo_azul_40mm-620.jpg | style= 128inline }}
  
Line of Fire '''''(LoF)''''' is the criterion by which players determine whether a Trooper can see its target. The Line of Fire (LoF) is an imaginary straight line that joins any point of the volume of a Model, Token, Marker or valid target to any point of the volume of another.  
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{{skillbox |black| CAMOUFLAGED |}}
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{{skill-label | Marker }}
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{{activation}}
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*Automatic during the Deployment Phase
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*During the Active Turn, Troopers may only return to Camouflaged State by consuming 1 Entire Order, outside the [[LoF]] of enemy [[Markers]] or [[Troopers]].
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{{Effects}}
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*In Camouflaged State, the Player '''does not''' place the Model on the table, but instead places a Camouflaged Marker.
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*Camouflaged Markers can possess the [[Mimetism]] Skill, so Camouflaged Markers indicate the MOD level that [[Mimetism]] applies, if they have it.
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*You cannot enter [[Silhouette]] contact with an Enemy Camouflaged Marker.
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{{c1}}
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*You cannot declare [[Attacks]] against Camouflaged Markers, it is necessary to [[Discover]] that Marker first, unless otherwise specified by a rule or [[Skill]].
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{{c1end}}{{n4list}}
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* You cannot declare [[Attacks]] against Camouflaged Markers, it is necessary to [[Discover]] that Marker first (Discover + Attack maneuver), unless otherwise specified by a rule or Skill.
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{{n4end}}
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*To reveal a Camouflaged Marker, a [[Discover]] Roll must be passed, applying [[MODs]] listed for Discover, including the Marker's Mimetism, if they have it.
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*If the [[Discover]] Roll is successful, the Camouflaged Marker is replaced with the corresponding Model, facing in any direction its player chooses.
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*A Trooper that fails a WIP Roll to Discover a [[Marker]] '''cannot attempt to Discover the same Marker until the next Player Turn'''. Note that a Trooper that has been revealed, and re-entered Camouflaged State again, does not count as the same Marker.
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*A [[Camouflage]] (CAMO) Marker has a LoF of 360˚.
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*A [[Camouflage]] (CAMO) Marker has the same '''[[Silhouette]] (S)''' value as the Trooper it represents.
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: However, '''a Weapon or piece of Equipment '''in Camouflaged State will have a '''[[Silhouette]] (S) '''value of''' 2'''.
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*This State does not interfere with Automatic Special Skills or Automatic Equipment, which will remain functioning normally.
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{{c1}}
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*The only AROs that can be declared against a Camouflaged Marker are: [[Discover]], [[Dodge]] or [[Reset]].
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{{c1end}}{{n4list}}
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* The only AROs that can be declared against a Camouflaged Marker are: [[Discover]], [[Dodge]], [[Look Out]]! or [[Reset]].
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{{n4end}}
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*When a Trooper in Camouflaged state is activated, each Reactive Trooper can delay the declaration of their ARO until the second half of the Active Trooper's Order has been declared. In this case:
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**If the Trooper in Camouflaged state reveals themselves with the second half of their Order (by declaring a BS Attack, moving into [[Silhouette]] contact with an enemy...), the delaying Trooper can declare their ARO.
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**If the Trooper in Camouflaged state does not reveal themselves, the delaying Trooper loses their right to declare an ARO.
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{{Cancellation}}
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'''The Camouflaged State is cancelled whenever:'''
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{{c1}}
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*The Camouflaged Marker '''declares''' an Attack or any Skill that requires a Roll.
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*The Camouflaged Marker declares an '''[[Entire Order]]''' of any kind.
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{{c1end}}{{n4list}}
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* The Camouflaged Marker declares an Attack, [[Look Out]]!, or any Skill that requires a Roll.
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* The Camouflaged Marker declares an '''[[Entire Order]]''' of any kind, other than [[Cautious Movement]].
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{{n4end}}
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*The Camouflaged Marker enters Silhouette contact with an enemy Model.
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*The Camouflaged Marker is '''Discovered'''. 
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{{c1}}
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*The Camouflaged Marker receives a successful Attack.
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{{c1end}}{{n4list}}
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* The Camouflaged Marker is forced to make a [[Saving Roll]].
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* The Trooper is or becomes [[Impetuous]] (due to having the [[Frenzy]] Characteristic or any other effect), or enters [[Retreat! State]].
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{{n4end}}
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*When Camouflaged State is cancelled, its player '''must replace the Marker''' with the corresponding Model, facing in any direction the player chooses.
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*When replacing the Marker with the Model, the player must provide their adversary with the Trooper's complete [[Public Information]].  
  
Remember that the volume of a Model, Marker, or Token is determined by the value of its Silhouette Attribute.
 
  
For a Trooper to be able to draw LoF to its target, it must meet these conditions:
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{{important-start}}
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Cancellation of the Camouflaged State is applied to the entirety of the declared Order, even if the Skill revealing the Camouflaged Trooper is performed at the end of the Order.
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{{important-end}}
  
* The target must be totally or partially within the Trooper's front 360˚ arc, unless some Special Skill or piece of Equipment ignores this restriction.
 
* The Trooper must be able to see part of the volume of its target, with a minimum size of 3x3mm.
 
* LoF can be drawn from any point of the Trooper's Silhouette to any point of the target's Silhouette without being obstructed by any pieces of scenery or Models (friendly or enemy).
 
  
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{{remember-start}}
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ARO against a Marker:
  
To facilitate movement and interactions during game, we must consider the following exceptions when drawing LoF.  
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{{c1}}
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*The only AROs that can be performed against a Camouflage (CAMO) Marker are '''[[Discover]], [[Dodge]] or [[Reset]]'''.
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{{c1end}}{{n4list}}
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* The only AROs that can be performed against a Camouflage (CAMO) Marker are '''[[Discover]], [[Dodge]], [[Look Out]]! or [[Reset]]'''.
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{{n4end}}
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*Against a [[Marker]], the enemy can '''delay''' declaring their ARO until it declares its second Short Skill of the Order.
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*In this case, they may declare an ARO only if the Camouflaged Marker reveals themselves with their second Short Skill of the Order. If the second Short Skill of the Order does not reveal the [[Marker]], the Trooper loses their right to declare an ARO.  
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{{remember-end}}
  
* As long as any Trooper can draw LoF to its target, the target can draw LoF to its attacker as well, as long as the attacker is within the target's front 180˚ arc. {{seefaq | Errata}}
 
* Troopers that declared any Skill with the Movement Label can draw a 360º LoF all along their route.
 
* Troopers do not obstruct LoF all along their route.
 
* Markers do not obstruct LoF.
 
* Unless specified otherwise, Markers have a 360˚ LoF.
 
* Troopers engaged in CC have a 360˚ LoF, but only to whatever they are in Silhouette contact with. Therefore, Troopers engaged in CC cannot draw LoF to Troopers or game elements that they are not in Silhouette contact with.
 
  
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{{n4}}
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{{remember-start}}
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Camouflaged Markers (CAMO) may be indirectly affected by [[Template Weapon]]s if another non-Camouflaged Enemy Trooper is designated as the Main Target.
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{{remember-end}}
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{{n4end}}
  
{{greybox-start | LoF: Game Aids}}
 
Miniature poses and irregular scenery can make LoF hard to determine. In those cases, it is up to the players to reach an agreement. Trying to look at the target from the miniature's point of view can be useful. To make checking LoF easier it is advised to make use of Silhouette Templates, rulers, laser pointers... to see whether anything obstructs the LoF.
 
{{greybox-end}}
 
  
===Volume and LoF===
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== Examples ==
{{image | name=eng-volume-and-lof.jpg | style=512border }}
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{{greybox-start | Camouflage and Surprise Attack}}
Volume of a Miniature and use of the Silhouette Template to check the LOF.
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'''Step 1:'''
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A Camouflaged Caliban declares [[Move]] as their first Skill, moving until they reach Cover.
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{{image | name=eng-camouflaged-surprise-attack-1.jpg | style=512border }}
  
  
===LoF Examples===
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'''Step 2:'''
{{image | name=eng-lof-1-1024.jpg | style=512border }}
 
The orange Trooper has no LoF, but the blue Trooper does.
 
  
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The Fusilier decides to delay declaring his ARO against the Marker.
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{{image | name=eng-camouflaged-surprise-attack-2.jpg | style=512border }}
  
{{image | name=eng-lof-2-1024.jpg | style=512border }}
 
Both Troopers have LoF.
 
  
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'''Step 3:'''
  
{{image | name=eng-lof-3-1024.jpg | style=512border }}
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The Caliban declares [[BS Attack]] as the second Skill of their Order: He indicates that he will use his Boarding Shotgun in Burst Mode to shoot at the Fusilier from Cover, which is the closest point.
Both Troopers have LoF.
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{{image | name=eng-camouflaged-surprise-attack-3.jpg | style=512border }}
  
  
{{image | name=eng-lof-4-1024.jpg | style=512border }}
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'''Step 4:'''
The blue Trooper has no LoF, but the orange Trooper does.
 
  
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The Fusilier declares [[BS Attack]] with his Combi Rifle, before the Caliban reaches the Cover.
  
== FAQs & Errata ==
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Remember that the cancellation of the Camouflaged State applies to the entirety of the Order.
  
{{faqbox |
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{{image | name=eng-camouflaged-surprise-attack-4.jpg | style=512border }}
type = errata |
 
title = N4 Errata |
 
version = 1.0, Jan 2021 |
 
q = [Errata] Does 'reciprocal' Line of Fire (the first exception for drawing LoF) depend on the facing of the target, and does it require you to attack the target? |
 
a = As long as Trooper A can draw LoF to Trooper B, Trooper B can draw LoF to Trooper A as well, as long as Trooper A is within Trooper B's Line of Fire arc. |
 
related = [[Line of Fire]] }}
 
  
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'''Resolution:'''
  
{{Section-basic-rules}}
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By declaring [[BS Attack]] as the second Skill of their Order, the Caliban has revealed himself for the entire Order, which includes his movement towards the point in Cover.
  
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The distance between the points where the Skills were declared is measured, and the Face to Face MODs are calculated.
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{{greybox-end}}
  
  
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{{section-special-skills}}
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{{section-game-states}}
  
  
  
[[Category:Basic Rules]]
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[[Category:Special Skills]]
[[Category:placeholder]]
 

Revision as of 15:38, 26 March 2021


camo_amarillo_40mm-530.jpg camo_verde_40mm-560.jpg camo_azul_40mm-620.jpg

CAMOUFLAGED
Marker
Activation
  • Automatic during the Deployment Phase
  • During the Active Turn, Troopers may only return to Camouflaged State by consuming 1 Entire Order, outside the LoF of enemy Markers or Troopers.
Effects
  • In Camouflaged State, the Player does not place the Model on the table, but instead places a Camouflaged Marker.
  • Camouflaged Markers can possess the Mimetism Skill, so Camouflaged Markers indicate the MOD level that Mimetism applies, if they have it.
  • You cannot enter Silhouette contact with an Enemy Camouflaged Marker.
  • You cannot declare Attacks against Camouflaged Markers, it is necessary to Discover that Marker first, unless otherwise specified by a rule or Skill.
  • You cannot declare Attacks against Camouflaged Markers, it is necessary to Discover that Marker first (Discover + Attack maneuver), unless otherwise specified by a rule or Skill.
  • To reveal a Camouflaged Marker, a Discover Roll must be passed, applying MODs listed for Discover, including the Marker's Mimetism, if they have it.
  • If the Discover Roll is successful, the Camouflaged Marker is replaced with the corresponding Model, facing in any direction its player chooses.
  • A Trooper that fails a WIP Roll to Discover a Marker cannot attempt to Discover the same Marker until the next Player Turn. Note that a Trooper that has been revealed, and re-entered Camouflaged State again, does not count as the same Marker.
  • A Camouflage (CAMO) Marker has a LoF of 360˚.
  • A Camouflage (CAMO) Marker has the same Silhouette (S) value as the Trooper it represents.
However, a Weapon or piece of Equipment in Camouflaged State will have a Silhouette (S) value of 2.
  • This State does not interfere with Automatic Special Skills or Automatic Equipment, which will remain functioning normally.
  • The only AROs that can be declared against a Camouflaged Marker are: Discover, Dodge or Reset.
  • When a Trooper in Camouflaged state is activated, each Reactive Trooper can delay the declaration of their ARO until the second half of the Active Trooper's Order has been declared. In this case:
    • If the Trooper in Camouflaged state reveals themselves with the second half of their Order (by declaring a BS Attack, moving into Silhouette contact with an enemy...), the delaying Trooper can declare their ARO.
    • If the Trooper in Camouflaged state does not reveal themselves, the delaying Trooper loses their right to declare an ARO.
Cancellation

The Camouflaged State is cancelled whenever:

  • The Camouflaged Marker declares an Attack or any Skill that requires a Roll.
  • The Camouflaged Marker declares an Entire Order of any kind.
  • The Camouflaged Marker enters Silhouette contact with an enemy Model.
  • The Camouflaged Marker is Discovered.
  • The Camouflaged Marker receives a successful Attack.
  • When Camouflaged State is cancelled, its player must replace the Marker with the corresponding Model, facing in any direction the player chooses.
  • When replacing the Marker with the Model, the player must provide their adversary with the Trooper's complete Public Information.


IMPORTANT

Cancellation of the Camouflaged State is applied to the entirety of the declared Order, even if the Skill revealing the Camouflaged Trooper is performed at the end of the Order.


REMEMBER

ARO against a Marker:

  • The only AROs that can be performed against a Camouflage (CAMO) Marker are Discover, Dodge or Reset.
  • Against a Marker, the enemy can delay declaring their ARO until it declares its second Short Skill of the Order.
  • In this case, they may declare an ARO only if the Camouflaged Marker reveals themselves with their second Short Skill of the Order. If the second Short Skill of the Order does not reveal the Marker, the Trooper loses their right to declare an ARO.


REMEMBER

Camouflaged Markers (CAMO) may be indirectly affected by Template Weapons if another non-Camouflaged Enemy Trooper is designated as the Main Target.


Examples

Camouflage and Surprise Attack

Step 1:

A Camouflaged Caliban declares Move as their first Skill, moving until they reach Cover. eng-camouflaged-surprise-attack-1.jpg


Step 2:

The Fusilier decides to delay declaring his ARO against the Marker. eng-camouflaged-surprise-attack-2.jpg


Step 3:

The Caliban declares BS Attack as the second Skill of their Order: He indicates that he will use his Boarding Shotgun in Burst Mode to shoot at the Fusilier from Cover, which is the closest point. eng-camouflaged-surprise-attack-3.jpg


Step 4:

The Fusilier declares BS Attack with his Combi Rifle, before the Caliban reaches the Cover.

Remember that the cancellation of the Camouflaged State applies to the entirety of the Order.

eng-camouflaged-surprise-attack-4.jpg

Resolution:

By declaring BS Attack as the second Skill of their Order, the Caliban has revealed himself for the entire Order, which includes his movement towards the point in Cover.

The distance between the points where the Skills were declared is measured, and the Face to Face MODs are calculated.