User contributions
- 15:56, 1 April 2020 diff hist +440 Combat Module
- 15:22, 1 April 2020 diff hist +1,864 N BS Attack Created page with "{{section-combat-module}} Common Skill employed to attack in ranged combat using a BS Weapon or another suitable weapon or piece of Equipment. {{skillbox |green| BS ATTACK..."
- 15:17, 1 April 2020 diff hist +42 N ARM Redirected page to Unit Profile#Armor .28ARM.29 current Tag: New redirect
- 15:17, 1 April 2020 diff hist +61 N BTS Redirected page to Unit Profile#Bio-Technological Shield .28BTS.29 current Tag: New redirect
- 15:16, 1 April 2020 diff hist +41 N Wound Redirected page to Unit Profile#Wounds .28W.29 current Tag: New redirect
- 15:16, 1 April 2020 diff hist +44 N Partial Cover Redirected page to Ballistic Skills#Partial Cover current Tag: New redirect
- 15:16, 1 April 2020 diff hist +26 N Attack Damage Redirected page to Saving Rolls current Tag: New redirect
- 15:15, 1 April 2020 diff hist 0 Saving Rolls
- 15:14, 1 April 2020 diff hist -9 Ballistic Skills →Cover
- 15:13, 1 April 2020 diff hist +47 N Burst Redirected page to Combat Module Intro#Burst .28B.29 current Tag: New redirect
- 15:12, 1 April 2020 diff hist +36 N Cover Redirected page to Ballistic Skills#Cover current Tag: New redirect
- 15:12, 1 April 2020 diff hist +36 N Range Redirected page to Ballistic Skills#Range current Tag: New redirect
- 15:11, 1 April 2020 diff hist +39 N MOD Redirected page to Rolls#Modifiers .28MOD.29 current Tag: New redirect
- 15:10, 1 April 2020 diff hist +3,178 N Ballistic Skills Created page with "{{section-combat-module}} Ranged combat and firefights are the foundation of modern warfare and play an equally pivotal role in Infinity CodeOne. == BS ATTACK MODIFIERS (..."
- 14:58, 1 April 2020 diff hist +466 Combat Module
- 10:45, 1 April 2020 diff hist +1,068 N Dead Created page with "{{section-combat-module}} If the value of the ''Wounds/STR'' Attribute of a Trooper reaches 0, then that Trooper enters the ''Unconscious'' state. However, if t..."
- 10:43, 1 April 2020 diff hist +1 Unconscious
- 10:42, 1 April 2020 diff hist +5 Unconscious
- 10:41, 1 April 2020 diff hist -2 Unconscious
- 10:41, 1 April 2020 diff hist +1,298 Unconscious
- 10:36, 1 April 2020 diff hist -15 Prone
- 10:34, 1 April 2020 diff hist -17 Climb
- 10:34, 1 April 2020 diff hist -14 Climb
- 10:34, 1 April 2020 diff hist -32 Jump
- 10:33, 1 April 2020 diff hist -34 Move
- 10:33, 1 April 2020 diff hist -100 MediaWiki:Common.css
- 10:31, 1 April 2020 diff hist -13 MediaWiki:Common.css
- 10:31, 1 April 2020 diff hist -6 MediaWiki:Common.css
- 10:30, 1 April 2020 diff hist +20 MediaWiki:Common.css
- 10:25, 1 April 2020 diff hist +63 N Template:Skill-label Created page with "{| class="n4-skillbox n4-skill-labels" | {{{1}}} |}" current
- 10:23, 1 April 2020 diff hist -27 Template:Skillbox current
- 10:20, 1 April 2020 diff hist +2 Template:Skillbox
- 10:20, 1 April 2020 diff hist +139 N Template:Skillbox Created page with "{| class="n4-skillbox n4-skill-{{{1}}}" |- | class="n4-skill-title" | {{{2}}} {| class="n4-skillbox n4-skill-labels" | Labels|{{{3}}} |}"
- 08:59, 1 April 2020 diff hist 0 m Unconscious Ian moved page Unconsciousness and Death to Unconscious without leaving a redirect
- 08:54, 1 April 2020 diff hist -3 Template:Section-combat-module
- 08:51, 1 April 2020 diff hist +303 N Unconscious Created page with "{{section-combat-module}} If the value of the ''Wounds/STR'' Attribute of a Trooper reaches 0, then that Trooper enters the ''Unconscious'' state. However, if t..."
- 08:49, 1 April 2020 diff hist +26 N Saving Roll Redirected page to Saving Rolls current Tag: New redirect
- 08:49, 1 April 2020 diff hist 0 Wounds and Structure
- 08:49, 1 April 2020 diff hist +46 N STR Redirected page to Unit Profile#Structure .28STR.29 current Tag: New redirect
- 08:49, 1 April 2020 diff hist +41 N Wounds Redirected page to Unit Profile#Wounds .28W.29 current Tag: New redirect
- 08:47, 1 April 2020 diff hist +4 Combat Module →Wounds and Structure
- 08:47, 1 April 2020 diff hist +4 Wounds and Structure
- 08:47, 1 April 2020 diff hist +1,128 N Wounds and Structure Created page with "{{section-combat-module}} Unless otherwise specified, each successful hit reduces the ''Wounds/STR'' Attribute of the target of the ''Attack'' by 1 point. When t..."
- 08:45, 1 April 2020 diff hist +943 Combat Module
- 08:42, 1 April 2020 diff hist +1,296 N Saving Rolls Created page with "{{section-combat-module}} Saving Rolls work like any other Roll in the Infinity CodeOne game mechanics. Impacts generally cause the target to lose one ''Wound''/''ST..."
- 08:38, 1 April 2020 diff hist +58 MediaWiki:Breadcrumbs
- 08:37, 1 April 2020 diff hist +1,006 N Damage Created page with "{{section-combat-module}} In Infinity, Damage is the capacity of a weapon, Attack, Special Skill, piece of Equipment, Hacking Program, etc. to harm or impair its target. The..."
- 08:31, 1 April 2020 diff hist +322 Combat Module
- 08:30, 1 April 2020 diff hist +526 Combat Module Intro
- 17:14, 31 March 2020 diff hist +1,258 Combat Module Intro
- 17:10, 31 March 2020 diff hist +39 N MODs Redirected page to Rolls#Modifiers .28MOD.29 current Tag: New redirect
- 17:08, 31 March 2020 diff hist +553 N Combat Module Created page with "== Combat Module Intro == In Infinity CodeOne, combat allows Troopers to perform Attacks. There are three kinds of ''Attacks'': Ballistic Skills (BS), Close Combat (C..."
- 17:08, 31 March 2020 diff hist +3,214 N Combat Module Intro Created page with "{{section-combat-module}} In Infinity CodeOne, combat allows Troopers to perform Attacks. There are three kinds of ''Attacks'': Ballistic Skills (BS), Close Combat (CC)..."
- 16:58, 31 March 2020 diff hist +7 Template:Section-combat-module
- 16:52, 31 March 2020 diff hist -3 Template:Section-combat-module
- 16:46, 31 March 2020 diff hist +482 N Template:Section-combat-module Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> Combat Intro | Damage | Saving Rolls | Wounds and Structure | Unconsciousness and Death | BS..."
- 14:40, 31 March 2020 diff hist +4,053 N Climb Created page with "{{section-movement-module}} This Common Skill allows the user to scale heights and move up and down vertical surfaces. {{Skill-entire}} {{Skill-title}}CLIMB {{Skill-type}}E..."
- 11:26, 31 March 2020 diff hist +1,492 Jump
- 16:39, 30 March 2020 diff hist +1,370 N Jump Created page with "{{section-movement-module}} This Common Skill allows the user to clear obstacles and leap over small distances. {{Skill-entire}} {{Skill-title}}JUMP {{Skill-type}}ENTIRE OR..."
- 16:36, 30 March 2020 diff hist 0 MediaWiki:Common.css
- 16:34, 30 March 2020 diff hist +35 N Template:Skill Entire Ian moved page Template:Skill Entire to Template:Skill-entire current Tag: New redirect
- 16:34, 30 March 2020 diff hist 0 m Template:Skill-entire Ian moved page Template:Skill Entire to Template:Skill-entire current
- 16:29, 30 March 2020 diff hist +45 N S Redirected page to Unit Profile#Silhouette .28S.29 current Tag: New redirect
- 16:29, 30 March 2020 diff hist +50 N Troop Type Redirected page to Unit Profile#Trooper Characteristics current Tag: New redirect
- 16:29, 30 March 2020 diff hist +45 N MOV Redirected page to Unit Profile#Movement .28MOV.29 current Tag: New redirect
- 16:27, 30 March 2020 diff hist +1,816 N Prone Created page with "{{section-movement-module}} {{Skill-automatic}} {{Skill-title}}PRONE |} {{Activation}} *During the '''Deployment Phase''', players may deploy one or more of their Troope..."
- 16:22, 30 March 2020 diff hist +88 N Template:Cancellation Created page with "<div class="n4-requirements"><div class="n4-requirements_inner">Cancellation</div></div>"
- 16:21, 30 March 2020 diff hist +86 N Template:Activation Created page with "<div class="n4-requirements"><div class="n4-requirements_inner">Activation</div></div>"
- 16:18, 30 March 2020 diff hist +41 N Template:Skill-automatic Created page with "{| class="n4-skillbox n4-skill-automatic"" current
- 16:18, 30 March 2020 diff hist +96 MediaWiki:Common.css
- 11:40, 30 March 2020 diff hist +29 General Movement Rules
- 11:38, 30 March 2020 diff hist +44 MediaWiki:Common.css
- 11:35, 30 March 2020 diff hist -271 MediaWiki:Common.css
- 11:35, 30 March 2020 diff hist +48 MediaWiki:Common.css
- 11:29, 30 March 2020 diff hist +1 MediaWiki:Common.css
- 11:28, 30 March 2020 diff hist 0 MediaWiki:Common.css
- 11:27, 30 March 2020 diff hist +1,545 General Movement Rules
- 11:26, 30 March 2020 diff hist +48 MediaWiki:Common.css
- 17:02, 27 March 2020 diff hist +2,172 N General Movement Rules Created page with "{{section-movement-module}} * When moving Troopers around the battlefield, players must measure the complete route (including, for example, any detour to avoid obstacles) an..."
- 16:59, 27 March 2020 diff hist +25 N Silhouette Template Redirected page to Silhouettes current Tag: New redirect
- 16:55, 27 March 2020 diff hist +1,119 N Move Created page with "{{section-movement-module}} Common Skill that allows the user to move about the battlefield. {{Skill-short-move}} {{Skill-title}}MOVE {{Skill-type}}SHORT MOVEMENT SKILL |}..."
- 16:52, 27 March 2020 diff hist +25 N Template:Skill-type Created page with "| class="n4-skill-type" |" current
- 16:51, 27 March 2020 diff hist +29 N Template:Skill-title Created page with "|- | class="n4-skill-title" |" current
- 16:51, 27 March 2020 diff hist +51 N Template:Skill-labels Created page with "{| class="n4-skillbox n4-skill-labels" | Labels|"
- 16:50, 27 March 2020 diff hist +42 N Template:Skill-short-move Created page with "{| class="n4-skillbox n4-skill-short-move"" current
- 16:46, 27 March 2020 diff hist +62 MediaWiki:Breadcrumbs
- 16:45, 27 March 2020 diff hist +2 Moving and Measuring
- 16:44, 27 March 2020 diff hist +843 N Moving and Measuring Created page with "{{section-movement-module}} You can measure Movement distances immediately after declaring any ''Skill'' with the '' Movement'' Label and before determin..."
- 16:38, 27 March 2020 diff hist +172 N Template:Section-movement-module Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner">Moving and Measuring | Move | General Movement Rules | Prone | Jump | Climb </div></div>"
- 16:35, 27 March 2020 diff hist +1,568 N Movement Module Created page with "In Infinity CodeOne, movement allows troopers to get around the game board. This section details all necessary rules to perform such movements. Movement takes place within th..."
- 11:48, 27 March 2020 diff hist +46 N WIP Redirected page to Unit Profile#Willpower .28WIP.29 current Tag: New redirect
- 11:48, 27 March 2020 diff hist +44 N PH Redirected page to Unit Profile#Physique .28PH.29 current Tag: New redirect
- 11:48, 27 March 2020 diff hist +52 N BS Redirected page to Unit Profile#Ballistic Skills .28BS.29 current Tag: New redirect
- 11:48, 27 March 2020 diff hist +37 N Attribute Redirected page to Unit Profile#Attributes current Tag: New redirect
- 11:47, 27 March 2020 diff hist +37 N Attributes Redirected page to Unit Profile#Attributes current Tag: New redirect
- 11:47, 27 March 2020 diff hist -5 Rolls →Example of a Success Value/Attribute Over 20
- 11:46, 27 March 2020 diff hist +59 N Order Expenditure Sequence Redirected page to Trooper Activation#Order Expenditure Sequence current Tag: New redirect
- 11:45, 27 March 2020 diff hist +45 N Silhouette Attribute Redirected page to Unit Profile#Silhouette .28S.29 current Tag: New redirect
- 11:44, 27 March 2020 diff hist +53 N Regular Redirected page to Orders and the Order Pool#Regular Order Tag: New redirect
- 11:43, 27 March 2020 diff hist +29 N ZoC Redirected page to Zone of Control current Tag: New redirect
- 11:43, 27 March 2020 diff hist +29 N Zones of Control Redirected page to Zone of Control current Tag: New redirect
- 11:43, 27 March 2020 diff hist +26 N Lines of Fire Redirected page to Line of Fire current Tag: New redirect
- 11:42, 27 March 2020 diff hist +26 N LoF Redirected page to Line of Fire current Tag: New redirect
- 11:42, 27 March 2020 diff hist +42 N Private Information Redirected page to Open and Private Information current Tag: New redirect
- 11:41, 27 March 2020 diff hist +61 N Tactical Phase Redirected page to Game Sequence#Start of the Turn: Tactical Phase current Tag: New redirect
- 11:41, 27 March 2020 diff hist +38 N Active Turns Redirected page to Game Sequence#Game Round current Tag: New redirect
- 11:40, 27 March 2020 diff hist +36 N Combat Group Redirected page to Army List#Combat Group current Tag: New redirect
- 11:39, 27 March 2020 diff hist +50 N Order Pool Redirected page to Orders and the Order Pool#Order Pool current Tag: New redirect
- 11:39, 27 March 2020 diff hist -38 Unit Profile →Trooper Characteristics
- 11:38, 27 March 2020 diff hist +57 N SWC Redirected page to Unit Profile#Support Weapons Cost .28SWC.29 current Tag: New redirect
- 11:38, 27 March 2020 diff hist +39 N Cost Redirected page to Unit Profile#Cost .28C.29 current Tag: New redirect
- 11:37, 27 March 2020 diff hist +56 N Deployment Phase Redirected page to Initiative and Deployment#Deployment Phase current Tag: New redirect
- 11:36, 27 March 2020 diff hist -7 Basic Rules →Game Elements: Terminology and Alignment
- 11:35, 27 March 2020 diff hist +42 N Interaction Between Zones, Bases and Silhouettes Redirected page to Zones, Bases and Silhouettes current Tag: New redirect
- 11:35, 27 March 2020 diff hist +29 N Zone of Control (ZoC) Redirected page to Zone of Control current Tag: New redirect
- 11:35, 27 March 2020 diff hist +26 N Line of Fire (LoF) Redirected page to Line of Fire current Tag: New redirect
- 11:34, 27 March 2020 diff hist +25 N Silhouette Redirected page to Silhouettes current Tag: New redirect
- 11:32, 27 March 2020 diff hist +5,311 Rolls
- 15:59, 26 March 2020 diff hist +6,576 N Rolls Created page with "{{Section-basic-rules}} Infinity CodeOne uses 20-sided dice (commonly known as d20) to determine whether specific actions are successful. For example, players roll dice to f..."
- 15:37, 26 March 2020 diff hist +7 Distances and Measurements
- 15:34, 26 March 2020 diff hist +1,037 N Distances and Measurements Created page with "{{Section-basic-rules}} Distances in the game table are measured in inches, using a tape measure or ruler. When measuring the distance between two Troopers, players must me..."
- 15:33, 26 March 2020 diff hist +35 N Template:Advice Start Ian moved page Template:Advice Start to Template:Advice-start current Tag: New redirect
- 15:33, 26 March 2020 diff hist 0 m Template:Advice-start Ian moved page Template:Advice Start to Template:Advice-start
- 15:33, 26 March 2020 diff hist +33 N Template:Advice End Ian moved page Template:Advice End to Template:Advice-end current Tag: New redirect
- 15:33, 26 March 2020 diff hist 0 m Template:Advice-end Ian moved page Template:Advice End to Template:Advice-end current
- 11:48, 26 March 2020 diff hist +1,025 N Zones, Bases and Silhouettes Created page with "{{Section-basic-rules}} This ruleset frequently uses terms that define the interaction between Troopers and other game elements. == Base Contact/Silhouette Contact == The..."
- 11:43, 26 March 2020 diff hist +755 N Zone of Control Created page with "{{Section-basic-rules}} Troopers have an awareness of their surroundings. '''Zone of Control''' (ZoC) is defined as an imaginary cylinder with a radius of 8 inches from the..."
- 11:43, 26 March 2020 diff hist +3 Basic Rules →Armies
- 11:40, 26 March 2020 diff hist +2,401 N Line of Fire Created page with "{{Section-basic-rules}} In Infinity CodeOne, Troopers have a Line of Fire ''(LoF)'' angle of 180º, that is, they can see with the front half of their base, as shown on the..."
- 11:35, 26 March 2020 diff hist +35 Template:Section-basic-rules
- 11:34, 26 March 2020 diff hist -4 Basic Rules →Silhouette Templates, Line of Fire And Zone Of Control
- 11:34, 26 March 2020 diff hist +1,371 N Silhouettes Created page with "{{Section-basic-rules}} In game terms, all Troopers occupy an unvarying volume on the table. This volume is cylinder-shaped, with its width determined by the base size and i..."
- 11:26, 26 March 2020 diff hist +24 Game Sequence →End of the Turn
- 11:25, 26 March 2020 diff hist +25 Initiative and Deployment →Deployment Rules
- 11:25, 26 March 2020 diff hist +27 Army List →Infinity Army
- 11:25, 26 March 2020 diff hist +26 Unit Profile →Weaponry
- 11:24, 26 March 2020 diff hist +25 Trooper Activation →Order Expenditure Sequence
- 11:24, 26 March 2020 diff hist +27 Orders and the Order Pool
- 11:23, 26 March 2020 diff hist -8,084 Orders and the Order Pool
- 11:23, 26 March 2020 diff hist +8,103 N Trooper Activation Created page with "{{Section-basic-rules}} == Structure of an Order == Players use Orders to activate Troopers and have them perform actions in the form of Skills (Move, Jump, CC Attack…). D..."
- 11:22, 26 March 2020 diff hist +23 Template:Section-basic-rules
- 11:14, 26 March 2020 diff hist +3,015 N Game Sequence Created page with "{{Section-basic-rules}} == Game Round == Infinity CodeOne games are divided into ''Game Rounds'', or ''Rounds'', during which both players have the chance to take an active..."
- 16:07, 25 March 2020 diff hist +3,314 N Initiative and Deployment Created page with "{{Section-basic-rules}} == Initiative Roll == Before the game begins, players make a Face to Face Roll using their respective Lieutenant's ''WIP'' Attri..."
- 15:59, 25 March 2020 diff hist +42 N Open Information Redirected page to Open and Private Information current Tag: New redirect
- 15:54, 25 March 2020 diff hist +1,736 Orders and the Order Pool
- 15:54, 25 March 2020 diff hist +37 N Template:Remember Start Ian moved page Template:Remember Start to Template:Remember-start current Tag: New redirect
- 15:54, 25 March 2020 diff hist 0 m Template:Remember-start Ian moved page Template:Remember Start to Template:Remember-start
- 15:54, 25 March 2020 diff hist +35 N Template:Remember End Ian moved page Template:Remember End to Template:Remember-end current Tag: New redirect
- 15:54, 25 March 2020 diff hist 0 m Template:Remember-end Ian moved page Template:Remember End to Template:Remember-end current
- 15:53, 25 March 2020 diff hist +38 N Template:Important Start Ian moved page Template:Important Start to Template:Important-start current Tag: New redirect
- 15:53, 25 March 2020 diff hist 0 m Template:Important-start Ian moved page Template:Important Start to Template:Important-start
- 15:53, 25 March 2020 diff hist +36 N Template:Important End Ian moved page Template:Important End to Template:Important-end current Tag: New redirect
- 15:53, 25 March 2020 diff hist 0 m Template:Important-end Ian moved page Template:Important End to Template:Important-end current
- 15:53, 25 March 2020 diff hist +36 N Template:Greybox Start Ian moved page Template:Greybox Start to Template:Greybox-start current Tag: New redirect
- 15:53, 25 March 2020 diff hist 0 m Template:Greybox-start Ian moved page Template:Greybox Start to Template:Greybox-start
- 15:52, 25 March 2020 diff hist +34 N Template:Greybox End Ian moved page Template:Greybox End to Template:Greybox-end current Tag: New redirect
- 15:52, 25 March 2020 diff hist 0 m Template:Greybox-end Ian moved page Template:Greybox End to Template:Greybox-end current
- 12:10, 25 March 2020 diff hist +4,049 Orders and the Order Pool
- 11:49, 25 March 2020 diff hist +34 Army List
- 11:44, 25 March 2020 diff hist +234 Unit Profile
- 11:39, 25 March 2020 diff hist +6 Open and Private Information
- 11:36, 25 March 2020 diff hist 0 Skills and Equipment in Infinity
- 15:14, 24 March 2020 diff hist +2,319 Orders and the Order Pool
- 15:08, 24 March 2020 diff hist +3,949 N Orders and the Order Pool Created page with "{{Section-basic-rules}} In Infinity CodeOne, the capacity of an army to maneuver and take actions is measured in Orders. An Order is a game concept, a sort of currency spent..."
- 14:55, 24 March 2020 diff hist +669 Basic Rules →Army List
- 14:54, 24 March 2020 diff hist -5 m Army List →Support Weapons Cost (SWC)
- 14:54, 24 March 2020 diff hist +45 N Army Points Redirected page to Army List#Army Points and Value current Tag: New redirect
- 14:53, 24 March 2020 diff hist +49 N Availability Redirected page to Unit Profile#Availability .28AVA.29 current Tag: New redirect
- 14:53, 24 March 2020 diff hist -8 Unit Profile
- 14:51, 24 March 2020 diff hist +2,247 Army List
- 14:45, 24 March 2020 diff hist +1,418 N Army List Created page with "{{Section-basic-rules}} == Army List == The Army List is the list of troops that make up the combat forces the player will be using during the game. In order to play a gam..."
- 14:44, 24 March 2020 diff hist +231 MediaWiki:Breadcrumbs
- 14:43, 24 March 2020 diff hist +400 N Game States Created page with "{{Section-basic-rules}} ‘State’ is a game term for each of the altered conditions, beneficial or not, that a Trooper or game element might find itself in. Each state..."
- 14:43, 24 March 2020 diff hist +5,585 N Unit Profile Created page with "{{Section-basic-rules}} “Soldiers” in Infinity CodeOne are called Troopers and are grouped into Units belonging to each Army. All members of a Unit have received the sam..."
- 14:42, 24 March 2020 diff hist +257 N Armies Created page with "{{Section-basic-rules}} In Infinity CodeOne there are several Factions that represent the different Armies of the Human Sphere and the alien forces of the Combined Army. ht..."
- 14:42, 24 March 2020 diff hist +668 N Labels and Traits Created page with "{{Section-basic-rules}} The function of Labels and Traits is to quickly indicate details and to group common features. === Labels === Labels indicate a series of defini..."
- 14:42, 24 March 2020 diff hist +275 N Game Elements Created page with "{{Section-basic-rules}} This rules set uses precise terminology throughout to refer to key elements of the game that players have at their disposal. You can find all Infin..."
- 14:42, 24 March 2020 diff hist +1,130 N Open and Private Information Created page with "{{Section-basic-rules}} Information in an Infinity CodeOne game can be either Open or Private. Consider any piece of information on a player's Army List that is not explici..."
- 14:41, 24 March 2020 diff hist +404 N Template:Section-basic-rules Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner">Game Elements | Open and Private Information | Labels and Traits | Armies | Unit Profile | Ga..."
- 14:40, 24 March 2020 diff hist +6,735 N Basic Rules Created page with "The basic rules are one of the pillars of the general game mechanics; these are the rules all players must know in order to play. This chapter creates the game engine that est..."
- 14:38, 24 March 2020 diff hist +6,213 MediaWiki:Common.css
- 14:37, 24 March 2020 diff hist +4 Introduction
- 14:35, 24 March 2020 diff hist +2,126 N Introduction Created page with "== Infinity, a Miniatures Combat Game == Infinity CodeOne is a 28 mm metal miniatures game simulating special operations and skirmishes in a high technology sci-fi universe...."
- 14:34, 24 March 2020 diff hist +76 Main Sections
- 11:42, 13 March 2020 diff hist +111 Skills and Equipment
- 11:32, 13 March 2020 diff hist +1,693 N Skills and Equipment Created page with "== Skills and Equipment in Infinity == Infinity CodeOne possesses a series of Skills and pieces of Equipment which allows a Trooper to act during the game. Moreover, in t..."
- 11:32, 13 March 2020 diff hist 0 m Template:Remember-end Ian moved page Template:End Remember to Template:Remember End without leaving a redirect
- 11:15, 13 March 2020 diff hist -18 Skills and Equipment in Infinity
- 11:15, 13 March 2020 diff hist +4,463 N Skills and Equipment in Infinity Created page with "== SKILLS AND EQUIPMENT IN INFINITY CODEONE == Infinity CodeOne possesses a series of Skills and pieces of Equipment which allows a Trooper to act during the game. Moreover,..."
- 11:11, 13 March 2020 diff hist +12 N Template:Advice-end Created page with "</div></div>"
- 11:09, 13 March 2020 diff hist +187 N Template:Advice-start Created page with "<div class="n4-advice"><div class="n4-advice-inner"><div class="n4-advice-img">https://assets.infinitythegame.net/wiki/Sibylla.jpg</div><div class="n4-advice-title">Sibylla's..."
- 11:09, 13 March 2020 diff hist +12 N Template:Remember-end Created page with "</div></div>"
- 11:09, 13 March 2020 diff hist +12 N Template:Greybox-end Created page with "</div></div>"
- 11:08, 13 March 2020 diff hist +54 N Template:Greybox-start Created page with "<div class="n4-greybox"><div class="n4-greybox-inner">"
- 11:08, 13 March 2020 diff hist +12 N Template:Important-end Created page with "</div></div>"
- 11:08, 13 March 2020 diff hist +105 N Template:Important-start Created page with "<div class="n4-important"><div class="n4-important-inner"><div class="n4-important-title">IMPORTANT</div>"
- 11:08, 13 March 2020 diff hist +101 N Template:Remember-start Created page with "<div class="n4-remember"><div class="n4-remember-inner"><div class="n4-remember-title">REMEMBER</div>"
- 11:08, 13 March 2020 diff hist +35 N Template:Skill ARO Created page with "{| class="n4-skillbox n4-skill-aro"" current
- 11:07, 13 March 2020 diff hist +36 N Template:Skill Auto Created page with "{| class="n4-skillbox n4-skill-auto"" current
- 11:07, 13 March 2020 diff hist +38 N Template:Skill Deploy Created page with "{| class="n4-skillbox n4-skill-deploy"" current
- 11:07, 13 March 2020 diff hist +38 N Template:Skill-entire Created page with "{| class="n4-skillbox n4-skill-entire""
- 11:07, 13 March 2020 diff hist +42 N Template:Skill Short Move Created page with "{| class="n4-skillbox n4-skill-short-move"" current
- 11:06, 13 March 2020 diff hist -4,105 MediaWiki:Common.css
- 17:29, 11 March 2020 diff hist 0 MediaWiki:Common.css
- 17:28, 11 March 2020 diff hist +7 Template:Skill Labels current
- 17:26, 11 March 2020 diff hist +41 Template:Effects
- 17:25, 11 March 2020 diff hist +41 Template:Requirements
- 17:25, 11 March 2020 diff hist -124 MediaWiki:Common.css
- 17:24, 11 March 2020 diff hist +90 N Template:Requirements2 Created page with "<div class="n4-requirements2"><div class="n4-requirements_inner">Requirements2</div></div>" current
- 17:23, 11 March 2020 diff hist 0 MediaWiki:Common.css
- 17:22, 11 March 2020 diff hist +186 MediaWiki:Common.css
- 17:17, 11 March 2020 diff hist -145 MediaWiki:Common.css Undo revision 48 by Ian (talk) Tag: Undo
- 17:17, 11 March 2020 diff hist +145 MediaWiki:Common.css
- 17:13, 11 March 2020 diff hist -28 MediaWiki:Common.css
- 15:57, 11 March 2020 diff hist -22 MediaWiki:Common.css
- 15:53, 11 March 2020 diff hist +12 MediaWiki:Common.css
- 15:51, 11 March 2020 diff hist +13 MediaWiki:Common.css
- 15:48, 11 March 2020 diff hist +5 Template:Effects
- 15:47, 11 March 2020 diff hist +37 N Template:Effects Created page with "<div class="n4-effects">Effects</div>"
- 15:46, 11 March 2020 diff hist +15 MediaWiki:Common.css
- 15:46, 11 March 2020 diff hist +36 MediaWiki:Common.css
- 15:44, 11 March 2020 diff hist -12 Template:Requirements
- 15:44, 11 March 2020 diff hist +96 MediaWiki:Common.css
- 15:42, 11 March 2020 diff hist +21 Template:Requirements
- 15:41, 11 March 2020 diff hist +38 N Template:Requirements Created page with "{| class="n4-skillbox n4-requirements""
- 15:40, 11 March 2020 diff hist -35 Template:Skill Short current
- 15:40, 11 March 2020 diff hist -16 MediaWiki:Common.css
- 15:39, 11 March 2020 diff hist +21 MediaWiki:Common.css
- 15:37, 11 March 2020 diff hist +6 MediaWiki:Common.css
- 15:35, 11 March 2020 diff hist +88 MediaWiki:Common.css
- 15:35, 11 March 2020 diff hist +1 Template:Skill Labels
- 15:33, 11 March 2020 diff hist +43 N Template:Skill Labels Created page with "{| class="n4-skillbox n4-skill-labels" | "
- 15:31, 11 March 2020 diff hist -10 Template:Skill Type current
- 15:30, 11 March 2020 diff hist +6 Template:Skill Short
- 15:30, 11 March 2020 diff hist +123 MediaWiki:Common.css
- 15:28, 11 March 2020 diff hist +6 Template:Skill Short
- 15:26, 11 March 2020 diff hist +184 MediaWiki:Common.css
- 15:23, 11 March 2020 diff hist +35 N Template:Skill Type Created page with "| class="n4-skill-type" | Labels|"
- 15:22, 11 March 2020 diff hist +29 N Template:Skill Title Created page with "|- | class="n4-skill-title" |" current
- 15:21, 11 March 2020 diff hist +60 N Template:Skill Short Created page with "{| style="border-collapse: collapse;" class="n4-skill-short""
- 14:38, 11 March 2020 diff hist +88 MediaWiki:Common.css
- 11:59, 11 March 2020 diff hist +15 MediaWiki:Common.css
- 11:58, 11 March 2020 diff hist 0 m MediaWiki:Common.css Ian moved page MediaWiki:Commons.css to MediaWiki:Common.css without leaving a redirect
- 11:51, 11 March 2020 diff hist +6 N Template:N4end Created page with "</div>" current
- 11:51, 11 March 2020 diff hist +16 N Template:N4 Created page with "<div class="n4">" current
- 11:49, 11 March 2020 diff hist +29 N Template:Gametoggle Created page with "<div id="n5gametoggle"></div>" current
- 11:48, 11 March 2020 diff hist +1,229 N MediaWiki:Common.js Created page with "→Any JavaScript here will be loaded for all users on every page load.: $(document).ready(function(){ $(".n4").hide(); $("#dropdown").change(function..."
- 11:47, 11 March 2020 diff hist +6,723 N MediaWiki:Common.css Created page with "→CSS placed here will be applied to all skins: →C1/N4 split formatting goes first.: .n4 { border-left: 4px solid orange; padding-left: 3px; } .n5 { border-left: 8p..."
- 11:03, 11 March 2020 diff hist +194 N Main Sections Created page with "<btn icon="cog" size="lg" wrapperclass="btn-group-vertical"> Introduction and Basic Rules Movement Module Combat Module Skills and Equipment Victory Conditions Scenery Structu..."
- 10:37, 11 March 2020 diff hist +181 N MediaWiki:Breadcrumbs Created page with "* Main Sections @ Main Sections > * Introduction @ Main Sections > Introduction and Basic Rules > * Skills and Equipment @ Main Sections > Skills and Equipme..."