Difference between revisions of "No Wound Incapacitation"

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(Created page with "{{section-special-skills}} {{n4only}} {{n4list}} Troopers with this Special Skill have a higher tolerance to Wounds or combat damage. {{skillbox |black| NO WOUND INCAPACIT...")
 
(PDF 2.1)
 
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{{n4list}}
 
{{n4list}}
 
Troopers with this Special Skill have a higher tolerance to Wounds or combat damage.  
 
Troopers with this Special Skill have a higher tolerance to Wounds or combat damage.  
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{{image | name=nwi0.jpg | style=128 }}
  
 
{{skillbox |black| NO WOUND INCAPACITATION | AUTOMATIC SKILL }}
 
{{skillbox |black| NO WOUND INCAPACITATION | AUTOMATIC SKILL }}
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* The Trooper entered [[Unconscious]] State and his player announced he would activate the No Wound Incapacitation Special Skill, whether in the Active or Reactive Turn.
 
* The Trooper entered [[Unconscious]] State and his player announced he would activate the No Wound Incapacitation Special Skill, whether in the Active or Reactive Turn.
 
{{effects}}
 
{{effects}}
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{{update | PDF 2.1, July 2023}}
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* The Unconscious State of Troopers using the No Wound Incapacitation Special Skill has the following special rules:
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** Instead of placing an Unconscious Token next to the Trooper, place an NWI Token.
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** To activate No Wound Incapacitation, the player must announce its use when the Trooper enters Unconscious State.
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** Allows the Trooper to ignore the effects and [[Null]] Label of Unconscious State, treating it as [[Normal State]] instead.
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** If the Trooper loses one or more further point of his [[Wounds]]{{erratahighlight}}/[[STR]]{{erratahighlight-end}} Attribute, he enters {{erratahighlight}}the{{erratahighlight-end}} [[Dead]] State {{erratahighlight}}directly{{erratahighlight-end}} and is removed from play.
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** This Special Skill does not interfere with Automatic Special Skills or Automatic Equipment, which will continue to function normally.
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* The user of the No Wound Incapacitation Special Skill can be healed (using Special Skills or Equipment such as [[Doctor]], [[MediKit]], [[Regeneration]]...), recovering at least one point of its Wounds Attribute, returning it to Normal State and removing the NWI Token.
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* If the Roll to heal the user of the No Wound Incapacitation Special Skill fails, the Trooper automatically enters Dead State and is removed from play.
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{{update-end}}
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{{original}}
 
* The Unconscious State of Troopers using the No Wound Incapacitation Special Skill has the following special rules:
 
* The Unconscious State of Troopers using the No Wound Incapacitation Special Skill has the following special rules:
 
** Instead of placing an Unconscious Token next to the Trooper, place an NWI Token.
 
** Instead of placing an Unconscious Token next to the Trooper, place an NWI Token.
 
** To activate No Wound Incapacitation, the player must announce its use when the Trooper enters Unconscious State.
 
** To activate No Wound Incapacitation, the player must announce its use when the Trooper enters Unconscious State.
 
** Allows the Trooper to ignore the effects and [[Null]] Label of Unconscious State, treating it as [[Normal State]] instead.
 
** Allows the Trooper to ignore the effects and [[Null]] Label of Unconscious State, treating it as [[Normal State]] instead.
** However, if the Trooper loses one or more further point of his [[Wounds]] Attribute, he enters [[Dead]] State and is removed from play.
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** {{originalhighlight}}However,{{originalhighlight-end}} if the Trooper loses one or more further point of his [[Wounds]] Attribute, he enters [[Dead]] State and is removed from play.{{originalhighlight}} {{seefaq | This also applies to Troopers with the STR Attribute.}}{{originalhighlight-end}}
 
** This Special Skill does not interfere with Automatic Special Skills or Automatic Equipment, which will continue to function normally.
 
** This Special Skill does not interfere with Automatic Special Skills or Automatic Equipment, which will continue to function normally.
 
* The user of the No Wound Incapacitation Special Skill can be healed (using Special Skills or Equipment such as [[Doctor]], [[MediKit]], [[Regeneration]]...), recovering at least one point of its Wounds Attribute, returning it to Normal State and removing the NWI Token.
 
* The user of the No Wound Incapacitation Special Skill can be healed (using Special Skills or Equipment such as [[Doctor]], [[MediKit]], [[Regeneration]]...), recovering at least one point of its Wounds Attribute, returning it to Normal State and removing the NWI Token.
 
* If the Roll to heal the user of the No Wound Incapacitation Special Skill fails, the Trooper automatically enters Dead State and is removed from play.
 
* If the Roll to heal the user of the No Wound Incapacitation Special Skill fails, the Trooper automatically enters Dead State and is removed from play.
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{{original-end}}
  
  
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{{remember-end}}
 
{{remember-end}}
  
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== FAQs & Errata ==
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{{faqbox |
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type = faq |
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title = N4 FAQ |
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version = 1.0, Jan 2021 |
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q = Q: How do Dogged and No Wound Incapacitation interact with Coup de Grâce, and with Troopers that have STR instead of Wounds? |
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a = A: An Unconscious Trooper that has activated the Dogged or No Wound Incapacitation Special Skills cannot be the target of a Coup de Grâce, the standard CC Attack Rolls must be made.
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If the Trooper has STR instead of Wounds, losing a further point of their STR Attribute will have the same effect as losing a further point of their Wounds Attribute - they enter the Dead State. |
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related = [[CC Attack]], [[Dogged]], [[No Wound Incapacitation]] }}
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{{faqbox |
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type = faq |
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title = N4 FAQ |
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version = 1.1.1, Dec 2021 |
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q = Q: How do Remote Presence, STR, and the Dogged and No Wound Incapacitation Special Skills interact? |
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a = A: You can activate Dogged or No Wound Incapacitation when the Trooper enters any level of Unconscious State, but not if the Trooper is already in Unconscious State. |
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related = [[Dogged]], [[No Wound Incapacitation]], [[Remote Presence]], [[Unconscious]] }}
  
 
{{n4end}}
 
{{n4end}}

Latest revision as of 10:49, 16 August 2023


This N4 rule is not used in CodeOne.

Troopers with this Special Skill have a higher tolerance to Wounds or combat damage.

nwi0.jpg

NO WOUND INCAPACITATION AUTOMATIC SKILL
Optional
Requirements
  • The Trooper entered Unconscious State and his player announced he would activate the No Wound Incapacitation Special Skill, whether in the Active or Reactive Turn.
Effects

Update PDF 2.1, July 2023

  • The Unconscious State of Troopers using the No Wound Incapacitation Special Skill has the following special rules:
    • Instead of placing an Unconscious Token next to the Trooper, place an NWI Token.
    • To activate No Wound Incapacitation, the player must announce its use when the Trooper enters Unconscious State.
    • Allows the Trooper to ignore the effects and Null Label of Unconscious State, treating it as Normal State instead.
    • If the Trooper loses one or more further point of his Wounds/STR Attribute, he enters the Dead State directly and is removed from play.
    • This Special Skill does not interfere with Automatic Special Skills or Automatic Equipment, which will continue to function normally.
  • The user of the No Wound Incapacitation Special Skill can be healed (using Special Skills or Equipment such as Doctor, MediKit, Regeneration...), recovering at least one point of its Wounds Attribute, returning it to Normal State and removing the NWI Token.
  • If the Roll to heal the user of the No Wound Incapacitation Special Skill fails, the Trooper automatically enters Dead State and is removed from play.

Show original text.

Original

  • The Unconscious State of Troopers using the No Wound Incapacitation Special Skill has the following special rules:
    • Instead of placing an Unconscious Token next to the Trooper, place an NWI Token.
    • To activate No Wound Incapacitation, the player must announce its use when the Trooper enters Unconscious State.
    • Allows the Trooper to ignore the effects and Null Label of Unconscious State, treating it as Normal State instead.
    • However, if the Trooper loses one or more further point of his Wounds Attribute, he enters Dead State and is removed from play. (See FAQs & Errata. This also applies to Troopers with the STR Attribute.)
    • This Special Skill does not interfere with Automatic Special Skills or Automatic Equipment, which will continue to function normally.
  • The user of the No Wound Incapacitation Special Skill can be healed (using Special Skills or Equipment such as Doctor, MediKit, Regeneration...), recovering at least one point of its Wounds Attribute, returning it to Normal State and removing the NWI Token.
  • If the Roll to heal the user of the No Wound Incapacitation Special Skill fails, the Trooper automatically enters Dead State and is removed from play.


REMEMBER

Shock Ammunition cancels the Unconscious State of Troopers using this Special Skill, and they pass directly to Dead State.


FAQs & Errata

N4 FAQ
Version: 1.0, Jan 2021

Q: How do Dogged and No Wound Incapacitation interact with Coup de Grâce, and with Troopers that have STR instead of Wounds?

A: An Unconscious Trooper that has activated the Dogged or No Wound Incapacitation Special Skills cannot be the target of a Coup de Grâce, the standard CC Attack Rolls must be made. If the Trooper has STR instead of Wounds, losing a further point of their STR Attribute will have the same effect as losing a further point of their Wounds Attribute - they enter the Dead State.

Related Pages: CC Attack, Dogged, No Wound Incapacitation


N4 FAQ
Version: 1.1.1, Dec 2021

Q: How do Remote Presence, STR, and the Dogged and No Wound Incapacitation Special Skills interact?

A: You can activate Dogged or No Wound Incapacitation when the Trooper enters any level of Unconscious State, but not if the Trooper is already in Unconscious State.

Related Pages: Dogged, No Wound Incapacitation, Remote Presence, Unconscious