Difference between revisions of "Move"

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XXX add examples and diagrams
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=== Example 1 ===
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Move over catwalks and narrow corridors.
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<span class="ext-img-512-border">https://assets.corvusbelli.net/wiki/eng-move-narrow-1-1024.jpg</span>
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<span class="ext-img-512-border">https://assets.corvusbelli.net/wiki/eng-move-narrow-2-1024.jpg</span>
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<span class="ext-img-512-border">https://assets.corvusbelli.net/wiki/eng-move-narrow-3-1024.jpg</span>
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===Example 2===
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Order (Move + Move) on surfaces that are smaller than the base.
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<span class="ext-img-512-border">https://assets.corvusbelli.net/wiki/eng-move-smaller-than-base.jpg</span>
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Although in both cases the Distance covered is 8 inches, in case B, it is not possible to carry out the movement because there is no valid surface at the end of the first Movement value.
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Revision as of 14:20, 27 April 2020


Common Skill that allows the user to move about the battlefield.

MOVE SHORT MOVEMENT SKILL
Movement, No LoF, No Roll.
Requirements

Players will check the Requirements of this Skill when declaring it.

  • The Trooper’s base must always be in contact with the surface on which they intend to move.
  • Any surface they move on must be at least half as wide as their base.
  • The Trooper must be able to finish their movement on a surface that’s equal or larger than their base.
Effects
  • Allows the user to traverse the battlefield up to a distance determined by his MOV Attribute.
  • By declaring Move, the user may move up to the first value of his MOV Attribute in inches.
  • If the user declares Move again in the same Order, he may then move up to the second value of his MOV Attribute in inches.
  • Move must follow the General Movement Rules as well as the Moving and Measuring rules.


Example 1

Move over catwalks and narrow corridors.

eng-move-narrow-1-1024.jpg

eng-move-narrow-2-1024.jpg

eng-move-narrow-3-1024.jpg


Example 2

Order (Move + Move) on surfaces that are smaller than the base.

eng-move-smaller-than-base.jpg

Although in both cases the Distance covered is 8 inches, in case B, it is not possible to carry out the movement because there is no valid surface at the end of the first Movement value.