Difference between revisions of "Isolated State"

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* While in Isolated State all the Trooper's Hacking Programs, Skills and pieces of Equipment with the [[Comms Attack]] or [[Comms Equipment]] Labels or Traits ([[Hacking Device]], [[Repeater]]...) are disabled.
 
* While in Isolated State all the Trooper's Hacking Programs, Skills and pieces of Equipment with the [[Comms Attack]] or [[Comms Equipment]] Labels or Traits ([[Hacking Device]], [[Repeater]]...) are disabled.
 
* Additionally, if the Isolated Trooper is the army's [[Lieutenant]], then at the beginning of the player's next Active Turn the army enters a [[Loss of Lieutenant]] situation unless the state is cancelled before then.
 
* Additionally, if the Isolated Trooper is the army's [[Lieutenant]], then at the beginning of the player's next Active Turn the army enters a [[Loss of Lieutenant]] situation unless the state is cancelled before then.
* Troopers in this state must apply a '''-9 WIP MOD''' to their '''[[Reset]]''' rolls. {{seefaq | This MOD is cumulative.}}
+
* Troopers in this state must apply a '''-9 WIP MOD''' to their '''[[Reset]]''' rolls. {{seefaq | State MODs are cumulative.}}
 
* An Isolated Trooper ceases to be part of any kind of Infinity [[Fireteam]].
 
* An Isolated Trooper ceases to be part of any kind of Infinity [[Fireteam]].
 
* If the Isolated Trooper is the [[Team Leader]] then the [[Fireteam]] will break.
 
* If the Isolated Trooper is the [[Team Leader]] then the [[Fireteam]] will break.

Revision as of 16:04, 5 February 2021


This N4 rule is not used in CodeOne.

isolated0.jpg

ISOLATED
Activation
  • The Trooper suffered a successful Attack or Effect using an Ammunition, or a game condition or Scenario Special Rule, capable of causing this state.
Effects
Cancellation
  • A Trooper with the Engineer Special Skill (or an equivalent Skill) may cancel the state by spending one Short Skill of an Order while in Silhouette contact with the affected Trooper and succeeding at a Normal WIP Roll (or the Roll specified by the Special Skill or Scenario that caused the state).
  • The affected Trooper may cancel this state via a successful Normal or Face to Face Reset Roll, applying the -9 WIP MOD provided by this state.


IMPORTANT

If an army enters a Loss of Lieutenant situation because its Lieutenant was Isolated at the start of the Active Turn, canceling Isolated State in that Turn does not revoke the Loss of Lieutenant, as that situation may only be cancelled as indicated by its rules.


FAQs & Errata

N4 FAQ
Version: 1.0, Jan 2021

Q: Do State MODs all stack with each other? For example, if a Trooper is in IMM-B and Targeted State, do they apply a -6 MOD to all their Reset Rolls?

A: Yes.

Related Pages: Dodge, Immobilized-A State, Immobilized-B State, Isolated State, Reset, Targeted State


N4 FAQ
Version: 1.0, Jan 2021

Q: How does the Lieutenant Special Skill interact with Isolated State? Can they still spend their Lieutenant Special Order, and can it still be used by a Trooper with NCO? Does this change during Loss of Lieutenant?

A: The Special Lieutenant Order can be used if it has already been generated. During Loss of Lieutenant it is not generated, because the Loss of Lieutenant check is before the Order Count step.

Related Pages: Isolated State, Lieutenant, Loss of Lieutenant, NCO


N4 FAQ
Version: 1.0, Jan 2021

Q: Can the Order provided by an Isolated Trooper be transformed into a Regular Order with a Command Token?

A: No.

Related Pages: Command Tokens, Isolated State


N4 FAQ
Version: 1.0, Jan 2021

Q: How does Isolated State interact with Hacking Programs that are not granted by a Hacking Device?

A: While in Isolated State all the Trooper’s Hacking Programs, Skills and pieces of Equipment with the Comms Attack or Comms Equipment Labels or Traits (Hacking Device, Repeater...) are disabled.

Related Pages: Hacker, Isolated State, Quantronic Combat (Hacking)