Difference between revisions of "Isolated State"

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(fAQ added.)
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* While in Isolated State all the Trooper's Hacking Programs, Skills and pieces of Equipment with the [[Comms Attack]] or [[Comms Equipment]] Labels or Traits ([[Hacking Device]], [[Repeater]]...) are disabled.
 
* While in Isolated State all the Trooper's Hacking Programs, Skills and pieces of Equipment with the [[Comms Attack]] or [[Comms Equipment]] Labels or Traits ([[Hacking Device]], [[Repeater]]...) are disabled.
 
* Additionally, if the Isolated Trooper is the army's [[Lieutenant]], then at the beginning of the player's next Active Turn the army enters a [[Loss of Lieutenant]] situation unless the state is cancelled before then.
 
* Additionally, if the Isolated Trooper is the army's [[Lieutenant]], then at the beginning of the player's next Active Turn the army enters a [[Loss of Lieutenant]] situation unless the state is cancelled before then.
* Troopers in this state must apply a '''-9 WIP MOD''' to their '''[[Reset]]''' rolls.
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* Troopers in this state must apply a '''-9 WIP MOD''' to their '''[[Reset]]''' rolls. {{seefaq}}
 
* An Isolated Trooper ceases to be part of any kind of Infinity [[Fireteam]].
 
* An Isolated Trooper ceases to be part of any kind of Infinity [[Fireteam]].
 
* If the Isolated Trooper is the [[Team Leader]] then the [[Fireteam]] will break.
 
* If the Isolated Trooper is the [[Team Leader]] then the [[Fireteam]] will break.
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If an army enters a [[Loss of Lieutenant]] situation because its [[Lieutenant]] was Isolated at the start of the Active Turn, canceling Isolated State in that Turn does not revoke the Loss of Lieutenant, as that situation may only be cancelled as indicated by its rules.
 
If an army enters a [[Loss of Lieutenant]] situation because its [[Lieutenant]] was Isolated at the start of the Active Turn, canceling Isolated State in that Turn does not revoke the Loss of Lieutenant, as that situation may only be cancelled as indicated by its rules.
 
{{important-end}}
 
{{important-end}}
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== FAQs & Errata ==
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{{faqbox |
 +
type = faq |
 +
title = N4 FAQ |
 +
version = 1.0, Jan 2021 |
 +
q = Q: Do State MODs all stack with each other? For example, if a Trooper is in IMM-B and Targeted State, do they apply a -6 MOD to all their Reset Rolls? |
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a = A: Yes. |
 +
related = [[Dodge]], [[Immobilized-A State]], [[Immobilized-B State]], [[Isolated State]], [[Reset]], [[Targeted State]] }}
  
  

Revision as of 11:51, 29 January 2021


This N4 rule is not used in CodeOne.

isolated0.jpg

ISOLATED
Activation
  • The Trooper suffered a successful Attack or Effect using an Ammunition, or a game condition or Scenario Special Rule, capable of causing this state.
Effects
  • Troopers in Isolated State cannot receive Orders from their Order Pool.
  • If, at the start of his following Active Turns, the Trooper is still Isolated, then he is considered to be Irregular and does not add his Order to his Order Pool this Turn.
  • While in Isolated State all the Trooper's Hacking Programs, Skills and pieces of Equipment with the Comms Attack or Comms Equipment Labels or Traits (Hacking Device, Repeater...) are disabled.
  • Additionally, if the Isolated Trooper is the army's Lieutenant, then at the beginning of the player's next Active Turn the army enters a Loss of Lieutenant situation unless the state is cancelled before then.
  • Troopers in this state must apply a -9 WIP MOD to their Reset rolls. (See FAQs & Errata.)
  • An Isolated Trooper ceases to be part of any kind of Infinity Fireteam.
  • If the Isolated Trooper is the Team Leader then the Fireteam will break.
  • Troopers in Isolated State cannot take part in a Coordinated Order.
  • Automatic Special Skills and Equipment continue to work in this state, with the exception of Comms Attacks and Comms Equipment.
Cancellation
  • A Trooper with the Engineer Special Skill (or an equivalent Skill) may cancel the state by spending one Short Skill of an Order while in Silhouette contact with the affected Trooper and succeeding at a Normal WIP Roll (or the Roll specified by the Special Skill or Scenario that caused the state).
  • The affected Trooper may cancel this state via a successful Normal or Face to Face Reset Roll, applying the -9 WIP MOD provided by this state.


IMPORTANT

If an army enters a Loss of Lieutenant situation because its Lieutenant was Isolated at the start of the Active Turn, canceling Isolated State in that Turn does not revoke the Loss of Lieutenant, as that situation may only be cancelled as indicated by its rules.


FAQs & Errata

N4 FAQ
Version: 1.0, Jan 2021

Q: Do State MODs all stack with each other? For example, if a Trooper is in IMM-B and Targeted State, do they apply a -6 MOD to all their Reset Rolls?

A: Yes.

Related Pages: Dodge, Immobilized-A State, Immobilized-B State, Isolated State, Reset, Targeted State