Difference between revisions of "Fireteams in the Active Turn"

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{{skillbox |black| FIRETEAM ORDER | ATTACK / MOVEMENT }}
 
{{skillbox |black| FIRETEAM ORDER | ATTACK / MOVEMENT }}
 
{{Requirements}}
 
{{Requirements}}
During the [[Order Phase]] of the Active Turn, the Fireteam Order requires spending 1 [[Regular Order]] from the [[Order Pool]] of the Fireteam members’ [[Combat Group]].
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* During the [[Order Phase]] of the Active Turn, the Fireteam Order requires spending 1 [[Regular Order]] from the [[Order Pool]] of the Fireteam members’ [[Combat Group]].
 
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* The player must nominate one member of the Fireteam as the Fireteam Leader, placing a Fireteam Leader Token (FIRETEAM LEADER) beside them.
The player must nominate one member of the Fireteam as the Fireteam Leader, placing a Fireteam Leader Token (FIRETEAM LEADER) beside them.
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* Members of a Fireteam must observe the [[Coherency]] rule regarding the Fireteam Leader. If they do not, see [[Fireteam Integrity]].
 
 
Members of a Fireteam must observe the [[Coherency]] rule regarding the Fireteam Leader. If they do not, see [[Fireteam Integrity]].
 
 
{{Effects}}
 
{{Effects}}
 
* All Fireteam members are activated with the Fireteam Order.
 
* All Fireteam members are activated with the Fireteam Order.
* By declaring [[Reset]] or any Skill with the [[Movement]] Label (except [[Berserk]]), both the Fireteam Leader and the other Fireteam members perform that Skill. If any other Skill is declared, only the Fireteam Leader performs the declared Skill and the other Fireteam members perform an [[Idle]] while '''granting the Fireteam Leader a set of Bonuses''' determined by the size and composition of the Fireteam.
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* By declaring [[Reset]] or any Skill with the [[Movement]] Label (except [[Berserk]]), both the Fireteam Leader and the other Fireteam members perform that Skill. If any other Skill is declared, only the Fireteam Leader performs the declared Skill and the other Fireteam members perform an [[Idle]] while '''granting the Fireteam Leader a set of Bonuses''' determined by the size and composition of the Fireteam.<br>If any of the Fireteam members does not meet the Requirements of a Skill declared during the Order or does not have the Skill, then they perform an Idle instead of that Skill, while the others may act normally.
 
 
If any of the Fireteam members does not meet the Requirements of a Skill declared during the Order or does not have the Skill, then they perform an Idle instead of that Skill, while the others may act normally.
 
 
* Each Reactive Trooper can choose only one of the Troopers (whether the Fireteam Leader or one of the other Fireteam members) as their target, but they are not obliged to choose the same target.  
 
* Each Reactive Trooper can choose only one of the Troopers (whether the Fireteam Leader or one of the other Fireteam members) as their target, but they are not obliged to choose the same target.  
  

Revision as of 15:44, 12 August 2022


This N4 rule is not used in CodeOne.

Annex Rule

This rule is from the annex to the Infinity N4 ruleset, containing a series of rules, special skills, weapons and pieces of equipment which have been adapted to the N4 system, but with a provisional nature. Rules included here are completely official, however they may be modified in further expansions of the N4 ruleset.


Update March 2022
During the Active Turn, Fireteams behave differently from other Infinity Troopers, as explained below:

FIRETEAM ORDER ATTACK / MOVEMENT
Requirements
  • During the Order Phase of the Active Turn, the Fireteam Order requires spending 1 Regular Order from the Order Pool of the Fireteam members’ Combat Group.
  • The player must nominate one member of the Fireteam as the Fireteam Leader, placing a Fireteam Leader Token (FIRETEAM LEADER) beside them.
  • Members of a Fireteam must observe the Coherency rule regarding the Fireteam Leader. If they do not, see Fireteam Integrity.
Effects
  • All Fireteam members are activated with the Fireteam Order.
  • By declaring Reset or any Skill with the Movement Label (except Berserk), both the Fireteam Leader and the other Fireteam members perform that Skill. If any other Skill is declared, only the Fireteam Leader performs the declared Skill and the other Fireteam members perform an Idle while granting the Fireteam Leader a set of Bonuses determined by the size and composition of the Fireteam.
    If any of the Fireteam members does not meet the Requirements of a Skill declared during the Order or does not have the Skill, then they perform an Idle instead of that Skill, while the others may act normally.
  • Each Reactive Trooper can choose only one of the Troopers (whether the Fireteam Leader or one of the other Fireteam members) as their target, but they are not obliged to choose the same target.


REMEMBER

Any member that breaks Coherency is no longer part of the Fireteam (see Fireteam Integrity).


Fireteams, NCO and Tactical Sense

If a Fireteam member has the NCO or Tactical Sense Special Skill and spends the Lieutenant Special Order or their extra Order, they are automatically nominated as the Fireteam Leader and the Fireteam is activated as if a Regular Order had been spent.


FAQs & Errata

N4 FAQ
Version: 1.0, Jan 2021

Q: Can Berserk be used while in a Fireteam?

A: Yes. Only the Troops with Berserk will perform the Skill, the rest will perform an Idle and the Team Leader will be the only one performing the CC Attack.

Related Pages: Berserk, Fireteams in the Active Turn


N4 FAQ
Version: Updated 1.1.1, Dec 2021

Q: If several Troopers are activated at once (for example a Coordinated Order or a Fireteam) and one of them uses Stealth while outside a reactive Trooper's ZoC or Hacking Area, can the Trooper that used Stealth be chosen as the target of AROs?

A: Yes, but the ARO will only be considered valid if the Stealth user performs a Skill that allows AROs. A: Yes, but the ARO will become an Idle if the Stealth user does not declare a Skill that allows AROs.

Related Pages: Coordinated Orders, Fireteams in the Active Turn, Stealth