Difference between revisions of "Engaged State"

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(Created page with "{{section-combat-module}} {{skillbox |black| PRONE |}} {{Activation}} *The Trooper is in ''Silhouette'' contact with an Enemy Trooper, and neither are in a ''Null''...")
 
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{{skillbox |black| PRONE |}}
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{{skillbox |black| ENGAGED STATE |}}
 
{{Activation}}
 
{{Activation}}
 
*The Trooper is in ''[[Silhouette]]'' contact with an Enemy Trooper, and neither are in a ''[[Null]]'' or ''[[Immobilized]]'' State.  
 
*The Trooper is in ''[[Silhouette]]'' contact with an Enemy Trooper, and neither are in a ''[[Null]]'' or ''[[Immobilized]]'' State.  

Revision as of 16:11, 6 April 2020


ENGAGED STATE
Activation
Effects
  • Troopers in Engaged State are considered to be in Close Combat.
  • Troopers in this State can only declare CC Attack, Dodge, Idle, Reset, and Skills that specify that they can be used in Close Combat or in Engaged State.
  • Troopers that are in Engaged State may not trace LoF outside their Close Combat.
  • By declaring BS Attack on a Trooper in Engaged State, the BS Attack against a Close Combat rule must be applied.
  • Template Weapons placed on a group of Troopers in Engaged state will always affect all participating Troopers, even if the placement of the Template would only affect one of them.
Cancellation
  • This State is cancelled when the Trooper in question ceases to be in Silhouette contact with any Enemy Troopers.
  • A Trooper's Engaged State is automatically cancelled if, in the 5.1 Effects step of any Order, all enemies in Silhouette contact are in Null or Immobilized States.
  • A Trooper may also cancel the Engaged State if they pass a Dodge Roll, either Normal or Face to Face. In this case, the Trooper must leave Silhouette contact, moving up to 2 inches to separate themselves from the enemy.
If they cannot move to a valid position that is outside Silhouette contact, the Trooper will remain in Engaged State without moving.