Combat Module Intro | Damage | Saving Rolls | Wounds and Structure | Unconscious | Dead | Ballistic Skills | BS Attack | Template Weapons and Equipment | Ranged Weapon Profile | Close Combat | CC Attack | Engaged State | Melee Weapon Profile | Quantronic Combat (Hacking) | Hacker | Carbonite | Immobilized-B State | Spotlight | Targeted State
In Infinity, Damage is the capacity of a weapon, Attack, Special Skill, piece of Equipment, Hacking Program, etc. to harm or impair its target. The Damage value, represented by a number, is indicated on the weapon's profile or in the rules for the specific Special Skill, Equipment, etc.
However, this Damage is not usually applied to the target as is. Targets often have the right to a Saving Roll that determines if their Armor (ARM) or Biotechnological Shield (BTS) protects them from the Damage.
Generally, each uncancelled success in an Attack Roll forces the target to perform one Saving Roll.
The descriptive text of the type of Attack, Ammunition, Special Skill, Equipment, Hacking Program, etc., used in an Attack indicates whether the target must use their ARM, BTS, or any other Attribute (or combination of them) when performing a Saving Roll.