Difference between revisions of "D-Charges"

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* The detonation of a D-Charge doesn't affect its user.
 
* The detonation of a D-Charge doesn't affect its user.
 
* The [[Disposable]] (3) Trait is shared between both Modes. The bearer of this weapon has only three uses available, no matter which Modes are used.
 
* The [[Disposable]] (3) Trait is shared between both Modes. The bearer of this weapon has only three uses available, no matter which Modes are used.
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{{weapon}}
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{{weaponrow|[[D-Charges]] (Deployable Mode)| | | | | | | |14|1|AP + EXP|ARM|[[Anti-materiel]], [[Disposable (3)]], [[Deployable]], [*]}}
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{{weaponrow|[[D-Charges]] (CC Mode)| | | | | | | |14|1|AP + EXP|ARM|[[Anti-materiel]], [[CC]], [[Disposable (3)]], [*]}}
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Latest revision as of 11:40, 4 January 2021


This N4 rule is not used in CodeOne.

Demolition (or simply D) Charges is the generic name for any number of remotely detonated explosive charges. As a weapon, they have been designed to demolish structures, objectives and terrain alike, but they can also be used in Close Combat.

D-CHARGES
Requirements
  • To be able to deploy a D-Charge as a Deployable Weapon, the user must be in Silhouette contact with a Building or Scenery Structure, or with an Enemy Model in an Immobilized or Null (except Sepsitorized or Possessed) State.
  • To be able to use a D-Charge as a CC Weapon, the user must be in or enter Silhouette contact with an enemy Trooper.
Effects
  • D-Charges (Deployable Weapon Mode):
    • Are placed using the Place Deployable Common Skill.
    • Cannot be used in ARO.
    • They detonate during the Resolution of the Order, without requiring a Roll.
  • D-Charges (CC Weapon Mode):
    • In this Mode, D-Charges function as a CC Weapon.
  • The detonation of a D-Charge doesn't affect its user.
  • The Disposable (3) Trait is shared between both Modes. The bearer of this weapon has only three uses available, no matter which Modes are used.


Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
D-Charges (Deployable Mode) 14 1 AP + EXP ARM Anti-materiel, Disposable (3), Deployable, [*]
D-Charges (CC Mode) 14 1 AP + EXP ARM Anti-materiel, CC, Disposable (3), [*]