Difference between revisions of "Controlled Jump"

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{{n4only}}
 
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{{image | name=sup-controlled_jump0.jpg | style=128 }}
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{{skillbox |greenyellow| CONTROLLED JUMP | SHORT SKILL / ARO }}
 
{{skillbox |greenyellow| CONTROLLED JUMP | SHORT SKILL / ARO }}
 
{{skill-label | Supportware, No Roll. }}
 
{{skill-label | Supportware, No Roll. }}

Revision as of 20:03, 20 October 2020


This N4 rule is not used in CodeOne.

sup-controlled_jump0.jpg

CONTROLLED JUMP SHORT SKILL / ARO
Supportware, No Roll.
Effects
  • When the user declares the use of this Program, which does not require a Roll, the Program is activated immediately and is applied during the current Order, and a Controlled Jump Supportware Token (Sup: Controlled Jump) is placed beside the user.
  • As long as Controlled Jump is active, when performing the Combat Jump Skill every Allied Trooper applies a +3 MOD while every Enemy Trooper must apply a -3 MOD.
  • This Program's range covers the entire game table.


IMPORTANT

This Program affects Troopers even if they don't have the Hackable Characteristic.


Name Attack MOD Opp. MOD DAM B Target Skill Type Special
Controlled Jump -- -- -- -- -- Short Skill/ARO +3/-3 MOD to the PH of every Trooper that performs Combat Jump.