Difference between revisions of "CC Attack"

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{{section-combat-module}}
 
{{section-combat-module}}
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{{section-common-skills}}
  
  
Skill that allows ''[[Close Combat]]'' fighting, striking an adversary in ''[[Silhouette]]'' contact.
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Skill that allows [[Close Combat]] fighting, striking an adversary in [[Silhouette]] contact.
  
{{skillbox |green| CC ATTACK | SHORT SKILL / ARO}}
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{{skillbox |greenyellow| CC ATTACK | SHORT SKILL / ARO}}
 
{{skill-label | Attack}}
 
{{skill-label | Attack}}
 
{{Requirements}}
 
{{Requirements}}
*Be using a Melee Weapon, a Skill, or piece of Equipment that allows for a ''[[CC Attack]]''.  
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*Be using a Melee Weapon, a Skill, or piece of Equipment that allows for a [[CC Attack]].  
*Be in ''[[Silhouette]]'' contact with an enemy ''[[Model]]'' or ''[[Target]]''.
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*Be in [[Silhouette]] contact with an enemy [[Model]] or [[Target]].
 
{{effects}}
 
{{effects}}
*Allows use of the ''[[CC]]'' Attribute to fight in ''[[Close Combat]] (CC)''.
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*Allows use of the [[CC]] Attribute to fight in [[Close Combat]] (CC)''.
 
*By declaring a CC Attack, Troopers may only use those Weapons with the [[CC Trait|'''CC''' Trait]].
 
*By declaring a CC Attack, Troopers may only use those Weapons with the [[CC Trait|'''CC''' Trait]].
*If a Trooper has several targets and a '''Burst''' value that is higher than 1, the player must clarify how they are dividing the ''[[Burst]]'' when declaring the CC Attack.
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*If a Trooper has several targets and a '''Burst''' value that is higher than 1, the player must clarify how they are dividing the [[Burst]] when declaring the CC Attack.
*In the Resolution step, check which ''[[MODs]]'' to apply, and make the ''[[CC Attack]]'' Rolls using the corresponding Attribute.  
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*In the Resolution step, check which [[MODs]] to apply, and make the [[CC Attack]] Rolls using the corresponding Attribute.  
*For each success obtained in CC Attack Rolls, the target must perform a ''[[Saving Roll]]'' (See ''[[Damage]]'').
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*For each success obtained in CC Attack Rolls, the target must perform a [[Saving Roll]] (See [[Damage]]).
*'''''[[Coup de Grâce]]''''': If the Enemy Target is in''[[ Unconscious]]'' or ''[[Shasvastii-Embryo State]]'' when declaring the CC Attack, then, without needing to perform a roll, the target automatically goes from Unconscious to Dead State without the possibility of making a ''[[Saving Roll]]''.  
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*'''Coup de Grâce''': If the Enemy Target is in [[Unconscious]] or [[Shasvastii-Embryo State]] when declaring the CC Attack, then, without needing to perform a roll, the target automatically goes from Unconscious to Dead State without the possibility of making a [[Saving Roll]]. {{seefaq | You cannot Coup de Grâce a Trooper that is using Dogged or No Wound Incapacitation.}}
  
  
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== FAQs & Errata ==
  
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{{faqbox |
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type = faq |
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title = N4 FAQ |
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version = 1.0, Jan 2021 |
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q = Q: Do Pistols with (+1B) or (+2B) apply the additional Burst in CC Mode? |
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a = A: Yes, but only in the Active Turn. |
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related = [[CC Attack]], [[Pistols]], [[Skills and Equipment in Infinity]] }}
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{{faqbox |
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type = faq |
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title = N4 FAQ |
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version = 1.0, Jan 2021 |
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q = Q: How do Dogged and No Wound Incapacitation interact with Coup de Grâce, and with Troopers that have STR instead of Wounds? |
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a = A: An Unconscious Trooper that has activated the Dogged or No Wound Incapacitation Special Skills cannot be the target of a Coup de Grâce, the standard CC Attack Rolls must be made.
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If the Trooper has STR instead of Wounds, losing a further point of their STR Attribute will have the same effect as losing a further point of their Wounds Attribute - they enter the Dead State. |
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related = [[CC Attack]], [[Dogged]], [[No Wound Incapacitation]] }}
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{{faqbox |
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type = faq |
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title = N4 FAQ |
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version = 1.1.1, Dec 2021 |
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q = Q: How does Protheion interact with Coup de Grâce, and with the State: Dead Trait? |
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a = A: In both situations, the target passes to Dead State and the Protheion user counts as inflicting a single Wound. |
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related = [[CC Attack]], [[Melee Weapon Profile]], [[Protheion]], [[Traits]] }}
  
  
 
[[Category: Combat Module]]
 
[[Category: Combat Module]]

Latest revision as of 10:35, 26 April 2022


Skill that allows Close Combat fighting, striking an adversary in Silhouette contact.

CC ATTACK SHORT SKILL / ARO
Attack
Requirements
Effects


FAQs & Errata

N4 FAQ
Version: 1.0, Jan 2021

Q: Do Pistols with (+1B) or (+2B) apply the additional Burst in CC Mode?

A: Yes, but only in the Active Turn.

Related Pages: CC Attack, Pistols, Skills and Equipment in Infinity


N4 FAQ
Version: 1.0, Jan 2021

Q: How do Dogged and No Wound Incapacitation interact with Coup de Grâce, and with Troopers that have STR instead of Wounds?

A: An Unconscious Trooper that has activated the Dogged or No Wound Incapacitation Special Skills cannot be the target of a Coup de Grâce, the standard CC Attack Rolls must be made. If the Trooper has STR instead of Wounds, losing a further point of their STR Attribute will have the same effect as losing a further point of their Wounds Attribute - they enter the Dead State.

Related Pages: CC Attack, Dogged, No Wound Incapacitation


N4 FAQ
Version: 1.1.1, Dec 2021

Q: How does Protheion interact with Coup de Grâce, and with the State: Dead Trait?

A: In both situations, the target passes to Dead State and the Protheion user counts as inflicting a single Wound.

Related Pages: CC Attack, Melee Weapon Profile, Protheion, Traits