Difference between revisions of "Bioimmunity"

From Infinity
Jump to: navigation, search
(Created page with "{{section-special-skills}} {{n4only}} {{n4list}} The user of this Special Skill has the innate or acquired ability to shrug off damage from biological or toxic weaponry. {{...")
 
(FAQ added.)
Line 9: Line 9:
 
{{skill-label | Optional }}
 
{{skill-label | Optional }}
 
{{effects}}
 
{{effects}}
* The Player may choose to make their [[Saving Rolls]] using either their [[ARM]] or [[BTS]] Attribute, regardless of what is indicated by the Weapon or piece of Equipment used to attack them.
+
* The Player may choose to make their [[Saving Rolls]] using either their [[ARM]] or [[BTS]] Attribute, regardless of what is indicated by the Weapon or piece of Equipment used to attack them. {{seefaq}}
 
* This Special Skill does '''not''' apply against [[Comms Attacks]].
 
* This Special Skill does '''not''' apply against [[Comms Attacks]].
  
Line 25: Line 25:
 
{{greybox-end}}
 
{{greybox-end}}
  
 +
 +
== FAQs & Errata ==
 +
 +
{{faqbox |
 +
type = faq |
 +
title = N4 FAQ |
 +
version = 1.0, Jan 2021 |
 +
q = Q: How does Bioimmunity interact with Ammunition and Traits that reduce the Saving Roll Attribute, for example AP or E/M Ammunition, or ARM=0? |
 +
a = A: AP Ammunition is tied to the Saving Roll Attribute listed in a weapon’s profile. If Bioimmunity is used to make the Saving Roll against a different Attribute, that Attribute will not be halved.
 +
In the same way, if Bioimmunity is used against a hit by E/M Ammunition to make the Saving Rolls against ARM, the ARM value will not be halved.
 +
The ARM=0 Trait only applies if the Saving Roll is made against the ARM Attribute, and vice-versa for the BTS=0 Trait. |
 +
related = [[Armor Piercing (AP) Ammunition]], [[Bioimmunity]], [[Electromagnetic (E/M) Ammunition]], [[Traits]] }}
  
 
{{n4end}}
 
{{n4end}}

Revision as of 15:48, 2 February 2021


This N4 rule is not used in CodeOne.

The user of this Special Skill has the innate or acquired ability to shrug off damage from biological or toxic weaponry.

BIOIMMUNITY AUTOMATIC SKILL
Optional
Effects


IMPORTANT

Bioimmunity and Criticals

Troopers with this Special Skill will apply the Critical, making an additional Saving Roll using the chosen Attribute.


Example of Bioimmunity

A Trooper suffers a DA+Shock impact and the Saving Roll must be made with the BTS Attribute. Thanks to the Trooper’s Bioimmunity, the Trooper may choose to make both Saving Rolls using their ARM Attribute, if it was advantageous to them.


FAQs & Errata

N4 FAQ
Version: 1.0, Jan 2021

Q: How does Bioimmunity interact with Ammunition and Traits that reduce the Saving Roll Attribute, for example AP or E/M Ammunition, or ARM=0?

A: AP Ammunition is tied to the Saving Roll Attribute listed in a weapon’s profile. If Bioimmunity is used to make the Saving Roll against a different Attribute, that Attribute will not be halved. In the same way, if Bioimmunity is used against a hit by E/M Ammunition to make the Saving Rolls against ARM, the ARM value will not be halved. The ARM=0 Trait only applies if the Saving Roll is made against the ARM Attribute, and vice-versa for the BTS=0 Trait.

Related Pages: Armor Piercing (AP) Ammunition, Bioimmunity, Electromagnetic (E/M) Ammunition, Traits