The basic rules are one of the pillars of the general game mechanics; these are the rules all players must know in order to play. This chapter creates the game engine that establishes Infinity CodeOne as an excellent modern tactical combat simulator.
Basic Rules establish the characteristics of Infinity CodeOne troops and the way in which they behave inside the game environment. They also determine how to create combat forces and the rules needed to begin playing, as well as the game structure. The fundamental section of this chapter is the explanation of the Orders system, the central core of the game model that players will be using constantly. It is the system that enables players to participate during the entire game, without having to stop playing at any point.
To play Infinity CodeOne you will need the following things:
- A measuring tape of at least 48 inches.
- Some 20-sided dice (d20).
- Corvus Belli miniatures to represent the Troopers of both players.
- Scenery. At least 4 big elements and 10 small items. As it will be soon become apparent, scenery and terrain are a very important part of Infinity CodeOne.
- A 24 x 32 inches gaming table. Although the game can be played on surfaces of other sizes, this is the ideal gaming table size to start playing Infinity CodeOne.
- Markers, Tokens and templates. All of them are included in the Infinity CodeOne Battle Packs and are also all available for free on the Download section of the official Infinity website at www.infinitytheuniverse.com.
During a game of Infinity CodeOne, each player will have a maximum of 10 Troopers. Depending on how familiar are you with the game, we recommend the following game modes:
|Type of Game||Table Size||Deployment Zone||Army Points||SWC||Game Duration|
|Initial Matches||24 x 32 inches||8 x 24 inches||15||3||40 min|
|Intermediate Matches||32 x 48 inches||8 x 32 inches||25||5||60 min|
|Standard Matches||48 x 48 inches||12 x 48 inches||30||6||90 min|
- 1 Game Elements: Terminology and Alignment
- 2 Open and Private Information
- 3 Labels and Traits in Infinity CodeOne
- 4 Basic Concepts in Infinity CodeOne
- 5 Game States
- 6 Army List
- 7 Orders and the Order Pool
- 8 Trooper Activation
- 9 Initiative and Deployment
- 10 Game Sequence
- 11 Silhouette Templates, Line of Fire And Zone Of Control
- 12 Distances and Measurements
- 13 Rolls
Game Elements: Terminology and Alignment
This rules set uses precise terminology throughout to refer to key elements of the game that players have at their disposal.
Information in an Infinity CodeOne game can be either Open or Private. [continued...]
Labels and Traits in Infinity CodeOne
The function of Labels and Traits is to quickly indicate details and to group common features.
Most weapons and Equipment have special features, called Traits. Traits usually relate to Common Skills or Special Skills, or to specific effects that make these items special. Some of them are self-explanatory. You can find all Infinity CodeOne Traits in the Glossary.
Basic Concepts in Infinity CodeOne
In Infinity CodeOne there are several Factions that represent the different Armies of the Human Sphere and the alien forces of the Combined Army.
The Armies: Yu Jing | PanOceania | Combined Army | O-12
“Soldiers” in Infinity CodeOne are called Troopers and are grouped into Units belonging to each Army. [continued...]
‘State’ is a game term for each of the altered conditions, beneficial or not, that a Trooper or game element might find itself in. Each state has a specific game effect, as well as individual methods of activation and cancellation. States in Infinity are cumulative, and are indicated by placing State Tokens next to an affected Trooper.
The Army List is the list of troops that make up the combat forces the player will be using during the game. [continued...]
Infinity Army is the free and official tool to create Army Lists for Infinity CodeOne. This tool offers:
- An easy and intuitive interface. The software of this application assesses the legality of each Army List the player creates, keeping in consideration the guidelines for the creation of Army Lists, both for standard games and for participating in Infinity CodeOne events.
- Infinity Army has all the updated Unit Profiles available for Infinity.
Infinity Army is the quickest and easiest way to create Army Lists, and it is available for free on the official Infinity website: http://www.infinitytheuniverse.com
In Infinity CodeOne, the capacity of an army to maneuver and take actions is measured in Orders. An Order is a game concept, a sort of currency spent to activate a Trooper so that it can take part in the battle. The higher the number of Orders at its disposal, the more an army can do. [continued...]
Players use Orders to activate Troopers and have them perform actions in the form of Skills (Move, Jump, CC Attack…). [continued...]
Infinity CodeOne games are divided into Game Rounds, or Rounds, during which both players have the chance to take an active role. This means each Round is divided into two Player Turns, or Turns, one for each player. [continued...]
Silhouette Templates, Line of Fire And Zone Of Control
In game terms, all Troopers occupy an unvarying volume on the table. This volume is cylinder-shaped, with its width determined by the base size and its height by the type of Trooper. [continued...]
In Infinity CodeOne, Troopers have a Line of Fire (LoF) angle of 180º, that is, they can see with the front half of their base, as shown on the base of the miniatures. [continued...]
Troopers have an awareness of their surroundings. Zone of Control (ZoC) is defined as an imaginary cylinder with a radius of 8 inches from the outer edge of the Trooper's Silhouette, extending 8 inches up from the top of the Silhouette and 8 inches down from the bottom of the Silhouette.[continued...]
This ruleset frequently uses terms that define the interaction between Troopers and other game elements. [continued...]
Distances in the game table are measured in inches, using a tape measure or ruler. [continued...]
Infinity CodeOne uses 20-sided dice (commonly known as d20) to determine whether specific actions are successful. For example, players roll dice to find out whether their Troopers succeed in hitting their target in ranged combat, hacking into enemy systems, discovering a hidden enemy, etc. [continued...]